- Get Started
- Before you begin
- App prerequisites
- Set up your app in your AdMob account
- Configure your app
- Initialize the Google Mobile Ads SDK
- Example MainActivity (excerpt)
- Kotlin
- Select an ad format
- Banner
- Interstitial
- Native
- Rewarded
- Additional resources
- Управление рекламой (android)
- Предисловие
- Возможности библиотеки
- Примеры использования
- Подключение к проекту
- Планы на будущее
- Помощь
- Get Started
- Before you begin
- App prerequisites
- Configure your app
- Initialize the Google Mobile Ads SDK
- Example MainActivity (excerpt)
- Kotlin
- Select an ad format
- Banner
- Interstitial
- Native
- Rewarded
- Additional resources
- How to add Admob Interstitial Ad in Android App
- Interstitial Ads:
- Feature of Interstitial Ads:
- Step 1: Create a new Project
- Step 2: Adding the Mobile Ads SDK
- Step 3: Modify AndroidManifest.xml
- Step 4: Modify activity_main.xml
- Step 5: MainActivity.java file
- Overridable methods of AdListener :
- Output:
- Conclusion:
Get Started
Integrating the Google Mobile Ads SDK into an app is the first step toward displaying ads and earning revenue. Once you’ve integrated the SDK, you can choose an ad format (such as native or rewarded video) and follow the steps to implement it.
Before you begin
To prepare your app, complete the steps in the following sections.
App prerequisites
- Use Android Studio 3.2 or higher
Make sure that your app’s build file uses the following values:
- A minSdkVersion of 16 or higher
- A compileSdkVersion of 28 or higher
Set up your app in your AdMob account
Register your app as an AdMob app by completing the following steps:
Register your app with AdMob. This step creates an AdMob app with a unique AdMob App ID that is needed later in this guide.
Configure your app
In your project-level build.gradle file, include Google’s Maven repository and Maven central repository in both your buildscript and allprojects sections:
Add the dependencies for the Google Mobile Ads SDK to your module’s app-level Gradle file, normally app/build.gradle :
Add your AdMob app ID (identified in the AdMob UI) to your app’s AndroidManifest.xml file. To do so, add a tag with android:name=»com.google.android.gms.ads.APPLICATION_ID» . You can find your app ID in the AdMob UI. For android:value , insert your own AdMob app ID, surrounded by quotation marks.
In a real app, use your actual AdMob app ID, not the one listed above. If you’re just looking to experiment with the SDK in a Hello World app, you can use the sample app ID shown above.
Note also that failure to add the tag as shown above results in a crash with the message:
(Optional) Declare AD_ID permission for previous versions to work with Android S.
If your app uses the Google Mobile Ads SDK version 20.4.0 or higher, you can skip this step since the SDK automatically declares the com.google.android.gms.permission.AD_ID permission and is able to access the Advertising ID whenever it’s available.
For apps that use the Google Mobile Ads SDK version 20.3.0 or lower and are targeting Android S, you must add the com.google.android.gms.permission.AD_ID permission in the AndroidManifest.xml file in order to target Android S:
To learn more about the com.google.android.gms.permission.AD_ID permission declaration, including how to disable it, please refer to this Play Console article.
Initialize the Google Mobile Ads SDK
Before loading ads, have your app initialize the Google Mobile Ads SDK by calling MobileAds.initialize() which initializes the SDK and calls back a completion listener once initialization is complete (or after a 30-second timeout). This needs to be done only once, ideally at app launch.
Ads may be preloaded by the Google Mobile Ads SDK or mediation partner SDKs upon calling MobileAds.initialize() . If you need to obtain consent from users in the European Economic Area (EEA), set any request-specific flags (such as tagForChildDirectedTreatment or tag_for_under_age_of_consent ), or otherwise take action before loading ads, ensure you do so before initializing the Google Mobile Ads SDK.
Here’s an example of how to call the initialize() method in an Activity:
Example MainActivity (excerpt)
Kotlin
If you’re using mediation, wait until the completion handler is called before loading ads, as this will ensure that all mediation adapters are initialized.
Select an ad format
The Google Mobile Ads SDK is now imported and you’re ready to implement an ad. AdMob offers a number of different ad formats, so you can choose the one that best fits your app’s user experience.
Banner
Rectangular ads that appear at the top or bottom of the device screen. Banner ads stay on screen while users are interacting with the app, and can refresh automatically after a certain period of time. If you’re new to mobile advertising, they’re a great place to start.
Interstitial
Full-screen ads that cover the interface of an app until closed by the user. They’re best used at natural pauses in the flow of an app’s execution, such as between levels of a game or just after a task is completed.
Native
Customizable ads that match the look and feel of your app. You decide how and where they’re placed, so the layout is more consistent with your app’s design.
Rewarded
Ads that reward users for watching short videos and interacting with playable ads and surveys. Used for monetizing free-to-play apps.
Additional resources
The Google Mobile Ads repository on GitHub demonstrates how to use the different ad formats that this API offers.
Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.
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Управление рекламой (android)
Реклама в приложении — это очень важный момент, а иногда и единственный заработок.
