- Matter Overdrive: Certain Android Station upgrades do not work #1287
- Comments
- airbreather commented Oct 19, 2019 •
- Bug Report
- Expected Behaviour
- Possible Solution
- Steps to Reproduce (for bugs)
- World Information
- Client Information
- Getting Started (MatterOverdrive)
- Содержание
- Matter Overdrive for Newbies
- Initial Resources
- You’ve got the touch, you’ve got the POWAH
- And now for something completely different. sort of
- We need to generate additional power
- In conclusion, finally
- Android station matter overdrive
- MatterOverdrive: Legacy Edition | Skyfactory 4 Wiki | …
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- Matter Overdrive: Certain Android Station upgrades do …
- [SF4] How do I access the android station from Matter .
- Sky Factory 4 Tutorial
- Minecraft — Sky Factory 4 — Introduction to Matter .
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- Matter Overdrive Questions : feedthebeast
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Matter Overdrive: Certain Android Station upgrades do not work #1287
Comments
airbreather commented Oct 19, 2019 •
Bug Report
The following Android Station upgrades (from the Matter Overdrive mod) do not appear to do anything useful when taken:
- Wireless Charger
- High Jump
- Item Magnet
This list may not be exhaustive; it’s just the things I’ve run across in a casual playthrough.
Expected Behaviour
When my android’s battery has sufficient power:
- After taking the Wireless Charger upgrade, I expect a depleted Ion Sniper on one of the eight inactive hotbar slots to start recharging automatically.
- After taking rank 2 of the High Jump upgrade, I expect to be able to jump at least 1.5 blocks high.
- After taking the Item Magnet upgrade, I expect it to make a noticeable difference in the item pickup distance.
Possible Solution
Presumably, there’s code in there that looks like it’s supposed to work, and probably used to work at some point, but doesn’t anymore. I don’t really feel like debugging it right now, I just wanted to report this so it’s logged before I forget again.
Steps to Reproduce (for bugs)
- Start a new survival world of the default world type (prestige: off, allow cheats: on)
- /give playername matteroverdrive:android_pill 1 , eat the pill, wait for it to kill you.
- Click Respawn when it’s available
- /xp 9999999
- /give playername matteroverdrive:ion_sniper 1
- /give playername matteroverdrive:creative_battery 1
- /give playername piston 2
- /give playername matteroverdrive:android_station 1
- Place down the Android Station that you just created, and interact with it.
- Equip the Creative Battery to your character through this GUI
- Click the buttons with the following labels, roughly in this order (it should play a sound effect of drums after each successful click):
- Wireless Charger
- Limb Overclocking
- High Jump
- High Jump
- Step Assist
- Item Magnet
- Close the GUI
- Make sure that the Ion Sniper is on your hotbar in a slot that’s not your active one, then wait for, like, 10 seconds or so.
- Open your inventory and hover the mouse over the Ion Sniper while holding Shift to see its charge level (expected: something other than exactly 0, because the previous step satisfies the documented requirement).
- /give playername cobblestone_wall 1
- Place down the Cobblestone Wall that you just created, and try to jump over it (expected: this is just barely higher than your typical jump height, so with two ranks of High Jump, you should be able to clear it easily).
- Throw your Ion Sniper down somewhere nearby on the ground, just barely out of reach of what you can typically grab, e.g., screenshot below (expected: the item should come closer to the player automatically, to be picked up).
Screenshot:
- Client/Server Log: Probably not relevant, but here’s a log from a clean run through the above steps which produced the screenshot above: latest.log
- Crash Log: No crashes.
World Information
- Preset: Sky Factory 4, Topography, whatever you call it when I keep all the defaults
- Prestige: Disabled
- Modpack Version world created in: 4.1.0
- Additional Content Installed: Bed Bugs, 1.12-1.0.1.jar. At least the «Wireless Charger» upgrade is something I had confirmed not working before adding that mod to my instance.
