Apple developer licensing agreement

Instructions for Minimum Terms of Developer’s , End-User License Agreement

1. Acknowledgement: You and the end-user must acknowledge that the EULA is concluded between You and the end-user only, and not with Apple, and You, not Apple, are solely responsible for the Licensed Application and the content thereof. The EULA may not provide for usage rules for Licensed Applications that are less restrictive than the Usage Rules set forth for Licensed Applications in, or otherwise be in conflict with, the terms of service applicable to the Mac App Store as of the Effective Date (which You acknowledge You have had the opportunity to review).

2. Scope of License: The license granted to the end-user for the Licensed Application must be limited to a non-transferable license to use the Licensed Application on any Mac Product(s) that the end-user owns or controls and as permitted by the Usage Rules set forth in the terms of service applicable to the Mac App Store.

3. Maintenance and Support: You must be solely responsible for providing any maintenance and support services with respect to the Licensed Application, as specified in the EULA, or as required under applicable law. You and the end-user must acknowledge that Apple has no obligation whatsoever to furnish any maintenance and support services with respect to the Licensed Application.

4. Warranty: You must be solely responsible for any product warranties, whether express or implied by law, to the extent not effectively disclaimed. The EULA must provide that, in the event of any failure of the Licensed Application to conform to any applicable warranty, the end-user may notify Apple, and Apple will refund the purchase price for the Licensed Application to that end-user; and that, to the maximum extent permitted by applicable law, Apple will have no other warranty obligation whatsoever with respect to the Licensed Application, and any other claims, losses, liabilities, damages, costs or expenses attributable to any failure to conform to any warranty will be Your sole responsibility.

5. Product Claims: You and the end-user must acknowledge that You, not Apple, are responsible for addressing any claims of the end-user or any third party relating to the Licensed Application or the end- user’s possession and/or use of that Licensed Application, including, but not limited to: (i) product liability claims; (ii) any claim that the Licensed Application fails to conform to any applicable legal or regulatory requirement; and (iii) claims arising under consumer protection or similar legislation. The EULA may not limit Your liability to the end-user beyond what is permitted by applicable law.

6. Intellectual Property Rights: You and the end-user must acknowledge that, in the event of any third party claim that the Licensed Application or the end-user’s possession and use of that Licensed Application infringes that third party’s intellectual property rights, You, not Apple, will be solely responsible for the investigation, defense, settlement and discharge of any such intellectual property infringement claim.

7. Legal Compliance: The end-user must represent and warrant that (i) he/she is not located in a country that is subject to a U.S. Government embargo, or that has been designated by the U.S. Government as a “terrorist supporting” country; and (ii) he/she is not listed on any U.S. Government list of prohibited or restricted parties.

8. Developer Name and Address: You must state in the EULA Your name and address, and the contact information (telephone number; E-mail address) to which any end-user questions, complaints or claims with respect to the Licensed Application should be directed.

9. Third Party Terms of Agreement: You must state in the EULA that the end-user must comply with applicable third party terms of agreement when using Your Application.

10. Third Party Beneficiary: You and the end-user must acknowledge and agree that Apple, and Apple’s subsidiaries, are third party beneficiaries of the EULA, and that, upon the end-user’s acceptance of the terms and conditions of the EULA, Apple will have the right (and will be deemed to have accepted the right) to enforce the EULA against the end-user as a third party beneficiary thereof.

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Apple Developer Enterprise Program

The Apple Developer Enterprise Program allows large organizations to develop and deploy proprietary, internal-use apps to their employees. This program is for specific use cases that require private distribution directly to employees using secure internal systems or through a Mobile Device Management solution.

Eligibility

The Apple Developer Enterprise Program is only for the internal use and distribution of proprietary apps in specific use cases that are not adequately addressed with public apps on the App Store, custom apps through Apple Business Manager or Ad Hoc distribution, or beta testing through TestFlight. Your proprietary app must be developed by you for use on Apple platforms.

In addition, the following eligibility requirements apply. Your organization must:

  • Have 100 or more employees.
  • Be a legal entity. We do not accept DBAs, fictitious businesses, trade names, or branches.
  • Use the program only to create proprietary, in-house apps for internal use, and to distribute these apps privately and securely to employees within the organization.
  • Have systems in place to ensure only employees can download your internal-use apps, and to protect membership credentials and assets.
  • Participate in and pass Apple’s verification interview and continuous evaluation process.

Applying

Application

As the person applying to the Apple Developer Enterprise Program on behalf of your organization, you must have the legal authority to bind your organization to legal agreements. You must be the organization’s owner/founder, executive team member, senior project lead, or have legal authority granted to you by a senior employee. To start your application, sign in with your Apple ID with two-factor authentication turned on. If you’re already enrolled in the Apple Developer Program for distributing apps on the App Store, or have an iTunes Connect account for distributing another media type (music, TV, movies, or books), you will need to use a different Apple ID.

