Android sdk windows build tools

SDK Build Tools Release Notes

See Also

Build Tools is a component of the Android SDK required for building Android application code. The latest version of these tools is included in the SDK starter package and installed in the /build-tools/ directory.

You should always keep your Build Tools component updated by downloading the latest version using the Android SDK Manager. By default, the Android SDK uses the most recent downloaded version of the Build Tools. If your projects depend on older versions of the Build Tools, the SDK Manager allows you to download and maintain separate versions of the tools for use with those projects.

To use a specific version of the Build Tools in your application project:

  1. In the root folder of your application project, find the project.properties file.
  2. Open the file and specify the Build Tools version by adding a buildtools property on a separate line:
  1. In the root folder of your application project, find the build.gradle file.
  2. Open the file and specify the Build Tools version by adding a buildToolsVersion property to the android section:

Revisions

The sections below provide notes about releases of the Build Tools. To determine which revisions of the Build Tools are available in your SDK, refer to the Installed Packages listing in the Android SDK Manager.

Build Tools, Revision 22.0.1 (March 2015)

Fixed compatibility issues with RenderScript kernels on Android 4.4 (API level 19) to Android 4.1 (API level 16) devices.

Build Tools, Revision 22.0.0 (March 2015)

Added support for Android 5.1 (API level 22).

Build Tools, Revision 21.1.2 (February 2015)

Fixed problem with building data layouts in 32-bit mode.

Build Tools, Revision 21.1.1 (November 2014)

Fixed multidex script issues.

Build Tools, Revision 21.1 (October 2014)

Added multidex file support for APKs and Jack support to address the 64K method reference limit.

Build Tools, Revision 21.0.2 (October 2014)

Complete updates for Eclipse ADT to solve instability issues on Windows platforms.

Build Tools, Revision 21.0.1 (October 2014)

Initial updates for Eclipse ADT on Windows. Please use Revision 21.0.2.

Build Tools, Revision 21.0.0 (October 2014)

Build Tools, Revision 20.0.0 (June 2014)

Build Tools, Revision 19.1.0 (May 2014)

Build Tools, Revision 19.0.3 (March 2014)

Fixed an issue with RenderScript support.

Build Tools, Revision 19.0.2 (February 2014)

Build Tools, Revision 19.0.1 (December 2013)

Build Tools, Revision 19 (October 2013)

Added support for Android 4.4 (API level 19) build targets.

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Build Tools, Revision 18.1.1 (September 2013)

Fixed several minor build issues.

Build Tools, Revision 18.1.0 (September 2013)

Fixed issue with RenderScript support mode.

Build Tools, Revision 18.0.1 (July 2013)

Added support for Android 4.3 (API level 18) build targets.

Build Tools, Revision 17 (May 2013)

General Notes:

  • Included support for Android 4.2 (API level 17) build targets.
  • Decoupled the build-specific components of the Android SDK from the platform-tools component, so that the build tools can be updated independently of the integrated development environment (IDE) components.

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Before installing Android Studio or the standalone SDK tools, you must agree to the following terms and conditions.

Terms and Conditions

1. Introduction

2. Accepting this License Agreement

3. SDK License from Google

4. Use of the SDK by You

5. Your Developer Credentials

6. Privacy and Information

7. Third Party Applications

8. Using Android APIs

9. Terminating this License Agreement

10. DISCLAIMER OF WARRANTIES

11. LIMITATION OF LIABILITY

12. Indemnification

13. Changes to the License Agreement

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Android Studio

The official Android IDE

  • Android Studio IDE
  • Android SDK tools
  • Android 5.0 (Lollipop) Platform
  • Android 5.0 emulator system image with Google APIs

Download Android Studio

To get Android Studio or stand-alone SDK tools, visit developer.android.com/sdk/

Intelligent code editor

At the core of Android Studio is an intelligent code editor capable of advanced code completion, refactoring, and code analysis.

The powerful code editor helps you be a more productive Android app developer.

Code templates and GitHub integration

New project wizards make it easier than ever to start a new project.

Start projects using template code for patterns such as navigation drawer and view pagers, and even import Google code samples from GitHub.

Multi-screen app development

Build apps for Android phones, tablets, Android Wear, Android TV, Android Auto and Google Glass.

With the new Android Project View and module support in Android Studio, it’s easier to manage app projects and resources.

Virtual devices for all shapes and sizes

Android Studio comes pre-configured with an optimized emulator image.

The updated and streamlined Virtual Device Manager provides pre-defined device profiles for common Android devices.

Android builds evolved, with Gradle

Create multiple APKs for your Android app with different features using the same project.

Manage app dependencies with Maven.

Build APKs from Android Studio or the command line.

More about Android Studio

For more details about features available in Android Studio, read the overview at Android Studio.

If you have been using Eclipse with ADT, be aware that Android Studio is now the official IDE for Android, so you should migrate to Android Studio to receive all the latest IDE updates. For help moving projects, see Migrating to Android Studio.

System Requirements

Windows

  • Microsoft® Windows® 8/7/Vista/2003 (32 or 64-bit)
  • 2 GB RAM minimum, 4 GB RAM recommended
  • 400 MB hard disk space
  • At least 1 GB for Android SDK, emulator system images, and caches
  • 1280 x 800 minimum screen resolution
  • Java Development Kit (JDK) 7
  • Optional for accelerated emulator: Intel® processor with support for Intel® VT-x, Intel® EM64T (Intel® 64), and Execute Disable (XD) Bit functionality
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Mac OS X

  • Mac® OS X® 10.8.5 or higher, up to 10.9 (Mavericks)
  • 2 GB RAM minimum, 4 GB RAM recommended
  • 400 MB hard disk space
  • At least 1 GB for Android SDK, emulator system images, and caches
  • 1280 x 800 minimum screen resolution
  • Java Runtime Environment (JRE) 6
  • Java Development Kit (JDK) 7
  • Optional for accelerated emulator: Intel® processor with support for Intel® VT-x, Intel® EM64T (Intel® 64), and Execute Disable (XD) Bit functionality

On Mac OS, run Android Studio with Java Runtime Environment (JRE) 6 for optimized font rendering. You can then configure your project to use Java Development Kit (JDK) 6 or JDK 7.

