Android drawer icon color

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Saturday, September 28, 2019

How to change Navigation Drawer icon color in Android || Show Image in Navigation Drawer in Android

Hello Friends, Today we will teach you, how to show the real color of navigation drawer’s icon and In this tutorial we will show you, how to show image with real view in navigation drawer.

Step 1. :- Create new Empty project.

Step 2. :- Now we need to Add the Design dependency in build.gradle ( Module:app ) file.

For API Level 28 we need to implement ‘com.android.support:design:28.0.0’ dependency.

For API Level 29 ( AndroidX ) we need to implement ‘com.google.android.material:material:1.0.0’

Step 3. :- Now we need to create Menu folder in our project directory for create navigation drawer’s menu.

Click right on app select new, click on Android Resource Directory.
Now Select menu on Resource Type then click ok

Step 4. :- Now we need to create one xml file in our menu folder for navigation drawer’s menu.

Click right on menu and select new, now click on Menu resource file and type any name then click OK.

Step 5. :- Now create group of the menu and create item for showing menu of our navigation drawer.

menuitems.xml :-

Note :- we use icons and image for our menu.

Step 6. :- Now we need to create header file for our navigation drawer. so create one more xml layout file for header.
we need to set layout height = 176dp is standard height of navigation drawer header layout.

nav_header.xml :-

Step 7. :- Now we need to remove actionbar from our app because of we will add toolbar for our navigation drawer.
we need to open resource ( res ) folder then open values folder and now open styles.xml file and remove darkactionbar to noactionbar.

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styles.xml :-

Step 8. :- Now open activity_main.xml for add some codes.

we need to change main layout as a DrawerLayout because in this layout open our navigation drawer.
now we need to add NavigationView element in our drawer layout for our navigation drawer. In this element we need to add our navigation drawer header and navigation drawer menu and set width as a wrap_content and set layout_gravity start because of the navigation drawer comes from the left side that’s way we need to set layout_gravity as start.
Now we need to add another layout for our main layout. This layout show our home page.

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Android styling: common theme attributes

In the previous article in this series on Android styling, we looked at the difference between themes and styles and how themes allow you to write more flexible styles and layouts which isolate changes:

Android Styling: Themes vs Styles

The Android styling system offers a powerful way to specify your app’s visual design, but it can be easy to misuse…

Specifically we recommended using theme attributes to provide a point of indirection to resources, so that you can vary them (e.g. in dark theme). That is, if you find yourself writing a direct resource reference (or worse yet, a hardcoded value 😱) in a layout or style, consider if you should use a theme attribute instead.

But what theme attributes are available to use? This post highlights the common ones that you should know about; those that come from Material, AppCompat or the platform. This is not a complete list (for that I’d recommend browsing the attrs files linked below where they are defined) but these are the attributes that I use all the time.

Colors

Many of these colors come from the Material color system, which defines semantic names for colors that you can use throughout your app (implemented as theme attrs).

  • ?attr/colorPrimary The primary branding color for the app.
  • ?attr/colorSecondary The secondary branding color for the app, usually a bright complement to the primary branding color.
  • ?attr/colorOn[Primary, Secondary, Surface etc] A color which contrasts against the named color.
  • ?attr/color[Primary, Secondary]Variant An alternate shade of the given color.
  • ?attr/colorSurface A color for surfaces of components, such as cards, sheets, and menus.
  • ?android:attr/colorBackground The background for the screen.
  • ?attr/colorPrimarySurface switches between colorPrimary in the Light themes, colorSurface in the Dark theme.
  • ?attr/colorError A color for displaying errors.
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Other handy colors:

  • ?attr/colorControlNormal The color applied to icons/controls in their normal state.
  • ?attr/colorControlActivated The color applied to icons/controls in their activated state (e.g. checked).
  • ?attr/colorControlHighlight The color applied to control highlights (e.g. ripples, list selectors).
  • ?android:attr/textColorPrimary The most prominent text color.
  • ?android:attr/textColorSecondary Secondary text color.

Dimens

  • ?attr/listPreferredItemHeight Standard (min) height for list items.
  • ?attr/actionBarSize The height of a toolbar.

