- How to Change the Default App to Open a File in Android
- Ashish Mundhra
- Change Default Application for File Types in Android Phone
- Step 1:
- Step 2:
- Step 3:
- That’s All, Folks!
- Read Next
- How to Get Desktop Mode For Websites in Chrome for Android Permanently
- How to Change Default PDF Viewer on Android
- 2 Best Ways to Change Default Ringtone App on Android
- How to Lock and Protect Specific Apps on Android
- A Review of CCleaner for Android Beta: Good But Not Good Enough
- Top 10 Apple Files Tips and Tricks to Use It like a Pro
- Gmail vs Gmail Go: Comparing the Lite App with the Main One
- How to Change APK File Names and Icons Quickly and Easily
- Did You Know
- Open files using storage access framework
- Overview
- Control flow
- Writing a client app
- Additional resources
- Access media files from shared storage
- Kotlin
- Request necessary permissions
- Storage permission
- Scoped storage enabled
- Scoped storage unavailable
- Media location permission
- Check for updates to the media store
- Query a media collection
- Kotlin
- Load file thumbnails
- Kotlin
- Open a media file
- File descriptor
- Kotlin
- File stream
- Kotlin
- Direct file paths
- Considerations when accessing media content
- Cached data
- Performance
- DATA column
- Storage volumes
- Kotlin
- Location where media was captured
- Photographs
- Kotlin
- Videos
- Kotlin
- Sharing
- App attribution of media files
- Add an item
- Kotlin
- Toggle pending status for media files
- Kotlin
- Give a hint for file location
- Update an item
- Kotlin
- Update in native code
- Kotlin
- Update other apps’ media files
- Kotlin
- Remove an item
- Kotlin
- Detect updates to media files
- Manage groups of media files
- Kotlin
- Kotlin
- Media management permission
- Use cases that require an alternative to media store
- Work with other types of files
- File sharing in companion apps
- Additional resources
- Samples
- Videos
How to Change the Default App to Open a File in Android
Ashish Mundhra
02 Aug 2012
Just like in Windows, we have multiple software to open a particular file type, we have a number of apps in Android to take care of a single file type. For example, we can have multiple audio/video players installed on the Android device that can play all types of media files.
Google Play Store has a plethrora of applications to better open different media files. Be it a new app to make calls, your new web browser, a swift messaging app or a swanky music player — an Android user is always on the lookout for a new app to adorn his or her home screen.
Now, let’s say you use different apps to play videos and listening to music but you accidentally hit Set default and created default action to use a player to play all the media files.
When you choose an app to be the default application to open a particular file type, it will do so whenever any third-party app is trying to access that particular file type as part of the default settings.
Change Default Application for File Types in Android Phone
Listen up Android users, if you have set a mistakenly default app to open a particular file type and want to undo the action, here’s what to do.
Step 1:
Open Android Apps settings. Android Ice Cream Sandwich (ICS) users can open Settings > Apps while the former builds can open Settings > Application > Manage applications.
Different versions of Android may also show different names of the tabs mentioned above. So, whether you are stuck with Android Marshmallow or are more upbeat Android Nougat, these instructions may vary.
Step 2:
Now search for the app you want to change the default settings for and tap on the app settings to open the info page of that application.
Step 3:
Scroll down the page to find the button Clear defaults. If the app is a default app for any of the file type on your device, the button will be enabled, otherwise disabled. Simply tap on the button to clear all the files associated with the app.
That’s All, Folks!
Next time you try to open the same file type, you will get all the suggestions to choose from again. Just make sure you make the right decision this time.
Last updated on 31 Aug, 2018
The above article may contain affiliate links which help support Guiding Tech. However, it does not affect our editorial integrity. The content remains unbiased and authentic.
Read Next
How to Get Desktop Mode For Websites in Chrome for Android Permanently
Learn How to Get Desktop Mode For Websites in # Chrome for # Android Permanently.
How to Change Default PDF Viewer on Android
Are you having trouble opening the # PDF files on your # Android phone? Follow our guide to change the default # PDF viewer and everything is going to be okay.
2 Best Ways to Change Default Ringtone App on Android
Did you accidentally select Always while choosing a # ringtone picker app on your # Android? Find out how to reset or change the default # ringtone app on Android.
