All buttons on iphone 6

All the Hardware Features of iPhone 6 and iPhone 6 Plus Explained

Find out what every port, button, and other hardware feature does

The iPhone 6 series has been discontinued by Apple, but all of the information in this article applies to any iPhone 6 still in use. Check out other iPhone models, including the most recent releases.

There are all sorts of buttons, switches, and ports on the outside of the iPhone 6 and iPhone 6 Plus series phones. Experienced iPhone users will recognize many of them — though one familiar and crucial button has been moved to a new location on these models. This diagram shows you what the iPhone 6 buttons and ports are used for.

Other than their screen size, physical size, and thickness, the iPhone 6 and 6 Plus phones are virtually identical. They have the same buttons and ports.

1. Home Button

Because it’s used for so many things, this is probably the button pressed most often by iPhone users. The iPhone 6 Home button has the Touch ID fingerprint scanner built into it for unlocking the phone and making purchases with ApplePay. The button is also used to return to the home screen, access multitasking and favorites, quit apps, take screenshots, and reset the phone.

2. User-Facing Camera

This 1.2-megapixel camera is used for taking selfies and for FaceTime chats. It also records video at 720p HD resolution. While it can take photos and videos, this camera doesn’t offer the same image quality as the back camera and lacks features like slow-motion video, time-lapse photos, and taking photos while recording video.

3. Speaker

When you hold the iPhone to your ear for phone calls, this is the speaker through which you hear the person you’re speaking to.

4. Back Camera

This is the primary camera on the iPhone 6 series. It takes 8-megapixel photos and records video at 1080p HD. It captures time-lapse and burst photos. It also records slow-motion video at 120 and 240 frames per second (normal video is 30 frames/second). On the iPhone 6 Plus, this camera includes optical image stabilization, a hardware feature that delivers higher-quality pictures by reducing the effect of hand movement. The iPhone 6 uses digital image stabilization, which attempts to replicate hardware stabilization using software.

5. Microphone

When you’re recording video, this microphone captures the sound that goes along with the video.

6. Camera Flash

The camera flash provides more light for photos and videos. Both the iPhone 6 and 6 Plus use the dual-flash system introduced on the iPhone 5S. Having two flashes instead of one delivers better color accuracy and photo quality. This can also light up when you have notifications.

7. Antenna

The lines across the top and bottom of the back of the phone, as well as on the sides of the phone, are the antenna that connect to cellular phone networks to place calls, send texts, and use wireless internet on 4G LTE networks.

8. Headphone Jack

Headphones of all kinds, including the EarPods that come with the iPhone, are plugged into this 3.5-mm jack on the bottom of the iPhone 6 series. Some accessories, such as car FM transmitters, also connect using the headphone jack.

9. Lightning Port

This next-generation dock connector port (first introduced with the iPhone 5) charges the iPhone, syncs to a computer, and connects to some car stereo systems and speaker docks, as well as other accessories.

10. Bottom Speaker

The speaker on the bottom of the iPhone 6 series is where ringtones play when a call comes in. It’s also the speaker that is used for talking on speaker phone, as well as playing audio for games, movies, music, etc. (assuming that audio isn’t being sent to headphones or an accessory like a speaker).

11. Mute Switch

Put the iPhone into silent mode using this switch. Push the switch down (toward the back of the phone) and ringtones and alert tones will be silenced until the switch is moved back to the «on» position.

12. Volume Up/Down Buttons

Raise and lower the volume of the ringer, music, or other audio playback with these buttons on the iPhone 6. Volume can also be controlled using in-line remotes on headphones or from within apps (where available).

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13. Side (On/Off/Lock) Button

This is a major change from earlier iPhone hardware layouts and was introduced in the iPhone 6 series. This button used to be on the top of the iPhone, but it’s been moved to the side thanks to the larger size of the 6 series, which would make it difficult to reach for many users. The Side button is used to put the iPhone to sleep/lock the screen, to wake it up, and to take screenshots. Reset frozen iPhones using this button and the Home button.

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Use the side, Home, and other buttons on your iPhone

Learn about the buttons and switches on your iPhone.

From left to right: iPhone SE (1st generation), iPhone 8, and iPhone X and later

Sleep

On iPhone 6 and later, press the side button to wake your iPhone or put it to sleep. On iPhone SE (1st generation) and earlier, press the top button.

Ring/Silent

Use the ring/silent switch to mute sounds and alerts.

If the switch shows orange, it means your iPhone is in silent mode and will vibrate for incoming calls or alerts. When in silent mode, the alarms you set in the Clock app will still sound, and calls from Favorite contacts will still ring.

Volume up/down

Use the volume up/down buttons to adjust the volume when listening to music, watching videos, or playing games.