Думаю, многие задавались вопросом о том, какая реклама лучше и где ее лучше размещать. Каждое приложение индивидуально, поэтому нужно экспериментировать.
Выпускать каждый раз обновления приложения с экспериментами? Не вариант. Гораздо лучше все настройки хранить на стороне сервера, а в приложении реализовать логику показа рекламы.
Но все ли так просто?
Цель данного поста:
— внести небольшой вклад в open source (исходники, демка)
— получить адекватную критику
— найти разработчиков, которые готовы поддержать проект
— попиарить приложение Цены в Китае, где используется данный подход
Предисловие
Сразу хочу сказать, что я не очень опытный Android/Java разработчик. Программирую в основном на php (более 5 лет). Это мое первое android приложение, поэтому не судите строго.
Возможности библиотеки
Виды рекламы
— AdMob
— StartAd.mobi
— свой баннер, написанный в виде html
Отображение
— Снизу
— Сверху
— В списке (с заданным шагом)
— Внутри указанного элемента (указываем id элемента)
— Межстраничная реклама (на весь экран)
Примеры использования
AdMob снизу
AdMob smart
Если нужно растянуть на всю ширину экрана
Свой баннер сверху
В списке с шагом 15
В конкретном месте
Межстраничный баннер
Настройки на стороне сервера
Подключение к проекту
На текущий момент это не библиотека, а обычное приложение. Чтобы использовать в своем приложении нужно сделать следующее:
— перенести библиотеки из папки libs
— обновить зависимости в build.gradle
Планы на будущее
— реализовать backend для настроек на сервере. У меня это уже реализовано в проекте, но нужно как-то перенести.
— статистики показов (тоже реализовано) и кликов
— добавить больше типов рекламы
— исправить TODO и FIXME в коде
— оформить в виде библиотеки (а не в виде проекта с копирование файлов в нужные места)
— выложить в maven репозиторий
Помощь
Времени как всегда не хватает, поэтому любая помощь от разработчиков не помешает. Давайте не будем стесняться что-то делать и показывать это другим. Вспомнилась поговорка «Не бойся ошибиться, бойся не попробовать». Я не прошу реализовывать что-то сверхестественное. Просто если вы будете использовать что-то из этого в своем проекте и решите добавить что-новое, или найдете какой-то баг — не поленитесь, пришлите pull request.
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Get Started
Integrating the Google Mobile Ads SDK into an app is the first step toward displaying ads and earning revenue. Once you’ve integrated the SDK, you can choose an ad format (such as native or rewarded video) and follow the steps to implement it.
Before you begin
To prepare your app, complete the steps in the following sections.
App prerequisites
- Use Android Studio 3.2 or higher
Make sure that your app’s build file uses the following values:
- A minSdkVersion of 16 or higher
- A compileSdkVersion of 28 or higher
Configure your app
In your project-level build.gradle file, include Google’s Maven repository and Maven central repository in both your buildscript and allprojects sections:
Add the dependencies for the Google Mobile Ads SDK to your module’s app-level Gradle file, normally app/build.gradle :
Add your Ad Manager app ID (identified in the Ad Manager UI) to your app’s AndroidManifest.xml file. To do so, add a tag with android:name=»com.google.android.gms.ads.APPLICATION_ID» . You can find your app ID in the Ad Manager UI. For android:value , insert your own Ad Manager app ID, surrounded by quotation marks.
In a real app, use your actual Ad Manager app ID, not the one listed above. If you’re just looking to experiment with the SDK in a Hello World app, you can use the sample app ID shown above.
Note also that failure to add the tag as shown above results in a crash with the message:
(Optional) Declare AD_ID permission for previous versions to work with Android S.
If your app uses the Google Mobile Ads SDK version 20.4.0 or higher, you can skip this step since the SDK automatically declares the com.google.android.gms.permission.AD_ID permission and is able to access the Advertising ID whenever it’s available.
For apps that use the Google Mobile Ads SDK version 20.3.0 or lower and are targeting Android S, you must add the com.google.android.gms.permission.AD_ID permission in the AndroidManifest.xml file in order to target Android S:
To learn more about the com.google.android.gms.permission.AD_ID permission declaration, including how to disable it, please refer to this Play Console article.
Initialize the Google Mobile Ads SDK
Before loading ads, have your app initialize the Google Mobile Ads SDK by calling MobileAds.initialize() which initializes the SDK and calls back a completion listener once initialization is complete (or after a 30-second timeout). This needs to be done only once, ideally at app launch.
Ads may be preloaded by the Google Mobile Ads SDK or mediation partner SDKs upon calling MobileAds.initialize() . If you need to obtain consent from users in the European Economic Area (EEA), set any request-specific flags (such as tagForChildDirectedTreatment or tag_for_under_age_of_consent ), or otherwise take action before loading ads, ensure you do so before initializing the Google Mobile Ads SDK.
Here’s an example of how to call the initialize() method in an Activity:
Example MainActivity (excerpt)
Kotlin
If you’re using mediation, wait until the completion handler is called before loading ads, as this will ensure that all mediation adapters are initialized.