How to Lock and Protect Specific Apps on Android
Find Out How to Lock and Protect Specific Apps on # Android Instead of Locking the Entire Phone.
A Review of CCleaner for Android Beta: Good But Not Good Enough
A Review of # CCleaner for # Android Beta: Good But Not Good Enough.
Top 10 Apple Files Tips and Tricks to Use It like a Pro
# Apple Files is more than a basic file manager for # iOS devices. Read the post to find the more about the excellent file manager from # Apple.
Gmail vs Gmail Go: Comparing the Lite App with the Main One
Wondering how # Gmail Go differs from the main Gmail app? Here we compare the two Gmail apps from # Google.
How to Change APK File Names and Icons Quickly and Easily
Learn How to Change APK File Names and Icons Quickly and Easily With APK Editor.
Did You Know
The B612 app is named after the B-612 asteroid which appears in ‘The Little Prince’ novella.
Источник
Open files using storage access framework
Android 4.4 (API level 19) introduces the Storage Access Framework (SAF). The SAF makes it simple for users to browse and open documents, images, and other files across all of their preferred document storage providers. A standard, easy-to-use UI lets users browse files and access recents in a consistent way across apps and providers.
Cloud or local storage services can participate in this ecosystem by implementing a DocumentsProvider that encapsulates their services. Client apps that need access to a provider’s documents can integrate with the SAF with just a few lines of code.
The SAF includes the following:
- Document provider—A content provider that allows a storage service (such as Google Drive) to reveal the files it manages. A document provider is implemented as a subclass of the DocumentsProvider class. The document-provider schema is based on a traditional file hierarchy, though how your document provider physically stores data is up to you. The Android platform includes several built-in document providers, such as Downloads, Images, and Videos.
- Client app—A custom app that invokes the ACTION_CREATE_DOCUMENT , ACTION_OPEN_DOCUMENT , and ACTION_OPEN_DOCUMENT_TREE intent actions and receives the files returned by document providers.
- Picker—A system UI that lets users access documents from all document providers that satisfy the client app’s search criteria.
Some of the features offered by the SAF are as follows:
- Lets users browse content from all document providers, not just a single app.
- Makes it possible for your app to have long term, persistent access to documents owned by a document provider. Through this access users can add, edit, save, and delete files on the provider.
- Supports multiple user accounts and transient roots such as USB storage providers, which only appear if the drive is plugged in.
Overview
The SAF centers around a content provider that is a subclass of the DocumentsProvider class. Within a document provider, data is structured as a traditional file hierarchy:
Figure 1. Document provider data model. A Root points to a single Document, which then starts the fan-out of the entire tree.
Note the following:
- Each document provider reports one or more ‘roots’, which are starting points into exploring a tree of documents. Each root has a unique COLUMN_ROOT_ID , and it points to a document (a directory) representing the contents under that root. Roots are dynamic by design to support use cases like multiple accounts, transient USB storage devices, or user login/logout.
- Under each root is a single document. That document points to 1 to N documents, each of which in turn can point to 1 to N documents.
- Each storage backend surfaces individual files and directories by referencing them with a unique COLUMN_DOCUMENT_ID . Document IDs must be unique and not change once issued, since they are used for persistent URI grants across device reboots.
- Documents can be either an openable file (with a specific MIME type), or a directory containing additional documents (with the MIME_TYPE_DIR MIME type).
- Each document can have different capabilities, as described by COLUMN_FLAGS . For example, FLAG_SUPPORTS_WRITE , FLAG_SUPPORTS_DELETE , and FLAG_SUPPORTS_THUMBNAIL . The same COLUMN_DOCUMENT_ID can be included in multiple directories.
Control flow
As stated above, the document provider data model is based on a traditional file hierarchy. However, you can physically store your data however you like, as long as you can access it by using DocumentsProvider API. For example, you could use tag-based cloud storage for your data.
Figure 2 shows how a photo app might use the SAF to access stored data:
Figure 2. Storage Access Framework Flow
Note the following:
- In the SAF, providers and clients don’t interact directly. A client requests permission to interact with files (that is, to read, edit, create, or delete files).
- The interaction starts when an application (in this example, a photo app) fires the intent ACTION_OPEN_DOCUMENT or ACTION_CREATE_DOCUMENT . The intent can include filters to further refine the criteria—for example, «give me all openable files that have the ‘image’ MIME type.»
