Бот для агарио для андроид

Бот для агарио для андроид

free-agario-bots (PATCHED)

Free open source agar.io facebook bots, normal and proxy version!

New version — v2.0.0

  • Bypass recaptcha v3 [but u will still get captcha]
  • FB doesn’t work anymore [join discord server for more info]
  1. Install Node.js
  2. Install Tampermonkey extension on your browser
  3. Download the bots files from this repository as a ZIP and extract them on a folder
  4. Run install.bat and wait for it to close by itself
  5. Run server.bat and leave it open
  6. Copy and paste the contents of either free-agario-bots.vanilla.user.js or free-agario-bots.ogario.user.js into a new Tampermonkey userscript and save it
  7. Go to agar.io with 1 of the 2 userscripts enabled and click «Connect» button, the status should say «Connected» in green
  8. Create party and make sure that you are logged in on your agar.io account then click «Start Bots» button, if your IP doesn’t has captcha the button should turn red and say «Stop Bots» if you get an alert saying your IP has captcha scroll down to the part where i explain different ways to fix that
  9. To stop bots click the «Stop Bots» button and wait 30 seconds for the process to close you will see a countdown there
  10. To run the bots again just run start.bat , click «Connect» button and then click «Start Bots» button if you did everything right bots should start again
  11. Always make sure you wait the 30 seconds for process to close or you are gonna get captcha on your ip
  1. I recommend using a Ubuntu 18.04 LTS from DigitalOcean. You can get one for $5/month and you can use this link to get $50 on the platform
  2. Run sudo apt install git command
  3. Run git clone https://github.com/GeniusXD/free-agario-fb-bots.git command
  4. Run cd free-agario-bots command
  5. Run sudo chmod +x install.sh command
  6. Run sudo ./install.sh command
  7. Run node server command and leave the process running
  8. Follow the same steps explained on Windows section for installing userscript in Tampermonkey and put your VPS IP on SERVER HOST input in the OPTIONS panel
  9. Go to agar.io and click «Connect» button
  10. On top right of your browser you will see a shield with a red mark, click there and then click «Load unsafe scripts»
  11. After agar.io loads click «Connect» button again, the status should say «Connected» in green
  12. Create party and make sure that you are logged in on your account agar.io account then click «Start Bots» button, if the VPS IP doesn’t has captcha the button should turn red and say «Stop Bots» if you get an alert saying the IP has captcha you will need to change the VPS IP somehow to one without captcha
  13. To stop bots click the «Stop Bots» button and wait 30 seconds for process to close you will see a countdown there
  14. To run the bots again just run node server , make sure you «Load unsafe scripts», click «Connect» button and then click «Start Bots» button if you did everything right bots should start again
  15. Always make sure you wait the 30 seconds for process to close or you are gonna get captcha on the VPS ip
  16. If you wanna run it 24/7 on the VPS run sudo npm i -g pm2 command and then run sudo pm2 start process.js command
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Captcha (only for Windows)

If you get captcha alert you need to change your IP or get rid of captcha by playing with your IP. You can do so by:

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Бот для агарио для андроид

Краткое описание:
Играйте, растите, совершенствуйтесь. Вот что можно сказать об этой игре. Никогда еще времяпровождение не было таким увлекательным. Официальная версия от Miniclip

Описание:
Играйте, растите, совершенствуйтесь. Вот что можно сказать об этой игре. Никогда еще времяпровождение не было таким увлекательным. У вас диплом? От вас ушла Жена? Квартиру отбирают за долги? Ничего! Ведь есть неофициальный клиент игры agar.io! Будьте с нами и все наладится (или нет).

Русский интерфейс: Нет
Системные требования: Android 2.3.3+

Бот: agar.io[Online] (Пост bullik01 #40606244)
Версия с убранными стиками: Agar.io[Online] (Пост dr.zoidberg. #41743384)
Использование модификаций игры пользователи осуществляют на свой страх и риск. Жалобы, связанные с работоспособностью игры после применения модификаций, рассматриваться не будут

версия: 1.4.3 Agar.io[Online] (Пост q111111 #52367406)
версия: 1.3.1 Agar.io[Online] (Пост gotva #47996109)
версия: 1.3.1 mod Agar.io[Online] (Пост bullik01 #50468924)
версия: 1.3.0 Agar.io[Online] (Пост gotva #47437130)
версия: 1.2.2(132) Agar.io[Online] (Пост gotva #47234666)
версия: 1.2.2 патч Agar.io[Online] (Пост 246ybr #45508667)
версия: 1.2.2 Agar.io[Online] (Пост gotva #45507785)
версия: 1.2.0 Agar.io[Online] (Пост gotva #45377252)
версия: 1.1.1 agar.io[Online] (Пост 246ybr #44589488)
версия: 1.0.4 Agar.io[Online] (Пост artslay #41378336)
версия: 1.0.0 Agar.io app.apk ( 3.08 МБ )

