Android error exited with code 1

Seattle Android Ошибка exited with code 1

Ответ от Labian,
5 июля, 2016

Вопрос

Labian

Labian

Создаю пустой проект, выбираю компиляцию под андройд вылезает ошибка. Пути к SDK и java верные.

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Добрый день, друзья. Делаю приложение для одного местного форума, и столкнулся с задачей выборки текста между тэгами. Вроде бы все не плохо, но есть одно но.
ТЭГ
означает переход на новую строку (Enter), пытался реализовать это, но не получается. Если кто сталкивался, подскажите как лучше реализовать.

Исходный текст:
Добрый день.
Хочу предложить оригинальные и не оригинальные запасные части на автомобили корейского производства
KIA, Hyundai, Ssang Yong, с БЕСПЛАТНОЙ ДОСТАВКОЙ до нашего микрорайона.
Так же в продаже имеются оригинальные масла.
Так же возможен заказ сроком от 1 до 5 дней.

P.S. сам проживаю в 6 корп. так что могу доставить хоть один фильтр, так что спрашивайте буду рад помочь.

b:=false; endpos:=1; repeat if pos (‘
‘,subtext) <> 0 then begin startPos := PosEx(‘
‘, subtext,endPos)+6; endPos := PosEx(‘
‘, subtext, startPos)+6; context:=Copy(subtext, startPos, endPos — startPos); Delete (subtext,Pos (‘
‘,subtext),6); strlist.Add(context); end else b:=true; until b; end; Должно в итоге получится в таком виде:

Добрый день.
Хочу предложить оригинальные и не оригинальные запасные части на автомобили корейского производства
KIA, Hyundai, Ssang Yong, с БЕСПЛАТНОЙ ДОСТАВКОЙ до нашего микрорайона.
Так же в продаже имеются оригинальные масла.
Так же возможен заказ сроком от 1 до 5 дней.

Источник

Error: ADB exited with exit code 1 #52887

Comments

Vuyisile619 commented Mar 19, 2020 •

Steps to Reproduce

Hey guys. when i try running a flutter project i get this error from my cmd

Please help what could be the problem

The text was updated successfully, but these errors were encountered:

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VladyslavBondarenko commented Mar 19, 2020

Hi @Vuyisile619
Do workarounds from #34001 help you?

VladyslavBondarenko commented Mar 20, 2020 •

@VladyslavBondarenko hie thanks for the response.Well it did kind of help i wiped out the data from the virtual device and it started working but when i hit flutter run, the virtual device would freeze or just stop itself and then the logs would end like this

C:\AndroidStudioProjects\flutterapp\test_project>flutter run
Using hardware rendering with device AOSP on IA Emulator. If you get graphics artifacts, consider enabling software
rendering with «—enable-software-rendering».
Launching lib\main.dart on AOSP on IA Emulator in debug mode.
Running Gradle task ‘assembleDebug’.