- Once the intent fires, the system picker goes to each registered provider and shows the user the matching content roots.
- The picker gives users a standard interface for accessing documents, even though the underlying document providers may be very different. For example, figure 2 shows a Google Drive provider, a USB provider, and a cloud provider.
Figure 3 shows a picker in which a user searching for images has selected the Downloads folder. It also shows all of the roots available to the client app.
Figure 3. Picker
After the user selects the Downloads folder, the images are displayed. Figure 4 shows the result of this process. The user can now interact with these images in the ways that the provider and client app support.
Figure 4. Images stored in the Downloads folder, as viewed in the system picker
Writing a client app
On Android 4.3 and lower, if you want your app to retrieve a file from another app, it must invoke an intent such as ACTION_PICK or ACTION_GET_CONTENT . The user must then select a single app from which to pick a file and the selected app must provide a user interface for the user to browse and pick from the available files.
On Android 4.4 (API level 19) and higher, you have the additional option of using the ACTION_OPEN_DOCUMENT intent, which displays a system-controlled picker UI controlled that allows the user to browse all files that other apps have made available. From this single UI, the user can pick a file from any of the supported apps.
On Android 5.0 (API level 21) and higher, you can also use the ACTION_OPEN_DOCUMENT_TREE intent, which allows the user to choose a directory for a client app to access.
Note: ACTION_OPEN_DOCUMENT is not intended to be a replacement for ACTION_GET_CONTENT . The one you should use depends on the needs of your app:
- Use ACTION_GET_CONTENT if you want your app to simply read or import data. With this approach, the app imports a copy of the data, such as an image file.
- Use ACTION_OPEN_DOCUMENT if you want your app to have long term, persistent access to documents owned by a document provider. An example would be a photo-editing app that lets users edit images stored in a document provider.
For more information on how to support browsing for files and directories using the system picker UI, see the guide on how to access documents and other files.
Additional resources
For more information about document providers, take advantage of the following resources:
Источник
Access media files from shared storage
To provide a more enriched user experience, many apps allow users to contribute and access media that’s available on an external storage volume. The framework provides an optimized index into media collections, called the media store, that allows for retrieving and updating these media files more easily. Even after your app is uninstalled, these files remain on the user’s device.
To interact with the media store abstraction, use a ContentResolver object that you retrieve from your app’s context:
Kotlin
The system automatically scans an external storage volume and adds media files to the following well-defined collections:
- Images, including photographs and screenshots, which are stored in the DCIM/ and Pictures/ directories. The system adds these files to the MediaStore.Images table.
- Videos, which are stored in the DCIM/ , Movies/ , and Pictures/ directories. The system adds these files to the MediaStore.Video table.
- Audio files, which are stored in the Alarms/ , Audiobooks/ , Music/ , Notifications/ , Podcasts/ , and Ringtones/ directories. Additionally, the system recognizes audio playlists that are in the Music/ or Movies/ directories, as well as voice recordings that are in the Recordings/ directory. The system adds these files to the MediaStore.Audio table. The recordings directory isn’t available on Android 11 (API level 30) and lower.
- Downloaded files, which are stored in the Download/ directory. On devices that run Android 10 (API level 29) and higher, these files are stored in the MediaStore.Downloads table. This table isn’t available on Android 9 (API level 28) and lower.
The media store also includes a collection called MediaStore.Files . Its contents depend on whether your app uses scoped storage, available on apps that target Android 10 or higher:
- If scoped storage is enabled, the collection shows only the photos, videos, and audio files that your app has created. Most developers won’t need to use MediaStore.Files to view media files from other apps, but if you have a specific requirement to do so, you can declare the READ_EXTERNAL_STORAGE permission. It’s recommended, however, that you use the MediaStore APIs to open files that your app hasn’t created.
- If scoped storage is unavailable or not being used, the collection shows all types of media files.
Request necessary permissions
Before performing operations on media files, make sure your app has declared the permissions that it needs to access these files. Keep in mind, however, that your app shouldn’t declare permissions that it doesn’t need or use.
Storage permission
The permissions model for accessing media files in your app depends on whether your app uses scoped storage, available on apps that target Android 10 or higher.
