- Adding SDK Packages
- Get the latest SDK tools
- Get the support library for additional APIs
- Get Google Play services for even more APIs
- Install the packages
- Build something!
- Get started
- Build for wearables
- Use Google APIs
- Get Started
- Before you begin
- App prerequisites
- Set up your app in your AdMob account
- Configure your app
- Initialize the Google Mobile Ads SDK
- Example MainActivity (excerpt)
- Kotlin
- Select an ad format
- Banner
- Interstitial
- Native
- Rewarded
- Additional resources
- Add build dependencies
- Dependency types
- Groovy
- Kotlin
- Groovy
- Kotlin
- Groovy
- Kotlin
- Groovy
- Kotlin
- Groovy
- Kotlin
- Groovy
- Kotlin
- Native dependencies
- Dependency configurations
- Groovy
- Kotlin
- Deprecated Gradle configurations (available in AGP 1.0–4.2)
- Groovy
- Kotlin
- Groovy
- Kotlin
- Groovy
- Kotlin
- Add annotation processors
- Groovy
- Kotlin
- Pass arguments to annotation processors
- Groovy
- Kotlin
- Groovy
- Kotlin
- Groovy
- Kotlin
- Disable the annotation processor error check
- Groovy
- Kotlin
- Groovy
- Kotlin
- Exclude transitive dependencies
- Groovy
- Kotlin
- Exclude transitive dependencies from test configurations
- Groovy
- Kotlin
- Configure Wear OS app dependencies
- Groovy
- Kotlin
- Groovy
- Kotlin
- Remote repositories
- Groovy
- Kotlin
- Groovy
- Kotlin
- Groovy
- Kotlin
- Google’s Maven repository
- Groovy
- Kotlin
- Groovy
- Kotlin
- Programmatic access
- Offline repository from SDK Manager
- Native dependencies with the Android Gradle plugin
- Using native dependencies
- Native dependencies in AARs
- Build system configuration
- Groovy
- Kotlin
- Publishing native libraries in AARs
- Groovy
- Kotlin
- Dependency order
- View module dependencies
- Fix dependency resolution errors
- Fix duplicate class errors
- Fix conflicts between classpaths
- Apply custom build logic
- Publish variant dependencies to custom logic
- Custom dependency resolution strategies
- Groovy
- Kotlin
- Dependency information for Play Console
Adding SDK Packages
By default, the Android SDK does not include everything you need to start developing. The SDK separates tools, platforms, and other components into packages you can download as needed using the Android SDK Manager. So before you can start, there are a few packages you should add to your Android SDK.
To start adding packages, launch the Android SDK Manager in one of the following ways:
- In Eclipse or Android Studio, click SDK Manager
in the toolbar.
- If you’re not using Eclipse or Android Studio:
- Windows: Double-click the SDK Manager.exe file at the root of the Android SDK directory.
- Mac/Linux: Open a terminal and navigate to the tools/ directory in the location where the Android SDK was installed, then execute android sdk .
When you open the SDK Manager for the first time, several packages will be selected by default. Leave these selected, but be sure you have everything you need to get started by following these steps:
Get the latest SDK tools
As a minimum when setting up the Android SDK, you should download the latest tools and Android platform:
- Open the Tools directory and select:
- Android SDK Tools
- Android SDK Platform-tools
- Android SDK Build-tools (highest version)
- Open the first Android X.X folder (the latest version) and select:
- SDK Platform
- A system image for the emulator, such as
ARM EABI v7a System Image
Get the support library for additional APIs
The support library is required for:
It also provides these popular APIs:
The Android Support Library provides an extended set of APIs that are compatible with most versions of Android.
Open the Extras directory and select:
- Android Support Repository
- Android Support Library
Get Google Play services for even more APIs
The Google Play services APIs provide a variety of features and services for your Android apps, such as:
To develop with Google APIs, you need the Google Play services package:
Open the Extras directory and select:
- Google Repository
- Google Play services
Note: Google Play services APIs are not available on all Android-powered devices, but are available on all devices with Google Play Store. To use these APIs in the Android emulator, you must also install the the Google APIs system image from the latest Android X.X directory in the SDK Manager.
