Android sdk add resources

Содержание
  1. Adding SDK Packages
  2. Get the latest SDK tools
  3. Get the support library for additional APIs
  4. Get Google Play services for even more APIs
  5. Install the packages
  6. Build something!
  7. Get started
  8. Build for wearables
  9. Use Google APIs
  10. Get Started
  11. Before you begin
  12. App prerequisites
  13. Set up your app in your AdMob account
  14. Configure your app
  15. Initialize the Google Mobile Ads SDK
  16. Example MainActivity (excerpt)
  17. Kotlin
  18. Select an ad format
  19. Banner
  20. Interstitial
  21. Native
  22. Rewarded
  23. Additional resources
  24. Add build dependencies
  25. Dependency types
  26. Groovy
  27. Kotlin
  28. Groovy
  29. Kotlin
  30. Groovy
  31. Kotlin
  32. Groovy
  33. Kotlin
  34. Groovy
  35. Kotlin
  36. Groovy
  37. Kotlin
  38. Native dependencies
  39. Dependency configurations
  40. Groovy
  41. Kotlin
  42. Deprecated Gradle configurations (available in AGP 1.0–4.2)
  43. Groovy
  44. Kotlin
  45. Groovy
  46. Kotlin
  47. Groovy
  48. Kotlin
  49. Add annotation processors
  50. Groovy
  51. Kotlin
  52. Pass arguments to annotation processors
  53. Groovy
  54. Kotlin
  55. Groovy
  56. Kotlin
  57. Groovy
  58. Kotlin
  59. Disable the annotation processor error check
  60. Groovy
  61. Kotlin
  62. Groovy
  63. Kotlin
  64. Exclude transitive dependencies
  65. Groovy
  66. Kotlin
  67. Exclude transitive dependencies from test configurations
  68. Groovy
  69. Kotlin
  70. Configure Wear OS app dependencies
  71. Groovy
  72. Kotlin
  73. Groovy
  74. Kotlin
  75. Remote repositories
  76. Groovy
  77. Kotlin
  78. Groovy
  79. Kotlin
  80. Groovy
  81. Kotlin
  82. Google’s Maven repository
  83. Groovy
  84. Kotlin
  85. Groovy
  86. Kotlin
  87. Programmatic access
  88. Offline repository from SDK Manager
  89. Native dependencies with the Android Gradle plugin
  90. Using native dependencies
  91. Native dependencies in AARs
  92. Build system configuration
  93. Groovy
  94. Kotlin
  95. Publishing native libraries in AARs
  96. Groovy
  97. Kotlin
  98. Dependency order
  99. View module dependencies
  100. Fix dependency resolution errors
  101. Fix duplicate class errors
  102. Fix conflicts between classpaths
  103. Apply custom build logic
  104. Publish variant dependencies to custom logic
  105. Custom dependency resolution strategies
  106. Groovy
  107. Kotlin
  108. Dependency information for Play Console

Adding SDK Packages

By default, the Android SDK does not include everything you need to start developing. The SDK separates tools, platforms, and other components into packages you can download as needed using the Android SDK Manager. So before you can start, there are a few packages you should add to your Android SDK.

To start adding packages, launch the Android SDK Manager in one of the following ways:

  • In Eclipse or Android Studio, click SDK Managerin the toolbar.
  • If you’re not using Eclipse or Android Studio:
    • Windows: Double-click the SDK Manager.exe file at the root of the Android SDK directory.
    • Mac/Linux: Open a terminal and navigate to the tools/ directory in the location where the Android SDK was installed, then execute android sdk .

When you open the SDK Manager for the first time, several packages will be selected by default. Leave these selected, but be sure you have everything you need to get started by following these steps:

Get the latest SDK tools

As a minimum when setting up the Android SDK, you should download the latest tools and Android platform:

  1. Open the Tools directory and select:
    • Android SDK Tools
    • Android SDK Platform-tools
    • Android SDK Build-tools (highest version)
  2. Open the first Android X.X folder (the latest version) and select:
    • SDK Platform
    • A system image for the emulator, such as
      ARM EABI v7a System Image

Get the support library for additional APIs

The support library is required for:

It also provides these popular APIs:

The Android Support Library provides an extended set of APIs that are compatible with most versions of Android.