Сообщение отредактировал Deltа — 25.03.21, 14:51

// ==UserScript==
// @name BestAgarBot_transed
// @namespace AposBest
// @description Plays Agar
// @include http://agar.io/
// @version 3.01t
// @grant none
// @author twitch.tv/apostolique
// ==/UserScript==

Number.prototype.mod = function(n) <
return ((this%n)+n)%n;
>;

Array.prototype.peek = function() <
return this[this.length-1];
>

console.log(«Running Bot!»);
(function (f, g) <

function keyAction(e) <
if (84 == e.keyCode) <
console.log(«Toggle»);
toggle = !toggle;
>
if (82 == e.keyCode) <
console.log(«ToggleDraw»);
toggleDraw = !toggleDraw;
>
if (68 == e.keyCode) <
f.setDarkTheme(!getDarkBool());
>
if (70 == e.keyCode) <
f.setShowMass(!getMassBool());
>
>

function Ea() <
ea = !0;
na();
setInterval(na, 180000);
A = fa = document.getElementById(‘canvas’);
e = A.getContext(‘2d’);
A.onmousedown = function (a) <
if (oa) <
var b = a.clientX — (5 + q / 5 / 2),
c = a.clientY — (5 + q / 5 / 2);
if (Math.sqrt(b * b + c * c) h) J = null;
else <
for (var a = Number.POSITIVE_INFINITY, b = Number.POSITIVE_INFINITY, c = Number.NEGATIVE_INFINITY, d = Number.NEGATIVE_INFINITY, e = 0, p = 0; p h.length; ) h = ‘0’ + h;
var h = ‘#’ + h,
k = a.getUint8(c++),
m = !!(k & 1),
q = !!(k & 16);
k & 2 && (c += 4);
k & 4 && (c += 8);
k & 8 && (c += 16);
for (var n, k = »; ; ) <
n = a.getUint16(c, !0);
c += 2;
if (0 == n) break;
k += String.fromCharCode(n)
>
n = k;
k = null;
y.hasOwnProperty(d) ? (k = y[d], k.updatePos(), k.ox = k.x, k.oy = k.y, k.oSize = k.size, k.color = h) : (k = new ya(d, p, f, g, h, n), k.pX = p, k.pY = f);
k.isVirus = m;
k.isAgitated = q;
k.nx = p;
k.ny = f;
k.nSize = g;
k.updateCode = b;
k.updateTime = G;
— 1 != D.indexOf(d) && — 1 == l.indexOf(k) && (document.getElementById(‘overlays’).style.display = ‘none’, l.push(k), 1 == l.length && (s = k.x, t = k.y))

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Object.keys(interNodes).forEach(function (element, index) <
//console.log(«start: » + interNodes[element].updateTime + » current: » + D + » life: » + (D — interNodes[element].updateTime));
var isRemoved = !y.hasOwnProperty(element);

function getAllThreats() <
var dotList = [];
var player = getPlayer();

dotList = getListBasedOnFunction(function (element) <
var isMe = false;

for (var i = 0; i = player[i].oSize * 1.15))) <
return true;
> else if (interNodes[element].isVirus && (interNodes[element].size * 1.15 0) <
return true;
>
return false;
>

//angle range2 is within angle range2
//an Angle is a point and a distance between an other point [5, 40]
function angleRangeIsWithin(range1, range2) <
if (range2[0] == (range2[0] + range2[1]).mod(360)) <
return true;
>
//console.log(«r1: » + range1[0] + «, » + range1[1] + » . r2: » + range2[0] + «, » + range2[1]);
if (angleIsWithin(range1[0], range2) && angleIsWithin((range1[0] + range1[1]).mod(360), range2)) <
return true;
>
return false;
>

function angleIsWithin(angle, range) <
var diff = (rangeToAngle(range) — angle).mod(360);
if (diff >= 0 && diff 1) <
drawPoint(blob1Left[0], blob1Left[1], 3, «»);
drawPoint(blob1Right[0], blob1Right[1], 3, «»);
drawPoint(blob1.x, blob1.y, 3, «» + blob1Range + «, » + blob2Range + » R: » + (Math.round((blob1Range / blob2Range) * 1000) / 1000));
>

//drawPoint(blob2.x, blob2.y, 3, «» + blob1Range);
>

function getEdgeLinesFromPoint(blob1, blob2) <
// find tangents
//
// TODO: DON’T FORGET TO HANDLE IF BLOB1’S CENTER POINT IS INSIDE BLOB2.
var px = blob1.x;
var py = blob1.y;

var cx = blob2.x;
var cy = blob2.y;

var radius = blob2.size;

var shouldInvert = false;

if (computeDistance(px, py, cx, cy) 0) <
//drawPoint(player[0].x, player[0].y — player[0].size, 3, «» + Math.floor(player[0].x) + «, » + Math.floor(player[0].y));