Install the packages
Once you’ve selected all the desired packages, continue to install:
- Click Install X packages.
- In the next window, double-click each package name on the left to accept the license agreement for each.
- Click Install.
The download progress is shown at the bottom of the SDK Manager window. Do not exit the SDK Manager or it will cancel the download.
Build something!
With the above packages now in your Android SDK, you’re ready to build apps for Android. As new tools and other APIs become available, simply launch the SDK Manager to download the new packages for your SDK.
Here are a few options for how you should proceed:
Get started
If you’re new to Android development, learn the basics of Android apps by following the guide to Building Your First App.
Build for wearables
If you’re ready to start building apps for Android wearables, see the guide to Building Apps for Android Wear.
Use Google APIs
To start using Google APIs, such as Maps or Play Game services, see the guide to Setting Up Google Play Services.
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Get Started
Integrating the Google Mobile Ads SDK into an app is the first step toward displaying ads and earning revenue. Once you’ve integrated the SDK, you can choose an ad format (such as native or rewarded video) and follow the steps to implement it.
Before you begin
To prepare your app, complete the steps in the following sections.
App prerequisites
- Use Android Studio 3.2 or higher
Make sure that your app’s build file uses the following values:
- A minSdkVersion of 16 or higher
- A compileSdkVersion of 28 or higher
Set up your app in your AdMob account
Register your app as an AdMob app by completing the following steps:
Register your app with AdMob. This step creates an AdMob app with a unique AdMob App ID that is needed later in this guide.
Configure your app
In your project-level build.gradle file, include Google’s Maven repository and Maven central repository in both your buildscript and allprojects sections:
Add the dependencies for the Google Mobile Ads SDK to your module’s app-level Gradle file, normally app/build.gradle :
Add your AdMob app ID (identified in the AdMob UI) to your app’s AndroidManifest.xml file. To do so, add a tag with android:name=»com.google.android.gms.ads.APPLICATION_ID» . You can find your app ID in the AdMob UI. For android:value , insert your own AdMob app ID, surrounded by quotation marks.
In a real app, use your actual AdMob app ID, not the one listed above. If you’re just looking to experiment with the SDK in a Hello World app, you can use the sample app ID shown above.
Note also that failure to add the tag as shown above results in a crash with the message:
(Optional) Declare AD_ID permission for previous versions to work with Android S.
If your app uses the Google Mobile Ads SDK version 20.4.0 or higher, you can skip this step since the SDK automatically declares the com.google.android.gms.permission.AD_ID permission and is able to access the Advertising ID whenever it’s available.
For apps that use the Google Mobile Ads SDK version 20.3.0 or lower and are targeting Android S, you must add the com.google.android.gms.permission.AD_ID permission in the AndroidManifest.xml file in order to target Android S:
To learn more about the com.google.android.gms.permission.AD_ID permission declaration, including how to disable it, please refer to this Play Console article.
Initialize the Google Mobile Ads SDK
Before loading ads, have your app initialize the Google Mobile Ads SDK by calling MobileAds.initialize() which initializes the SDK and calls back a completion listener once initialization is complete (or after a 30-second timeout). This needs to be done only once, ideally at app launch.
Ads may be preloaded by the Google Mobile Ads SDK or mediation partner SDKs upon calling MobileAds.initialize() . If you need to obtain consent from users in the European Economic Area (EEA), set any request-specific flags (such as tagForChildDirectedTreatment or tag_for_under_age_of_consent ), or otherwise take action before loading ads, ensure you do so before initializing the Google Mobile Ads SDK.
Here’s an example of how to call the initialize() method in an Activity:
Example MainActivity (excerpt)
Kotlin
If you’re using mediation, wait until the completion handler is called before loading ads, as this will ensure that all mediation adapters are initialized.