Open the Extras directory and select:

  • Android Support Repository
  • Android Support Library

Get Google Play services for even more APIs

The Google Play services APIs provide a variety of features and services for your Android apps, such as:

To develop with Google APIs, you need the Google Play services package:

Open the Extras directory and select:

  • Google Repository
  • Google Play services

Note: Google Play services APIs are not available on all Android-powered devices, but are available on all devices with Google Play Store. To use these APIs in the Android emulator, you must also install the the Google APIs system image from the latest Android X.X directory in the SDK Manager.

Install the packages

Once you’ve selected all the desired packages, continue to install:

  1. Click Install X packages.
  2. In the next window, double-click each package name on the left to accept the license agreement for each.
  3. Click Install.

The download progress is shown at the bottom of the SDK Manager window. Do not exit the SDK Manager or it will cancel the download.

Build something!

With the above packages now in your Android SDK, you’re ready to build apps for Android. As new tools and other APIs become available, simply launch the SDK Manager to download the new packages for your SDK.

Here are a few options for how you should proceed:

Get started

If you’re new to Android development, learn the basics of Android apps by following the guide to Building Your First App.

Build for wearables

If you’re ready to start building apps for Android wearables, see the guide to Building Apps for Android Wear.

Use Google APIs

To start using Google APIs, such as Maps or Play Game services, see the guide to Setting Up Google Play Services.

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Get Started

Integrating the Google Mobile Ads SDK into an app is the first step toward displaying ads and earning revenue. Once you’ve integrated the SDK, you can choose an ad format (such as native or rewarded video) and follow the steps to implement it.

Before you begin

To prepare your app, complete the steps in the following sections.

App prerequisites

    Use Android Studio 3.2 or higher

Make sure that your app’s build file uses the following values:

  • A minSdkVersion of 16 or higher
  • A compileSdkVersion of 28 or higher

Set up your app in your AdMob account

Register your app as an AdMob app by completing the following steps:

Register your app with AdMob. This step creates an AdMob app with a unique AdMob App ID that is needed later in this guide.

Configure your app

In your project-level build.gradle file, include Google’s Maven repository and Maven central repository in both your buildscript and allprojects sections:

Add the dependencies for the Google Mobile Ads SDK to your module’s app-level Gradle file, normally app/build.gradle :

Add your AdMob app ID (identified in the AdMob UI) to your app’s AndroidManifest.xml file. To do so, add a tag with android:name=»com.google.android.gms.ads.APPLICATION_ID» . You can find your app ID in the AdMob UI. For android:value , insert your own AdMob app ID, surrounded by quotation marks.

In a real app, use your actual AdMob app ID, not the one listed above. If you’re just looking to experiment with the SDK in a Hello World app, you can use the sample app ID shown above.

Note also that failure to add the tag as shown above results in a crash with the message:

(Optional) Declare AD_ID permission for previous versions to work with Android S.

If your app uses the Google Mobile Ads SDK version 20.4.0 or higher, you can skip this step since the SDK automatically declares the com.google.android.gms.permission.AD_ID permission and is able to access the Advertising ID whenever it’s available.

For apps that use the Google Mobile Ads SDK version 20.3.0 or lower and are targeting Android S, you must add the com.google.android.gms.permission.AD_ID permission in the AndroidManifest.xml file in order to target Android S:

To learn more about the com.google.android.gms.permission.AD_ID permission declaration, including how to disable it, please refer to this Play Console article.

Initialize the Google Mobile Ads SDK

Before loading ads, have your app initialize the Google Mobile Ads SDK by calling MobileAds.initialize() which initializes the SDK and calls back a completion listener once initialization is complete (or after a 30-second timeout). This needs to be done only once, ideally at app launch.