When you press the buttons, you’ll see the Volume under the indicator. When you’re not using other apps, the buttons will adjust the ringer volume and you’ll see Ringer under the indicator.

Home button/Touch ID

Use the Home button to unlock your device or make purchases using Touch ID. Press the Home button once to go to the Home screen. Press the Home button twice to bring up the App Switcher.

Restart

On iPhone X and later, press and hold the side button and one of the volume buttons to restart your iPhone. On iPhone SE (2nd generation), 8, 7, or 6, press and hold the side button. On iPhone SE (1st generation) and earlier, press and hold the top button.

Siri

Press and hold the side button or Home button to use Siri.

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All buttons on iphone 6

The system offers a range of button styles that support extensive customization while providing built-in interaction states, accessibility support, and appearance adaptation. In addition, there are several system-defined button types — such as toggle, pop-up, and pull-down — that support a variety of specific use cases.

For developer guidance, see UIButton (UIKit) and Button (SwiftUI).

System Buttons

The system defines four button styles, each available in three sizes. Each style has a different level of visual prominence, helping you communicate a hierarchy of actions within your app.

You can configure a system button to use any combination of style and size. By default, a system button uses a size-specific corner radius and your app’s tint color. If necessary, you can change these attributes — in addition to attributes that control content layout and the presence of an activity indicator — in your button configuration. For developer guidance, see UIButton.Configuration.

Create button content that helps people instantly understand what the button does. You can use a glyph (or icon), a title, or both to communicate a button’s purpose. If a glyph makes sense in your button, consider using an existing or customized SF symbol (for guidance, see SF Symbols). To use text, create a short title that succinctly describes what the button does. Use title-style capitalization and a title that starts with a verb to help convey the button’s action — for example, a button that lets people add items to their shopping cart might use the title “Add to Cart.”

Include a subtitle if it provides useful details. A button can display a subtitle below its title. Because the subtitle uses a smaller text size than the title, it works well to communicate secondary information related the button’s action. For example, you might use the subtitle to update an “Add to Cart” button with the number of items in the cart. Avoid using a subtitle to explain more about what the button does; a button’s containing view, title, and image should provide all the information people need to understand its action.

Configure a button to display an activity indicator when you need to provide feedback about an action that doesn’t instantly complete. Displaying an activity indicator within a button can save space in your UI, while clearly communicating the reason for the delay. If it helps clarify what’s happening, you can also configure the button to display a different label alongside the activity indicator. For example, the label “Checkout” could change to “Checking out. ” while the activity indicator is visible. When a delay occurs after people tap your configured button, the system displays the activity indicator next to the original or alternative label, hiding the button image, if there is one. For developer guidance, see showsActivityIndicator.

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Use a filled button for the most likely action in a view. The filled style is the most visually prominent, so it helps people quickly identify the action they’re most likely to want. At the same time, avoid using too many filled buttons in a view. Too many filled buttons can increase cognitive load because people must spend time comparing multiple likely options before making a choice.

Use style — not size — to visually distinguish the preferred choice among multiple options. When you use buttons of the same size to offer two or more options, you signal that the options form a coherent set of choices. If you want to highlight the preferred or most likely option in a set, use a more prominent button style for that option and a less prominent style for the remaining ones.

A system button can also have a role, which identifies the button’s semantic meaning within your app. A button can have one of the following roles:

  • Normal. No specific meaning.
  • Primary. The button is the default button — that is, the button people are most likely to choose.
  • Cancel. The button cancels the current action.
  • Destructive. The button performs an action that can result in data destruction.

A button’s role can have additional effects on the appearance you configure. For example, the system uses bold text for the title in a primary button, whereas a destructive button includes a red color. For developer guidance, see UIButton.Role (UIKit) and role (SwiftUI).

Assign the primary role to the button people are most likely to choose. A primary button should respond to the Return key, making it easy for people to quickly confirm their choice. In addition, when the button is in a temporary view — such as a sheet, an editing view, or an alert — assigning it the primary role means that the view can automatically close when people choose Return.

Don’t assign the primary role to a button that performs a destructive action, even if that action is the most likely choice. Because of its visual prominence, people sometimes choose a primary button without reading it first. Help people avoid losing content by assigning the primary role to nondestructive buttons.

Toggle Buttons

A toggle button is a type of system button that switches between a pair of opposing states, such as on and off or show and hide. To distinguish the states, a toggle button uses two different visual styles. For example, Calendar uses two background appearances for a toggle button that shows and hides the day’s events in the month view.

Calendar displays a solid background shape behind the toggle’s symbol to indicate that the day’s events are visible.

Calendar removes the solid background shape from the toggle to indicate that the day’s events are hidden.

NOTE A toggle button is similar in function to a switch, but you can use a toggle button outside of a list or table row and you don’t need to provide a label that explains its purpose.

