Android os build manufacturer samsung

Android os build manufacturer samsung

Android OS на x86

В этой теме обсуждаются вопросы общие для всех Андроидов на платформе x86, конкретно проект портирования Android-х86, а также его братья, не имеющие отдельных тем обсуждения на нашем форуме.
Android в виртуальную машину | Сайт и Форум проекта Android-х86 | Android от Intel

Вопросы, касающиеся только проектов Phoenix OS , Remix OS x86 и Bliss-x86 , обсуждаются в своих темах.
За работоспособность ваших устройств ответственность несёте исключительно Вы. Задавая вопрос, постарайтесь указать следующую информацию .

    Hardware List — список совместимого оборудования
      Если Вы не нашли в шапке или в листе совместимости версию для вашего компьютера/ноутбука (модификации железа), то следует попробовать разные версии и опытным путём подобрать оптимальную.

  • Графическое ускорение нормально работает на видеоадаптерах от AMD и Intel (кроме GMA 500, GMA 600, GMA 3600, GMA 3650, т.к. они основаны на PowerVR).
    Графика nVidia поддерживается начиная с Android-x86 4.4-R3; новое поколение начинает поддерживаться после выхода следующего.
  • Ситуация с поддержкой планшетов, Критическое замечание о звуке.
  • Чипы, которые реализуют одновременно и WiFi, и Bluetooth работают хуже, чем отдельные.

    Загрузочную флешку или диск необходимо записать с помощью Rufus, UNetbootin, LiLi, или WinImage. UltraISO использовать не рекомендуется потому, что созданные им флешки мало где грузятся.

Раздел под Android рекомендуется форматировать в ext3 или ext4 (для версии 5.0 Lollipop и новее) чтобы иметь >4ГБ места под свои нужды и избежать проблем с SuperSU и другим софтом. Форматирование раздела лучше произвести до установки Android сторонним ПО (Acronis, GParted, др.): родной установщик не всегда справляется с этой задачей.

title Android-x86 5.1-rc1
kernel /android-5.1-rc1/kernel quiet root=/dev/ram0 androidboot.hardware=android_x86 SRC=/android-5.1-rc1
initrd /android-5.1-rc1/initrd.img

title Android-x86 5.1-rc1 (Debug mode)
kernel /android-5.1-rc1/kernel root=/dev/ram0 androidboot.hardware=android_x86 DEBUG=2 SRC=/android-5.1-rc1
initrd /android-5.1-rc1/initrd.img

title Android-x86 5.1-rc1 (Debug nomodeset)
kernel /android-5.1-rc1/kernel nomodeset root=/dev/ram0 androidboot.hardware=android_x86 DEBUG=2 SRC=/android-5.1-rc1
initrd /android-5.1-rc1/initrd.img

title Windows
rootnoverify (hd0,1)
chainloader +1

Тут default указывает номер пункта, котоый будет выбран автоматически после истечения timeout секунд. root и rootnoverify указывают с какого диска, и с какого его раздела загружать выбраную операционную систему. Как и в случае с default, нумерация начинается с нуля. Параметры загрузки прописываются в конец строки, которая начинается со слова kernel. Такими параметрами можно повлиять на многие аспекты работы Андроида с железом. К примеру настроить работу с внешним монитором.

GRUB 2 — следующая версия GRUB. Разработчики писали GRUB 2 «с нуля», чтобы добиться переносимости и модульности.
Используется в образах Android-x86 для компьютеров с новым UEFI-BIOS.
Может хранить свои настроки в файле grub.cfg либо menu.lst. Обычно этот файл лежит на отдельном системном разделе EFI (ESP). Типичное содержимое:

set timeout=60
set gfxmode=1024×768
terminal_output gfxterm

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Getting Started

This guide teaches developers how to set up their workstations in order to use Samsung Mobile SDKs in their apps. It covers basic topics such as how to download and install the SDK.

This section covers:

  1. System Requirements.
  2. Downloading Samsung Mobile SDKs.
  3. Getting started with Android Studio.

1. System Requirements

To develop apps for Samsung mobile devices, you must first set up your Android development environment. If your development environment is already configured, you can skip this section.

  1. Verify that your development system meets the requirements specified by the Android System Requirements.
  2. Set up your Java environment:

To develop Android apps in Java, you need the following:

  • Java Development Kit (JDK) — this provides the tools required to build a Java app.
  • Java Runtime Environment (JRE) — this lets you run Java apps on your computer.