Scoped storage enabled
If your app uses scoped storage, it should request storage-related permissions only for devices that run Android 9 (API level 28) or lower. You can apply this condition by adding the android:maxSdkVersion attribute to the permission declaration in your app’s manifest file:
Don’t unnecessarily request storage-related permissions for devices that run Android 10 or higher. Your app can contribute to well-defined media collections, including the MediaStore.Downloads collection, without requesting any storage-related permissions. If you’re developing a camera app, for example, you don’t need to request storage-related permissions because your app owns the images that you’re writing to the media store.
To access files that other apps have created, the following conditions must each be true:
If your app wants to access a file within the MediaStore.Downloads collection that your app didn’t create, you must use the Storage Access Framework. To learn more about how to use this framework, see the guide on how to access documents and other files.
Scoped storage unavailable
If your app is used on a device that runs Android 9 or lower, or if your app has temporarily opted out of scoped storage, you must request the READ_EXTERNAL_STORAGE permission to access media files. If you want to modify media files, you must request the WRITE_EXTERNAL_STORAGE permission, as well.
Media location permission
If your app targets Android 10 (API level 29) or higher, in order for your app to retrieve unredacted Exif metadata from photos, you need to declare the ACCESS_MEDIA_LOCATION permission in your app’s manifest, then request this permission at runtime.
Check for updates to the media store
To access media files more reliably, particularly if your app caches URIs or data from the media store, check whether the media store version has changed compared to when you last synced your media data. To perform this check for updates, call getVersion() . The returned version is a unique string that changes whenever the media store changes substantially. If the returned version is different from the last synced version, rescan and resync your app’s media cache.
Complete this check at app process startup time. There’s no need to check the version each time you query the media store.
Don’t assume any implementation details regarding the version number.
Query a media collection
To find media that satisfies a particular set of conditions, such as a duration of 5 minutes or longer, use an SQL-like selection statement similar to the one shown in the following code snippet:
Kotlin
When performing such a query in your app, keep the following in mind:
- Call the query() method in a worker thread.
- Cache the column indices so that you don’t need to call getColumnIndexOrThrow() each time you process a row from the query result.
- Append the ID to the content URI, as shown in the code snippet.
- Devices that run Android 10 and higher require column names that are defined in the MediaStore API. If a dependent library within your app expects a column name that’s undefined in the API, such as «MimeType» , use CursorWrapper to dynamically translate the column name in your app’s process.
Load file thumbnails
If your app shows multiple media files and requests that the user choose one of these files, it’s more efficient to load preview versions—or thumbnails—of the files instead of the files themselves.
To load the thumbnail for a given media file, use loadThumbnail() and pass in the size of the thumbnail that you want to load, as shown in the following code snippet:
Kotlin
Open a media file
The specific logic that you use to open a media file depends on whether the media content is best represented as a file descriptor, a file stream, or a direct file path:
File descriptor
To open a media file using a file descriptor, use logic similar to that shown in the following code snippet:
Kotlin
File stream
To open a media file using a file stream, use logic similar to that shown in the following code snippet:
Kotlin
Direct file paths
To help your app work more smoothly with third-party media libraries, Android 11 (API level 30) and higher allow you to use APIs other than the MediaStore API to access media files from shared storage. You can instead access media files directly using either of the following APIs:
- The File API.
- Native libraries, such as fopen() .
If you don’t have any storage-related permissions, you can access files in your app-specific directory, as well as media files that are attributed to your app, using the File API.
If your app tries to access a file using the File API and it doesn’t have the necessary permissions, a FileNotFoundException occurs.
To access other files in shared storage on a device that runs Android 10 (API level 29), it’s recommended that you temporarily opt out of scoped storage by setting requestLegacyExternalStorage to true in your app’s manifest file. In order to access media files using native files methods on Android 10, you must also request the READ_EXTERNAL_STORAGE permission.
Considerations when accessing media content
When accessing media content, keep in mind the considerations discussed in the following sections.
Cached data
If your app caches URIs or data from the media store, periodically check for updates to the media store. This check allows your app-side, cached data to stay in sync with the system-side, provider data.
Performance
When you perform sequential reads of media files using direct file paths, the performance is comparable to that of the MediaStore API.
When you perform random reads and writes of media files using direct file paths, however, the process can be up to twice as slow. In these situations, we recommend using the MediaStore API instead.