Select an ad format
The Google Mobile Ads SDK is now imported and you’re ready to implement an ad. AdMob offers a number of different ad formats, so you can choose the one that best fits your app’s user experience.
Banner
Rectangular ads that appear at the top or bottom of the device screen. Banner ads stay on screen while users are interacting with the app, and can refresh automatically after a certain period of time. If you’re new to mobile advertising, they’re a great place to start.
Interstitial
Full-screen ads that cover the interface of an app until closed by the user. They’re best used at natural pauses in the flow of an app’s execution, such as between levels of a game or just after a task is completed.
Native
Customizable ads that match the look and feel of your app. You decide how and where they’re placed, so the layout is more consistent with your app’s design.
Rewarded
Ads that reward users for watching short videos and interacting with playable ads and surveys. Used for monetizing free-to-play apps.
Additional resources
The Google Mobile Ads repository on GitHub demonstrates how to use the different ad formats that this API offers.
Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.
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Add build dependencies
The Gradle build system in Android Studio makes it easy to include external binaries or other library modules to your build as dependencies. The dependencies can be located on your machine or in a remote repository, and any transitive dependencies they declare are automatically included as well. This page describes how to use dependencies with your Android project, including details about behaviors and configurations that are specific to the Android plugin for Gradle. For a deeper conceptual guide to Gradle dependencies, you should also see the Gradle guide for dependency management —but remember that your Android project must use only the dependency configurations defined on this page.
Dependency types
To add a dependency to your project, specify a dependency configuration such as implementation in the dependencies block of your build.gradle file.
For example, the following build.gradle file for an app module includes three different types of dependencies:
Groovy
Kotlin
Each of these requests a different kind of library dependency as follows:
Local library module dependency
Groovy
Kotlin
This declares a dependency on an Android library module named «mylibrary» (this name must match the library name defined with an include: in your settings.gradle file). When you build your app, the build system compiles the library module and packages the resulting compiled contents in the app.
Local binary dependency
Groovy
Kotlin
Gradle declares dependencies on JAR files inside your project’s module_name /libs/ directory (because Gradle reads paths relative to the build.gradle file).
Alternatively, you can specify individual files as follows:
Groovy
Kotlin
Groovy
Kotlin
This is actually shorthand for the following:
Groovy
Kotlin
This declares a dependency on version 12.3 of the «app-magic» library, inside the «com.example.android» namespace group.
Note: Remote dependencies like this require that you declare the appropriate remote repositories where Gradle should look for the library. If the library does not already exist locally, Gradle pulls it from the remote site when the build requires it (such as when you click Sync Project with Gradle Files or when you run a build).
Native dependencies
As of Android Gradle plugin 4.0, native dependencies can also be imported in the manner described in this document.
Depending on an AAR that exposes native libraries will automatically make them available to the build system used by externalNativeBuild . To access the libraries from your code, you must link to them in your native build scripts. In this document, see Using native dependencies.
Dependency configurations
Inside the dependencies block, you can declare a library dependency using one of several different dependency configurations (such as implementation shown above). Each dependency configuration provides Gradle with different instructions about how to use the dependency. The following table describes each of the configurations you can use for a dependency in your Android project. The table also compares these configurations to those that were deprecated as of Android Gradle plugin 3.0.0.