//var allDots = processEverything(interNodes);

var allPossibleFood = null;
allPossibleFood = getAllFood(); // #1

var allPossibleThreats = getAllThreats();
//console.log(«Internodes: » + interNodes.length + » Food: » + allPossibleFood.length + » Threats: » + allPossibleThreats.length);

var isSafeSpot = true;
var isMouseSafe = true;

var clusterAllFood = clusterFood(allPossibleFood, player[0].oSize);

for (var i = 0; i 0) <
//LEFT
console.log(«Left»);
var wallI = 1;
if (!interNodes.hasOwnProperty(wallI)) <
var newX = -100 — screenDistance();

var n = new ya(wallI, newX, player[0].y, player[0].size * 10, «#000», false, «Left Wall»);
delete getCells()[wallI];
getCellsArray().pop();

interNodes[wallI] = n;
interNodes[wallI].nx = newX;
interNodes[wallI].ny = player[0].ny;
interNodes[wallI].nSize = player[0].oSize * 10;
interNodes[wallI].updateTime = G;
//console.log(«Added corner enemy»);
> else <
//console.log(«Update Wall!»);
interNodes[wallI].updateTime = G;
interNodes[wallI].y = player[0].y;
interNodes[wallI].ny = player[0].ny;
>
>
if (player[0].y 0) <
//TOP
console.log(«TOP»);
var wallI = 2;
if (!interNodes.hasOwnProperty(wallI)) <
var newY = -100 — screenDistance();
var n = new ya(wallI, player[0].x, newY, player[0].size * 10, «#000», false, «Top Wall»);
delete getCells()[wallI];
getCellsArray().pop();

interNodes[wallI] = n;
interNodes[wallI].nx = player[0].nx;
interNodes[wallI].ny = newY;
interNodes[wallI].nSize = player[0].oSize * 10;
interNodes[wallI].updateTime = G;
//console.log(«Added corner enemy»);
> else <
//console.log(«Update Wall!»);
interNodes[wallI].updateTime = G;
interNodes[wallI].x = player[0].x;
interNodes[wallI].nx = player[0].nx;
>
>
if (player[0].x > 11180 — 1000 && badAngles.length > 0) <
//RIGHT
console.log(«RIGHT»);
var wallI = 3;
if (!interNodes.hasOwnProperty(wallI)) <
var newX = 11180 + 100 + screenDistance();
var n = new ya(wallI, newX, player[0].y, player[0].size * 10, «#000», false, «Right Wall»);
delete getCells()[wallI];
getCellsArray().pop();

interNodes[wallI] = n;
interNodes[wallI].nx = newX;
interNodes[wallI].ny = player[0].ny;
interNodes[wallI].nSize = player[0].oSize * 10;
interNodes[wallI].updateTime = G;
//console.log(«Added corner enemy»);
> else <
//console.log(«Update Wall!»);
interNodes[wallI].updateTime = G;
interNodes[wallI].y = player[0].y;
interNodes[wallI].ny = player[0].ny;
>
>
if (player[0].y > 11180 — 1000 && badAngles.length > 0) <
//BOTTOM
console.log(«BOTTOM»);
var wallI = 4;
if (!interNodes.hasOwnProperty(wallI)) <
var newY = 11180 + 100 + screenDistance();
var n = new ya(wallI, player[0].x, newY, player[0].size * 10, «#000», false, «Bottom Wall»);
delete getCells()[wallI];
getCellsArray().pop();

interNodes[wallI] = n;
interNodes[wallI].nx = player[0].nx;
interNodes[wallI].ny = newY;
interNodes[wallI].nSize = player[0].oSize * 10;
interNodes[wallI].updateTime = G;
//console.log(«Added corner enemy»);
> else <
//console.log(«Update Wall!»);
interNodes[wallI].updateTime = G;
interNodes[wallI].x = player[0].x;
interNodes[wallI].nx = player[0].nx;
>
>

