Avd manager android emulator

Managing AVDs with AVD Manager

In this document

The AVD Manager is a tool you can use to create and manage Android virtual devices (AVDs), which define device configurations for the Android Emulator.

To launch the AVD Manager:

  • In Android Studio, select Tools > Android > AVD Manager, or click the AVD Manager icon in the toolbar.
  • Or, use the command line to navigate to your SDK’s tools/ directory and execute:

The AVD Manager main screen shows your current virtual devices, as shown in figure 1.

Figure 1. The AVD Manager main screen shows your current virtual devices.

Note: If you launch the AVD Manager from the command line, the UI is different than how it appears in Android Studio, as documented here. Most of the same functionality is available, but the command-line version of the AVD Manager is currently not documented.

Creating an AVD

You can create as many AVDs as you would like to use with the Android Emulator. To effectively test your app, you should create an AVD that models each device type for which you have designed your app to support. For instance, you should create an AVD for each API level equal to and higher than the minimum version you’ve specified in your manifest tag.

To create an AVD based on an existing device definition:

    From the main screen (figure 1), click Create Virtual Device.

In the Select Hardware window, select a device configuration, such as Nexus 6, then click Next.

Figure 2. The Select Hardware window.

  • Select the desired system version for the AVD and click Next.
  • Verify the configuration settings, then click Finish.

    If necessary, click Show Advanced Settings to select a custom skin for the hardware profile and adjust other hardware settings.

    To launch the AVD in the Android Emulator, click the launch button in the list of AVDs.

    Creating a device definition

    In case the available device definitions do not match the device type you’d like to emulate, you can create a custom device definition for your AVD:

    1. From the main screen (figure 1), click Create Virtual Device.
    2. To begin you custom device by using an existing device profile as a template, select a device profile then click Clone Device.

    Or, to start from scratch, click New Hardware Profile.

    The following Configure Hardware Profile window (figure 3) allows you to specify various configurations such as the screen size, memory options, input type, and sensors.

    When you’re done configuring the device, click Finish.

    Figure 3. The Configure Hardware window when creating a custom device configuration.

  • Your custom device configuration is now available in the list of device definitions (shown after you click Create Virtual Device). To continue preparing an AVD with your custom device configuration, select the new configuration and follow the instructions above to create an AVD with an existing device definition (and select your new definition).
  • Hardware options

    If you are creating a new AVD, you can specify the following hardware options for the AVD to emulate:

    Characteristic Description Property
    Device ram size The amount of physical RAM on the device, in megabytes. Default value is «96». hw.ramSize
    Touch-screen support Whether there is a touch screen or not on the device. Default value is «yes». hw.touchScreen
    Trackball support Whether there is a trackball on the device. Default value is «yes». hw.trackBall
    Keyboard support Whether the device has a QWERTY keyboard. Default value is «yes». hw.keyboard
    DPad support Whether the device has DPad keys. Default value is «yes». hw.dPad
    GSM modem support Whether there is a GSM modem in the device. Default value is «yes». hw.gsmModem
    Camera support Whether the device has a camera. Default value is «no». hw.camera
    Maximum horizontal camera pixels Default value is «640». hw.camera.maxHorizontalPixels
    Maximum vertical camera pixels Default value is «480». hw.camera.maxVerticalPixels
    GPS support Whether there is a GPS in the device. Default value is «yes». hw.gps
    Battery support Whether the device can run on a battery. Default value is «yes». hw.battery
    Accelerometer Whether there is an accelerometer in the device. Default value is «yes». hw.accelerometer
    Audio recording support Whether the device can record audio. Default value is «yes». hw.audioInput
    Audio playback support Whether the device can play audio. Default value is «yes». hw.audioOutput
    SD Card support Whether the device supports insertion/removal of virtual SD Cards. Default value is «yes». hw.sdCard
    Cache partition support Whether we use a /cache partition on the device. Default value is «yes». disk.cachePartition
    Cache partition size Default value is «66MB». disk.cachePartition.size
    Abstracted LCD density Sets the generalized density characteristic used by the AVD’s screen. Default value is «160». hw.lcd.density
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    Creating Emulator Skins

    An Android emulator skin is a collection of files that define the visual and control elements of an emulator display. If the skin definitions available in the AVD settings don’t meet your needs, you can create your own custom skin definition, then apply it to your AVD from the advanced settings on the Verify Configuration screen.