Ads may be preloaded by the Google Mobile Ads SDK or mediation partner SDKs upon calling MobileAds.initialize() . If you need to obtain consent from users in the European Economic Area (EEA), set any request-specific flags (such as tagForChildDirectedTreatment or tag_for_under_age_of_consent ), or otherwise take action before loading ads, ensure you do so before initializing the Google Mobile Ads SDK.

Here’s an example of how to call the initialize() method in an Activity:

Example MainActivity (excerpt)

Kotlin

If you’re using mediation, wait until the completion handler is called before loading ads, as this will ensure that all mediation adapters are initialized.

Select an ad format

The Google Mobile Ads SDK is now imported and you’re ready to implement an ad. AdMob offers a number of different ad formats, so you can choose the one that best fits your app’s user experience.

Rectangular ads that appear at the top or bottom of the device screen. Banner ads stay on screen while users are interacting with the app, and can refresh automatically after a certain period of time. If you’re new to mobile advertising, they’re a great place to start.

Interstitial

Full-screen ads that cover the interface of an app until closed by the user. They’re best used at natural pauses in the flow of an app’s execution, such as between levels of a game or just after a task is completed.

Native

Customizable ads that match the look and feel of your app. You decide how and where they’re placed, so the layout is more consistent with your app’s design.

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Rewarded

Ads that reward users for watching short videos and interacting with playable ads and surveys. Used for monetizing free-to-play apps.

Additional resources

The Google Mobile Ads repository on GitHub demonstrates how to use the different ad formats that this API offers.

Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.

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Add build dependencies

The Gradle build system in Android Studio makes it easy to include external binaries or other library modules to your build as dependencies. The dependencies can be located on your machine or in a remote repository, and any transitive dependencies they declare are automatically included as well. This page describes how to use dependencies with your Android project, including details about behaviors and configurations that are specific to the Android plugin for Gradle. For a deeper conceptual guide to Gradle dependencies, you should also see the Gradle guide for dependency management —but remember that your Android project must use only the dependency configurations defined on this page.

Dependency types

To add a dependency to your project, specify a dependency configuration such as implementation in the dependencies block of your build.gradle file.

For example, the following build.gradle file for an app module includes three different types of dependencies:

Groovy

Kotlin

Each of these requests a different kind of library dependency as follows:

Local library module dependency

Groovy

Kotlin

This declares a dependency on an Android library module named «mylibrary» (this name must match the library name defined with an include: in your settings.gradle file). When you build your app, the build system compiles the library module and packages the resulting compiled contents in the app.

Local binary dependency

Groovy

Kotlin

Gradle declares dependencies on JAR files inside your project’s module_name /libs/ directory (because Gradle reads paths relative to the build.gradle file).

Alternatively, you can specify individual files as follows:

Groovy

Kotlin

Groovy

Kotlin

This is actually shorthand for the following:

Groovy

Kotlin

This declares a dependency on version 12.3 of the «app-magic» library, inside the «com.example.android» namespace group.

Note: Remote dependencies like this require that you declare the appropriate remote repositories where Gradle should look for the library. If the library does not already exist locally, Gradle pulls it from the remote site when the build requires it (such as when you click Sync Project with Gradle Files or when you run a build).

Native dependencies

As of Android Gradle plugin 4.0, native dependencies can also be imported in the manner described in this document.

Depending on an AAR that exposes native libraries will automatically make them available to the build system used by externalNativeBuild . To access the libraries from your code, you must link to them in your native build scripts. In this document, see Using native dependencies.

Dependency configurations

Inside the dependencies block, you can declare a library dependency using one of several different dependency configurations (such as implementation shown above). Each dependency configuration provides Gradle with different instructions about how to use the dependency. The following table describes each of the configurations you can use for a dependency in your Android project. The table also compares these configurations to those that were deprecated as of Android Gradle plugin 3.0.0.