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//console.log(«1) Good Angles: » + goodAngles.length + » Bad Angles: » + badAngles.length);
//TODO: Step 1: Write code to substract angle ranges.
console.log(«—«);
for (var i = 0; i 0) <
//console.log(«I KNEW IT. THIS NEEDED TO BE HANDLED»);
for (var j = 0; j 0) <
var bIndex = goodAngles[0];
var biggest = goodAngles[0][1];
for (var i = 1; i biggest) <
biggest = size;
bIndex = goodAngles[i];
>
>
var perfectAngle = (bIndex[0] + bIndex[1] / 2).mod(360);
//console.log(«perfectAngle » + perfectAngle);
var line1 = followAngle(perfectAngle, player[0].x, player[0].y, 300);

var stuffToEat = false;

for (var i = 0; i 0) <
clusterAllFood[i][2] = clusterAllFood[i][2] * 6 + angleValue — computeDistance(clusterAllFood[i][0], clusterAllFood[i][1], player[0].x, player[0].y);
stuffToEat = true;
clusterAllFood[i][3] = true;
> else <
clusterAllFood[i][2] = -1;
clusterAllFood[i][3] = false;
>

if (!toggle && angleValue > 0) <

drawPoint(clusterAllFood[i][0], clusterAllFood[i][1], 1, «»);
//drawPoint(clusterAllFood[i][0], clusterAllFood[i][1], 1, «» + clusterAllFood[i][2]);
> else if (!toggle) <
drawPoint(clusterAllFood[i][0], clusterAllFood[i][1], 0, «»);
>
//console.log(«After: » + clusterAllFood[i][2]);
>

var bestFoodI = null;
if (stuffToEat) <
bestFoodI = clusterAllFood[0];
var bestFood = clusterAllFood[0][2];
for (var i = 1; i a * a + b * b || za == U && Aa == V || (za = U, Aa = V, a = new ArrayBuffer(21), b = new DataView(a), b.setUint8(0, 16), b.setFloat64(1, U, !0), b.setFloat64(9, V, !0), b.setUint32(17, 0, !0), m.send(a))
>
>
function wa() <
if (ja() && null != C) <
var a = new ArrayBuffer(1 + 2 * C.length),
b = new DataView(a);
b.setUint8(0, 0);
for (var c = 0; c 1000 / 60 ? x -= 0.01 : a x && (x = 0.4);
1 0) <
nbSeconds = (currentDate.getSeconds() + (currentDate.getMinutes() * 60) + (currentDate.getHours() * 60 * 60)) — (lifeTimer.getSeconds() + (lifeTimer.getMinutes() * 60) + (lifeTimer.getHours() * 60 * 60));
>

bestTime = Math.max(nbSeconds, bestTime);

var debugStrings = [];
debugStrings.push(«T — Бот: » + (!toggle ? «Вкл» : «Выкл»));
debugStrings.push(«R — Линии: » + (!toggleDraw ? «Вкл» : «Выкл»));
debugStrings.push(«Вы сейчас на сервере: » + serverIP);
debugStrings.push(«Выжил: » + nbSeconds + » сек»);
debugStrings.push(«## Translated by bullik01 ##»);

if (getPlayer().length > 0) <
debugStrings.push(«Координаты: » + Math.floor(getPlayer()[0].x) + «, » + Math.floor(getPlayer()[0].y));
>

var offsetValue = 20;
var text = new ca(18, (getDarkBool() ? ‘#F2FBFF’ : ‘#111111’));

for (var i = 0; i a; ) <
var b =

(Math.random() * this.points.length);
this.points.splice(b, 1);
this.pointsAcc.splice(b, 1)
>
0 == this.points.length && 0 this.size && (a = 5);
this.isVirus && (a = 30);
return

Math.max(this.size * h * (this.isVirus ? Math.min(2 * x, 1) : x), a)
>,
movePoints: function () <
this.createPoints();
for (var a = this.points, b = this.pointsAcc, c = a.length, d = 0; d b[d] && (b[d] = — 10);
b[d] = (e + f + 8 * b[d]) / 10
>
for (var h = this, d = 0; d (m — a.x) * (m — a.x) + (n — a.y) * (n — a.y) && (l = !0)
>);
!l && (a[d].x $ || a[d].y > aa) && (l = !0);
l && (0 g && (g = 0);
g = this.isAgitated ? (19 * g + this.size) / 20 : (12 * g + this.size) / 13;
a[d].v = (e + f + 8 * g) / 10;
e = 2 * Math.PI / c;
f = this.points[d].v;
this.isVirus && 0 == d % 2 && (f += 5);
a[d].x = this.x + Math.cos(e * d) * f;
a[d].y = this.y + Math.sin(e * d) * f
>
>,
updatePos: function () <
var a;
a = (G — this.updateTime) / 120;
a = 0 > a ? 0 : 1 a ? 0 : 1
s + q / 2 / h || this.y — this.size — 40 > t + r / 2 / h ? !1 : !0
>,
draw: function () <
if (this.shouldRender()) <
var a = !this.isVirus && !this.isAgitated && 0.5 > h;
if (this.wasSimpleDrawing && !a) for (var b = 0; b 09.06.15, 12:27 | #12

Можно ли как то на Ace поиграть? Flash player стоит. Можете пожалуйста браузер подсказать на котором играть можно? На opera classic неиграбельно из-за управления.

Сообщение отредактировал anzan1994 — 11.06.15, 07:18

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