- If your iPhone won’t turn on or is frozen
- If your screen is black or frozen
- On your iPhone 8 or later, including iPhone SE (2nd generation)
- On your iPhone 7 or iPhone 7 Plus
- On your iPhone 6s and earlier, including iPhone SE (1st generation)
- If your iPhone turns on but gets stuck during start up
- The iPhone 6 Is Going To Have A Bigger, Higher-Resolution Scratch-Proof Screen, *And* It’s Going To Be Lighter
- iPhone 6 Black Screen of Death? Find Reasons and Fix Now!
- Part 1: Why My iPhone 6 Screen is Black?
- Part 2: How to Fix iPhone 6/6s Black Screen of Death
- Solution 1: Restart/Reboot Your iPhone 6
- Solution 2: Fix iPhone 6 Black Screen without iTunes (No Data Loss)
- Solution 3: Force Restart to Fix iPhone 6 Screen is Black
- Solution 4: Charge Your iPhone 6/6s/Plus for Some Time
- Solution 5: Restore iPhone 6 using iTunes (Data Loss Risk)
- Solution 6: Head towards Apple Store to Solve Black iPhone 6s Screen
- Summary
- iOS Device Compatibility Reference
- Displays
- iOS Device Display Summary
- Display Features Overview
- Screen Geometry
- Color Reproduction
- Display Refresh
- Touch Input
If your iPhone won’t turn on or is frozen
If your iPhone has a frozen screen, doesn’t respond when you touch it, or becomes stuck when you turn it on, learn what to do.
iPhone screen is black or frozen
iPhone is stuck on the Apple logo
If your screen is black or frozen
Follow the steps for your device.
On your iPhone 8 or later, including iPhone SE (2nd generation)
- Press and quickly release the volume up button.
- Press and quickly release the volume down button.
- Press and hold the side button until you see the Apple logo.
- If your phone doesn’t turn on, follow these steps to check your hardware and charge your phone. You might need to charge for up to an hour.
- If your phone still doesn’t turn on, contact Apple Support.
On your iPhone 7 or iPhone 7 Plus
- Press and hold both the side button and the volume down button until you see the Apple logo.
- If your phone doesn’t turn on, follow these steps to check your hardware and charge your phone. You might need to charge for up to an hour.
- If your phone still doesn’t turn on, contact Apple Support.
On your iPhone 6s and earlier, including iPhone SE (1st generation)
- Press and hold both the Home button and the side button or the top button until you see the Apple logo.
- If your phone doesn’t turn on, follow these steps to check your hardware and charge your phone. You might need to charge for up to an hour.
- If your phone still doesn’t turn on, contact Apple Support.
If your iPhone turns on but gets stuck during start up
If you see the Apple logo or a red or blue screen during startup, try these steps:
- Connect your iPhone to a computer. On a Mac with macOS Catalina, open the Finder. On a Mac with macOS Mojave or earlier, or on a PC, open iTunes. Find out which macOS your Mac is using.
- Select your iPhone on your computer.
- While your iPhone is connected, follow these steps:
- On your iPhone 8 or later, including iPhone SE (2nd generation): Press and quickly release the volume up button. Press and quickly release the volume down button. Then press and hold the side button.
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The iPhone 6 Is Going To Have A Bigger, Higher-Resolution Scratch-Proof Screen, *And* It’s Going To Be Lighter
Here’s the latest gossip on the iPhone 6.
Apple will release two new phones, one with a 4.7-inch screen, and one with a 5.5-inch screen in September, says Angela Meng at the South China Morning Post, citing «industry insiders» who have seen prototypes of the new phones.
The new iPhones will be made out of Sapphire crystal, which is a scratch resistant material that’s almost as strong as diamond.
There’s another report from Japan on the iPhone 6 that says it’s going to have a better FaceTime camera. It also says that despite the bigger screen, the new phone will be lighter than the 4-inch iPhone 5S.
Most of this is either common sense, or a reiteration of what we’ve been hearing for a while now.
