- ImageButton (Кнопка-изображение)
- Общая информация
- Методы
- Примеры
- Щелчок
- Продолжительное нажатие
- Android ImageButton with Examples
- Create ImageButton in XML Layout File
- Create ImageButton Control in Activity File
- Anndroid Handle ImageButton Click Events
- Define ImageButton Click Event in XML Layout File
- Define ImageButton Click Event in Activity File
- Android ImageButton Control Attributes
- Android ImageButton Control Example
- activity_main.xml
- MainActivity.java
- Output of Android ImageButton Example
- How to get image from an ImageButton?
- 5 Answers 5
- Not the answer you’re looking for? Browse other questions tagged android imagebutton or ask your own question.
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- Android: Create a toggle button with image and no text
- 4 Answers 4
ImageButton (Кнопка-изображение)
Общая информация
Находится в разделе Buttons.
Компонент ImageButton представляет собой кнопку с изображением (вместо текста). По умолчанию ImageButton похож на обычную кнопку.
В режиме дизайна изображение на кнопке определяется атрибутом android:src
Можно сделать двойной щелчок, чтобы сразу установить нужное свойство.
Методы
Программно можно установить изображения через различные методы.
setImageBitmap() Используется, чтобы указать в качестве изображения существующий экземпляр класса Bitmap setImageDrawable() Используется, чтобы указать в качестве изображения существующий экземпляр класса Drawable setImageResource() Используется, чтобы указать в качестве изображения существующий идентификатор ресурса (см. пример) setImageURI() Используется, чтобы указать в качестве изображения существующий адрес типа Uri. В некоторых случаях элемент кэширует изображение и после изменения изображения по прежнему выводит старую версию. Рекомендуется использовать инструкцию setImageURI(null) для сброса кэша и повторный вызов метода с нужным Uri
Примеры
С помощью метода setImageURI() можно обратиться к ресурсу типа Drawable по его идентификатору:
Например, можно задать путь Uri:
Можно обратиться к ресурсу по его типу/имени:
В этом случае код будет следующим:
Щелчок
Как и у обычной кнопки, интерес представляет только щелчок. В нашем примере мы будем менять поочередно картинки на кнопке (нужно подготовить две картинки в папке drawable)
Теперь при каждом щелчке изображение на кнопке будет циклически переключаться между двумя картинками.
Продолжительное нажатие
Кроме обычного щелчка, в Android есть особый вид нажатия на кнопку — продолжительное нажатие. Это событие происходит, когда пользователь нажимает и удерживает кнопку в течение одной секунды. Этот тип нажатия обрабатывается независимо от обычного щелчка.
Для обработки продолжительного нажатия нужно реализовать класс View.OnLongClickListener и передать его в метод setOnLongClickListener(). Класс OnLongClickListener имеет один обязательный метод OnLongClick(). В принципе это похоже на метод OnClick(), только имеет возвращаемое значение.
Запустите проект и убедитесь, что при быстром нажатии ничего не происходит, а при более продолжительном нажатии всплывает сообщение.
Источник
Android ImageButton with Examples
In android, Image Button is a user interface control that is used to display a button with an image and to perform an action when a user clicks or taps on it.
By default, the ImageButton looks same as normal button and it performs an action when a user clicks or touches it, but the only difference is we will add a custom image to the button instead of text.
Following is the pictorial representation of using Image Buttons in android applications.
In android, we have different types of buttons available to use based on our requirements, those are Button, ImageButton, ToggleButton, and RadioButton.
In android, we can add an image to the button by using attribute android:src in XML layout file or by using the setImageResource() method.
In android, we can create ImageButton control in two ways either in the XML layout file or create it in the Activity file programmatically.
