- How to Configure Multidex in an App Android
- Configuring Your App for Multidex with Gradle
- Change your Gradle build configuration to enable multidex
- Change your manifest to reference the MultiDexApplication class
- Unity — Enable Multidex или слишком много методов
- С чего все началось
- Включить систему сборки Gradle
- Изменение настроек Gradle
- Инициализация Multidex
- Enable multidex for apps with over 64K methods
- About the 64K reference limit
- Multidex support prior to Android 5.0
- Groovy
- Kotlin
- Groovy
- Kotlin
- Multidex support for Android 5.0 and higher
- Avoid the 64K limit
- Configure your app for multidex
- Groovy
- Kotlin
- Kotlin
- Kotlin
- Limitations of the multidex library
- Declare classes required in the primary DEX file
- multiDexKeepFile property
- Groovy
- Kotlin
- multiDexKeepProguard property
- Groovy
- Kotlin
- Optimize multidex in development builds
- Groovy
- Kotlin
- Test multidex apps
- Kotlin
How to Configure Multidex in an App Android
Jan 26, 2017 · 2 min read
In this article I’m going to show how to configure Multidex in an Android application. If you need to use it, it means that your app has over 65k (65.536) methods. It is the “ android 65k method limit“. Those references invokes the code within a single DEX (Dalvik EXecutable) bytecode file. It can happen because of you are using many libraries. So, you should consider that this is the sum of three elements. One, the methods of your code. Two, the methods of the libraries. And three, the Android framework libraries.
Configuring Your App for Multidex with Gradle
Change your Gradle build configuration to enable multidex
Change your manifest to reference the MultiDexApplication class
If you ha v e a base class that represents your app, then the name of your class app should be written in the field android:name.
Another way to make the same process is like this:
From now on you can configure Multidex whenever your app needs it. But it doesn’t mean you are doing the things well. Anyway, you should avoid the 65k limit. Do it before configuring multidex. There are two strategies:
- Review your app’s direct and transitive dependencies
Running ./gradlew [app_name]:dependences you can see the tree of dependencies. If you reduce your app code dependencies you could avoid the dex reference limit. Any large library included in your app should add as less code as possible to the application.
- Remove unused code with ProGuard
Configure the ProGuard settings for your app. Run ProGuard and ensure you have shrinking enabled for release builds. Enabling shrinking ensures you are not shipping unused code with your APKs.
#AndroidDev
You should avoid the 65k limit. There are 2 strategies: 1.Review your app’s direct and transitive dependencies 2.Remove unused code with ProGuard
Nowadays the Android development has become very popular. So, there are many helpful libraries that allow you don’t reinvent the wheel. Then many current apps developed are in the same situation. They need multidex configured to run. Have you found many times the android 65k limit? How did you solve it?
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Unity — Enable Multidex или слишком много методов
С чего все началось
Всем привет. На определенном этапе разработки игры под Android на движке Unity я столкнулся с одной проблемой при билде. После добавления в проект таких плагинов как Appodeal и Google Play Games количество используемых методов превысило 65K и во время билда появилась следующая ошибка:
Почитав документацию Appodeal, понял что надо включить Multidex. Решил это сделать. На сайте была ссылка с инструкцией для Android Studio. А мы то с вами на Unity, что же делать?
А все довольно просто надо сделать всего три действия:
Включить систему сборки Gradle
Чтобы в своем проекте на Android включить систему Gradle в Unity выполним пару действий
- В Unity откройте Build Settings (File >>Build Settings)
- Если вы еще не выбрали платформу, то пора сделать это (Platform >>Android)
- В списке Build System выбираем Gradle (Build System >>Gradle )
Изменение настроек Gradle
1. Чтобы изменить настройки Gradle, вам сначала нужно получить файл настроек Gradle, который расположен в папке (Assets/Plugins/Android/mainTemplate.gradle). Если файла mainTemplate.gradle скачайте по ссылке и вставьте по адресу Assets/Plugins/Android/:
2. Если файл у вас уже есть, добавляем строку multiDexEnabled true в объект defaultConfig
3. Если минимальный уровень API Android равен 20 или ниже, добавьте эту строку compile ‘com.android.support:multidex:1.0.1’
4. Закомментируем или удалим строки:
Окончательный вид файла:
Инициализация Multidex
Если минимальный уровень API Android, установленный на 20 или ниже.
Обновите файл манифеста, расположенный в Assets/Plugins/Android/AndroidManifest.XML. Если у вас нет этого файла, вам придется его создать. Вы можете найти AndroidManifest по умолчанию.xml в месте установки Unity. Но вам также придется вручную применить параметры проекта вашего приложения: имя пакета, разрешения, параметры конфигурации и другую информацию.