It’s worth noting, however, because the more reports pile up about Apple doing two big iPhones, the more likely it becomes.
Apple is the only phone maker with a 4-inch screen size on its main phone. Samsung, HTC, Nokia, and just about everyone else are in the 5-inch range.
Samsung has seen some success with its Note line, which is a 6-inch phone.
Multiple analysts say those giant phones are popular in Asia, and if Apple wants to grab market share in Asia, it needs a «phablet» (phone that’s almost as big as a tablet).
It’s looking like analysts (and many consumers!) are getting their wish.
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iPhone 6 Black Screen of Death? Find Reasons and Fix Now!
by Jenefey Aaron Updated on 2021-02-01 / Update for iPhone Fix
Apple is well-known for manufacturing quality products. But all the devices tend to give error after a certain period of time. And iPhone 6 is not any different. Users are complaining about their iPhone 6 black screen, iPhone 6 screen is black but phone is on. Generally this occurs due to power issues, which takes place due to prolonged use of the handset. And since iPhone 6s is generations-old device, this issue is obvious to take place.
There are many solutions to solve this issue. And today we will be having a look at some of the possible solutions that have the capability to solve iPhone 6 is stuck on black screen.
Part 1: Why My iPhone 6 Screen is Black?
Before we have a look at the solutions, let us have a look at what causes iPhone 6 black screen of death issue.
- Insufficient battery — Most of the times, when the screen goes black or when your device won’t turn on, it is due to battery issues. If the battery of your device is low or if it damaged, then chances are high that this issue may occur.
- Storage damaged — Memory of your device also gets a say in this situation. If your device is running low of memory or if there are too many apps, then this issue might occur. Running too many apps on a low memory can cause damage to the storage.
- System glitches — Errors in the operating system can also be one of the reasons that might cause this issue. This can take place while updating the software or while updating a certain app.
- Hardware problem — In addition to all the above mentioned reasons, hardware also plays an important role in the occurrence of this issue. Sometimes it might be a damaged screen or any other component that causes this issue.
Part 2: How to Fix iPhone 6/6s Black Screen of Death
Solution 1: Restart/Reboot Your iPhone 6
Restarting your iPhone 6/6s might have some impact on the issue. Restarting will help free some shared resources. And if the error is caused due to some software glitches, restarting might help solve the error. Here is a step-by-step guide on how to restart iPhone 6 when screen is black.
Press and hold the sleep button until the «slide to power off» slider appears. Once the slider appears, slide it to shut down the device.
Solution 2: Fix iPhone 6 Black Screen without iTunes (No Data Loss)
Well, if the above tricks failed to work, before jumping into restoration, you can always fix black screen issue for your iPhone 6/6s with Tenorshare ReiBoot. This tool will help solve your any issue related to iPhone system, including black/blue screen, recovery mode stuck, Apple logo screen and so forth with simple clicks. Here is the step-by-step guide on how you can fix black screen on iPhone 6/6s/7/8/X/XR/XS/11/11 Pro(Max).
Install and run the Tenorshare ReiBoot tool on your computer. Connect your device to the computer and click on «Start».
Step 1: Tap Repair Operating System — ReiBoot iPhone 6 black screen fix
Now click on «Standard Repair» option as per your current version of iOS to start the repairing process.
Step 2: Click Fix Now — ReiBoot Fix iPhone 6 screen gone black
Click on «Download» to start the installation of the package if you do not have it on the PC.
When the download is completed, select «Start Standard Repair». After a few minutes, the process will completes and your device will reboot as normal.
Step 3: Press Fix Now — ReiBoot sovle iPhone 6 goes black
For more detailed steps, you can check the video guide below:

Solution 3: Force Restart to Fix iPhone 6 Screen is Black
When a normal restart does not yield any success, you can always try to force restart your device. Force restart has the same result, but a deep impact. Here are the steps to force restart your device and fix iphone 6s black screen of death.
Long press the sleep button and the Home button at the same time.