Running Gradle task ‘assembleDebug’. Done 1260,5s (!)
√ Built build\app\outputs\apk\debug\app-debug.apk.
Installing build\app\outputs\apk\app.apk.
167,2s (!)
D/FlutterActivity( 5482): Using the launch theme as normal theme.
D/FlutterActivityAndFragmentDelegate( 5482): Setting up FlutterEngine.
D/FlutterActivityAndFragmentDelegate( 5482): No preferred FlutterEngine was provided. Creating a new FlutterEngine for this FlutterFragment.
Flutter is taking longer than expected to report its views. Still trying.
Syncing files to device AOSP on IA Emulator.
D/FlutterActivityAndFragmentDelegate( 5482): Attaching FlutterEngine to the Activity that owns this Fragment.
D/OpenGLRenderer( 5482): Skia GL Pipeline
D/FlutterView( 5482): Attaching to a FlutterEngine: io.flutter.embedding.engine.FlutterEngine@244933f
W/le.test_projec( 5482): Accessing hidden method Landroid/view/accessibility/AccessibilityNodeInfo;->getSourceNodeId()J (light greylist, reflection)
W/le.test_projec( 5482): Accessing hidden method Landroid/view/accessibility/AccessibilityRecord;->getSourceNodeId()J (light greylist, reflection)
W/le.test_projec( 5482): Accessing hidden field Landroid/view/accessibility/AccessibilityNodeInfo;->mChildNodeIds:Landroid/util/LongArray; (light greylist, reflection)
W/le.test_projec( 5482): Accessing hidden method Landroid/util/LongArray;->get(I)J (light greylist, reflection)
D/FlutterActivityAndFragmentDelegate( 5482): Executing Dart entrypoint: main, and sending initial route: /
I/Choreographer( 5482): Skipped 302 frames! The application may be doing too much work on its main thread.
I/OpenGLRenderer( 5482): Initialized EGL, version 1.4
D/OpenGLRenderer( 5482): Swap behavior 1
D/HostConnection( 5482): HostConnection::get() New Host Connection established 0xe2b70150, tid 5863
D/HostConnection( 5482): HostConnection::get() New Host Connection established 0xe57a1140, tid 5503
D/HostConnection( 5482): HostComposition ext ANDROID_EMU_CHECKSUM_HELPER_v1 ANDROID_EMU_native_sync_v2 ANDROID_EMU_native_sync_v3 ANDROID_EMU_native_sync_v4 ANDROID_EMU_dma_v1 ANDROID_EMU_YUV420_888_to_NV21 ANDROID_EMU_YUV_Cache ANDROID_EMU_async_unmap_buffer GL_OES_EGL_image_external_essl3 GL_OES_vertex_array_object GL_KHR_texture_compression_astc_ldr ANDROID_EMU_gles_max_version_3_1
D/HostConnection( 5482): HostComposition ext ANDROID_EMU_CHECKSUM_HELPER_v1 ANDROID_EMU_native_sync_v2 ANDROID_EMU_native_sync_v3 ANDROID_EMU_native_sync_v4 ANDROID_EMU_dma_v1 ANDROID_EMU_YUV420_888_to_NV21 ANDROID_EMU_YUV_Cache ANDROID_EMU_async_unmap_buffer GL_OES_EGL_image_external_essl3 GL_OES_vertex_array_object GL_KHR_texture_compression_astc_ldr ANDROID_EMU_gles_max_version_3_1
W/OpenGLRenderer( 5482): Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without.
D/OpenGLRenderer( 5482): Swap behavior 0
D/eglCodecCommon( 5482): setVertexArrayObject: set vao to 0 (0) 0 0
D/EGL_emulation( 5482): eglCreateContext: 0xe57851e0: maj 3 min 1 rcv 4
D/eglCodecCommon( 5482): setVertexArrayObject: set vao to 0 (0) 0 0
D/EGL_emulation( 5482): eglCreateContext: 0xe3d32a00: maj 3 min 1 rcv 4
D/EGL_emulation( 5482): eglMakeCurrent: 0xe3d32a00: ver 3 1 (tinfo 0xe3d7c670)
E/eglCodecCommon( 5482): glUtilsParamSize: unknow param 0x000082da
E/eglCodecCommon( 5482): glUtilsParamSize: unknow param 0x000082da
D/HostConnection( 5482): createUnique: call
D/HostConnection( 5482): HostConnection::get() New Host Connection established 0xe57a1190, tid 5503
E/eglCodecCommon( 5482): GoldfishAddressSpaceHostMemoryAllocator: ioctl_ping failed for device_type=5, ret=-1
D/HostConnection( 5482): HostComposition ext ANDROID_EMU_CHECKSUM_HELPER_v1 ANDROID_EMU_native_sync_v2 ANDROID_EMU_native_sync_v3 ANDROID_EMU_native_sync_v4 ANDROID_EMU_dma_v1 ANDROID_EMU_YUV420_888_to_NV21 ANDROID_EMU_YUV_Cache ANDROID_EMU_async_unmap_buffer GL_OES_EGL_image_external_essl3 GL_OES_vertex_array_object GL_KHR_texture_compression_astc_ldr ANDROID_EMU_gles_max_version_3_1
D/EGL_emulation( 5482): eglMakeCurrent: 0xe57851e0: ver 3 1 (tinfo 0xe57836f0)
E/eglCodecCommon( 5482): glUtilsParamSize: unknow param 0x000082da
E/eglCodecCommon( 5482): glUtilsParamSize: unknow param 0x000082da
I/Choreographer( 5482): Skipped 1683 frames! The application may be doing too much work on its main thread.
D/EGL_emulation( 5482): eglMakeCurrent: 0xe3d32a00: ver 3 1 (tinfo 0xe3d7c670)
D/eglCodecCommon( 5482): setVertexArrayObject: set vao to 0 (0) 1 2
I/OpenGLRenderer( 5482): Davey! duration=134875ms; Flags=1, IntendedVsync=2243599484209, Vsync=2271649483087, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=2271653219400, AnimationStart=2271653292800, PerformTraversalsStart=2271653312800, DrawStart=2271659659500, SyncQueued=2293522279700, SyncStart=2294562086000, IssueDrawCommandsStart=2294562257900, SwapBuffers=2365554445600, FrameCompleted=2379515031400, DequeueBufferDuration=4473659000, QueueBufferDuration=1135000,
I/Choreographer( 5482): Skipped 2571 frames! The application may be doing too much work on its main thread.
I/OpenGLRenderer( 5482): Davey! duration=66801ms; Flags=0, IntendedVsync=2409835137997, Vsync=2452685136283, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=2452697355600, AnimationStart=2452697499900, PerformTraversalsStart=2452701819700, DrawStart=2452709301600, SyncQueued=2452709346300, SyncStart=2452709472100, IssueDrawCommandsStart=2452709657600, SwapBuffers=2452710154400, FrameCompleted=2476637233900, DequeueBufferDuration=23705921000, QueueBufferDuration=7549000,
D/EGL_emulation( 5482): eglMakeCurrent: 0xe57851e0: ver 3 1 (tinfo 0xe57836f0)
D/eglCodecCommon( 5482): setVertexArrayObject: set vao to 0 (0) 1 0
I/Choreographer( 5482): Skipped 116 frames! The application may be doing too much work on its main thread.
Lost connection to device.
Syncing files to device AOSP on IA Emulator.
C:\AndroidStudioProjects\flutterapp\test_project>