Configuration | Behavior | ||||||||
---|---|---|---|---|---|---|---|---|---|
implementation | Gradle adds the dependency to the compile classpath and packages the dependency to the build output. However, when your module configures an implementation dependency, it’s letting Gradle know that you do not want the module to leak the dependency to other modules at compile time. That is, the dependency is available to other modules only at runtime. Using this dependency configuration instead of api or compile (deprecated) can result in significant build time improvements because it reduces the number of modules that the build system needs to recompile. For example, if an implementation dependency changes its API, Gradle recompiles only that dependency and the modules that directly depend on it. Most app and test modules should use this configuration. | ||||||||
api | Gradle adds the dependency to the compile classpath and build output. When a module includes an api dependency, it’s letting Gradle know that the module wants to transitively export that dependency to other modules, so that it’s available to them at both runtime and compile time. This configuration behaves just like compile (which is now deprecated), but you should use it with caution and only with dependencies that you need to transitively export to other upstream consumers. That’s because, if an api dependency changes its external API, Gradle recompiles all modules that have access to that dependency at compile time. So, having a large number of api dependencies can significantly increase build time. Unless you want to expose a dependency’s API to a separate module, library modules should instead use implementation dependencies. | ||||||||
compileOnly | Gradle adds the dependency to the compile classpath only (that is, it is not added to the build output). This is useful when you’re creating an Android module and you need the dependency during compilation, but it’s optional to have it present at runtime. If you use this configuration, then your library module must include a runtime condition to check whether the dependency is available, and then gracefully change its behavior so it can still function if it’s not provided. This helps reduce the size of the final app by not adding transient dependencies that aren’t critical. This configuration behaves just like provided (which is now deprecated). Note: You can’t use the compileOnly configuration with AAR dependencies. | ||||||||
runtimeOnly | Gradle adds the dependency to the build output only, for use during runtime. That is, it is not added to the compile classpath. This configuration behaves just like apk (which is now deprecated). | ||||||||
annotationProcessor | |||||||||
lintPublish | Use this configuration in Android library projects to include lint checks you want Gradle to compile into a lint.jar file and package in your AAR. This causes projects that consume your AAR to also apply those lint checks. If you were previously using the lintChecks dependency configuration to include lint checks in the published AAR, you need to migrate those dependencies to instead use the lintPublish configuration. GroovyKotlinDeprecated Gradle configurations (available in AGP 1.0–4.2)
All of the above configurations apply dependencies to all build variants. If you instead want to declare a dependency for only a specific build variant source set or for a testing source set, you must capitalize the configuration name and prefix it with the name of the build variant or testing source set. For example, to add an implementation dependency only to your «free» product flavor (using a remote binary dependency), it looks like this: GroovyKotlinHowever, if you want to add a dependency for a variant that combines a product flavor and a build type, then you must initialize the configuration name in the configurations block. The following sample adds a runtimeOnly dependency to your «freeDebug» build variant (using a local binary dependency). GroovyKotlinTo add implementation dependencies for your local tests and instrumented tests , it looks like this: GroovyKotlinHowever, certain configurations don’t make sense in this situation. For example, because other modules can’t depend on androidTest , you get the following warning if you use the androidTestApi configuration: Add annotation processorsIf you add annotation processors to your compile classpath, you’ll see an error message similar to the following: To resolve this error, add annotation processors to your project by configuring your dependency using annotationProcessor as shown below: GroovyKotlinNote: Android plugin for Gradle 3.0.0+ no longer supports android-apt plugin. Pass arguments to annotation processorsIf you need to pass arguments to an annotation processor, you can do so using the AnnotationProcessorOptions block in your module’s build configuration. For example, if you want to pass primitive data types as key-value pairs, you can use the argument property, as shown below: GroovyKotlinHowever, when using Android Gradle plugin 3.2.0 and higher, you need to pass processor arguments that represent files or directories using Gradle’s CommandLineArgumentProvider interface. Using CommandLineArgumentProvider allows you or the annotation processor author to improve the correctness and performance of incremental and cached clean builds by applying incremental build property