To add a dependency on a library that is an annotation processor, you must add it to the annotation processor classpath using the annotationProcessor configuration. That’s because using this configuration improves build performance by separating the compile classpath from the annotation processor classpath. If Gradle finds annotation processors on the compile classpath, it deactivates compile avoidance, which negatively impacts build time (Gradle 5.0 and higher ignore annotation processors found on the compile classpath).

The Android Gradle plugin assumes a dependency is an annotation processor if its JAR file contains the following file:

If the plugin detects an annotation processor that’s on the compile classpath, it produces a build error.

Note: Kotlin projects should use kapt to declare annotation processor dependencies.

Use this configuration to include lint checks you want Gradle to execute when building your project.

Note: When using Android Gradle plugin 3.4.0 and higher, this dependency configuration no longer packages the lint checks in your Android Library projects. To include lint check dependencies in your AAR libraries, use the lintPublish configuration described below.

Configuration Behavior
implementation Gradle adds the dependency to the compile classpath and packages the dependency to the build output. However, when your module configures an implementation dependency, it’s letting Gradle know that you do not want the module to leak the dependency to other modules at compile time. That is, the dependency is available to other modules only at runtime.

Using this dependency configuration instead of api or compile (deprecated) can result in significant build time improvements because it reduces the number of modules that the build system needs to recompile. For example, if an implementation dependency changes its API, Gradle recompiles only that dependency and the modules that directly depend on it. Most app and test modules should use this configuration.

api Gradle adds the dependency to the compile classpath and build output. When a module includes an api dependency, it’s letting Gradle know that the module wants to transitively export that dependency to other modules, so that it’s available to them at both runtime and compile time.

This configuration behaves just like compile (which is now deprecated), but you should use it with caution and only with dependencies that you need to transitively export to other upstream consumers. That’s because, if an api dependency changes its external API, Gradle recompiles all modules that have access to that dependency at compile time. So, having a large number of api dependencies can significantly increase build time. Unless you want to expose a dependency’s API to a separate module, library modules should instead use implementation dependencies.

compileOnly Gradle adds the dependency to the compile classpath only (that is, it is not added to the build output). This is useful when you’re creating an Android module and you need the dependency during compilation, but it’s optional to have it present at runtime.

If you use this configuration, then your library module must include a runtime condition to check whether the dependency is available, and then gracefully change its behavior so it can still function if it’s not provided. This helps reduce the size of the final app by not adding transient dependencies that aren’t critical. This configuration behaves just like provided (which is now deprecated).

Note: You can’t use the compileOnly configuration with AAR dependencies.

runtimeOnly Gradle adds the dependency to the build output only, for use during runtime. That is, it is not added to the compile classpath. This configuration behaves just like apk (which is now deprecated).
annotationProcessor
lintPublish Use this configuration in Android library projects to include lint checks you want Gradle to compile into a lint.jar file and package in your AAR. This causes projects that consume your AAR to also apply those lint checks. If you were previously using the lintChecks dependency configuration to include lint checks in the published AAR, you need to migrate those dependencies to instead use the lintPublish configuration.

Groovy

Kotlin

Deprecated Gradle configurations (available in AGP 1.0–4.2)

Configuration Behavior
apk Gradle adds the dependency to the build output only, for use during runtime. That is, it is not added to the compile classpath.
compile Gradle adds the dependency to the compile classpath and build output. Exports the dependency to other modules.
provided Gradle adds the dependency to the compile classpath only (that is, it is not added to the build output).

All of the above configurations apply dependencies to all build variants. If you instead want to declare a dependency for only a specific build variant source set or for a testing source set, you must capitalize the configuration name and prefix it with the name of the build variant or testing source set.