@Vuyisile619 let’s keep conversation in your issue.

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Could you provide your flutter doctor -v and flutter run —verbose ?

Источник

Error: ADB exited with exit code 1 Performing Streamed Install adb: failed to install C:\Users\ML\AndroidStudioProjects\i_am_rich\build\app\outputs\flutter-apk\app.apk: Failure [INSTALL_FAILED_USER_RESTRICTED: Install canceled by user] Error launching application on Redmi 8. #65308

Comments

AqeelTariq97 commented Sep 6, 2020 •

Error

Error: ADB exited with exit code 1 Performing Streamed Install adb: failed to install C:\Users\ML\AndroidStudioProjects\i_am_rich\build\app\outputs\flutter-apk\app.apk: Failure [INSTALL_FAILED_USER_RESTRICTED: Install canceled by user] Error launching application on Redmi 8.

flutter Doctor show no issue

flutter doctor

C:\Users\ML>flutter doctor -v
[√] Flutter (Channel stable, 1.20.3, on Microsoft Windows [Version 10.0.18362.1016], locale en-US)
• Flutter version 1.20.3 at C:\src\flutter
• Framework revision 216dee6 (4 days ago), 2020-09-01 12:24:47 -0700
• Engine revision d1bc06f032
• Dart version 2.9.2

[√] Android toolchain — develop for Android devices (Android SDK version 30.0.2)
• Android SDK at C:\Users\ML\AppData\Local\Android\sdk
• Platform android-30, build-tools 30.0.2
• Java binary at: C:\Program Files\Android\Android Studio\jre\bin\java
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b01)
• All Android licenses accepted.