type annotations to each argument. For example, the class below implements CommandLineArgumentProvider and annotates each argument for the processor. The sample also uses the Groovy language syntax and is included directly in the module’s build.gradle file. GroovyKotlinAfter you define a class that implements CommandLineArgumentProvider , you need to create an instance and pass it to the Android plugin using the annotationProcessorOptions.compilerArgumentProvider method, as shown below. GroovyKotlinTo learn more about how implementing CommandLineArgumentProvider helps improve build performance, read Caching Java projects. Disable the annotation processor error checkIf you have dependencies on the compile classpath that include annotation processors you don’t need, you can disable the error check by adding the following to your build.gradle file. Keep in mind, the annotation processors you add to the compile classpath are still not added to the processor classpath. GroovyKotlinIf you use Kotlin and kapt: GroovyKotlinIf you experience issues after migrating your project’s annotation processors to the processor classpath, you can allow annotation processors on the compile classpath by setting includeCompileClasspath to true . However, setting this property to true is not recommended, and the option to do so will be removed in a future update of the Android plugin. Exclude transitive dependenciesAs an app grows in scope, it can contain a number of dependencies including direct dependencies and transitive dependencies (libraries which your app’s imported libraries depend on). To exclude transitive dependencies that you no longer need, you can use the exclude keyword as given below: GroovyKotlinExclude transitive dependencies from test configurationsIf you need to exclude certain transitive dependencies from your tests, the code sample shown above might not work as expected. That’s because a test configuration (e.g., androidTestImplementation ) extends the module’s implementation configuration. That is, it always contains implementation dependencies when Gradle resolves the configuration. So, to exclude transitive dependencies from your tests, you must do so at execution time as shown below: GroovyKotlinNote: You can still use the exclude keyword in the dependencies block as shown in the original code sample from the Exclude transitive dependencies section to omit transitive dependencies that are specific to the test configuration and are not included in other configurations. Configure Wear OS app dependenciesConfiguring dependencies for a Wear OS module is similar to that of any other module; that is, Wear OS modules use the same dependency configurations, such as implementation and compileOnly . Wear modules also support variant-aware dependency management. As a result, if your base app module has a dependency on a Wear module, each variant of the base module consumes the matching variant from the Wear module. If you are building a simple app with a dependency on only one Wear module, where the module configures the same variants as your base module, you need to specify the wearApp configuration in your base module’s build.gradle file as shown below: GroovyKotlinIf you have multiple Wear modules and you want to specify a different Wear module per app flavor, you can do so using the flavor WearApp configuration, as follows (however, you can’t include other dependencies that use the wearApp configuration): GroovyKotlinRemote repositoriesWhen your dependency is something other than a local library or file tree, Gradle looks for the files in whichever online repositories are specified in the repositories block of your build.gradle file. The order in which you list each repository determines the order in which Gradle searches the repositories for each project dependency. For example, if a dependency is available from both repository A and B, and you list A first, Gradle downloads the dependency from repository A. By default, new Android Studio projects specifies Google’s Maven repository and JCenter as repository locations in the project’s top-level build.gradle file, as shown below: GroovyKotlinIf you want something from the Maven central repository, then add mavenCentral() , or for a local repository use mavenLocal() : GroovyKotlinOr you can declare specific Maven or Ivy repositories as follows: GroovyKotlinFor more information, see the Gradle Repositories guide. Google’s Maven repositoryThe most recent versions of the following Android libraries are available from Google’s Maven repository: You can see all available artifacts at Google’s Maven repository index (see below for programmatic access). To add one of these libraries to your build, include Google’s Maven repository in your top-level build.gradle file: GroovyKotlinThen add the desired library to your module’s dependencies block. For example,the appcompat library looks like this: GroovyKotlinHowever, if you’re trying to use an older version of the above libraries and your dependency fails, then it’s not available in the Maven repository and you must instead get the library from the offline repository. Programmatic accessFor programmatic access to Google’s Maven artifacts, you can get an XML list of artifact groups from maven.google.com/master-index.xml. Then, for any group, you can view its library names and versions at: maven.google.com/ group_path /group-index.xml