- Using a Galaxy Emulator Skin
- What You Need
- How To Use
- Tips on Using Emulators
- Emulator Limitations
- Android Studio 3.5 beta adds a Google Pixel 3a emulator skin, high-end Chromebook support, foldable device emulator, and much more
- System Health
- Memory
- Exceptions
- UI Freezes
- Build Speed
- IDE Speed
- Lint Code Analysis
- I/O File Access for Windows
- Emulator CPU Usage
- Feature Polish
- Conditional Delivery for Dynamic Feature Support
- Emulator Foldables & Google Pixel 3a Support
- Chrome OS Support
- Other Changes
- About author
- Importing skins in Android Studio (Galaxy Note 4)
- 1 Answer 1
Using a Galaxy Emulator Skin
What You Need
Android Studio and Android SDK
At least one platform installed in Android SDK > Platform
Downloaded Galaxy Emulator Skin
How To Use
Download your preferred Galaxy Emulator Skin.
Extract the downloaded skin and copy it in Android Studio > plugins > android > lib > device-art-resources.
Alternatively, you may store the downloaded file anywhere in your file directory. Just locate it later on when configuring the hardware profile.
Launch Android Studio and open AVD Manager by going to Tools > AVD Manager.
If you have an existing virtual device, click Edit button and simply select the downloaded Emulator Skin. Otherwise, click Create Virtual Device in AVD Manager.
In Virtual Device Configuration, click New Hardware Profile to create a profile for your new virtual device.
Fill in the specification of your virtual device.
Screen size and Resolution should match the Emulator Skin to be used.
In the Default Skin, select the downloaded Emulator Skin.
Or locate it by clicking the . button beside the Default Skin dropdown menu. Click OK then Finish.
The Hardware Profile for your virtual device has been created. Proceed by selecting its System Image.
Make sure that you have at least one system image downloaded before you can proceed.
Verify all configuration and check if the Emulator Skin is applied by clicking Show Advanced Settings.
Launch the newly created virtual device in the AVD Manager.
Afterwards, your virtual device with its Galaxy Emulator Skin will appear.
Tips on Using Emulators
By clicking the . (More) in the toolbar beside the emulator, you will see the Extended Controls window. Click Help to see the list of Keyboard shortcuts.
The buttons and other controls on the emulator work as they would on the actual device. For example, clicking on the home button will bring up the home screen.
Tweak the AVD hardware configuration to speed up your emulator. Increasing the memory or setting the screen to a smaller size gives a minor performance increase.
When starting an AVD, you may select a screen size suitable to your computer to enlarge or reduce the size of the emulator.
Emulator Limitations
The Galaxy Emulator Skin defines only the appearance and controls of an Android Virtual Device (AVD), which still runs on a stock Android OS. It does not include any One UI feature, since it only serves as skins for an AVD.
The emulator lacks support for the following features:
Placing or receiving actual phone calls. However, you can simulate phone calls (placed and received) through the emulator console.
Back camera/video capture. Front camera works if you have a webcam installed on your computer.
Источник
Android Studio 3.5 beta adds a Google Pixel 3a emulator skin, high-end Chromebook support, foldable device emulator, and much more
Google’s official IDE for Android software development, Android Studio, has recently undergone many changes to improve overall stability. Google dubbed their bug-squashing initiative “Project Marble,” and their goal was to focus all their attention on addressing the many complaints that developers have had about the IDE, such as the annoying memory leak issues. With each point release of the IDE, however, Google still brings new features to the table such as Android Studio 3.4’s Resource Manager and Project Structure Dialog. At Google I/O 2019, Google announced the first beta release of Android Studio 3.5 with the bug fixing and feature polishing that we’ve come to expect. Here are the highlights of the 3.5-beta1 release followed by a summary of each change.