    Each emulator skin contains:

    • A hardware.ini file
    • Layout files for supported orientations (landscape, portrait) and physical configuration
    • Image files for display elements, such as background, keys and buttons

    To create and use a custom skin:

    1. Create a new directory where you will save your skin configuration files.
    2. Define the visual appearance of the skin in a text file named layout . This file defines many characteristics of the skin, such as the size and image assets for specific buttons. For example:
    3. Add the bitmap files of the device images in the same directory.
    4. Specify additional hardware-specific device configurations an hardware.ini file for the device settings, such as hw.keyboard and hw.lcd.density .
    5. Archive the files in the skin folder and select the archive file as a custom skin.

    For more detailed information about creating emulator skins, see the Android Emulator Skin File Specification in the tools source code.

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    How to install Android SDK and setup AVD Emulator without Android Studio

    If you are trying to develop to Android, you probably will end up installing the Android Studio to get the Android SDK and the AVD Emulator working properly.

    But if you are using another code editor, like Sublime Text or VSCode, installing the Android Studio will just mess up with your setup and consume your precious RAM for no good reason.

    I had a hard time figuring out how to properly do this setup due the lack of documentation about it, so i hope this article helps you. 🙂

    Recommended previous knowledge:

    • SDK (Standard Development Kit); Read about on Wikipedia;
    • AVD (Android Virtual Device); Read about on docs;
    • CLI (Command Line Interface); Read about on Wikipedia;
    • Android API levels; Read about on Vanderbilt University;
    • How to open, navigate and execute files in your OS terminal;
    • Know what are environmental variables;

    Understanding the Android SDK

    Basically, the Android SDK is a bunch of packages necessary to develop for Android.

    These packages stays in subfolders of a folder called “sdk” (or “android-sdk” sometimes). You do not need to know how these packages really work, just what they do.

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    The picture below is my Android SDK folder, these are the basic packages you will need in order to get everything working properly.

    Here is a brief explanation of each package:

    • tools: This package is mainly used to manage the other packages and to create AVD’s;
    • emulator: As the name suggest, this is the Android emulator;
    • platform-tools: Some tools to communicate with Android devices when you plug then in your computer;
    • patcher: This package is automatically downloaded by the SDK. I didn’t find what exactly this is for, so just leave it as it is;

    The folders bellow contain sub-folders with the packages for each Android API level.

    • platforms: The platform packages are required to compile your app for the specified API level.
    • system-images: These are the android images used in the emulator.
    • build-tools: These are necessary to build your Android apps

    Installing the Android SDK

    In order to install the SDK we will use the Command Line Tools. These are some quite simple CLI’s used to manage the Android SDK. You can read the documentation here for more details.

    Step 1 — Download the tools package

    First, you need to download the tools package. And with this package you can download the others.

    1. First, go to the Android Studio download page: https://developer.android.com/studio;
    2. Then click in “ Download Options”;
    3. There you will find a table named “ Command line tools only”;
    4. This table contain some zip files. Download the appropriate file for your system ( Windows, Mac or Linux);
    5. Extract this zip and you will get a folder called tools: This is the tools package i explained earlier;

    Create a folder anywhere you prefer to place your SDK. I recommend you to stick with one of these commonly used places:

    • Globally: C:\Android\sdk or C:\android-sdk (this is not default, but i usually set my SDK here on Windows)
    • One user only: C:\Users\ \AppData\Local\Android\sdk
    • Globally: /Library/Android/sdk
    • One user only: /Users/ /Library/Android/sdk

    And move the tools folder to this new sdk folder. Make sure you have admin access to this folder and any sub-folders inside it, or the tools package will fail to download new packages.

    Note: You can also download a pre-build package for your SO (like the one available on Ubuntu repository). But i do not recommend you do to so, because they probably will not be updated and will be harder to manage, since it was automatically installed.