Solution 4: Charge Your iPhone 6/6s/Plus for Some Time
In case if the reason behind the issue is insufficient battery, all you can do is charge your iPhone 6/6s for a while. Please note that do not charge your device to full. Always stop charging the device once the battery level crosses 90%. Also remove any case or cover of the device while charging. This might solve the iPhone 6 black screen unresponsive issue.
Solution 5: Restore iPhone 6 using iTunes (Data Loss Risk)
Sometimes restoring your device might solve the issue. Hence you can always restore your device using iTunes. The only problem here that we encounter is the loss of data. Hence, most of the users avoid using this solution. Here is a step-by-step guide on how you can restore your iPhone using iTunes and solve iPhone 6 black screen stuck.
- Open iTunes and connect your device to the computer. If it asks for the passcode, provide one.
Select your device when it appears in iTunes. Under the Backups section, select «Restore Backup» option. Choose the data base that has the recent date.
Select Restore and wait for the process to end.
Solution 6: Head towards Apple Store to Solve Black iPhone 6s Screen
And in the end, if the issue seems to surface due to hardware malfunction, it is better to head to an Apple Store. If your device is in warranty period, the issue will be solve free of cost, else you will have to pay a price.
Summary
In a nutshell, we had a look at the top 6 solutions to fix iPhone 6 (Plus)/6s (Plus) black screen of death. Do let us know your feedback on Tenorshare ReiBoot and all the above mentioned solutions. You can do this by commenting below.
Updated on 2021-02-01 / Update for iPhone Fix
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iOS Device Compatibility Reference
Displays
The display is a key part of the great user experience on iOS devices. Users interact with the display surface, and see the results after an app reacts to these touches and updates the displayed image. Apple continues to improve the display hardware and software pipeline that drives the display, so understanding the display characteristics is often a critical part of creating a great user experience.
iOS Device Display Summary
Table 2-1 summarizes the physical dimensions of iOS displays and how those pixels are mapped to the logical coordinate system in UIKit.
Native Resolution (Pixels)
UIKit Size (Points)
Native Scale factor
UIKit Scale factor
iPad Pro 12.9-inch (2nd generation)
iPad Pro 10.5-inch
iPad Pro (12.9-inch)
iPad Pro (9.7-inch)
At runtime, use the bounds and scale properties of a UIScreen object to understand how UIKit present the display to your app, and the nativeBounds and nativeScale when you need to work with the exact number of pixels on the display.
If the native scale differs from the UIKit scale factor, then iOS first renders the content at the UIKit scale factor and then scales it to fit into the native number of pixels on the screen. For games and other apps that perform many calculations per pixel, rendering these additional pixels can be expensive. Instead, configure a view to render at the native scale instead. For more information on how to do this in Metal, see Native Screen Scale (iOS and tvOS) .
Table 2-2 describes the ability to reproduce color and adapt the color display to the environment around the device.
Native Color Space
Active Color Management
iPad Pro 12.9-inch (2nd generation)
iPad Pro 10.5-inch
iPad Pro (12.9-inch)
iPad Pro (9.7-inch)
The P3 Display color space has a larger color gamut than an sRGB color space, with more saturated reds and greens. For information on supporting wide color in your app, see WWDC 2016 — Session 712: Working with Wide Color .
A True Tone display uses advanced ambient light sensors to automatically adapt the color and intensity of the display to match the light in the surrounding environment. Different kinds of apps many need to react to these changes differently. To specify how the display should adapt when your app is frontmost, see UIWhitePointAdaptivityStyle .
Table 2-3 describes the rate at which the hardware can adjust the contents of the screen.
Recommended Frame Rates
iPad Pro 12.9-inch (2nd generation)
120, 60, 40, 30, 24, 20
iPad Pro 10.5-inch
120, 60, 40, 30, 24, 20
iPad Pro (12.9-inch)
iPad Pro (9.7-inch)
Under most circumstances, UIKit handles redrawing and animation for you, adjusting the frame rate as necessary to provide a good viewing experience with reasonable energy usage. However, when you configure a view animation, you can optionally specify a hint when you know that the animation should run at a higher or lower rate. For more information, see UIViewAnimationOptions .