For example, libraries in the android.arch.lifecycle group are listed at maven.google.com/android/arch/lifecycle/group-index.xml. You can also download the POM and JAR files at: maven.google.com/ group_path / library / version / library — version . ext Offline repository from SDK ManagerFor libraries not available from the Google Maven repository (usually older library versions), you must download the offline Google Repository package from the SDK Manager. Then you can add these libraries to your dependencies block as usual. The offline libraries are saved in android_sdk /extras/ . Native dependencies with the Android Gradle pluginAAR libraries can contain native dependencies that the Android Gradle Plugin can consume. AGP is also capable of producing AARs that expose native libraries to their consumers. Using native dependenciesStarting with Android Gradle plugin 4.0, C/C++ dependencies can be imported from AARs linked in your build.gradle file. Gradle will automatically make these available to the native build system, but your build system must be configured to make use of the imported libraries and headers. Since C/C++ dependencies are distributed as AARs, the following links about generic AARs may be helpful:
This document focuses on how to configure your native build system and assumes you’ve already added a C/C++ dependency AAR into your project’s Gradle build environment. Native dependencies in AARsAAR dependencies of your Gradle modules can expose native libraries for use by your application. Inside the AAR, the prefab directory contains a Prefab package, which includes the headers and libraries of the native dependency. Each dependency can expose at most one Prefab package, which comprises one or more modules. A Prefab module is a single library, which could be either a shared, static, or header only library. The package and module names need to be known to make use of the libraries. By convention the package name will match the Maven artifact name and the module name will match the C/C++ library name, but this is not required. Consult the dependency’s documentation to determine what names it uses. Build system configurationAndroid Gradle Plugin 4.0 Android Gradle Plugin 4.1+ The prefab feature must be enabled for your Android Gradle module. To do so, add the following to the android block of your module’s build.gradle file: GroovyKotlinDependencies imported from an AAR are exposed to CMake via CMAKE_FIND_ROOT_PATH. This value will be set automatically by Gradle when CMake is invoked, so if your build modifies this variable be sure to append rather than assign to it. Each dependency exposes a config-file package to your build. These are imported with the find_package command. This command searches for config-file packages matching the given package name and version and exposes the targets it defines to be used in your build. For example, if your application defines libapp.so and it uses cURL, your CMakeLists.txt should include the following: app.cpp is now able to #include «curl/curl.h» , libapp.so will be automatically linked against libcurl.so when building, and libcurl.so will be included with the app. Publishing native libraries in AARsThe ability to create native AARs was first added in AGP 4.1. To export your native libraries, add the following to the android block of your library project’s build.gradle file: GroovyKotlinIn this example, the mylibrary and myotherlibrary libraries from either your ndk-build or CMake external native build will be packaged in the AAR produced by your build, and each will export the headers from the specified directory to their dependents. Dependency orderThe order in which you list your dependencies indicates the priority for each: the first library is higher priority than the second, the second is higher priority than the third, and so on. This order is important in the event that resources are merged or manifest elements are merged into your app from the libraries. For example, if your project declares the following:
Then, the flat dependency order will be as follows: This ensures that both LIB_A and LIB_B can override LIB_C ; and LIB_D is still higher priority than LIB_B because LIB_A (which depends on it) has higher priority than LIB_B . For more information about how manifests from different project sources/dependencies are merged, see Merge multiple manifest files. View module dependenciesSome direct dependencies may have dependencies of their own. These are called transitive dependencies. Rather than requiring you to manually declare each transitive dependency, Gradle automatically gathers and adds them for you. The Android plugin for Gradle provides a task that displays a list of the dependencies Gradle resolves for a given module. For each module, the report also groups the dependencies based on build variant, testing source set, and classpath. The following is sample report for an app module’s runtime classpath of its debug build variant and compile classpath of its instrumented test source set. To run the task, proceed as follows:
