Android rhythm heaven fever

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Источник

Rhythm Heaven Fever

Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybody’s Rhythm Heaven (みんなのリズム天国, Minna no Rizumu Tengoku), challenges you to stay on the beat in a world of animations that are decidedly offbeat. The premise of Rhythm Heaven Fever is simple and the catchy style is irresistible. Use three basic button commands — A, B, or both — to keep the beat in clever challenges featuring a variety of hand-drawn animation styles. You’ll discover rhythm in places you would never expect, with robot assembly lines, sword-wielding samurai, rolling peas you’ll try and stab with a fork, and more. Complete challenges to unlock remixes and alternate versions, or join a friend in two-player mode for a two-person jam session.

Contents

Problems

Micro-Row Main Level

The main Micro-Row level will not play properly, instead a frozen frame from the practice level will appear on-screen until the music is complete.

This can be fixed by either disabling «Store EFB copies to Texture Only» before or during the level, or changing the accuracy of the Texture Cache to any state once you see the frozen frame. Fixed since 5.0-12123 .

Shrimp Shuffle

Game flashes black with a heavy slowdown during gameplay. Fixed by enabling «External Frame Buffer (XFB)». Fixed with Hybrid XFB in 5.0-5874 .

Micro-Row Practice Level

If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level. Fixed with Hybrid XFB in 5.0-5874 .

Enhancements

Force Texture Filtering

Forcing texture filtering may cause the sea in Shrimp Shuffle to render incorrectly with thin vertical lines. Resolved in a revision near to 5.0-8909 .

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Rhythm Heaven Fever since Dolphin’s 2.0 release, listing revisions only where a compatibility change occurred.

Testing

This title has been tested on the environments listed below:

Rhythm Heaven Fever
Developer(s) Nintendo SPD, TNX
Publisher(s) Nintendo
Platform(s) Wii
Release date(s) JP July 21, 2011
NA February 13, 2012
EU July 6, 2012
AUS September 13, 2012
KO September 12, 2013
Genre(s) Rhythm
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote
Compatibility 4
Playable
GameIDs SOMK01 , SOMJ01 , SOME01 , SOMP01
See also.
Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Windows 7 Intel Core i5-2500K @ 4.6GHz AMD Radeon HD 6950×2 Solid 60FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first «Built to Scale» game. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Most of these errors can be fixed by using the configurations listed above. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off. MyDreamName
3.0-441 Windows 7 AMD FX-6100 AMD Radeon HD 6870 Perfect AlbusDlx
3.0-441 Windows 7 Intel NVIDIA GeForce GTX 550 Ti Crashes on remix 6. Don’t trust Albus Anon
3.0-804 Windows 8 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Mostly 60FPS, with some slowdowns towards 40FPS at remix 4. Fixes many remix crashes of earlier versions. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Tested on a full completion save file to pass badly emulated mini-games. Anon
3.5-367 Windows 7 Intel Core i7-3615QM @ 3.3GHz NVIDIA GeForce GT 640M Absolutely perfect. No slowdowns or crashes unlike 3.0. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn’t matter. Anon
4.0.2 Windows 8 Intel Core i5-4200u Intel HD Graphics 4400 Stable 60FPS Zcair
4.0.2 Windows 7 AMD FX-8320 AMD Radeon HD 7870 2GB Stable 60FPS Zcair
4.0-2474 Windows 7 Intel Core i7-3770 AMD Radeon HD 7900 In 10-2 and 4-3 tutorial, the screen is flashing. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio back-end, that version is severe deviation of the sound that’s XAudio2. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already. TOM
4.0-6144 Windows 7 Intel Core 2 Quad Q8300 AMD Radeon HD 7870 Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated. Pit-O-Matic
5.0 Windows 10 Intel Core i5-6500 @ 3.2GHz NVIDIA GeForce GTX 1050 TI Amazing from what I’ve tested. Solid 60FPS. Jakeem4
5.0-300 Windows 10 Intel Celeron G1820 @ 2.7GHz Intel HD Graphics (Haswell) Save from occasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Here’s the stuff you need to copy to the game’s .ini, to make it easier.SOME01.ini clorophilla
5.0-8715 Windows 10 Intel Celeron G1610 @ 2.6GHz Intel HD Graphics (Ivy Bridge GT1) Other than the mini-game select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited frame rate). The «Store EFB Copies to Texture Only» needs to be defaulted to avoid a screen freeze in micro-row and their appearances in remixes. Audio was perfect with WASAPI back-end, with practically no lag. There is a minor graphic bug in the Shrimp Shuffle mini-game that separates textures, it’s almost unnoticeable, if you see it please disable «Force Texture Filtering» EblfIYH

Gameplay Videos

Источник

Parameters Values
File Name: Rhythm Heaven Fever [SOME01].7z
Console/System: Nintendo Wii
Genre: Music
Filesize: unknown
Region: USA
Year of release: 2011
Downloads: 1911

Rhythm Heaven Fever — ROM Download for Nintendo Wii

This game with a quirky title is entertaining and addictive. It combines flexible and fun mini-games with a lot of catchy music. It has a playful approach and allows the player to play musical games that are simple and unique.

Gameplay

It comes with fifty mini-games. Each game has its style, rules and music. You have to beat each level with a minimum passing score to reach the next level or game. Every game begins with short training instructions to make you familiar with the musical premise. You will get a couple of tries to get along with the rhythms, and then you’re on to your adventure. Each game is about one and a half minute long. The different mini-games is the main fun factor; One instant you’ll be slicing samurai and the next you’ll be playing badminton mid-air or answering questions. This keeps the game interesting the whole way.

The game is played on two buttons A and B; you can play either by squeezing them together or by tapping a button. Based on their performance, players get ranks at the end of each level You will need at least an OK rank to progress to next game.

Best Emulator for Rhythm Heaven Fever

You can play this game on your device by using Nintendo Wii emulator in maximum quality. With a Wii emulator, you can play Wii games on various. There are many emulators that can do the work correctly. You can play on Wii Dolphin emulator. You will require a fast PC for the best performance. Dolphin allows you to enjoy Wii consoles games in full HD. Several enhancements are present such as turbo speed, compatibility with all PC controller, networked multiplayer, and more. Dolphin runs on Windows, Mac & Linux.

Similar Games

If you enjoy this game, then you will enjoy the following games.

1. Rhythm heaven

You can play this game on NDS emulator. There are a total of fifty games divided into ten sets. In each, the player must try to keep with the rhythm through the level. At the end of the level, the player will receive a rank. To reach the next level the player should have an ‘OK’ rank.

2. Disney’s The Jungle Book — Rhythm n’ Groove Party.

The Jungle Book Groove Party lightly follows the story of The Jungle Book movie. It goes through Mowgli’s expedition to the Man Village. There are nine-story level and two boss level. The game is like a dance revolution where the player can play either with a dance pad or a controller. You can play this game on PSX emulator.

3. Jung rhythm

Jung Rhythm is one of the few music-based games presently on the Saturn. In this game, the player is required to repeat the dance sequence shown on the screen. To go to the next stage, the player will need three hundred and fifty points or more. You can play this game on Sega Saturn emulators.

Источник

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