For example, to add an implementation dependency only to your «free» product flavor (using a remote binary dependency), it looks like this:

Groovy

Kotlin

However, if you want to add a dependency for a variant that combines a product flavor and a build type, then you must initialize the configuration name in the configurations block. The following sample adds a runtimeOnly dependency to your «freeDebug» build variant (using a local binary dependency).

Groovy

Kotlin

To add implementation dependencies for your local tests and instrumented tests , it looks like this:

Groovy

Kotlin

However, certain configurations don’t make sense in this situation. For example, because other modules can’t depend on androidTest , you get the following warning if you use the androidTestApi configuration:

Add annotation processors

If you add annotation processors to your compile classpath, you’ll see an error message similar to the following:

To resolve this error, add annotation processors to your project by configuring your dependency using annotationProcessor as shown below:

Groovy

Kotlin

Note: Android plugin for Gradle 3.0.0+ no longer supports android-apt plugin.

Pass arguments to annotation processors

If you need to pass arguments to an annotation processor, you can do so using the AnnotationProcessorOptions block in your module’s build configuration. For example, if you want to pass primitive data types as key-value pairs, you can use the argument property, as shown below:

Groovy

Kotlin

However, when using Android Gradle plugin 3.2.0 and higher, you need to pass processor arguments that represent files or directories using Gradle’s CommandLineArgumentProvider interface.

Using CommandLineArgumentProvider allows you or the annotation processor author to improve the correctness and performance of incremental and cached clean builds by applying incremental build property type annotations to each argument.

For example, the class below implements CommandLineArgumentProvider and annotates each argument for the processor. The sample also uses the Groovy language syntax and is included directly in the module’s build.gradle file.

Groovy

Kotlin

After you define a class that implements CommandLineArgumentProvider , you need to create an instance and pass it to the Android plugin using the annotationProcessorOptions.compilerArgumentProvider method, as shown below.

Groovy

Kotlin

To learn more about how implementing CommandLineArgumentProvider helps improve build performance, read Caching Java projects.

Disable the annotation processor error check

If you have dependencies on the compile classpath that include annotation processors you don’t need, you can disable the error check by adding the following to your build.gradle file. Keep in mind, the annotation processors you add to the compile classpath are still not added to the processor classpath.

Groovy

Kotlin

If you use Kotlin and kapt:

Groovy

Kotlin

If you experience issues after migrating your project’s annotation processors to the processor classpath, you can allow annotation processors on the compile classpath by setting includeCompileClasspath to true . However, setting this property to true is not recommended, and the option to do so will be removed in a future update of the Android plugin.

Exclude transitive dependencies

As an app grows in scope, it can contain a number of dependencies including direct dependencies and transitive dependencies (libraries which your app’s imported libraries depend on). To exclude transitive dependencies that you no longer need, you can use the exclude keyword as given below:

Groovy

Kotlin

Exclude transitive dependencies from test configurations

If you need to exclude certain transitive dependencies from your tests, the code sample shown above might not work as expected. That’s because a test configuration (e.g., androidTestImplementation ) extends the module’s implementation configuration. That is, it always contains implementation dependencies when Gradle resolves the configuration.

So, to exclude transitive dependencies from your tests, you must do so at execution time as shown below:

Groovy

Kotlin

Note: You can still use the exclude keyword in the dependencies block as shown in the original code sample from the Exclude transitive dependencies section to omit transitive dependencies that are specific to the test configuration and are not included in other configurations.

Configure Wear OS app dependencies

Configuring dependencies for a Wear OS module is similar to that of any other module; that is, Wear OS modules use the same dependency configurations, such as implementation and compileOnly .