DATA column
When you access an existing media file, you can use the value of the DATA column in your logic. That’s because this value has a valid file path. However, don’t assume that the file is always available. Be prepared to handle any file-based I/O errors that could occur.
To create or update a media file, on the other hand, don’t use the value of the DATA column. Instead, use the values of the DISPLAY_NAME and RELATIVE_PATH columns.
Storage volumes
Apps that target Android 10 or higher can access the unique name that the system assigns to each external storage volume. This naming system helps you efficiently organize and index content, and it gives you control over where new media files are stored.
The following volumes are particularly useful to keep in mind:
- The VOLUME_EXTERNAL volume provides a view of all shared storage volumes on the device. You can read the contents of this synthetic volume, but you cannot modify the contents.
- The VOLUME_EXTERNAL_PRIMARY volume represents the primary shared storage volume on the device. You can read and modify the contents of this volume.
You can discover other volumes by calling MediaStore.getExternalVolumeNames() :
Kotlin
Location where media was captured
Some photographs and videos contain location information in their metadata, which shows the place where a photograph was taken or where a video was recorded.
To access this location information in your app, use one API for photograph location information and another API for video location information.
Photographs
If your app uses scoped storage, the system hides location information by default. To access this information, complete the following steps:
- Request the ACCESS_MEDIA_LOCATION permission in your app’s manifest.
From your MediaStore object, get the exact bytes of the photograph by calling setRequireOriginal() and pass in the URI of the photograph, as shown in the following code snippet:
Kotlin
Videos
To access location information within a video’s metadata, use the MediaMetadataRetriever class, as shown in the following code snippet. Your app doesn’t need to request any additional permissions to use this class.
Kotlin
Sharing
Some apps allow users to share media files with each other. For example, social media apps give users the ability to share photos and videos with friends.
To share media files, use a content:// URI, as recommended in the guide to creating a content provider.
App attribution of media files
When scoped storage is enabled for an app that targets Android 10 or higher, the system attributes an app to each media file, which determines the files that your app can access when it hasn’t requested any storage permissions. Each file can be attributed to only one app. Therefore, if your app creates a media file that’s stored in the photos, videos, or audio files media collection, your app has access to the file.
If the user uninstalls and reinstalls your app, however, you must request READ_EXTERNAL_STORAGE to access the files that your app originally created. This permission request is required because the system considers the file to be attributed to the previously-installed version of the app, rather than the newly-installed one.
Add an item
To add a media item to an existing collection, call code similar to the following. This code snippet accesses the VOLUME_EXTERNAL_PRIMARY volume on devices that run Android 10 or higher. That’s because, on these devices, you can only modify the contents of a volume if it’s the primary volume, as described in the storage volumes section.
Kotlin
Toggle pending status for media files
If your app performs potentially time-consuming operations, such as writing to media files, it’s useful to have exclusive access to the file as it’s being processed. On devices that run Android 10 or higher, your app can get this exclusive access by setting the value of the IS_PENDING flag to 1. Only your app can view the file until your app changes the value of IS_PENDING back to 0.
The following code snippet builds upon the previous code snippet. The following snippet shows how to use the IS_PENDING flag when storing a long song in the directory corresponding to the MediaStore.Audio collection:
Kotlin
Give a hint for file location
When your app stores media on a device running Android 10, the media is organized based on its type by default. For example, new image files are placed by default in the Environment.DIRECTORY_PICTURES directory, which corresponds to the MediaStore.Images collection.
If your app is aware of a specific location where files should be stored, such as a photo album called Pictures/MyVacationPictures, you can set MediaColumns.RELATIVE_PATH to provide the system a hint for where to store the newly-written files.
Update an item
To update a media file that your app owns, run code similar to the following:
Kotlin
If scoped storage is unavailable or not enabled, the process shown in the preceding code snippet also works for files that your app doesn’t own.
Update in native code
If you need to write media files using native libraries, pass the file’s associated file descriptor from your Java-based or Kotlin-based code into your native code.
The following code snippet shows how to pass a media object’s file descriptor into your app’s native code:
Kotlin
Update other apps’ media files
If your app uses scoped storage, it ordinarily cannot update a media file that a different app contributed to the media store.