Android Studio 3.5 Beta Changelog
- System Health
- Memory Settings
- Memory Usage Report
- Reduce Exceptions
- User Interface Freezes
- Build Speed
- IDE Speed
- Lint Code Analysis
- I/O File Access
- Emulator CPU Usage
- Feature Polish
- Apply Changes
- Gradle Sync
- Project Upgrades
- Layout Editor
- Data Binding
- App Deployment
- C++ Improvements
- Intellij 2019.1 Platform Update
- Conditional Delivery for Dynamic Feature Support
- Emulator Foldables & В Pixel Device Support
- Chrome OS Support
System Health
Memory
Google has already fixed many issues resulting in memory leaks over the past few months, but they recently started allowing users to opt-in to sending them data on out-of-memory exceptions so they can find the remaining issues.В When the IDE runs out of memory in version 3.5-beta 1, high-level statistics about the memory heap size and the dominant objects in the heap will automatically be captured so Android Studio can suggest better memory settings and offer to do a deeper analysis. If an app needs more RAM than the default heap size of 1.2GB, the IDE will offer to increase the heap size automatically to accommodate these larger projects. You can also manually make adjustments to the heap size in settings. Lastly, the 3.5-beta1 update lets you trigger a memory heap dump sanitized of personal data that you can share with Google for troubleshooting.
Exceptions
With 3.5-beta1, you’ll now encounter fewer exceptions since Google now detects issues more quickly in the Canary channel with data collected from opted-in users. You’ll also see fewer notifications for exceptions since the crash reports and analytics require less input from the user to report to Google.
Android Studio Exception Bubble. You’ll see the bottom right red icon less often.
UI Freezes
The infrastructure of the underlying Intellij platform has been extended to measure UI thread stops lasting longer than a few moments. With the data they collect, they can hone in on common issues causing UI freezes. For instance, the team optimized XML code editing performance in version 3.5-beta1 using data they obtained during Project Marble development.
Build Speed
The build speed of projects has been improved with the addition of incremental build support to annotation processors like Glide, AndroidX data binding, Dagger, Realm, and Kotlin. Google’s preliminary analysis shows that adding incremental support for Kotlin resulted in a 60% improvement in submodule non-ABI code changes for the Google I/O 2019 app.
IDE Speed
Several unnecessary parts of the Android NDK have been removed to improve overall IDE speed, so developers will no longer need to entirely disable the Android NDK plugin just to improve performance of Android Studio.
Lint Code Analysis
Lint’s code analysis is now up to two times faster, especially in bath analysis mode, thanks to fixes being made for several memory leaks.
I/O File Access for Windows
For Windows users, the performance may be negatively impacted by anti-virus apps including build and installation directories for scanning. In version 3.5-beta1, the IDE will check excluded anti-virus directories against your project’s build directory for inconsistencies, and notify you to make changes to avoid unnecessary slowdowns.
System Health Notification – Anti-virus check
Emulator CPU Usage
Google found that Play Services and its related services were aggressively running in the background because the emulator device is set to AC power rather than battery discharging. To reduce background CPU usage by more than 3 times, the latest Android Emulator will be set to battery discharging by default.
Feature Polish
Conditional Delivery for Dynamic Feature Support
App Bundle support in Android Studio 3.5 is getting improved with Conditional Delivery. This allows you to set device config requirements (eg. OpenGL version, AR support, API level, user country, etc.) for dynamic feature modules to be automatically downloaded during installation.
Module Selection for Conditional Delivery
Emulator Foldables & Google Pixel 3a Support
The updated Android Studio emulator now supports creating virtual, foldable devices. It also brings skins for the newly launched Google Pixel 3a and Google Pixel 3a XL.
Android Emulator – Foldable Support
Chrome OS Support
At the 2018 Android Dev Summit, Google announced that Android Studio support will be coming to Chromebooks in 2019. The time has now come for Chrome OS support, starting with high-end x86-based Chromebooks running Chrome OS 72 and higher. Apps can be deployed to Android devices connected via USB. An installer is available here.