To set up these components: 1. Go to Java SE Downloads. 2. Click Java Download to display the download page for the latest version of JDK, which includes JRE. 3. Click the download package for your operating system: Windows, Mac OS X, or Linux. 4. Install the JDK package. For details about the installation, see the Java Platform Installation.

  1. Download Android Studio:
    1. Go to Android Studio.
    2. If the browser has detected your operating system, click Download Android Studio. Otherwise, click Download Options and select a different platform: Windows, Mac OS X, or Linux.
    3. Unzip and install the bundle. It includes essential components and the Studio IDE.
    4. Launch Android Studio.
    5. If you get a notice of Platform and Plugin Updates, click update to exit Studio and launch the SDK Manager. Then install the suggested packages.

2. Downloading Samsung SDKs

Downloading SDKs from Samsung Developers:

  1. Go to Mobile page
  2. Select the SDK you want to download
  3. Go to the Resources page for the SDK
  4. Click the download button
  5. Read the license agreement, select I agree to this SDK License Agreement and click Download
  6. Unzip the downloaded SDK to a folder of your choice. The SDKs typically provide the following folders
    • Docs: Programming guides and API references
    • Libs: Java and C libraries to use in your app
    • Samples: Sample apps showing example source code
    • Tools: Additional tools that may be needed to use the SDK
    • Extras: Additional support resources

3. Getting started with Android Studio

This section describes how to create your first project in Android Studio and run an app.

Creating an Android Studio project

  1. Launch Android Studio.
  2. Create a new project by clicking File > New Project
  3. Fill out the fields:
    • Application name: your app name
    • Company domain: the qualifier for your app package name.
    • Package name: this is the combination of the company domain and application name, which must be unique across all packages in the Android environment. Android generates this from the application name and company domain values.
    • Project Location: the directory where your app is stored. You can use the default or specify another location, if desired.
  4. Click Next
  5. Select the type of device you want to target, for example, Phone and Tablet
  6. Select the Minimum SDK level you need to support the SDKs you’re using. In this example, select API 21. Click Next
  7. Use the default Empty Activity type and click Next. For more about activities, see Android Activities.
  8. Use the default Activity Name and Layout Name and click Finish For more about creating a project in Android Studio, see Creating Projects.

Adding a Samsung library to Android Studio

To use a Samsung SDK in your app, you add the library files that are bundled with the SDK to your Android Studio project.

  1. Open your project in Android Studio.
  2. Use a file browser to navigate to the folder containing the Samsung SDK
  3. Open the add-on SDK folder, then open:
    • Docs > API Reference > index.html: to see what libraries and API methods are provided by the SDK
    • Libs folder: to copy the libraries you want to use in your app
  4. In your Android Studio project, top-left drop-down menu, change the Android view to Project
  5. Right-click your app’s libs directory and select Paste
  6. In the Copy dialog, click OK to paste the copied files into your project
  7. The libraries now appear in your project under the libs folder
  8. Right-click the libraries and select Add As Library.
  9. Select the module to add the library to. If your app contains several modules, ensure that you add the library to the appropriate module. Click OK. Your project now includes the SDK you downloaded.

Running the App

Android Studio provides two ways to compile and test your app: — On an Android Virtual Device (AVD) — On a physical Samsung device To run your app:

  1. Plug your Samsung mobile device into your computer using a USB cable
  2. If you are using a Windows computer, go to Samsung Android USB Driver for Windows, then download and install the USB driver onto your computer
  3. Enable developer options on your device by going to Settings > About device > Software info and tapping Build number seven times. (Devices with Android 4.1 or older already have developer options displayed by default.)
  4. Turn on USB debugging by tapping Settings > Developer options > USB debugging

If My Knox is installed, USB debugging is grayed out; try using another device.

  1. In Android Studio, with your project open, click Run > Run ‘app’ (or press Shift + F10)
  2. Select the device you want run the app on, under either Connected Devices or Available Emulators

Running a sample app

The sample apps are in the Samples folder of the SDK you downloaded. To run a sample app:

  1. Open Android Studio
  2. In the top navigation menu, select File > Open
  3. Navigate to the sample app directory in the SDK you downloaded
  4. Click OK to import the file to your project

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Using a Galaxy Emulator Skin

What You Need

Android Studio and Android SDK

At least one platform installed in Android SDK > Platform

Downloaded Galaxy Emulator Skin

How To Use

Download your preferred Galaxy Emulator Skin.

