Cataclysm dda bright nights android

Cataclysm DDA 0.4.9

Cataclysm DDA — неофициальный Android порт Cataclysm: Dark Days Ahead.

Катаклизм: Темные дни впереди рогалик установлен в пост-апокалиптическом мире. Выжившие трудно: вы были брошены, плохо оборудованы, в пейзаж в настоящее время пронизана чудовищ из которых плоть едят зомби не являются ни странным, ни смертоносным.Тем не менее, с осторожностью и немного удачи, многие вещи возможны. Вы можете попробовать влачат существование в лесах молча выполняя угрозы и обеспечивая средства к существованию с луком. Вы можете ездить в город в канистру-оснащенном автомобиле, все пушками, чтобы уладить дела в духоте дыма из ваших Молотовы. Вы могли бы принять более взвешенный подход и построить неприступную крепость, окруженную ловушки, чтобы защитить вас от ужасов без. Чем дольше вы выжить, тем более опытный и адаптированный вы получите и лучше оснащены и вооружены, чтобы справиться с угрозами вы с.В ходе вашего испытания будут возможности и соблазны, чтобы улучшить или изменить саму свою природу. Есть рассказы о выживших, оснащенных экстраординарных кибернетике, дающих большую силу и истории слишком серьезно из мутировавших выживших, которые, деформированные их употребления в пищу экзотических веществ или радиации, теперь более близко напоминают насекомых, птиц или рыб, чем их первоначальной форме.

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Cataclysm dda bright nights android

Kenan’s personal structured modpack (IMPORTANT TO READ Modpack INSTALLATION Guide, try to NOT enable ALL mods at the same time unless you really want to play with all mods) for LATEST Cataclysm — Bright Nights versions by Coolcthulhu: https://github.com/cataclysmbnteam/Cataclysm-BN/

original modpack creator is Chromosome Kun! — without his help, this would not exist

IF YOU ARE EXPERIENCING ANY BUGS OR ERRORS — EITHER THE FIXES WILL BE RELEASED SOON-ISH OR THE MOD IS WIP

Modpack INSTALLATION Guide

1. Download and install latest release of Cataclysm fork by Coolcthulhu/BroadFlatNailsBright Nights

2. Download current modpack by clicking Code — Download ZIP, or clicking here

3. Unpack contents of the downloaded .zip archive into new folder; results should be looking like this

4. Copy mods that you want to play with (try to NOT enable ALL mods at the same time unless you really want to play with all mods) from these folders that are specified here ( BrightNights-Structured-Kenan-Modpack/Kenan-BrightNights-Structured-Modpack/High-Maintenance-Huge-Mods ALONG WITH BrightNights-Structured-Kenan-Modpack/Kenan-BrightNights-Structured-Modpack/Medium-Maintenance-Small-Mods ) and paste them into cdda/data/mods directory as shown in the picture

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5. Overwrite and replace all of the files if you get a prompt

6. Enjoy the mods!

Modpack UPDATE Guide

  1. Remove certain non-mainlined mods if you are experiencing any conflicts with them
  2. Repeat all steps from the INSTALLATION guide
  3. You’re all set!

Q: Why should I remove manually some specific non-mainlined mods when updating?

  • A: Because sometimes some mod files become obsolete and no longer used, so you won’t need them inside your mods folder anymore, so for dealing with these problems you need to delete the mod and fully reinstall it.

Q: After updating my save file no longer loading!

  • A: It is rare, but will happen when some mod that’ve been used in your save has new ID and/or name, or you’re trying to load the mod that is no longer used/merged with other one. You can fix it by reading debug.log to view what’s mod should be changed, then go to cdda\save\world_name\mods.json and replace target mod ID with the new one, or delete it’s entry from this file if there is no replacement. Also, you can read latest commits to see what is happening, if you want
  • Q: I have some other issues to report!
    • A: Feel free to submit your issue into the issues tab.

Links to the legendary tileset by SomeDeadGuy

Legendary UndeadPeople tileset by SomeDeadGuy, while Theawesomeboophis is it’s current maintainer: https://github.com/Theawesomeboophis/UndeadPeopleTileset

Links to other cool stuff

  1. My HUGE and AWESOME BL9 mod: https://github.com/Kenan2000/BL9 (included in this modpack)
  2. Updated and even more awesome Otopack soundpack maintained by me: https://github.com/Kenan2000/Otopack-Mods-Updates
  3. CO.AG MusicPack Redux: https://discourse.cataclysmdda.org/t/musicpack-co-ag-musicpack-redux-11-dec-2019/18992

Link to my CDDA/Bright Nights modding server

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Cataclysm dda bright nights android

Cataclysm: Bright Nights

Cataclysm: Bright Nights is a roguelike with sci-fi elements set in a post-apocalyptic world. It is a fork of Cataclysm: Dark Days Ahead; see the differences from its ancestor on the wiki.

While some have described it as a «zombie game», there is far more to Cataclysm than that. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if you are lucky, a vehicle with a full tank of gas to get you the hell out of there.