[√] Android Studio (version 4.0)
• Android Studio at C:\Program Files\Android\Android Studio
• Flutter plugin version 49.0.2
• Dart plugin version 193.7547
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b01)

[√] Connected device (1 available)
• Redmi 8 (mobile) • c255a8000007 • android-arm64 • Android 10 (API 29)

• No issues found!

The text was updated successfully, but these errors were encountered:

Источник

AAPT exited with error code 1 (a.k.a. «Build failed, help me!») #10

Comments

Diogov27 commented Jan 29, 2015

samsung galaxy tab 3 lite
android 4.2.2

The text was updated successfully, but these errors were encountered:

Diogov27 commented Jan 29, 2015

I can not use the APDE my tab 3 lite

Calsign commented Jan 29, 2015

Navigate to Settings > Build and enable «Verbose Output». Now, build again and paste the contents of the console here (not a screenshot).

Some more troubleshooting: Do any of the examples work? You can try disabling «Build on Internal Storage» at the same location as above.

Diogov27 commented Jan 30, 2015

the examples do not work all the builds with the same error!!

Calsign commented Jan 30, 2015

The relevant error message is probably caused by AAPT, but that part of the output is not visible in the screenshots. Please select the entire console (by long-pressing the console area and pressing the «select all» button in the action bar), copy it, and paste it here. When it comes to debugging, screenshots are not particularly useful (although they are better then nothing).

Diogov27 commented Jan 31, 2015

Diogov27 commented Feb 2, 2015

Diogov27 commented Feb 2, 2015

Calsign commented Feb 2, 2015

This isn’t as easy to debug as I thought it would be. I’ll look into this more, but for now, I’m afraid that there isn’t a real solution.

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uraltermann commented Apr 29, 2015

I think i’ve got the same problem. is there any fix yet?

Calsign commented May 9, 2015

The new release to the preview channel includes a change to help in solving this bug. If you have experienced this bug, then please join the preview channel and download the update. In the preview update, there should be an AAPT error code instead of the unhelpful error message reported in v0.3.2. The error code is the source of the problem. Please report the error code that you receive.

Calsign commented Jul 18, 2015

I have released v0.3.3-pre2 to the Preview Channel, and it contains a fix that has worked for at least one person. Due to my newly acquired understanding of the nature of the bug, I am fairly certain that this should solve the problem for all users, but I will wait to close this issue until I hear back from a couple more people, just to be certain.

So if you want the fix, join the Preview Channel or wait for v0.3.3 to be pushed to all users, which should be happening soon.

RinSer commented Aug 10, 2015 •

RinSer commented Aug 10, 2015

Seems to be the same old bug. Is it possible to fix it? I use your app on Asus Zenfone Android 4.4.2

Calsign commented Aug 13, 2015

@RinSer This seems to be a different problem than the one described by the other users in this bug report. If so, this discussion would be best moved to a new issue.

As far as I can tell, the relevant error message is here:

The Java Sound API is not available on Android, so if your desktop sketch makes use of it, it will not work properly in APDE (which uses Android mode). Is this your problem?

RinSer commented Aug 16, 2015

Yes, you are right. When I build this sketch without sounds everything
works properly. The issue is Maxim library. I have to use it, because it is
an assignment on the course. Maybe you can advise me some alternative
library for audio processing on Android? Thank you.

четверг, 13 августа 2015 г. пользователь William Smith написал:

@RinSer https://github.com/RinSer This seems to be a different problem
than the one described by the other users in this bug report. If so, this
discussion would be best moved to a new issue.

As far as I can tell, the relevant error message is here:

The import javax.sound cannot be resolved

The Java Sound API is not available on Android, so if your desktop sketch
makes use of it, it will not work properly in APDE (which uses Android
mode). Is this your problem?


Reply to this email directly or view it on GitHub
#10 (comment).

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