Drawables

  • ?attr/selectableItemBackground A ripple/highlight for interactive items (also handy for foregrounds!!)
  • ?attr/selectableItemBackgroundBorderless An unbounded ripple.
  • ?attr/dividerVertical A drawable that may be used as a vertical divider between visual elements.
  • ?attr/dividerHorizontal A drawable that may be used as a horizontal divider between visual elements.

TextAppearances

Material defines a type scale — a discrete set of text styles that you should use throughout your app, each of which is provided as a theme attribute which can be set as a textAppearance . Check out the Material type scale generator to help generate a scale for different fonts.

  • ?attr/textAppearanceHeadline1 defaults to light 96sp text.
  • ?attr/textAppearanceHeadline2 defaults to light 60sp text.
  • ?attr/textAppearanceHeadline3 defaults to regular 48sp text.
  • ?attr/textAppearanceHeadline4 defaults to regular 34sp text.
  • ?attr/textAppearanceHeadline5 defaults to regular 24sp text.
  • ?attr/textAppearanceHeadline6 defaults to medium 20sp text.
  • ?attr/textAppearanceSubtitle1 defaults to regular 16sp text.
  • ?attr/textAppearanceSubtitle2 defaults to medium 14sp text.
  • ?attr/textAppearanceBody1 defaults to regular 16sp text.
  • ?attr/textAppearanceBody2 defaults to regular 14sp text.
  • ?attr/textAppearanceCaption defaults to regular 12sp text.
  • ?attr/textAppearanceButton defaults to medium all caps 14sp text.
  • ?attr/textAppearanceOverline defaults to regular all caps 10sp text.

Shape

Material employs a shape system which is implemented as theme attrs for small, medium and large components. Note that if you’re setting a shape appearance on a custom component, you likely want to use a MaterialShapeDrawable as it’s background which understands and implements the shaping.

  • ?attr/shapeAppearanceSmallComponent used for Buttons, Chips, Text Fields etc. Defaults to rounded 4dp corners.
  • ?attr/shapeAppearanceMediumComponent used for Cards, Dialogs, Date Pickers etc. Defaults to rounded 4dp corners.
  • ?attr/shapeAppearanceLargeComponent used for Bottom Sheets etc. Defaults to rounded 0dp corners (i.e. square!)

Button Styles

This might seem super specific, but Material defines three types of buttons: Contained, Text and Outlined. MDC offers theme attrs that you can use to set the style of a MaterialButton :

  • ?attr/materialButtonStyle defaults to contained (or just omit the style).
  • ?attr/borderlessButtonStyle for a text style button.
  • ?attr/materialButtonOutlinedStyle for outlined style.
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Floats

  • ?android:attr/disabledAlpha Default disabled alpha for widgets.
  • ?android:attr/primaryContentAlpha The alpha applied to the foreground elements.
  • ?android:attr/secondaryContentAlpha The alpha applied to secondary elements.

App vs Android namespace

You might have noticed that some attributes are referenced by
? android:attr/foo and others just by ?attr/bar . This is because some are defined by the Android platform, and as such you need the android part to reference them by their namespace (just like with view attributes in layouts: android:id ). Those without come from static libraries (i.e. AppCompat or MDC) which are compiled into your application, so don’t need the namespace (similar to how you might use app:baz in a layout). Some elements are defined both in the platform and in a library e.g. colorPrimary . In these cases, prefer the non-platform version, as this can be used on all API levels i.e. they’re duplicated in a library precisely to backport them. In these cases, I’ve listed the non-platform versions above.

prefer non-platform attributes which can be used on all API levels

More Resources

For a complete list of the theme attributes available to use, go to the source of truth:

Material Design Components:

Do It Yourself

Sometimes there isn’t a theme attribute which abstracts something you’d like to vary by theme. No worries… create your own! Here’s an example from the Google I/O app which shows a list of conference sessions in two screens.

They’re largely similar but the left screen must leave space for the sticky time headers while the right screen does not. We implemented this by abstracting where to align items behind a theme attribute so that we can vary them by theme and use the same layout across two different screens:

1. Define the theme attribute in attrs.xml

2. Provide different values in different themes:

3. Use the theme attr in the single layout used on both screens (each using one of the above themes):

Question (mark) everything

Knowing what theme attributes are available, equips you to use them when writing your layouts, styles or drawables. Using theme attributes makes it much easier to support theming (like dark theme) and to write more flexible, maintainable code. For a deep dive on this, join us in our next post in this series:

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