It’s still possible to get user consent to modify the file, however, by catching the RecoverableSecurityException that the platform throws. You can then request that the user grant your app write access to that specific item, as shown in the following code snippet:
Kotlin
Complete this process each time your app needs to modify a media file that it didn’t create.
Alternatively, if your app runs on Android 11 or higher, you can allow users to grant your app write access to a group of media files. Call the createWriteRequest() method, as described in the section on how to manage groups of media files.
If your app has another use case that isn’t covered by scoped storage, file a feature request and temporarily opt out of scoped storage.
Remove an item
To remove an item that your app no longer needs in the media store, use logic similar to what’s shown in the following code snippet:
Kotlin
If scoped storage is unavailable or isn’t enabled, you can use the preceding code snippet to remove files that other apps own. If scoped storage is enabled, however, you need to catch a RecoverableSecurityException for each file that your app wants to remove, as described in the section on updating media items.
If your app runs on Android 11 or higher, you can allow users to choose a group of media files to remove. Call the createTrashRequest() method or the createDeleteRequest() method, as described in the section on how to manage groups of media files.
If your app has another use case that isn’t covered by scoped storage, file a feature request and temporarily opt out of scoped storage.
Detect updates to media files
Your app might need to identify storage volumes containing media files that apps added or modified, compared to a previous point in time. To detect these changes most reliably, pass the storage volume of interest into getGeneration() . As long as the media store version doesn’t change, the return value of this method monotonically increases over time.
In particular, getGeneration() is more robust than the dates in media columns, such as DATE_ADDED and DATE_MODIFIED . That’s because those media column values could change when an app calls setLastModified() , or when the user changes the system clock.
Manage groups of media files
On Android 11 and higher, you can ask the user to select a group of media files, then update these media files in a single operation. These methods offer better consistency across devices, and the methods make it easier for users to manage their media collections.
The methods that provide this «batch update» functionality include the following:
createWriteRequest() Request that the user grant your app write access to the specified group of media files. createFavoriteRequest() Request that the user marks the specified media files as some of their «favorite» media on the device. Any app that has read access to this file can see that the user has marked the file as a «favorite». createTrashRequest()
Request that the user place the specified media files in the device’s trash. Items in the trash are permanently deleted after a system-defined time period.
Request that the user permanently delete the specified media files immediately, without placing them in the trash beforehand.
After calling any of these methods, the system builds a PendingIntent object. After your app invokes this intent, users see a dialog that requests their consent for your app to update or delete the specified media files.
For example, here is how to structure a call to createWriteRequest() :
Kotlin
Evaluate the user’s response. If the user provided consent, proceed with the media operation. Otherwise, explain to the user why your app needs the permission:
Kotlin
Media management permission
Users might trust a particular app to perform media management, such as making frequent edits to media files. If your app targets Android 11 or higher and isn’t the device’s default gallery app, you must show a confirmation dialog to the user each time your app attempts to modify or delete a file.
If your app targets Android 12 (API level 31) or higher, you can request that users grant your app access to the Media management special permission. This permission allows your app to do each of the following without needing to prompt the user for each file operation:
To do so, complete the following steps:
Declare the MANAGE_MEDIA permission and the READ_EXTERNAL_STORAGE permission in your app’s manifest file.
In order to call createWriteRequest() without showing a confirmation dialog, declare the ACCESS_MEDIA_LOCATION permission as well.
In your app, show a UI to the user to explain why they might want to grant media management access to your app.
Invoke the ACTION_REQUEST_MANAGE_MEDIA intent action. This takes users to the Media management apps screen in system settings. From here, users can grant the special app access.
Use cases that require an alternative to media store
If your app primarily performs one of the following roles, consider an alternative to the MediaStore APIs.
Work with other types of files
If your app works with documents and files that don’t exclusively contain media content, such as files that use the EPUB or PDF file extension, use the ACTION_OPEN_DOCUMENT intent action, as described in the guide on how to store and access documents and other files.
File sharing in companion apps
In cases where you provide a suite of companion apps—such as a messaging app and a profile app—set up file sharing using content:// URIs. We also recommend this workflow as a security best practice.
Additional resources
For more information about how to store and access media, consult the following resources.
Samples
Videos
Content and code samples on this page are subject to the licenses described in the Content License. Java is a registered trademark of Oracle and/or its affiliates.
Источник