Verification

Verification is conducted to authenticate your organization’s information, to validate your intended use of the program, and to ensure that the App Store, Apple Business Manager, Ad Hoc distribution, or TestFlight would not adequately meet your needs. Your organization must have a D-U-N-S Number, which is a unique nine-digit number assigned by Dun & Bradstreet and widely used as a standard business identifier. You can check to see if your organization already has a D-U-N-S Number and request one if necessary. They are free in most jurisdictions. Your organization must also have a publicly available website with a domain name that’s associated with your organization. In addition, we may contact your organization to verify other details and continue to evaluate your use of the program. If you choose to renew your membership, your organization will be verified again. Apple reserves the right to reject your application at its sole discretion.

Agreement and Payment

If your organization is approved for membership in the Apple Developer Enterprise Program, you will receive the enterprise program license agreement for review and acceptance. The Apple Developer Enterprise Program is 299 USD per membership year or in local currency where available.

Getting Started

The Apple Developer Program allows you to distribute public apps on the App Store, beta versions of apps through TestFlight, and custom apps to specific businesses, including your organization, through Apple Business Manager or Ad Hoc distribution. The Apple Developer Enterprise Program is only for specific use cases that are not addressed with these options. Before applying, use the drop down below to find out which program is best for you.

What types of apps will you distribute?

Please enroll in the Apple Developer Program instead. You’ll get access to resources for public app distribution on the App Store, distribution through Apple Business Manager, Ad Hoc distribution, and beta testing through TestFlight.

Please enroll in the Apple Developer Program instead. You’ll get access to resources for custom app distribution through Apple Business Manager, Ad Hoc distribution, beta testing through TestFlight, and public app distribution. Your customer can use Apple Business Manager or redemption codes to privately distribute custom apps. (Note: If you’re an organization purchasing an app that has been customized for you, simply create an account to access the app on Apple Business Manager. You do not need to join a developer program.)

Please learn about the Apple Developer Program first. The Apple Developer Program is the right option for most organizations that want to distribute proprietary, internal-use apps. It allows you to use Apple Business Manager, Ad Hoc distribution, or redemption codes to privately distribute custom apps to employees, and TestFlight to test beta versions of your apps.

The Apple Developer Enterprise Program is only for specific use cases that cannot be addressed using these methods. Before applying for the Apple Developer Enterprise Program, learn more about the Apple Developer Program to see if it addresses your use case. If not, you can start your application.

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Instructions for Minimum Terms of Developer’s End-User License Agreement

1. Acknowledgement: You and the End-User must acknowledge that the EULA is concluded between You and the End-User only, and not with Apple, and You, not Apple, are solely responsible for the Licensed Application and the content thereof. The EULA may not provide for usage rules for Licensed Applications that are in conflict with, the Apple Media Services Terms and Conditions as of the Effective Date (which You acknowledge You have had the opportunity to review).

2. Scope of License: The license granted to the End-User for the Licensed Application must be limited to a non-transferable license to use the Licensed Application on any Apple-branded Products that the End-User owns or controls and as permitted by the Usage Rules set forth in the Apple Media Services Terms and Conditions, except that such Licensed Application may be accessed and used by other accounts associated with the purchaser via Family Sharing or volume purchasing.

3. Maintenance and Support: You must be solely responsible for providing any maintenance and support services with respect to the Licensed Application, as specified in the EULA, or as required under applicable law. You and the End-User must acknowledge that Apple has no obligation whatsoever to furnish any maintenance and support services with respect to the Licensed Application.

4. Warranty: You must be solely responsible for any product warranties, whether express or implied by law, to the extent not effectively disclaimed. The EULA must provide that, in the event of any failure of the Licensed Application to conform to any applicable warranty, the End-User may notify Apple, and Apple will refund the purchase price for the Licensed Application to that End-User; and that, to the maximum extent permitted by applicable law, Apple will have no other warranty obligation whatsoever with respect to the Licensed Application, and any other claims, losses, liabilities, damages, costs or expenses attributable to any failure to conform to any warranty will be Your sole responsibility.

5. Product Claims: You and the End-User must acknowledge that You, not Apple, are responsible for addressing any claims of the End-User or any third party relating to the Licensed Application or the end- user’s possession and/or use of that Licensed Application, including, but not limited to: (i) product liability claims; (ii) any claim that the Licensed Application fails to conform to any applicable legal or regulatory requirement; and (iii) claims arising under consumer protection, privacy, or similar legislation, including in connection with Your Licensed Application’s use of the HealthKit and HomeKit frameworks. The EULA may not limit Your liability to the End-User beyond what is permitted by applicable law.

6. Intellectual Property Rights: You and the End-User must acknowledge that, in the event of any third party claim that the Licensed Application or the End-User’s possession and use of that Licensed Application infringes that third party’s intellectual property rights, You, not Apple, will be solely responsible for the investigation, defense, settlement and discharge of any such intellectual property infringement claim.