Extract the downloaded skin and copy it in Android Studio > plugins > android > lib > device-art-resources.

Alternatively, you may store the downloaded file anywhere in your file directory. Just locate it later on when configuring the hardware profile.

Launch Android Studio and open AVD Manager by going to Tools > AVD Manager.

If you have an existing virtual device, click Edit button and simply select the downloaded Emulator Skin. Otherwise, click Create Virtual Device in AVD Manager.

In Virtual Device Configuration, click New Hardware Profile to create a profile for your new virtual device.

Fill in the specification of your virtual device.

Screen size and Resolution should match the Emulator Skin to be used.

In the Default Skin, select the downloaded Emulator Skin.

Or locate it by clicking the . button beside the Default Skin dropdown menu. Click OK then Finish.

The Hardware Profile for your virtual device has been created. Proceed by selecting its System Image.

Make sure that you have at least one system image downloaded before you can proceed.

Verify all configuration and check if the Emulator Skin is applied by clicking Show Advanced Settings.

Launch the newly created virtual device in the AVD Manager.

Afterwards, your virtual device with its Galaxy Emulator Skin will appear.

Tips on Using Emulators

By clicking the . (More) in the toolbar beside the emulator, you will see the Extended Controls window. Click Help to see the list of Keyboard shortcuts.

The buttons and other controls on the emulator work as they would on the actual device. For example, clicking on the home button will bring up the home screen.

Tweak the AVD hardware configuration to speed up your emulator. Increasing the memory or setting the screen to a smaller size gives a minor performance increase.

When starting an AVD, you may select a screen size suitable to your computer to enlarge or reduce the size of the emulator.

Emulator Limitations

The Galaxy Emulator Skin defines only the appearance and controls of an Android Virtual Device (AVD), which still runs on a stock Android OS. It does not include any One UI feature, since it only serves as skins for an AVD.

The emulator lacks support for the following features:

Placing or receiving actual phone calls. However, you can simulate phone calls (placed and received) through the emulator console.

Back camera/video capture. Front camera works if you have a webcam installed on your computer.

Источник

Using a Galaxy Emulator Skin

What You Need

Android Studio and Android SDK

At least one platform installed in Android SDK > Platform

Downloaded Galaxy Emulator Skin

How To Use

Download your preferred Galaxy Emulator Skin.

Extract the downloaded skin and copy it in Android Studio > plugins > android > lib > device-art-resources.

Alternatively, you may store the downloaded file anywhere in your file directory. Just locate it later on when configuring the hardware profile.

Launch Android Studio and open AVD Manager by going to Tools > AVD Manager.

If you have an existing virtual device, click Edit button and simply select the downloaded Emulator Skin. Otherwise, click Create Virtual Device in AVD Manager.

In Virtual Device Configuration, click New Hardware Profile to create a profile for your new virtual device.

Fill in the specification of your virtual device.

Screen size and Resolution should match the Emulator Skin to be used.

In the Default Skin, select the downloaded Emulator Skin.

Or locate it by clicking the . button beside the Default Skin dropdown menu. Click OK then Finish.

The Hardware Profile for your virtual device has been created. Proceed by selecting its System Image.

Make sure that you have at least one system image downloaded before you can proceed.

Verify all configuration and check if the Emulator Skin is applied by clicking Show Advanced Settings.

Launch the newly created virtual device in the AVD Manager.

Afterwards, your virtual device with its Galaxy Emulator Skin will appear.

Tips on Using Emulators

By clicking the . (More) in the toolbar beside the emulator, you will see the Extended Controls window. Click Help to see the list of Keyboard shortcuts.

The buttons and other controls on the emulator work as they would on the actual device. For example, clicking on the home button will bring up the home screen.

Tweak the AVD hardware configuration to speed up your emulator. Increasing the memory or setting the screen to a smaller size gives a minor performance increase.

When starting an AVD, you may select a screen size suitable to your computer to enlarge or reduce the size of the emulator.

Emulator Limitations

The Galaxy Emulator Skin defines only the appearance and controls of an Android Virtual Device (AVD), which still runs on a stock Android OS. It does not include any One UI feature, since it only serves as skins for an AVD.

The emulator lacks support for the following features:

Placing or receiving actual phone calls. However, you can simulate phone calls (placed and received) through the emulator console.

Back camera/video capture. Front camera works if you have a webcam installed on your computer.

Источник

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