Если вы только что создали новый файл манифеста или у вас уже был он, вы просто добавляете этот параметр(android:name) следующим образом:
На этом все. Ошибка исчезнет, и вы спокойно сбилдите свой проект.
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Enable multidex for apps with over 64K methods
When your app and the libraries it references exceed 65,536 methods, you encounter a build error that indicates your app has reached the limit of the Android build architecture:
Older versions of the build system report a different error, which is an indication of the same problem:
Both these error conditions display a common number: 65536. This number represents the total number of references that can be invoked by the code within a single Dalvik Executable (DEX) bytecode file. This page explains how to move past this limitation by enabling an app configuration known as multidex, which allows your app to build and read multiple DEX files.
About the 64K reference limit
Android app (APK) files contain executable bytecode files in the form of Dalvik Executable (DEX) files, which contain the compiled code used to run your app. The Dalvik Executable specification limits the total number of methods that can be referenced within a single DEX file to 65,536—including Android framework methods, library methods, and methods in your own code. In the context of computer science, the term Kilo, K, denotes 1024 (or 2^10). Because 65,536 is equal to 64 X 1024, this limit is referred to as the ’64K reference limit’.
Multidex support prior to Android 5.0
Versions of the platform prior to Android 5.0 (API level 21) use the Dalvik runtime for executing app code. By default, Dalvik limits apps to a single classes.dex bytecode file per APK. In order to get around this limitation, you can add the multidex library to the module-level build.gradle file:
Groovy
Kotlin
To view the current versions for this library, see the information about Multidex on the versions page.
If you aren’t using AndroidX, add the following deprecated support library dependency instead:
Groovy
Kotlin
This library becomes part of the primary DEX file of your app and then manages access to the additional DEX files and the code they contain. More details are below in the section about how to configure your app for multidex.
Multidex support for Android 5.0 and higher
Android 5.0 (API level 21) and higher uses a runtime called ART which natively supports loading multiple DEX files from APK files. ART performs pre-compilation at app install time which scans for classes N .dex files and compiles them into a single .oat file for execution by the Android device. Therefore, if your minSdkVersion is 21 or higher multidex is enabled by default, and you do not need the multidex library.
For more information on the Android 5.0 runtime, read ART and Dalvik.
Note: When running your app using Android Studio, the build is optimized for the target devices you deploy to. This includes enabling multidex when the target devices are running Android 5.0 and above. Because this optimization is applied only when deploying your app using Android Studio, you might still need to configure your release build for multidex to avoid the 64K limit.
Avoid the 64K limit
Before configuring your app to enable use of 64K or more method references, you should take steps to reduce the total number of references called by your app code, including methods defined by your app code or included libraries. The following strategies can help you avoid hitting the DEX reference limit:
- Review your app’s direct and transitive dependencies — Ensure any large library dependency you include in your app is used in a manner that outweighs the amount of code being added to the app. A common anti-pattern is to include a very large library because a few utility methods were useful. Reducing your app code dependencies can often help you avoid the DEX reference limit.
- Remove unused code with R8 — Enable code shrinking to run R8 for your release builds. Enabling shrinking ensures you are not shipping unused code with your APKs.
Using these techniques might help you avoid the need to enable multidex in your app while also decreasing the overall size of your APK.
Configure your app for multidex
If your minSdkVersion is set to 21 or higher, multidex is enabled by default and you do not need the multidex library.
However, if your minSdkVersion is set to 20 or lower, then you must use the multidex library and make the following modifications to your app project:
Modify the module-level build.gradle file to enable multidex and add the multidex library as a dependency, as shown here:
Groovy
Kotlin
If you do not override the Application class, edit your manifest file to set android:name in the tag as follows:
If you do override the Application class, change it to extend MultiDexApplication (if possible) as follows:
Kotlin
Or if you do override the Application class but it’s not possible to change the base class, then you can instead override the attachBaseContext() method and call MultiDex.install(this) to enable multidex:
Kotlin
Caution: Do not execute MultiDex.install() or any other code through reflection or JNI before MultiDex.install() is complete. Multidex tracing will not follow those calls, causing ClassNotFoundException or verify errors due to a bad class partition between DEX files.
Now when you build your app, the Android build tools construct a primary DEX file ( classes.dex ) and supporting DEX files ( classes2.dex , classes3.dex , and so on) as needed. The build system then packages all DEX files into your APK.