Create ImageButton in XML Layout File
Following is the sample way to define ImageButton control in XML layout file in android application.
xml version= «1.0» encoding= «utf-8» ?>
LinearLayout xmlns: android = «http://schemas.android.com/apk/res/android»
android :orientation= «vertical» android :layout_width= «match_parent»
android :layout_height= «match_parent» >
ImageButton
android :id= «@+id/addBtn»
android :layout_width= «wrap_content»
android :layout_height= «wrap_content»
android :src= «@drawable/add_icon»/>
LinearLayout >
If you observe above code snippet, here we defined ImageButton control and we are showing the image from drawable folder using android:src attribute in xml layout file.
Create ImageButton Control in Activity File
In android, we can create ImageButton control programmatically in activity file based on our requirements.
Following is the example of creating ImageButton control dynamically in an activity file.
LinearLayout layout = (LinearLayout)findViewById(R.id. l_layout );
ImageButton btn = new ImageButton( this );
btn.setImageResource(R.drawable. add_icon );
layout.addView(btn);
Anndroid Handle ImageButton Click Events
Generally, whenever the user clicks on ImageButton, the ImageButton object will receives an on-click event.
In android, we can define button click event in two ways either in XML layout file or create it in Activity file programmatically.
Define ImageButton Click Event in XML Layout File
We can define click event handler for button by adding android:onClick attribute to the element in our XML layout file.
The value of android:onClick attribute must be the name of method which we need to call in response to a click event and the Activity file which hosting XML layout must implement the corresponding method.
Following is the example of defining a button click event using android:onClick attribute in XML layout file.
android :onClick= «addOperation»/>
LinearLayout >
In Activity that hosts our XML layout file, we need to implement click event method like as shown below
/** Called when the user touches the button */
public void addOperation(View view) <
// Do something in response to button click
>
Define ImageButton Click Event in Activity File
In android, we can define ImageButton click event programmatically in Activity file rather than XML layout file.
To define button click programmatically, create View.OnClickListener object and assign it to the button by calling setOnClickListener(View.OnClickListener) like as shown below.
ImageButton btnAdd = (ImageButton)findViewById(R.id. addBtn );
btnAdd.setOnClickListener( new View.OnClickListener() <
public void onClick(View v) <
// Do something in response to button click
>
>);
>
This is how we can handle ImageButton click events in android applications based on our requirements.
Android ImageButton Control Attributes
Following are some of the commonly used attributes related to ImageButton control in android applications.
Attribute | Description |
---|---|
android:id | It is used to uniquely identify the control |
android:src | It is used to specify the source file of an image |
android:background | It is used to set the background color for an image button control. |
android:padding | It is used to set the padding from left, right, top and bottom of the image button. |
android:baseline | It is used to set the offset of the baseline within the view. |
Android ImageButton Control Example
Following is the example of defining a one ImageButton and two EditText controls in LinearLayout to get the data of EditText controls when click on ImageButton in android application.
Create a new android application using android studio and give names as ButtonExample. In case if you are not aware of creating an app in android studio check this article Android Hello World App.
Now open an activity_main.xml file from \res\layout path and write the code like as shown below
activity_main.xml
xml version= «1.0» encoding= «utf-8» ?>
LinearLayout xmlns: android = «http://schemas.android.com/apk/res/android»
android :orientation= «vertical» android :layout_width= «match_parent»
android :layout_height= «match_parent» android :id= «@+id/l_layout» >
TextView
android :id= «@+id/fstTxt»
android :layout_width= «wrap_content»
android :layout_height= «wrap_content»
android :layout_marginLeft= «100dp»
android :layout_marginTop= «150dp»
android :text= «First Number»/>
EditText
android :id= «@+id/firstNum»
android :layout_width= «wrap_content»
android :layout_height= «wrap_content»
android :layout_marginLeft= «100dp»
android :ems= «10»/>
TextView
android :id= «@+id/secTxt»
android :layout_width= «wrap_content»
android :layout_height= «wrap_content»
android :text= «Second Number»
android :layout_marginLeft= «100dp»/>
EditText
android :id= «@+id/secondNum»
android :layout_width= «wrap_content»
android :layout_height= «wrap_content»
android :layout_marginLeft= «100dp»
android :ems= «10»/>
ImageButton
android :id= «@+id/addBtn»
android :layout_width= «wrap_content»
android :layout_height= «wrap_content»
android :layout_marginLeft= «100dp»
android :src= «@drawable/add_icon»/>
LinearLayout >
If you observe above code we created one ImageButton, two TextView controls and two EditText controls in XML Layout file.