Use a toggle button to help people manage the state of content or a view. In addition to using a toggle button to change the state of something, people expect the button to indicate their current selection. If you need to enable actions other than state management, use a system button or another specific button type, such as a pop-up or pull-down button.

Avoid relying solely on color to communicate a toggle button’s state. By default, a toggle button uses the app’s tint color to show that it’s on, and a different value of the color (or gray) to show that it’s off. If you customize a toggle button, make sure that everyone can perceive visual differences in the button’s state. For example, in addition to using high-contrast color values, you might include other visual changes, such as adding a background shape or varying the button’s content.

Pop-Up Buttons

A pop-up button is a type of system button that can display a menu of mutually exclusive options. After people choose an item from a pop-up button’s menu, the menu closes and the button can update its content to indicate the current selection.

Music uses a pop-up button to let people choose how to sort their playlists.

Use a pop-up button to present a flat list of mutually exclusive options or states. A pop-up button helps people make a choice that affects their content or the surrounding view. If you need to offer a list of actions, let people select multiple items, or provide a submenu, use a pull-down button instead.

Display a useful default selection. A closed pop-up button always displays the current selection, but if people haven’t made a selection yet, it displays the default item you specify. When possible, make the default selection an item that most people are likely to want.

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Consider using a pop-up button when space is limited and you don’t need to display all options all the time. Although a segmented control also presents a set of mutually exclusive options, it generally requires more space than a pop-up button because it always displays every item.

Pull-Down Buttons

A pull-down button is a type of system button that can display a menu of items or actions that directly relate to the button’s purpose. After people choose an item in a pull-down button’s menu, the menu closes and your app performs the chosen action. People can also close the menu without choosing an item by tapping elsewhere on the screen. Unlike a pop-up button, a pull-down button always displays the same content, regardless of the menu item people choose.

Messages uses a pull-down button to present common editing actions.

NOTE You can also let people reveal a pull-down menu by performing a specific gesture on a button. For example, in iOS 14 and later, Safari responds to a touch and hold gesture on the Tabs button by displaying a menu of tab-related actions, like New Tab and Close All Tabs.

Use a pull-down button to present items that are directly related to the button’s action. The menu lets you help people clarify the button’s target or customize its behavior without requiring additional buttons in your interface. For example:

  • An add button could present a menu that lets people specify the item they want to add.
  • A sort button could use a menu to let people select an attribute on which to sort.
  • A back button could let people choose a specific location to revisit instead of opening the previous one.

Avoid putting all of a view’s actions in one pull-down button. A view’s primary actions need to be easily discoverable, so you don’t want to hide them in a pull-down button. Putting too many actions in a pull-down button makes it less focused and means that people have to tap at least twice to do anything.

Consider using a More pull-down button to present items that don’t need prominent positions in the main interface. A More button can help you offer a range of items where space is constrained, but it can also hinder discoverability. Although people generally understand that a More button offers additional functionality related to the current context, the ellipsis glyph doesn’t help them predict its contents. To design an effective More button, weigh the convenience of its size against its impact on discoverability to find a balance that works in your app. Create a More button by using the ellipsis.circle symbol (see SF Symbols to learn more about symbols).

Files uses a More pull-down button to offer actions — like adding a folder or scanning a document — in addition to options for viewing and sorting the content.

Let people know when a pull-down button’s menu item is destructive, and ask them to confirm their intent. Menus use red text to highlight actions that you identify as potentially destructive. When people choose a destructive action, the system displays an action sheet (iOS) or popover (iPadOS) in which they can confirm their choice or cancel the action. Because an action sheet appears in a different location from the menu and requires deliberate dismissal, it can help people avoid losing data by mistake.

Use separators to visually group related items in a pull-down button’s menu. Creating visual groupings can help people scan a menu more quickly. For example, the More button in the Files app uses separators to help people distinguish actions that affect the content from items related to viewing and sorting. Using more than three groups in a menu can make it seem difficult to parse.

Include a glyph with a menu item when it provides value. If you need to clarify an item’s meaning, you can display a glyph or image after its title. Using an SF symbol for this purpose can help you provide a familiar experience while ensuring that the symbol remains aligned with the text at every scale.

Display a succinct menu title if it adds meaning. In general, a pull-down button’s content — combined with descriptive menu items — provides all the context people need, making a menu title unnecessary.

Consider using a submenu if it makes the main menu easier to understand and use. A submenu is a menu item that reveals its own menu when people choose it. After people choose an item in a submenu, the submenu closes, leaving the main menu open. Grouping closely related items into a submenu can shorten the main menu and make it easier to scan, although it requires an additional interaction to access the items. If you need to use a submenu, be sure to give it a title or glyph that clearly identifies its items so people don’t have to open it to find out what it contains.

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