For more information about managing dependencies in Gradle, see Dependency management basics in the Gradle User Guide. Fix dependency resolution errorsWhen you add multiple dependencies to your app project, those direct and transitive dependencies might conflict with one another. The Android Gradle plugin tries to resolve these conflicts gracefully, but some conflicts may lead to compile time or runtime errors. To help you investigate which dependencies are contributing to errors, inspect your app’s dependency tree and look for dependencies that appear more than once or with conflicting versions. If you can’t easily identify the duplicate dependency, try using Android Studio’s UI to search for dependencies that include the duplicate class as follows:
The following sections describe the different types of dependency resolution errors you may encounter and how to fix them. Fix duplicate class errorsIf a class appears more than once on the runtime classpath, you get an error similar to the following: This error typically occurs due to one of the following circumstances:
Fix conflicts between classpathsWhen Gradle resolves the compile classpath, it first resolves the runtime classpath and uses the result to determine what versions of dependencies should be added to the compile classpath. In other words, the runtime classpath determines the required version numbers for identical dependencies on downstream classpaths. Your app’s runtime classpath also determines the version numbers that Gradle requires for matching dependencies in the runtime classpath for the app’s test APK. The hierarchy of classpaths is described in figure 1. Figure 1. Version numbers of dependencies that appear across multiple classpaths must match according to this hierarchy. A conflict where different versions of the same dependency appears across multiple classpaths might occur when, for example, your app includes a version of a dependency using the implementation dependency configuration and a library module includes a different version of the dependency using the runtimeOnly configuration. When resolving dependencies on your runtime and compile time classpaths, Android Gradle plugin 3.3.0 and higher attempt to automatically fix certain downstream version conflicts. For example, if the runtime classpath includes Library A version 2.0 and the compile classpath includes Library A version 1.0, the plugin automatically updates the dependency on the compile classpath to Library A version 2.0 to avoid errors. However, if the runtime classpath includes Library A version 1.0 and the compile classpath includes Library A version 2.0, the plugin does not downgrade the dependency on the compile classpath to Library A version 1.0, and you still get an error similar to the following: To resolve this issue, do one of the following:
Apply custom build logicThis section describes advanced topics that are useful when you want to extend the Android Gradle plugin or write your own plugin. Publish variant dependencies to custom logicA library can have functionalities that other projects or sub-projects might want to use. Publishing a library is the process by which the library is made available to its consumers. Libraries can control which dependencies its consumers have access to at compile time and runtime. There are two separate configurations that hold the transitive dependencies of each classpath which must be used by consumers to consume the library as described below:
To learn more about the relationships between the different configurations, go to The Java Library plugin configurations. Custom dependency resolution strategiesA project may include a dependency on two different versions of the same library which can lead to dependency conflicts. For example, if your project depends on version 1 of module A and version 2 of module B, and module A transitively depends on version 3 of module B, there arises a dependency version conflict. To resolve this conflict, the Android Gradle plugin uses the following dependency resolution strategy: when the plugin detects that different versions of the same module are in the dependency graph, by default, it chooses the one with the highest version number. However, this strategy might not always work as you intend. To customize the dependency resolution strategy, use the following configurations to resolve specific dependencies of a variant that are needed for your task:
The Android Gradle plugin includes getters that you can use to access the configuration objects of each variant. Thus, you can use the variant API to query the dependency resolution as shown in the example below: GroovyKotlinDependency information for Play ConsoleWhen building your app using AGP 4.0.0 and higher, the plugin includes metadata that describes the library dependencies that are compiled into your app. When uploading your app, the Play Console inspects this metadata to provide alerts for known issues with SDKs and dependencies your app uses, and, in some cases, provide actionable feedback to resolve those issues. The data is compressed, encrypted by a Google Play signing key, and stored in the signing block of your release app. We recommend keeping this dependencies file for a safe and positive user experience. However, if you’d rather not share this information, you can opt out by including the following dependenciesInfo block in your module’s build.gradle file: For more information on our policies and potential issues with dependencies, see our support page on using third-party SDKs in your app. Content and code samples on this page are subject to the licenses described in the Content License. Java is a registered trademark of Oracle and/or its affiliates. Источник |