Once we are done with the creation of layout with required control, we need to load the XML layout resource from our activity onCreate() callback method, for that open main activity file MainActivity.java from \java\com.tutlane.buttonexample path and write the code like as shown below.
MainActivity.java
package com.tutlane.buttonexample;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;
import android.widget.ImageButton;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity <
@Override
protected void onCreate(Bundle savedInstanceState) <
super .onCreate(savedInstanceState);
setContentView(R.layout. activity_main );
final EditText firstNum = (EditText)findViewById(R.id. firstNum );
final EditText secNum = (EditText)findViewById(R.id. secondNum );
ImageButton btnAdd = (ImageButton)findViewById(R.id. addBtn );
btnAdd.setOnClickListener( new View.OnClickListener() <
@Override
public void onClick(View v) <
if ( firstNum .getText().toString().isEmpty() || secNum .getText().toString().isEmpty())
<
Toast.makeText(getApplicationContext(), «Please fill all the fields» , Toast. LENGTH_SHORT ).show();
>
else <
int num1 = Integer.parseInt( firstNum .getText().toString());
int num2 = Integer.parseInt( secNum .getText().toString());
Toast.makeText(getApplicationContext(), «SUM = » + (num1 + num2), Toast. LENGTH_SHORT ).show();
>
>
>);
>
>
If you observe above code we are calling our layout using setContentView method in the form of R.layout.layout_file_name in our activity file. Here our xml file name is activity_main.xml so we used file name activity_main and we are getting the values from two EditText controls on ImageButton click and performing an addition operation.
Generally, during the launch of our activity, the onCreate() callback method will be called by the android framework to get the required layout for an activity.
Output of Android ImageButton Example
When we run the above example using an android virtual device (AVD) we will get a result like as shown below.
This is how we can use ImageButton control in android applications to perform required operations on ImageButton tap or click based on our requirements.
Источник
How to get image from an ImageButton?
I’m not sure about the code, but I tried doing this:
But that didn’t work, the Imagebutton was shrinked for some reason, there was no image, just a gray rectangle.
5 Answers 5
This will return the id of the View not the image resource associated with it. So you won’t be having a resource related to this that is why you are not seeing the Image .
Set a valid drawable to setImageResource Some thing like R.drawable.drawable_id
This will help get the drawable object and set the drawable object.You can also get the Bitmap object for image drawable This will set the exact drawable associated with the imagebutton
You need to set the ID of drawable resource but you are setting ID of the ImageButton as image resource.
here stuff.getId() returns R.id.stuff .
set the valid drawable resource like
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Источник
Android: Create a toggle button with image and no text
is it possible to create a toggle button in Android that has an image but no text? Ideally it would look like this:
Ive seen similar posts where the answer was to change the background but i want to preserve the Holo Light layout and just swap the text with an image.
I need to be able to programaticallly change the image source,
Any ideas how i would make this?
If this cant be done, is there a way i can make a normal button toggle on and off?
4 Answers 4
Can I replace the toggle text with an image
No, we can not, although we can hide the text by overiding the default style of the toggle button, but still that won’t give us a toggle button you want as we can’t replace the text with an image.
How can I make a normal toggle button
Create a file ic_toggle in your res/drawable folder
Here @drawable/ic_slide_switch_on & @drawable/ic_slide_switch_off are images you create.
Then create another file in the same folder, name it ic_toggle_bg
Now add to your custom theme, (if you do not have one create a styles.xml file in your res/values/ folder)
This creates a custom toggle button for you.
How to use it
Use the custom style and background in your view.
Источник