Android Studio in Chrome OS
Other Changes
- Apply Changes: Android Studio 3.5 introduces Apply Changes to let you test code changes without restarting your app. Over the last few months, the deployment pipeline was re-architectedВ to improve deployment speed and the run and deployment toolbar buttons tweaked for a more streamlined experience.
- Gradle Sync:В A recent Gradle change caused caches of your project’s dependencies to be purged to save storage space, resulting in errors for missing dependencies. Version 3.5-beta1 of the IDE now checks for this state.
- Project Upgrades:В Output windows, pop-ups, and dialog boxes have been updated to tell you when you have to update to a newer build, and the latest releases also let you update the IDE and Gradle plugin independently.
- Layout Editor:В The usability of the layout editor has been improved in areas such as constraint selection and deletion to device preview resizing.
- Data Binding:В Google has fixed hangs in the code editor when creating data binding expressions in XMLs.
- App Deployment Flow:В A new dropdown lets you see and change which device(s) you intend to deploy your project to.
- C++ Improvements:В CMake builds are up to 25% faster due to parallel Ninja target invocations, you can specify ABI targets separately with the new single build variant UI, and you can use multiple versions of the Android NDK side-by-side in build.gradle.
- Intellij Platform Update:В The 2019.1 Intellij platform features have been included.
For the full release notes, check out this page. To download the latest beta version, visit this page. (Make sure you download Android Emulator v29.0.6 to take advantage of the aforementioned features.) If you encounter any bugs, you can notify the team of any issues here. Lastly, follow the Android Studio development team on Twitter and Medium to stay up-to-date on the latest news for the IDE.
XDA В» Full XDA В» Android Studio 3.5 beta adds a Google Pixel 3a emulator skin, high-end Chromebook support, foldable device emulator, and much more
About author
I am the former Editor-in-chief of XDA. In addition to breaking news on the Android OS and mobile devices, I used to manage all editorial and reviews content on the Portal.
Источник
Importing skins in Android Studio (Galaxy Note 4)
I downloaded a copy of Android Studio and also some of the skins for Galaxy devices (Note 3, Note 4, Note 5, Tab 10 7″) and wanted to import the skins into the Virtual Device Configuration screens. I see the ‘Import Hardware Profiles’ buttons and point it toward the folder with the skin (hardware.ini file) but it never seems to import anything or add the skin I am trying to import to the list anywhere. Am I missing something, doing something wrong or is this broken at the moment? Can anyone tell me how I import the Samsung skins into Android Studio’s virtual device manager?
1 Answer 1
Here is how I go about it.
1) Download the skin set, hardware.ini, and other necessary files; usually found as a zipped file containing everything you and AVDM needs
2) Since it usually comes in a zipped file, extract files
3) Place the folder containing the extracted files into your specified place. I use: C:/programs/android for my own convenience and logic.
NOTE: References from Developer.Android.com and Samsung recommend to house them in the «Android SDK > Platforms > android-## > skins» folder. I have found you can just put it anywhere, for convenience, with no issues. But you can certainly put it in the skins folder, if you prefer. Again, I use the first Android folder in the Programs folder in my C drive.
4) Launch Android Studio
5) Launch the Android Virtual Device Manager
6) Click on Create Virtual Device
7) Click on New Hardware Profile
8) Fill out completely, but without pointing to the skin, leave that blank
10) Highlight your newly created Hardware Profile, and click the Edit button
11) Click the . button next to skins to browser your system
NOTE: This is why I don’t go putting the skins in the recommended platforms skins folder because the browse option gives me more control over file location and organization.
12) Locate your skin folder and highlight the folder, do not go into the folder, just highlight the folder
14) If any warning appear make sure you are at the correct directory for your skin, it may be in a nested folder
15) Click Finish
16) Highlight the Hardware you created, which now has your skin applied
18) Fill out accordingly for your devices needs
19) Click Finish
20) Now at the Android Virtual Device Manager, Launch your newly created Device
Источник