Wear modules also support variant-aware dependency management. As a result, if your base app module has a dependency on a Wear module, each variant of the base module consumes the matching variant from the Wear module. If you are building a simple app with a dependency on only one Wear module, where the module configures the same variants as your base module, you need to specify the wearApp configuration in your base module’s build.gradle file as shown below:

Groovy

Kotlin

If you have multiple Wear modules and you want to specify a different Wear module per app flavor, you can do so using the flavor WearApp configuration, as follows (however, you can’t include other dependencies that use the wearApp configuration):

Groovy

Kotlin

Remote repositories

When your dependency is something other than a local library or file tree, Gradle looks for the files in whichever online repositories are specified in the repositories block of your build.gradle file. The order in which you list each repository determines the order in which Gradle searches the repositories for each project dependency. For example, if a dependency is available from both repository A and B, and you list A first, Gradle downloads the dependency from repository A.

By default, new Android Studio projects specifies Google’s Maven repository and JCenter as repository locations in the project’s top-level build.gradle file, as shown below:

Groovy

Kotlin

If you want something from the Maven central repository, then add mavenCentral() , or for a local repository use mavenLocal() :

Groovy

Kotlin

Or you can declare specific Maven or Ivy repositories as follows:

Groovy

Kotlin

For more information, see the Gradle Repositories guide.

Google’s Maven repository

The most recent versions of the following Android libraries are available from Google’s Maven repository:

You can see all available artifacts at Google’s Maven repository index (see below for programmatic access).

To add one of these libraries to your build, include Google’s Maven repository in your top-level build.gradle file:

Groovy

Kotlin

Then add the desired library to your module’s dependencies block. For example,the appcompat library looks like this:

Groovy

Kotlin

However, if you’re trying to use an older version of the above libraries and your dependency fails, then it’s not available in the Maven repository and you must instead get the library from the offline repository.

Programmatic access

For programmatic access to Google’s Maven artifacts, you can get an XML list of artifact groups from maven.google.com/master-index.xml. Then, for any group, you can view its library names and versions at:

maven.google.com/ group_path /group-index.xml

For example, libraries in the android.arch.lifecycle group are listed at maven.google.com/android/arch/lifecycle/group-index.xml.

You can also download the POM and JAR files at:

maven.google.com/ group_path / library / version / library — version . ext

Offline repository from SDK Manager

For libraries not available from the Google Maven repository (usually older library versions), you must download the offline Google Repository package from the SDK Manager.

Then you can add these libraries to your dependencies block as usual.

The offline libraries are saved in android_sdk /extras/ .

Native dependencies with the Android Gradle plugin

AAR libraries can contain native dependencies that the Android Gradle Plugin can consume. AGP is also capable of producing AARs that expose native libraries to their consumers.

Using native dependencies

Starting with Android Gradle plugin 4.0, C/C++ dependencies can be imported from AARs linked in your build.gradle file. Gradle will automatically make these available to the native build system, but your build system must be configured to make use of the imported libraries and headers. Since C/C++ dependencies are distributed as AARs, the following links about generic AARs may be helpful:

  • Creating an Android Library for generic AAR documentation and how to integrate it into your project, especially when you want to use the AAR as a local C/C++ dependency.
  • Add build dependencies for information on adding dependencies to your build.gradle file, especially for the remote dependencies.

This document focuses on how to configure your native build system and assumes you’ve already added a C/C++ dependency AAR into your project’s Gradle build environment.

Native dependencies in AARs

AAR dependencies of your Gradle modules can expose native libraries for use by your application. Inside the AAR, the prefab directory contains a Prefab package, which includes the headers and libraries of the native dependency.

Each dependency can expose at most one Prefab package, which comprises one or more modules. A Prefab module is a single library, which could be either a shared, static, or header only library.

The package and module names need to be known to make use of the libraries. By convention the package name will match the Maven artifact name and the module name will match the C/C++ library name, but this is not required. Consult the dependency’s documentation to determine what names it uses.

Build system configuration

Android Gradle Plugin 4.0 Android Gradle Plugin 4.1+

The prefab feature must be enabled for your Android Gradle module.

To do so, add the following to the android block of your module’s build.gradle file:

Groovy

Kotlin

Dependencies imported from an AAR are exposed to CMake via CMAKE_FIND_ROOT_PATH. This value will be set automatically by Gradle when CMake is invoked, so if your build modifies this variable be sure to append rather than assign to it.

