Create your frisk android

Throwing off some shade

So I heard people around these parts have been waiting to use shaders and stuff in CYF.
It’s a thing many people asked for for a very long time now, but it’s something we can’t really add easily in a Unity project.
. nah, just joking. Give a huge thanks to @TheEternalShine and @WD200019 for their hard work!

IMPORTANT NOTE: If you’re upgrading from v0.6.4, please copy the new Default AND Mods folders over your current ones.

Scroll to the bottom for downloads.

Major Changes:

Reverted the changes made to several audio functions in CYF v0.6.4, because new users did not understand how to use it at all. They will display an error screen if an audio file was not loaded successfully. This includes:

If you still wish to check if the file was loaded successfully, use the Lua function pcall .

The Text Object

Added Text.SetAnchor (NOT Pivot) for simpler use with parenting

Added Text.GetLetters() , which generates a table full of sprite objects you can use to manipulate a text object’s individual letters!

Text objects now call the new Game Event OnTextAdvance when advancing, if possible

The Game Event BeforeDamageValues now can have an argument which represents the amount of damage the enemy is about to take, but before the damage is applied, unlike in HandleAttack

Added the Game Event OnTextAdvance , which is run whenever a text object advances its text, in whatever script it was created in

Misc.WindowWidth and Misc.WindowHeight are no longer Windows-only! They can be used to calculate the amount of pixels that are shown inside CYF, including in wide fullscreen, as well as the level of scaling applied to CYF when being drawn to the window.

The byte editing mode added in CYF v0.6.4 has been replaced with the most direct solution possible. File.encoding has been removed, as well as the «b» file opening mode. In its place are the new functions File.ReadBytes() and File.WriteBytes() !

Added Map.GetName() to the Overworld, used for getting the name of the active map

Added Map.GetSaveName(mapName) to the Overworld, used for retrieving the save point text for a given map

Bug Fixes:

Fixed engine screen resolution being set to 1x1px fullscreen on first launch on Linux (#66)

Properly show an error screen for all XML errors while loading fonts. Up to now, if such an error were encountered, the engine would try to continue battle but with some assets mysteriously not loaded.

Fixed the EncounterStarting function still being called, even if an error occured in a monster script and the battle should have ended

(tried to) Fix «FIGHT»/»ACT»/»ITEM»/»MERCY» buttons blurring on systems with older graphics cards

Fix object buildup when enemies die, or when calling sprite.Dust

Fixed the chance for successfully fleeing a battle actually being 33% instead of 50%

Fixed bug: creating a projectile with the sprite name «Text» (case sensitive) would cause it to parent to the Debugger, and hide and show with it

Fixed dust particles (from sprite.Dust and killing enemies) staying on screen for 1 frame on battle end

Fixed the particles from sparing monsters not unloading

Fixed the player being unable to level up naturally to LV 20 at a battle’s end, even if they reached 99999 XP

You are now finally able to change the player’s stats before EncounterStarting with no issues

Fixed the player being offset based on the camera’s position whenever a game over screen starts (since CYF v0.6.2)

Fixed Misc.StopShake() having no effect (since CYF v0.6.4)

Fixed the hitbox debugger displaying the player’s hitbox in the wrong location if the camera is moved

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Fixed the [health:x,y] text command not updating the health bar when used in battle

Fix no error screen showing, leading to engine freezes and invisible monster text bubbles, when trying to load an invalid font in some cases

Fixed the [lettereffect] text command persisting after a line of text in the Overworld and in battle. It now resets to «none» after every line of text.