    Step 2— You need Java 8!

    The Android SDK packages require Java 8. If you do not have it, you need to download. If you are using a newer version, you have to downgrade to Java 8 or you will eventually get some errors, because it is not compatible.

    If you do not have the Java 8 SDK, here is how you can install it:

    On Ubuntu run these commands:

    • # sudo apt-get update
    • # sudo apt-get install openjdk-8-jdk

    Sorry for MacOS users, i don’t know how to install it on this OS.

    Step 3 — Download the essential packages

    Now, download the platform-tools and the emulator packages, because they contain some CLI binary files you will need later. I decided to download these packages first in order to set all the necessary environment variables at once and make the rest of the process easier.

    Open a terminal window (you need to use a terminal, not the file explorer), go to your sdk folder and navigate to the /tools/bin directory.

    This folder contain the SDKManager binary: this is a CLI used to list the available packages in the Google’s repository and download, update or remove them from your SDK folder.

    The bellow command will list all packages installed (the first items on the list) and all packages available to download:

    To download the packages, simply copy the package names and pass it as a parameter to the SDKManager CLI using the terminal:

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    # ./sdkmanager platform-tools emulator

    If you open your sdk folder you should see these packages folders there.

    Step 4 — Set your environmental variables

    You need to set the below environmental variables containing the path to our SDK, so any running program can find it in your pc:

    ANDROID_SDK_ROOT = Path to your SDK folder

    ANDROID_HOME = The same as ANDROID_SDK_ROOT. This variable is now deprecated, but i recommend setting it because some programs still using it to locate your sdk.

    And add these folders to the PATH variable, making their binary files accessible from everywhere:

    To add the environment variables on WIndows, just follow these steps:

    1. Open the “Control Panel”;
    2. Go to “ System and Security” option in the side menu;
    3. In the window “ System Properties” open the tab “ Advanced”;
    4. Click in the button “ Environment Variables” in the bottom of the page;
    5. In the “ Environment Variables” window you will see two tables: “User Variables” and ” System Variables”.
    6. If you created your sdk folder for one user only, set the variables in the “ User Variables” table;
    7. But, if you create your sdk folder globally, set the variables in the “ System Variables” table instead;

    On Linux, you can set your environment variables in many places. So i choose the ones I found the most appropriate:

      If you created your sdk folder for one user only, set your environment variables in the file

    /.bashrc;

  • If you created your sdk folder globally, set your environment variables in the /etc/environment file. But, be very careful! if you do something wrong with the path variable in this file you will broke your system (yes, i did this). This file is not a script, so you can’t use variables like $HOME, you need to write the full path to the folders. Variables declared in this file just will take effect after you logout .
  • Here is how i set these variables in my Ubuntu, using the file /etc/environment:

    And sorry again, no MacOS instructions for this task.

    You can find more about these environmental variables in the oficial docs here.

    Now your SDK is ready! If you do not need to run the emulator there’s no need to follow the next steps.

    Step 5 — Download the platform specific packages you want

    You need more three packages: The platform, the system-image and the build-tools. You can download these packages for any Android version you prefer. In this article, i will download the packages for the API Level 28.

    Use the “ sdkmanager — list” command to find these packages and download them using the command “ sdkmanager

    Here’s an example:

    Step 5 — Create a AVD device

    Creating a AVD device is a simple task: run the AVDManager command (this is a binary file located in the tools/bin folder of your sdk) with the create avd option, a name for the new AVD and the image you want to use.

    Here is a example:

    # avdmanager create avd — name android28 — package “system-images;android-28;default;x86”

    You will be asked if you want to alter some configurations. You can also modify these configurations later in the file config.ini, located in the avd folder (this folder usually is created in your user folder, under the android directory). The currently active configurations can be find in the file hardware-qemu.ini (this file just will be created after the emulator runs for the first time).

    Step 6 — Run the Android Emulator

    Now you just need to run the emulator command (remember that we added this package to the environmental variables?):

    The emulator take some time to init for the first time. But if you done everything correctly you should see this screen:

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