Android build не строится, ошибки
Добрый вечер, помогите разобраться с проблемой, по какой-то причине билд перестал собираться, ошибки следующие.
> Configure project :launcher
WARNING: The option setting ‘android.enableR8=false’ is deprecated.
It will be removed in version 5.0 of the Android Gradle plugin.
You will no longer be able to disable R8
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.3.15f2\Editor\Data\PlaybackEngin es\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.3.15f2\Editor\Data\PlaybackEngin es\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.3.15f2\Editor\Data\PlaybackEngin es\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.3.15f2\Editor\Data\PlaybackEngin es\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
> Task :unityLibraryreBuild UP-TO-DATE
> Task :launcherreBuild UP-TO-DATE
> Task :unityLibraryreReleaseBuild UP-TO-DATE
> Task :launcherreReleaseBuild UP-TO-DATE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :unityLibraryackageReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseResources UP-TO-DATE
> Task :launcher:javaPreCompileRelease UP-TO-DATE
> Task :launcher:generateReleaseResValues UP-TO-DATE
> Task :launcher:generateReleaseResources UP-TO-DATE
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
> Task :unityLibraryackageReleaseResources UP-TO-DATE
> Task :launcher:extractDeepLinksRelease UP-TO-DATE
> Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
> Task :launcher:mergeReleaseResources UP-TO-DATE
> Task :launcherrepareLintJar UP-TO-DATE
> Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
> Task :unityLibraryarseReleaseLocalResources UP-TO-DATE
> Task :launcher:desugarReleaseFileDependencies UP-TO-DATE
> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
> Task :launcher:mergeExtDexRelease UP-TO-DATE
> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
> Task :unityLibraryrepareLintJarForPublish UP-TO-DATE
> Task :launcher:mergeReleaseShaders UP-TO-DATE
> Task :launcher:compileReleaseShaders NO-SOURCE
> Task :launcher:generateReleaseAssets UP-TO-DATE
> Task :launcherrocessReleaseJavaRes NO-SOURCE
> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
> Task :launcher:collectReleaseDependencies UP-TO-DATE
> Task :unityLibrary:compileReleaseShaders NO-SOURCE
> Task :unityLibraryrocessReleaseManifest
> Task :launcher:sdkReleaseDependencyData UP-TO-DATE
> Task :unityLibrary:generateReleaseRFile UP-TO-DATE
> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
> Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE
> Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE
> Task :launcherrocessReleaseManifest
> Task :unityLibraryackageReleaseAssets
> Task :unityLibraryrocessReleaseJavaRes NO-SOURCE
> Task :unityLibrary:bundleLibResRelease NO-SOURCE
> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE
> Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE
> Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE
> Task :unityLibrary:copyReleaseJniLibsProjectOnly UP-TO-DATE
> Task :launcherrocessReleaseResources FAILED
34 actionable tasks: 4 executed, 30 up-to-date
Android build
Собирала кучу билдов под андроид. просто перекидывал файлы на устройства, все работало норм. Как на.
Unity build Android Apps
Всем привет! У меня Unity отказывается компилировать apk файл, ссылается на отсутствие JDK 7. Не.
Android build tools на 32-разрядной машине
Запарился гуглить, уже не знаю, в какие слова запрос облечь. Столько в жизни не матерился. У меня.
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ‘:launcherrocessReleaseResources’.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
> Android resource linking failed
AAPT: error: failed writing to ‘C:\Users\koker\Documents\UnityProjects\Game001-2020-08-03\Temp\gradleOut\launcher\build\intermediates\runtime_symbo l_list\release\R.txt’: Недопустимые данные. (13).
* Try:
Run with —stacktrace option to get the stack trace. Run with —info or —debug option to get more log output. Run with —scan to get full insights.
BUILD FAILED in 4s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2020.3.15f2\Editor\Data\PlaybackEngin es\AndroidPlayer\OpenJDK\bin\java.exe -classpath «C:\Program Files\Unity\Hub\Editor\2020.3.15f2\Editor\Data\PlaybackEngin es\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar» org.gradle.launcher.GradleMain «-Dorg.gradle.jvmargs=-Xmx4096m» «assembleRelease»
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ‘:launcherrocessReleaseResources’.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
> Android resource linking failed
AAPT: error: failed writing to ‘C:\Users\koker\Documents\UnityProjects\Game001-2020-08-03\Temp\gradleOut\launcher\build\intermediates\runtime_symbo l_list\release\R.txt’: Недопустимые данные. (13).
* Try:
Run with —stacktrace option to get the stack trace. Run with —info or —debug option to get more log output. Run with —scan to get full insights.
BUILD FAILED in 4s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
> Configure project :launcher
WARNING: The option setting ‘android.enableR8=false’ is deprecated.
It will be removed in version 5.0 of the Android Gradle plugin.
You will no longer be able to disable R8
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.3.15f2\Editor\Data\PlaybackEngin es\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.3.15f2\Editor\Data\PlaybackEngin es\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.3.15f2\Editor\Data\PlaybackEngin es\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.3.15f2\Editor\Data\PlaybackEngin es\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
> Task :unityLibraryreBuild UP-TO-DATE
> Task :launcherreBuild UP-TO-DATE
> Task :unityLibraryreReleaseBuild UP-TO-DATE
> Task :launcherreReleaseBuild UP-TO-DATE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :unityLibraryackageReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseResources UP-TO-DATE
> Task :launcher:javaPreCompileRelease UP-TO-DATE
> Task :launcher:generateReleaseResValues UP-TO-DATE
> Task :launcher:generateReleaseResources UP-TO-DATE
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
> Task :unityLibraryackageReleaseResources UP-TO-DATE
> Task :launcher:extractDeepLinksRelease UP-TO-DATE
> Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
> Task :launcher:mergeReleaseResources UP-TO-DATE
> Task :launcherrepareLintJar UP-TO-DATE
> Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
> Task :unityLibraryarseReleaseLocalResources UP-TO-DATE
> Task :launcher:desugarReleaseFileDependencies UP-TO-DATE
> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
> Task :launcher:mergeExtDexRelease UP-TO-DATE
> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
> Task :unityLibraryrepareLintJarForPublish UP-TO-DATE
> Task :launcher:mergeReleaseShaders UP-TO-DATE
> Task :launcher:compileReleaseShaders NO-SOURCE
> Task :launcher:generateReleaseAssets UP-TO-DATE
> Task :launcherrocessReleaseJavaRes NO-SOURCE
> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
> Task :launcher:collectReleaseDependencies UP-TO-DATE
> Task :unityLibrary:compileReleaseShaders NO-SOURCE
> Task :unityLibraryrocessReleaseManifest
> Task :launcher:sdkReleaseDependencyData UP-TO-DATE
> Task :unityLibrary:generateReleaseRFile UP-TO-DATE
> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
> Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE
> Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE
> Task :launcherrocessReleaseManifest
> Task :unityLibraryackageReleaseAssets
> Task :unityLibraryrocessReleaseJavaRes NO-SOURCE
> Task :unityLibrary:bundleLibResRelease NO-SOURCE
> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE
> Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE
> Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE
> Task :unityLibrary:copyReleaseJniLibsProjectOnly UP-TO-DATE
> Task :launcherrocessReleaseResources FAILED
34 actionable tasks: 4 executed, 30 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at :0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.E xecute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTa sks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBui ld (System.String title, System.String message, System.Exception ex) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTa sks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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