Linux

  • GNOME or KDE desktop
  • GNU C Library (glibc) 2.15 or later
  • 2 GB RAM minimum, 4 GB RAM recommended
  • 400 MB hard disk space
  • At least 1 GB for Android SDK, emulator system images, and caches
  • 1280 x 800 minimum screen resolution
  • Oracle® Java Development Kit (JDK) 7

Tested on Ubuntu® 14.04, Trusty Tahr (64-bit distribution capable of running 32-bit applications).

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Android SDK 31.0.0

The Android SDK provides all the necessary developer tools to build, test, and debug apps for Android in Windows, Mac or Linux.

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What’s New

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The Android SDK is composed of modular packages that you can download separately using the Android SDK Manager. For example, when the SDK Tools are updated or a new version of the Android platform is released, you can use the SDK Manager to quickly download them to your environment. Simply follow the procedures described in Adding Platforms and Packages.

The Android SDK Platform-Tools is a component for the Android SDK. It includes tools that interface with the Android platform, such as adb, fastboot, and systrace. These tools are required for Android app development. They’re also needed if you want to unlock your device bootloader and flash it with a new system image.

Although some new features in these tools are available only for recent versions of Android, the tools are backward compatible, so you need only one version of the SDK Platform-Tools.

If you do not need Android Studio, you can download the basic Android command line tools. You can use the included sdkmanager to download other SDK packages.

  • Disable compression on pull by default.
  • Improve performance of adb push when pushing many files over a high-latency connection.
  • Improve adb push/pull performance on Windows.
  • Fix adb push —sync with multiple inputs.
  • Improve performance of incremental apk installation.
  • Improve error handling for incremental apk installation.
  • Fix fallback to non-incremental apk installation on pre-Android 11 devices.
  • Fix adb install-multi-package.
  • Fix some more crashes related to adb wireless pairing.
  • Improve some error messages.
  • Improve console output on fastboot oem commands.
  • Fix fastboot flashall on Nexus 7.

30.0.4 Command-line tools:

  • Fix installation of APKs signed with v4 signature scheme on pre-Android 11 devices.
  • Fix crash when authenticating without ADB_VENDOR_KEYS.
  • Fix crash when using adb -H.

Previous release notes:

  • A command-line version of the Apk Analyzer has been added in tools/bin/apkanalyzer. It offers the same features as the Apk Analyzer in Android Studio and can be integrated into build/CI servers and scripts for tracking size regressions, generating reports, and so on.
  • ProGuard rules files under tools/proguard are no longer used by the Android Plugin for Gradle. Added a comment to explain that.
  • When creating an AVD with avdmanager, it is no longer necessary to specify —tag if the package specified by —package only contains a single image (as is the case for all images currently distributed by Google).
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There are several different packages available for the Android SDK. The table below describes most of the available packages and where they’re located once you download them.

29.0.5 (October 2019) Command-line tools:

  • Slight performance improvement on Linux when using many simultaneous connections.
  • Add —fastdeploy option to adb install, for incremental updates to APKs while developing.

Available Packages:

  • SDK Tools
    • Contains tools for debugging and testing, plus other utilities that are required to develop an app. If you’ve just installed the SDK starter package, then you already have the latest version of this package. Make sure you keep this up to date.
  • SDK Platform-tools
    • Contains platform-dependent tools for developing and debugging your application. These tools support the latest features of the Android platform and are typically updated only when a new platform becomes available. These tools are always backward compatible with older platforms, but you must be sure that you have the latest version of these tools when you install a new SDK platform.
  • Documentation
    • An offline copy of the latest documentation for the Android platform APIs.
  • SDK Platform
    • There’s one SDK Platform available for each version of Android. It includes an android.jar file with a fully compliant Android library. In order to build an Android app, you must specify an SDK platform as your build target.
  • System Images
    • Each platform version offers one or more different system images (such as for ARM and x86). The Android emulator requires a system image to operate. You should always test your app on the latest version of Android and using the emulator with the latest system image is a good way to do so.
  • Sources for Android SDK
    • A copy of the Android platform source code that’s useful for stepping through the code while debugging your app.
  • Samples for SDK
    • A collection of sample apps that demonstrate a variety of the platform APIs. These are a great resource to browse Android app code. The API Demos app in particular provides a huge number of small demos you should explore.
  • Google APIs
    • An SDK add-on that provides both a platform you can use to develop an app using special Google APIs and a system image for the emulator so you can test your app using the Google APIs.
  • Android Support
    • A static library you can include in your app sources in order to use powerful APIs that aren’t available in the standard platform. For example, the support library contains versions of the Fragment class that’s compatible with Android 1.6 and higher (the class was originally introduced in Android 3.0) and the ViewPager APIs that allow you to easily build a side-swipeable UI.
  • Google Play Billing
    • Provides the static libraries and samples that allow you to integrate billing services in your app with Google Play.
  • Google Play Licensing
    • Provides the static libraries and samples that allow you to perform license verification for your app when distributing with Google Play.

Download links for previous version Android SDK 25.2.3:

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