Each dependency exposes a config-file package to your build. These are imported with the find_package command. This command searches for config-file packages matching the given package name and version and exposes the targets it defines to be used in your build. For example, if your application defines libapp.so and it uses cURL, your CMakeLists.txt should include the following:

app.cpp is now able to #include «curl/curl.h» , libapp.so will be automatically linked against libcurl.so when building, and libcurl.so will be included with the app.

Publishing native libraries in AARs

The ability to create native AARs was first added in AGP 4.1.

To export your native libraries, add the following to the android block of your library project’s build.gradle file:

Groovy

Kotlin

In this example, the mylibrary and myotherlibrary libraries from either your ndk-build or CMake external native build will be packaged in the AAR produced by your build, and each will export the headers from the specified directory to their dependents.

Dependency order

The order in which you list your dependencies indicates the priority for each: the first library is higher priority than the second, the second is higher priority than the third, and so on. This order is important in the event that resources are merged or manifest elements are merged into your app from the libraries.

For example, if your project declares the following:

  • Dependency on LIB_A and LIB_B (in that order)
  • And LIB_A depends on LIB_C and LIB_D (in that order)
  • And LIB_B also depends on LIB_C

Then, the flat dependency order will be as follows:

This ensures that both LIB_A and LIB_B can override LIB_C ; and LIB_D is still higher priority than LIB_B because LIB_A (which depends on it) has higher priority than LIB_B .

For more information about how manifests from different project sources/dependencies are merged, see Merge multiple manifest files.

View module dependencies

Some direct dependencies may have dependencies of their own. These are called transitive dependencies. Rather than requiring you to manually declare each transitive dependency, Gradle automatically gathers and adds them for you. The Android plugin for Gradle provides a task that displays a list of the dependencies Gradle resolves for a given module.

For each module, the report also groups the dependencies based on build variant, testing source set, and classpath. The following is sample report for an app module’s runtime classpath of its debug build variant and compile classpath of its instrumented test source set.

To run the task, proceed as follows:

  1. Select View > Tool Windows > Gradle (or click Gradle in the tool windows bar).
  2. Expand AppName > Tasks > android and double-click androidDependencies. After Gradle executes the task, the Run window should open to display the output.

For more information about managing dependencies in Gradle, see Dependency management basics in the Gradle User Guide.

Fix dependency resolution errors

When you add multiple dependencies to your app project, those direct and transitive dependencies might conflict with one another. The Android Gradle plugin tries to resolve these conflicts gracefully, but some conflicts may lead to compile time or runtime errors.

To help you investigate which dependencies are contributing to errors, inspect your app’s dependency tree and look for dependencies that appear more than once or with conflicting versions.

If you can’t easily identify the duplicate dependency, try using Android Studio’s UI to search for dependencies that include the duplicate class as follows:

  1. Select Navigate > Class from the menu bar.
  2. In the pop-up search dialog, make sure that the box next to Include non-project items is checked.
  3. Type the name of the class that appears in the build error.
  4. Inspect the results for the dependencies that include the class.

The following sections describe the different types of dependency resolution errors you may encounter and how to fix them.

Fix duplicate class errors

If a class appears more than once on the runtime classpath, you get an error similar to the following:

This error typically occurs due to one of the following circumstances:

  • A binary dependency includes a library that your app also includes as a direct dependency. For example, your app declares a direct dependency on Library A and Library B, but Library A already includes Library B in its binary.
    • To resolve this issue, remove Library B as a direct dependency.
  • Your app has a local binary dependency and a remote binary dependency on the same library.
    • To resolve this issue, remove one of the binary dependencies.

Fix conflicts between classpaths

When Gradle resolves the compile classpath, it first resolves the runtime classpath and uses the result to determine what versions of dependencies should be added to the compile classpath. In other words, the runtime classpath determines the required version numbers for identical dependencies on downstream classpaths.

