Android netrunner what lies ahead

What Lies Ahead

CONTAINS CARDS 1-20 of the «GENESIS CYCLE.»

What Lies Ahead is the first Data Pack of the Genesis Cycle and Android: Netrunner in general. It adds muscle and theme to each of the seven different factions in Android: Netrunner. Its sixty new cards (three copies each of twenty different cards) intensify the game’s action as each of the corps receives a new agenda and a flavorful piece of ice, perfectly tailored to its base strengths. On the other side, the runner factions launch into the ongoing cyberstruggles with new icebreakers and support cards. Meanwhile, fans of the Anarchs and Haas-Bioroid should find the Data Pack particularly rewarding as each gains a new identity.

Set # Name Faction Type
1 Whizzard , Master Gamer Anarch Identity
2 ◆ Spinal Modem Anarch Hardware
3 Imp Anarch Program
4 Morning Star Anarch Program
5 Cortez Chip Criminal Hardware
6 Peacock Criminal Program
7 ZU.13 Key Master Shaper Program
8 ◆ The Helpful AI Shaper Resource
9 Plascrete Carapace Neutral Hardware
10 Haas-Bioroid, Stronger Together Haas-Bioroid Identity
11 Mandatory Upgrades Haas-Bioroid Agenda
12 Janus 1.0 Haas-Bioroid Ice
13 ◆ Ash 2X3ZB9CY Haas-Bioroid Upgrade
14 Braintrust Jinteki Agenda
15 Snowflake Jinteki Ice
16 Restructured Datapool NBN Agenda
17 TMI NBN Ice
18 Project Atlas Weyland Consortium Agenda
19 Caduceus Weyland Consortium Ice
20 Dracō Neutral Ice
Flavor Insert
Whizzard The stadium roared as the announcer called out his alias. His fingers twitched, and he began to recite the prime numbers backwards from a thousand. He reached 601 when the horn sounded.

Just yesterday he had traversed the harlequin streets of New Angeles, jacketed against the drenching rain that fell in sheets.

«Gotcha ‘scape man,» barked a low-life data dealer from beneath his ratty poncho. «Best stuff this side o’ the stalk!» He pushed past the dealer, dodged a landing hopper, and vanished down a darkened alley.

His destination was a dilapidated door, the green paint stripped and shards of broken wood hanging off it. He knocked on it awkwardly. It was opened by an attractive woman with jet locks and green eyes. «Please come in,» she said. «He is waiting.» His hostess led him past a bar, dance floor, down a set of revolving stairs, through a richly furnished lounge, and into a small office.

Mr. Li was an aging gentleman wearing a perfectly tailored suit. He sat behind a large metal desk. «Mr. Whizzard,» he said. «Please have a seat.»

The crowd was gone. The stadium, gone. He was in the game. It was dark, and he flicked up his HUD. The four bots under his command waited for an order. His seeker program was running. Three opponents were making for the central tower. Two more had split up the sides of the map. He smiled.

«Call me Whiz. And I prefer to stand.» He spent hours a day jacked in, he didn’t want to spend a second more in a slumped position.

«You have never lost.» It was not a question. «With the ICG tomorrow, there are a lot of credits switching accounts. The biggest cast this year, no doubt. And you. you are finally going to lose, yes?»

Whizzard coughed in surprise and anger. «I don’t throw games!»

Mr. Li stood up with placating hands. «Hear me out. This isn’t about money. If it was, I couldn’t offer more than the winnings anyway.»

It’s always about the money, thought Whizzard bitterly.

Mr. Li continued: «It’s about sending a message.»

His sensors picked up a laser from the remnants of the Armory, and he shielded as his StrikeBot was evaporated. Whizzard ordered a flare toss from the Y-Bot, flashed to the location, and opened up on a surprised opponent with his Rapid Flechette. His opponents’ shields were almost always too slow, thanks to the help of a small latency program of his own design.

Mr. Li did seem sincere.

«What message?» asked Whizzard.

«When two great forces oppose each other, the victory will go to the one that knows how to yield.» Mr. Li sighed. «You have built your career outside the system. You and. your friends. understand that the network is the ultimate means of control.»

«I’m not following.»

Mr. Li reached into his desk, and brought out a small chip, no bigger than his thumb. «Freedom for all from the network—for a time.»