At runtime, the multidex APIs use a special class loader to search all of the available DEX files for your methods (instead of searching only in the main classes.dex file).
Limitations of the multidex library
The multidex library has some known limitations that you should be aware of and test for when you incorporate it into your app build configuration:
- The installation of DEX files during startup onto a device’s data partition is complex and can result in Application Not Responding (ANR) errors if the secondary DEX files are large. To avoid this issue, enable code shrinking to minimize the size of DEX files and remove unused portions of code.
- When running on versions prior to Android 5.0 (API level 21), using multidex is not enough to work around the linearalloc limit (issue 78035). This limit was increased in Android 4.0 (API level 14), but that did not solve it completely. And on versions lower than Android 4.0, you might reach the linearalloc limit before reaching the DEX index limit. So if you are targeting API levels lower than 14, test thoroughly on those versions of the platform, because your app might have issues at startup or when particular groups of classes are loaded.
Code shrinking can reduce or possibly eliminate these issues.
Declare classes required in the primary DEX file
When building each DEX file for a multidex app, the build tools perform complex decision-making to determine which classes are needed in the primary DEX file so that your app can start successfully. If any class that’s required during startup is not provided in the primary DEX file, then your app crashes with the error java.lang.NoClassDefFoundError .
This shouldn’t happen for code that’s accessed directly from your app code because the build tools recognize those code paths, but it can happen when the code paths are less visible such as when a library you use has complex dependencies. For example, if the code uses introspection or invocation of Java methods from native code, then those classes might not be recognized as required in the primary DEX file.
So if you receive java.lang.NoClassDefFoundError , then you must manually specify these additional classes as required in the primary DEX file by declaring them with the multiDexKeepFile or the multiDexKeepProguard property in your build type. If a class is matched in either the multiDexKeepFile or the multiDexKeepProguard file, then that class is added to the primary DEX file.
multiDexKeepFile property
The file you specify in multiDexKeepFile should contain one class per line, in the format com/example/MyClass.class . For example, you can create a file called multidex-config.txt that looks like this:
Then you can declare that file for a build type as follows:
Groovy
Kotlin
Remember that Gradle reads paths relative to the build.gradle file, so the above example works if multidex-config.txt is in the same directory as the build.gradle file.
multiDexKeepProguard property
The multiDexKeepProguard file uses the same format as Proguard and supports the entire Proguard grammar. For more information about Proguard format and grammar, see the Keep Options section in the Proguard manual.
The file you specify in multiDexKeepProguard should contain -keep options in any valid ProGuard syntax. For example, -keep com.example.MyClass.class . You can create a file called multidex-config.pro that looks like this:
If you want to specify all classes in a package, the file looks like this:
Then you can declare that file for a build type as follows:
Groovy
Kotlin
Optimize multidex in development builds
A multidex configuration requires significantly increased build processing time because the build system must make complex decisions about which classes must be included in the primary DEX file and which classes can be included in secondary DEX files. This means that incremental builds using multidex typically take longer and can potentially slow your development process.
To mitigate longer incremental build times, you should use pre-dexing to reuse multidex output between builds. Pre-dexing relies on an ART format available only on Android 5.0 (API level 21) and higher. If you’re using Android Studio 2.3 and higher, the IDE automatically uses this feature when deploying your app to a device running Android 5.0 (API level 21) or higher.
Tip: Android plugin for Gradle 3.0.0 and higher include further improvements to optimize build speeds, such as per-class dexing (so that only the classes that you modify are re-dexed). In general, for the best development experience, you should always upgrade to the latest version of Android Studio and the Android plugin.
However, if you’re running Gradle builds from the command line, you need to set the minSdkVersion to 21 or higher to enable pre-dexing. A helpful strategy to preserve settings for your production build is to create two versions of your app using product flavors: a development flavor and a release flavor with different values for minSdkVersion , as shown below.
Groovy
Kotlin
To learn more strategies to help improve build speeds (from either Android Studio or the command line), read Optimize Your Build Speed. For more information about using build variants, see Configure Build Variants.
Tip: Now that you have different build variants for different multidex needs, you can also provide a different manifest file for each variant (so only the one for API level 20 and lower changes the tag name), or create a different Application subclass for each variant (so only the one for API level 20 and lower extends the MultiDexApplication class or calls MultiDex.install(this) ).
Test multidex apps
When you write instrumentation tests for multidex apps, no additional configuration is required if you use a MonitoringInstrumentation (or an AndroidJUnitRunner ) instrumentation. If you use another Instrumentation , then you must override its onCreate() method with the following code:
Kotlin
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