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Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, who want what you have.

Find a way to stop the Cataclysm . or become one of its strongest monsters.

Source — The source can be downloaded as a .zip archive, or cloned from our GitHub repo.

Please read COMPILING.md — it covers general information and more specific recipes for Linux, OS X, Windows and BSD. See COMPILER_SUPPORT.md for details on which compilers we support. And you can always dig for more information in doc/.

We also have the following build guides:

  • Building on Windows with MSYS2 at COMPILING-MSYS.md
  • Building on Windows with vcpkg at COMPILING-VS-VCPKG.md
  • Building with cmake at COMPILING-CMAKE.md (unofficial guide)

Cataclysm: Bright Nights developed under Creative Commons Attribution ShareAlike 3.0 license. The code and content of the game is free to use, modify, and redistribute for any purpose whatsoever. See http://creativecommons.org/licenses/by-sa/3.0/ for details. Some code distributed with the project is not part of the project and is released under different software licenses, the files covered by different software licenses have their own license notices.

Please see CONTRIBUTING.md for details.

Unofficial DDA modding community discord has a BN channel: https://discord.gg/B5q4XCa

Also check out the BN channel on DDA discord: https://discord.gg/jFEc7Yp

Frequently Asked Questions

Is there a tutorial?

Yes, you can find the tutorial in the Special menu at the main menu (be aware that due to many code changes the tutorial may not function). You can also access documentation in-game via the ? key.

How can I change the key bindings?

Press the ? key, followed by the 1 key to see the full list of key commands. Press the + key to add a key binding, select which action with the corresponding letter key a-w , and then the key you wish to assign to that action.

How can I start a new world?

World on the main menu will generate a fresh world for you. Select Create World.

I’ve found a bug. What should I do?

Please submit an issue on our GitHub page using bug report template.

I would like to make a suggestion. What should I do?

About

Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.

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Cataclysm-BN experimental build 2021-12-02-1138

These are the outputs for the experimental build of commit f54a109fc2306256a28468297cc07448e9555f5f

Assets

Cataclysm-BN experimental build 2021-12-02-1054

  • PR: #1146Port translation automation by Coolthulhu

These are the outputs for the experimental build of commit d46f29593ea57fb3c9bd7f276e372c0731235a9b

Assets

Cataclysm-BN experimental build 2021-11-27-0713

  • PR: #1141Hotfix to wrong spawn group name related to helicopters by Firestorm01X2
  • PR: #1135Fix some minor city building and special issues by chaosvolt
  • PR: #1134Allow foraging to yield related harvest materials by chaosvolt
  • PR: #1145Routine i18n updates on 27 November 2021 by Coolthulhu

These are the outputs for the experimental build of commit fe46d089e824818734a77583ec6f54d7d213ff62

Assets

Cataclysm-BN experimental build 2021-11-27-0643

  • PR: #1118[CR]AoE cone for birdshot by Coolthulhu

These are the outputs for the experimental build of commit 7835dd356a89923b3eee14592d89a1b3b69d6f6f

Assets

Cataclysm-BN experimental build 2021-11-20-2203

  • PR: #1128Implement steady consumers for grids by olanti-p
  • PR: #1137Rebalance airports to increase helicopters accessibility by Firestorm01X2
  • PR: #1131Routine i18n updates on 20 November 2021 by Coolthulhu
  • PR: #1109Flesh out plutonium usage and spawns by chaosvolt

These are the outputs for the experimental build of commit 9c859b018e7843fdd171a71f0592d157ea6c500c

Assets

Cataclysm-BN experimental build 2021-11-20-2116

  • PR: #842Fix some npc services by olanti-p

These are the outputs for the experimental build of commit a3e8fec324fc97382ef623ba5f29d31474267707

Assets

Cataclysm-BN experimental build 2021-11-11-1352

  • PR: #1110Allow halligan bars to pry pickable metal doors by chaosvolt

These are the outputs for the experimental build of commit c02a963b9dff4a1f66db21dfbb854b274d192c84

Assets

Cataclysm-BN experimental build 2021-11-11-1246

  • PR: #1124Fix Smart watch by Lamandus
  • PR: #1076Change old cup value for magazine well to volume by Lamandus
  • PR: #1127Allow voltmeter to tell electric grid connections and amount of energy stored by olanti-p

These are the outputs for the experimental build of commit 67e5c0ae7a20587ed99bebf54da396916ed8f9e5

Assets

Cataclysm-BN experimental build 2021-11-11-1200

  • PR: #1126Update VS build instruction to avoid font problems by Firestorm01X2

These are the outputs for the experimental build of commit 59d14f7dbe13998f7215d19a43ff61110fff9837

Assets

Cataclysm-BN experimental build 2021-11-07-1509

  • PR: #1117Major performance improvements involving auto inventory letters by ThinkInvis

These are the outputs for the experimental build of commit 4572ae1efbbcaee86d45a37a16ed54499a0dbb05

Assets

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