Two of his opponents and their squads were down. There was a Sol assault coming in seven seconds and Pariah was out of position. Almost assuredly a critical. That left Hawkz and Sunesa. Sunesa was down to just a StrikeBot and Hawkz held the Nexus. The tower he needed. His tower. Activating a speed glyph, four lights streaked across the battlefield toward the center.

Whizzard sat in silence after hearing Mr. Li’s plan. «Anyone who was linking into the cast. «

«And more. NBN routs it through the stalk.»

His mind was churning. This decision could change everything. Alright, I’ll do it.»

Sunesa was out, and Hawkz still held the Nexus with a Power and a Y. Whizzard ordered his bots to rush the tower and punched up a Smoke Barrage. Red warning lights flashed as one by one his squad fell to Shatters and flechette fire in the mad rush. But Whizzard gained the entrance, taking several body hits in the process and his shield dangerously low.

The tower contained the hook to the outside world. The PowerBot was holding the Jump Pad with a Shredder. Whizzard side-stepped and dived out of the way, stafing the heavily armored bot with his flechette. A slight disrupter field allowed him to dive through otherwise fatal fire and pop the bot in its weakpoint with a Slider Blade for massive damage. It deactivated and vanished in a string of pixels.

Hawkz and his Y-bot held the top of the tower, and Whizzard loaded up the cyber-EMP. It would activate upon his disengagement from the game, otherwise it could fry his brain. The closer he was to the Nexus, the stronger the signal and greater the chance of success. He hit the jump pad and shot upward to the pinnacle. As he landed he sheathed his weapons, and Hawkz and the Y-bot began to unload. Then his shield was gone and his HUD was on fire and the game began to slide away.

The crowd was roaring around him. He sat alone in an empty glass cage, the displays fading around him. A sudden hush began to fall as thousands of screens went dark. The ripple effect would cover at least half the American grid.

Whizzard grinned. «I’ll count this as win.»

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Android netrunner what lies ahead


Type: ICE: Barrier
Cost: 3
Faction: Corp NBN
Faction Cost: 1
When you rez TMI, trace 2 — if unsuccessful, derez TMI.
[Subroutine] End the run.
Strength: 5
Set: What Lies Ahead Number: 017 Quantity: 3
Illustrator: Ed Mattinian
Recent Decks Using This Card:
Trace, Trace, Trace
Fast Advance FINAL
NBN (Core) Trace and Stuff FP
NBN Experiment
NBN Qld Regionals Winner
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!

  • 27 Comments

    • Paddosan, rafastr and 2097 like this

    Am I the only one thinking this could/would be far too costly for the Corp? Have to spend in order to make sure you succeed, don’t spend and you don’t get to end the run and you have to spend in order to rez again. Runner has a choice of spending, Corp doesn’t (or well, they do, but not spending just lets them sit on an unrezzed useless piece of Ice).

    Maybe I’m missing something here.

    Am I the only one thinking this could/would be far too costly for the Corp? Have to spend in order to make sure you succeed, don’t spend and you don’t get to end the run and you have to spend in order to rez again. Runner has a choice of spending, Corp doesn’t (or well, they do, but not spending just lets them sit on an unrezzed useless piece of Ice).

    Maybe I’m missing something here.

    Yeah, but NBN has two free, reusable creds it can use solely for traces, so it really has a base trace of 4, unless the runner has link boosting stuff.

    There’s a subtle but important advantage to this card: it can’t be broken by Yog.0.

    • Meadbeard, Dysnomia and AdorablePython like this

    As is the case with most barriers?

    D’oh! Not sure what I was thinking when I posted that.

    I originally was not inclined to like this card, but I think it’s slowly growing on me. If you rez it (cost 3) and then Trace2, boost by 2 from NBN’s identity, and the Runner pays 4 to defeat it, you come out ahead (well, depending on how much you value the recurring credits). If the Runner has any Link, though, it gets very uneconomical very quickly — and giving it a second shot at a rez is likewise not favorable once your identity credits are gone.

    Where would it be useful? I might use it as the default ice on HQ or R&D during the first couple of turns — if the Runner takes a blind run, you either put a really big wall up in front of the Runner or cash her out of 4 credits at a cost to yourself of 3, and either way that’s a favorable result early in the game.

    The real question, though: is it better than Wall of Static? Not sure on that one.

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