In full screen apps and games, animation is often driven explicitly using a CADisplayLink object. Set the display link’s preferredFramesPerSecond property to the frame rate you want, ideally using one of the preferred values specified in Table 2-3 . SpriteKit, SceneKit, or MetalKit also provide this property on the the SKView , SCNView , and MTKView classes. For more information on animating content in Metal, see Frame Rate (iOS and tvOS) .
Table 2-4 summarize the how often the display register touches from fingers or Apple Pencil and delivers them to UIKit.
Touch Sample Rate
Apple Pencil Sample Rate
Touch Delivery Rate
iPad Pro 12.9-inch (2nd generation)
iPad Pro 10.5-inch
iPad Pro (12.9-inch)
iPad Pro (9.7-inch)
The display hardware periodically captures data from sensors embedded in the screen. When a user touches the screen, the sensor information is recorded, processed, and delivered to UIKit. On displays that support 3D Touch, additional information about how much pressure the user applied to the display is also recorded. Only some displays support Apple Pencil. On these displays, the capture rate is different when reading Apple Pencil events than the capture rate for finger touches, and additional stylus information, such as the azimuth, is also recorded in each event.
When the capture rate is higher than the delivery rate, multiple events are coalesced into one touch event whose location reflects the most recent touch. However, the additional touch information is available for apps that need more precision.
For more information on event handling, coalesced touches, 3D Touch, and Apple Pencil, see Event Handling Guide for iOS .
Display Features Overview
These subsections provide further details on the features listed in iOS Device Display Summary above.
Screen Geometry
Use the nativeBounds , bounds , nativeScale , and scale properties of a UIScreen object to retrieve the characteristics of a display.
If the native scale differs from the UIKit scale factor, then iOS first renders any content at the UIKit scale factor and then downsamples it to fit on the screen. For games and other apps that perform many calculations per pixel, rendering these additional pixels can be expensive. Instead, use a view that is configured to render at the native scale instead. For more information on how to do this in Metal, see Native Screen Scale (iOS and tvOS) .
Color Reproduction
The P3 Display color space has a larger color gamut than an sRGB color space, with more saturated reds and greens. For information on how to support wide color in your app, see WWDC 2016 — Session 712: Working with Wide Color .
A True Tone display uses advanced ambient light sensors to automatically adapt the color and intensity of the display to match the light in the surrounding environment. You can configure your app to define how the display’s white point is adjusted when your app is front most. For more information, see UIWhitePointAdaptivityStyle .
Display Refresh
Under most circumstances, UIKit handles redrawing and animation for you, adjusting the frame rate as necessary to provide a good viewing experience with reasonable energy usage. However, when you configure a view animation, you can optionally specify a hint that specifies whether that animation should run at a higher or lower rate. For more information, see UIViewAnimationOptions .
In full screen apps and games, animation is often driven explicitly using a CADisplayLink object. Set the display link’s preferredFramesPerSecond property to the frame rate you want, ideally using one of the preferred values specified in Table 2-3 . SpriteKit, SceneKit, or MetalKit also provide this property on the the SKView , SCNView , and MTKView classes. For more information on animating content in Metal, see Frame Rate (iOS and tvOS) .
Touch Input
The display hardware periodically captures data from sensors embedded in the screen. When a user touches the screen, the sensor information is recorded, processed, and delivered to UIKit. On displays that support 3D Touch, additional information about how much pressure the user applied to the display is also recorded. On displays that support Apple Pencil, the capture rate is different when an Apple Pencil is in use, and additional stylus information, such as the azimuth, is also recorded.
When the capture rate is higher than the delivery rate, multiple events are coalesced into one touch event whose location reflects the most recent touch. However, the additional touch information is available for apps that need more precision.
For more information on event handling, coalesced touches, 3D Touch, and Apple Pencil, see UIKit .
Copyright © 2017 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2017-10-30
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