7. Legal Compliance: The End-User must represent and warrant that (i) he/she is not located in a country that is subject to a U.S. Government embargo, or that has been designated by the U.S. Government as a “terrorist supporting” country; and (ii) he/she is not listed on any U.S. Government list of prohibited or restricted parties.

8. Developer Name and Address: You must state in the EULA Your name and address, and the contact information (telephone number; E-mail address) to which any End-User questions, complaints or claims with respect to the Licensed Application should be directed.

9. Third Party Terms of Agreement: You must state in the EULA that the End-User must comply with applicable third party terms of agreement when using Your Application, e.g., if You have a VoIP application, then the End-User must not be in violation of their wireless data service agreement when using Your Application.

10. Third Party Beneficiary: You and the End-User must acknowledge and agree that Apple, and Apple’s subsidiaries, are third party beneficiaries of the EULA, and that, upon the End-User’s acceptance of the terms and conditions of the EULA, Apple will have the right (and will be deemed to have accepted the right) to enforce the EULA against the End-User as a third party beneficiary thereof.

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Agreements and Guidelines for Apple Developers

In order to use Apple’s developer tools and services, or distribute software on Apple platforms, you’ll need to adhere to the applicable terms in the following agreements and guidelines. Be certain to read the relevant terms carefully as you design and develop your software.

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Program license agreements

Please note that the English language version of the agreements you accept in your developer account are binding and the most up to date. Any other language translations of select agreements that we may provide are for your convenience.

Apple Developer Program License Agreement

Terms and conditions that govern membership in the Apple Developer Program and the distribution of free apps.

A schedule to the Apple Developer Program License Agreement. Acceptance of the latest version in App Store Connect is required to offer paid apps and in-app purchases.

Apple Developer Enterprise Program License Agreement

Terms and conditions that govern membership in the Apple Developer Enterprise Program.

iOS Developer University Program License Agreement

Terms and conditions that govern membership in the iOS Developer University Program.

Terms of use agreements

Apple Developer Agreement

Terms and conditions that govern the use of the Apple Developer website, beta software, events, and more.

Xcode and Apple SDKs Agreement

Terms and conditions that govern the use of Xcode developer tools and software development kits (SDKs).

App Store Connect Terms of Service

Terms and conditions that govern the use of the App Store Connect website and services used to distribute apps on the App Store.

TestFlight Terms and Conditions

Terms and conditions that govern the use of TestFlight, including beta testing of any prerelease applications downloaded through TestFlight.

Apple Developer Forums Agreement

Terms and conditions that govern participation in one or more discussion forums made available by Apple to Apple developers.

Guidelines

App Store Review Guidelines

A set of technical, content, and design criteria we use to review all apps and app updates submitted to the App Store in an effort to determine whether they are reliable, perform as expected, respect user privacy, and are free of objectionable content.

Human Interface Guidelines

Guidance and UI resources for designing great apps that integrate seamlessly with Apple platforms.

App Store Marketing Resources and Identity Guidelines

Guidance on including App Store badges, photography and video, Apple product images, and more in your marketing communications.

Guidelines for Using Apple Trademarks and Copyrights

Guidance on using Apple trademarks, service marks, or images in your marketing and reference materials, websites, products, and packaging.

App Store Promo Artwork Guidelines

Guidance on preparing your promotional artwork if your app is considered for featuring by the App Store.

Apple Pay Marketing Guidelines

Guidance on letting your customers know that you support Apple Pay.

Acceptable Use Guidelines for Apple Pay on the Web

Guidance on incorporating Apple Pay into your website.

Add to Apple Wallet Guidelines

Guidance on including “Add to Apple Wallet” buttons in your apps, web pages, and emails, as well as using the badge on printed materials.

Please note that the English version of the Apple Developer Program License Agreement you accept in your developer account is binding and the most up to date. Translations of select agreements may also be available within a reasonable period of time after the English versions are updated. Any translations are provided for your convenience.

Last update: June 7, 2021

Please note that the English version of the Paid Applications Agreement (Schedules 2 and 3 of the Apple Developer Program License Agreement) you accept in your developer account is binding and the most up to date. Translations of select agreements may also be available within a reasonable period of time after the English versions are updated. Any translations are provided for your convenience.

Last update: October 21, 2021

Please note that the English version of the Paid Applications Exhibits (Exhibits to Schedules 2 and 3 of the Apple Developer Program License Agreement) you accept in your developer account is binding and the most up to date. Translations of select agreements may also be available within a reasonable period of time after the English versions are updated. Any translations are provided for your convenience.

Last update: October 4, 2021

Please note that the English version of the Apple Developer Agreement Translations you accept in your developer account is binding and the most up to date. Translations of select agreements may also be available within a reasonable period of time after the English versions are updated. Any translations are provided for your convenience.

Last update: June 7, 2021

Please note that the English version of the Apple Developer Enterprise Program License Agreement you accept in your developer account is binding and the most up to date. Translations of select agreements may also be available within a reasonable period of time after the English versions are updated. Any translations are provided for your convenience.

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