Select an ad format
The Google Mobile Ads SDK is now imported and you’re ready to implement an ad. Ad Manager offers a number of different ad formats, so you can choose the one that best fits your app’s user experience.
Banner
Rectangular ads that appear at the top or bottom of the device screen. Banner ads stay on screen while users are interacting with the app, and can refresh automatically after a certain period of time. If you’re new to mobile advertising, they’re a great place to start.
Interstitial
Full-screen ads that cover the interface of an app until closed by the user. They’re best used at natural pauses in the flow of an app’s execution, such as between levels of a game or just after a task is completed.
Native
Customizable ads that match the look and feel of your app. You decide how and where they’re placed, so the layout is more consistent with your app’s design.
Google Ad Manager offers two ways to implement native ads: Native Styles and Custom Rendering.
Native Styles has been designed to make the implementation of native ads as easy as possible, and it’s a great choice if you are new to the format. Custom Rendering has been designed to maximize the freedom you have in creating your presentations.
Rewarded
Ads that reward users for watching short videos and interacting with playable ads and surveys. Used for monetizing free-to-play apps.
Additional resources
The Google Mobile Ads repository on GitHub demonstrates how to use the different ad formats that this API offers.
Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.
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How to add Admob Interstitial Ad in Android App
LAST UPDATED: AUGUST 26, 2021
In this article we will learn how to integrate Google Admob Interstitial Ad in our android app, so before going to the coding part we will first learn some basics and features of Interstitial Ads. We have already covered how to add banner ads in android app.
Interstitial Ads:
Interstitial ads is a full screen ad which cover the entire screen of the user ,it is usually show when a certain task is completed such as when user completed the level of the game,or when user wanted to download the image from the app ,or transition between the activities of the app. it totally depends on you when to show the Interstitial Ad
Feature of Interstitial Ads:
Show both text ads,video ads , image ads
Support frequency cap means you can decide how many ads are show to the user daily or hourly
User can interact with the ad as it also contains playable ads
The eCPM is hight as compare to Banner Ads , so it leads to more revenue
support both Mobile phones and Tablets
fill rate is maximum
So let’s implement a simple Admob Interstitial Ad in our android app.
Step 1: Create a new Project
Open Your Android Studio Click on «Start a new Android Studio project«(Learn how to setup Android Studio and create your first Android project)
Choose «Empty Activity» from the project template window and click Next
Enter the App Name,Package name, save location, language(Java/Kotlin ,we use Java for this tutorial ) and minimum SDK(we are using API 19: Android 4.4 (KitKat) )
Next click on Finish button after filling the above details
Now wait for the project to finish building.
Step 2: Adding the Mobile Ads SDK
To show the ads in our app we have to first implement the Admob sdk in our app ,to do so
Go to Gradle Scripts->build.gradle (Module: app) section and import below dependencies and click the «sync Now» show at the top
Now our build.gradle file look like,
Step 3: Modify AndroidManifest.xml
Go to app->manifests->AndroidManifest.xml file and add the internet permission to the Android Manifest file
Now we add add our AdMob AppId to your in the AndroidManifest file by adding the tag inside the tag
To show video ads inside the Interstitial ad views, hardware acceleration must be turned on. In Android the hardware acceleration is enabled by default, we can also enable and disable it for the entire or for each activity separately in our android manifest file as show below:
The Complete code of AndroidManifest.xml file is shown below:
Step 4: Modify activity_main.xml
We will now create 2 Buttons to load and show Interstitial ad insde a vertical linearLayout:
Complete code of activity_main.xml is show below:
Step 5: MainActivity.java file
First we have to import the library inside the ActivityMain.java
Now inside the MainActivity class we create object of InterstitialAd , Button ( loadAdBtn , showAdBtn )
Now Inside the onCreate we initialize the MobileAds and showing a simple toast message when initialization is completed using the below code:
Next, we will initilize the object inside the oncreate method after initializing the SDK
Now we set the ad ID to the interstitialAd, for this tutorial we are using only test ads which are provided by google Admob, and if you want to earn revenue you can change it to your own ad id:
Now we will create a simple method loadInterstitialAd() to load the Interstitial Ad inside MainActivity class as show below:
Next, we will create one more method private void showInterstitialAd() to show the Interstitial Ad to the user if it is loaded and if it is not loaded we will load the ad using the above method loadInterstitialAd() as shown below:
Now we create a click listener inside onCreate method so that the above function are executed when the buttons are clicked, which we have created in our activity_main.xml file:
To know the status of the Interstitial ad we will add the AdListener to our interstitialAd object inside the onCreate method and we will call the loadInterstitialAd() when the ad is closed,
Overridable methods of AdListener :
Here is a list of overridable methods of AdListener :
The completed code of MainActivity.java is shown below:
Output:
In the below snapshots , you can see how the Interstitial Ad will look in the android application.
When Ad is show to the user,
Conclusion:
In just 5 simple steps we have integrated and shown yous the basic example for creating a Google Admob Interstitial Ad. If you face any issue while doing this, please share it in the comment section below and we will be happy to help.
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