Client Information
- Modpack Version: 4.1.0
- Java Version: 1.8.0_51
- Launcher Used: Native
- Memory Allocated: 6144 MB ( Xmx )
- Server/LAN/Single Player: Single Player
- Optifine Installed: No
- Shaders Enabled: Not that I’m aware of
The text was updated successfully, but these errors were encountered:
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Getting Started (MatterOverdrive)
Содержание
Matter Overdrive for Newbies
(A reference guide for the rest of us).
So Matter Overdrive has been updated for 1.12.2, and many things from the 1.7.10 version have carried over. This guide is meant to help you get up and running with the 1.12.2 version, and have a great experience with the mod. Here’s what you’ll need to know.
Initial Resources
Like most tech mods, you’ll need resources to get started. Unlike most tech mods, however, this one is a bit later of a start, as you’ll need at minimum an iron pick to gather the most crucial materials. Here’s a quick list of what you’ll need to get started:
- Iron Ingots: About a stack really to get started, but more is always better.
- Gold Ingots: Yes, some stuff needs gold. Upgrades, the Battery, and Machine Casings need gold, as well as the Matter Network Cable, Matter Scanner , and Fusion Reactor IO. I’d say a half stack is good for starters, but you’ll need more as you expand.
- Redstone: You’re going to need some Redstone for most of your machines, as well as a few Pistons and such. When you get to machine upgrades and important components like Superconductor Magnets, however, your redstone consumption will go way up. Have a stack to get started.
- Ender Pearl: Ah, Ender Pearls. Used for finding the Ender Dragon as the fabled Eye of Ender and to teleport out of sticky situations. You’ll need several of them to make the most expensive machines, as well as a Fusion Reactor. I’d recommend 4 stacks of 16, just to be safe.
- Tritanium: The backbone of the mod’s machines and items. You’ll need a lot of this; a stack is good but more is better.
- Dilithium Crystal : Needed for anything requiring energy. I’d say a stack to start, but you’ll need more as you progress.
You’ve got the touch, you’ve got the POWAH
Right, when using machines that require power, you need to start generating it. Since Matter Overdrive’s power generation is out of our reach currently, use whatever other tech mods you have to generate a steady stream of power until we can get enough tech built to manage either a Solar Panel or a Fusion Reactor. Once that’s in, make yourself a Molecular Inscriber, it’s the only way to proceed in this mod. Without it, you have no access to the mk2 and mk3 circuits needed for other advanced blocks.
And now for something completely different. sort of
While we are at it, let’s talk about some of the other machines you can create right now. It’s assumed in this tutorial that you haven’t build them yet, but since I figure this is handy reference material, I will go ahead and tell you what most of those other machines do.
- You can build yourself a Matter Decomposer. It produces Matter Plasma, a fluid you’ll need to replicate items. It needs 3 Tritanium Plates, a couple Sticky Pistons, an Integration Matrix, a Matter-Energy Conversion Matrix, and an Isolinear Circuit Mk3. Oh, and it also needs power. This doesn’t throw anything at you that you haven’t seen before.
- The Matter Recycler can recycle Matter Dust into its refined state for decomposition. The good thing about this is that it allows for a redo of the first decomposing cycle. The bad thing is that this does require power. It’ll be extremely handy in the next section, but for now it’s just a bit of utility.
- The Matter Replicator takes in Matter Plasma and can crank out any item/block pattern it is given. It requires power to run.
- The Matter Network Router is a useful block by routing machines from one network to another alongside the Matter Network Switch, which connects machines in the same network.
- The Matter Analyzer is the block version of a Matter Scanner . The one difference it has is it can scan items as well as blocks, where the scanner can only analyze blocks. It is used alongside a Pattern Monitor to analyze blocks/items and store patterns in a Pattern Storage.
- There’s also a Tritanium Crate you can craft now. It’s just a chest surrounded by three Tritanium Plates.
- The Charging Station requires 2 Dilithium Crystals, but it doesn’t actually produce power itself. What it does, however, is charge any androids which stand in it. This works out very well once you’ve become an android. However, you need a full set of android parts (head, arm, leg, torso) to get to that. We’ll explore that in a later section.
- The Android Station is where player androids go to install upgrades they’ve crafted for themselves. Some increase health, others reduce glitching when damaged, but all are useful.