Your app’s runtime classpath also determines the version numbers that Gradle requires for matching dependencies in the runtime classpath for the app’s test APK. The hierarchy of classpaths is described in figure 1.

Figure 1. Version numbers of dependencies that appear across multiple classpaths must match according to this hierarchy.

A conflict where different versions of the same dependency appears across multiple classpaths might occur when, for example, your app includes a version of a dependency using the implementation dependency configuration and a library module includes a different version of the dependency using the runtimeOnly configuration.

When resolving dependencies on your runtime and compile time classpaths, Android Gradle plugin 3.3.0 and higher attempt to automatically fix certain downstream version conflicts. For example, if the runtime classpath includes Library A version 2.0 and the compile classpath includes Library A version 1.0, the plugin automatically updates the dependency on the compile classpath to Library A version 2.0 to avoid errors.

However, if the runtime classpath includes Library A version 1.0 and the compile classpath includes Library A version 2.0, the plugin does not downgrade the dependency on the compile classpath to Library A version 1.0, and you still get an error similar to the following:

To resolve this issue, do one of the following:

  • Include the desired version of the dependency as an api dependency to your library module. That is, only your library module declares the dependency, but the app module will also have access to its API, transitively.
  • Alternatively, you can declare the dependency in both modules, but you should make sure that each module uses the same version of the dependency. Consider configuring project-wide properties to ensure versions of each dependency remain consistent throughout your project.

Apply custom build logic

This section describes advanced topics that are useful when you want to extend the Android Gradle plugin or write your own plugin.

Publish variant dependencies to custom logic

A library can have functionalities that other projects or sub-projects might want to use. Publishing a library is the process by which the library is made available to its consumers. Libraries can control which dependencies its consumers have access to at compile time and runtime.

There are two separate configurations that hold the transitive dependencies of each classpath which must be used by consumers to consume the library as described below:

  • variant_name ApiElements : This configuration holds the transitive dependencies that are available to consumers at compile time.
  • variant_name RuntimeElements : This configuration holds the transitive dependencies that are available to consumers at runtime.

To learn more about the relationships between the different configurations, go to The Java Library plugin configurations.

Custom dependency resolution strategies

A project may include a dependency on two different versions of the same library which can lead to dependency conflicts. For example, if your project depends on version 1 of module A and version 2 of module B, and module A transitively depends on version 3 of module B, there arises a dependency version conflict.

To resolve this conflict, the Android Gradle plugin uses the following dependency resolution strategy: when the plugin detects that different versions of the same module are in the dependency graph, by default, it chooses the one with the highest version number.

However, this strategy might not always work as you intend. To customize the dependency resolution strategy, use the following configurations to resolve specific dependencies of a variant that are needed for your task:

  • variant_name CompileClasspath : This configuration contains the resolution strategy for a given variant’s compile classpath.
  • variant_name RuntimeClasspath : This configuration contains the resolution strategy for a given variant’s runtime classpath.

The Android Gradle plugin includes getters that you can use to access the configuration objects of each variant. Thus, you can use the variant API to query the dependency resolution as shown in the example below:

Groovy

Kotlin

Dependency information for Play Console

When building your app using AGP 4.0.0 and higher, the plugin includes metadata that describes the library dependencies that are compiled into your app. When uploading your app, the Play Console inspects this metadata to provide alerts for known issues with SDKs and dependencies your app uses, and, in some cases, provide actionable feedback to resolve those issues.

The data is compressed, encrypted by a Google Play signing key, and stored in the signing block of your release app. We recommend keeping this dependencies file for a safe and positive user experience. However, if you’d rather not share this information, you can opt out by including the following dependenciesInfo block in your module’s build.gradle file:

For more information on our policies and potential issues with dependencies, see our support page on using third-party SDKs in your app.

Content and code samples on this page are subject to the licenses described in the Content License. Java is a registered trademark of Oracle and/or its affiliates.

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