- The Weapon Station is where you’ll go to upgrade your Phaser , Phaser Rifle, Plasma Shotgun, and Ion Sniper. New scopes, increased energy storage, and damage modifiers are all available.
- The Transporter can teleport you to another of itself in a different location, requiring FE/RF with each use. This can affect multiple entities at once, so a player on top of or next to you will also be teleported. You can even teleport your whole group to a special place if you so wish.
- The Space-Time Accelerator speeds up machines around it, which can save a lot of time when replicating complex blocks and items.
- The Star Map is a purely decorative block that serves no functional purpose but is nice decoration.
We need to generate additional power
So you’ve gotten your power setup from another mod working, but find machines that requires quite a bit of power, or find that the ore processing center you’ve dreamed of is in itself a power-hungry monster. Enter the Fusion Reactor, a multiblock structure that will solve all your power needs, provided you feed it Matter Plasma, of course.
Firstly, you’ll need a Fusion Reactor Controller . It requires 4 Fusion Reactor Coil, a Holographic Sign , an Isolinear Circuit Mk2, an Isolinear Circuit Mk3, a Tritanium Plate, and a Machine Casing. When it is placed next to a Gravitational Anomaly (ideally with up to 6 Gravitational Stabilizers around it), it will show a holographic diagram of the Fusion Reactor multiblock. Placing Fusion Reactor Coils and Machine Hulls in the spaces shown, and a Matter Decomposer on the left and right of the controller will form a complete Fusion Reactor. From there, you can feed it blocks and items to consume, or use Fusion Reactor IOs to directly feed it Matter Plasma from a Decomposer. A good setup is an automated cobblestone generator feeding into the Decomposers via either pipes or hopper.
In conclusion, finally
There’s a lot more to discover in this mod. Try making the various weapons, find crashed ships and other structures, fight a deranged Mad Scientist boss, and become an android with a friendly Mad Scientist found in villages. However, I think you have enough to get started. Refreshments are available in the ballroom next door. And so, ladies and gentlemen, I bid you adieu.
«name» = «»Navbox Matter Overdrive»» «state» = «»plain»»
Источник
Android station matter overdrive
Android Station — MatterOverdrive Docs. MatterOverdrive Docs. Docs ». Blocks ». Stations ». Android Station. Next Previous. Built with MkDocs using a theme provided by Read the Docs .
MatterOverdrive: Legacy Edition | Skyfactory 4 Wiki | …
- Synopsis
- Getting Started
- Androids
- Fusion Reactors
- Replicators
- Recycling
- Misc
Videos of Android Station Matter Overdrive
Becoming an Android
Matter Overdrive: Certain Android Station upgrades do …
Oct 18, 2019 · /give playername matteroverdrive:android_station 1; Place down the Android Station that you just created, and interact with it. Equip the Creative Battery to your character through this GUI; Click the buttons with the following labels, roughly in this order (it should play a sound effect of drums after each successful click): Wireless Charger
[SF4] How do I access the android station from Matter .
[SF4] How do I access the android station from Matter overdrive? Help. Close. 2. Posted by 3 years ago. Archived [SF4] How do I access the android station from Matter overdrive? Help. It just says Im still a human how do I turn not human? 2 comments. share. save. hide. report. 75% Upvoted. This thread is archived.
Sky Factory 4 Tutorial
Becoming an Android
Oct 08, 2020 · A Sky Factory 4 Tutorial on how to become a Matter Overdrive android, use the android station, and charging station. More Sky Factory 4 Tutorials: https://ww.
Minecraft — Sky Factory 4 — Introduction to Matter .
Oct 27, 2019 · This Minecraft Sky Factory 4 tutorial is an introduction to the MatterOverdrive mod. I show how to begin by coming an android and how to use the Android Sta.
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- Initial Resources
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Oct 22, 2021 · This Texturepack is made to fix and add some things for the Matter Overdrive: Legancy Edition . IMPORTANT: Install/try MO-Fixes with Shield first. IF the plasma shield is broken try the MO-Fixes without Shield version!! Made so far: Added: added some missing things to the en_us.lang file; added a texture to the android spawner (Selfmade from .
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