Fixed [lettereffect] not applying to letters that get skipped over by the player, with the [instant] and [instant:allowcommand] commands, and text.SkipLine()

Fixed [lettereffect] ‘s version of «twitch» taking an absurd 5 seconds (at minimum) for each letter to start twitching, per letter

Fixed [name] disappearing entirely instead of displaying the player’s name as intended

Fixed engine error when calling Text.SkipLine() if script did not contain playerskipdocommand = true (since CYF v0.6.4)

Fixed engine error if using Text.GetTextWidth() while the text object is given characters not supported by the font file. Also applies to the automatic line break system in battles and in the Overworld (since CYF v0.6.4)

Fixed 0.6.4’s system of moving encountertext up 9 pixels continuing to apply in the states ENEMYSELECT, ITEMMENU and MERCYMENU (since CYF v0.6.4)

Fixed strange behavior involving Text.Remove() and a resulting engine error

Fixed Text.layer throwing an engine error most of the time when read

The Bisicle now properly gets replaced by a Unisicle on use (thanks go to @heartlessmushroom on Github/Discord for this fix!)

Fixed being able to exceed 8 items in the inventory if you actually give it 10 or more items, as opposed to just 9

Fixed a bug where removing bullets could cause future bullets to be missing their mask components, and error when attempting to use bullet.sprite.Mask (since CYF v0.6.4)

Fixed an error screen when trying to use Player.sprite.Mask (since CYF v0.6.4)

Fixed a 1-frame error that happens when an event stops moving during the same frame as the map changing (since CYF v0.6.4)

Fixed sprite.animationpaused , sprite.currentframe , sprite.currenttime , sprite.totaltime , and sprite.animationspeed being unusable on Overworld event sprites (since CYF v0.6.4)

Fixed the player’s saved play time carrying over to a new game when the player chooses «Reset» on the continue screen (since CYF v0.6.4)

Fixed the Overworld text box being potentially covered up by Screen.SetTone and similar functions, when selecting «Use» on an item in the inventory

Fixed strange and buggy collision on the big snowy map in which the player could get stuck (demo: https://i.gyazo.com/e15c89fa9f077b2798fa9e981e870335.mp4)

Fixed a bug causing the Overworld’s item box UI to display all of its sprites and text only within the 640×480 area at the bottom left corner of any map that has camera scrolling.

Fixed animated mugshots remaining active in future text boxes if they hadn’t yet stopped their animation (such as by skipping the end of text with [next] )

Correctly reset [charspacing] and [linespacing] in the Overworld’s text box after a sequence of dialogue/text boxes ends

Fixed one empty game object at a time building up and staying active after every battle in the Overworld

Optimized the internal Lua code used by CYF events to remove a massive if/elseif block (99 conditions) scanned through EVERY time you run a function from a CYF overworld object (like General.Wait and Screen.DispImg )

Assets

Behind The Mask

Hey, it’s Christmas and I think y’all deserve a gift, so here it is!

You were waiting for masks and now they’re IN! Have fun remaking your waves with them now lol

IMPORTANT NOTE: If you’re upgrading from v0.6.3, please copy the new Default AND Mods folders over your current ones.

Also, text objects including the ones used by enemies when they speak may behave differently, so what used to fit on v0.6.3 may not in v0.6.4 because we fixed them a lot.

Scroll to the bottom for downloads.

Major Changes:

*(These features were already in the engine, but undocumented)

Removed Stinkies (bug fixes and minor improvements):

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Create your frisk android

NOTE: There will be casual spoilers all over the place. If you haven’t played or completed Undertale yet, it’s highly recommended that you do so first! Don’t say you weren’t warned.

You probably want to get right in, so let’s keep it short. Honestly, the fastest way to get started is to check out the existing encounters and tinker with them. The documentation is for reference if you want to know the specifics of everything. Help is provided on the /r/Unitale subreddit.

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FOR BACKWARDS COMPATIBILITY: You can enable retrocompatibility mode from the options screen, and it should make all Unitale mods compatible with CYF!

Note: Create Your Frisk v0.6.5 was built using Unity Personal 2018.2.13f1.
See the GitHub page here.

Indicates new or changed content in Create Your Frisk v0.6.5.
Indicates new or changed content in Create Your Frisk v0.6.6.

Finally, you should start your visit with How to read this documentation .

Basics

Controls
A short little page that tells you about the controls used in Unitale and Create Your Frisk.

Basic setup
Details folder structure of mods, how the game reads folders and expects files, that kind of stuff. Recommended to start with.

Unity Setup (Optional)
Explains the process of setting up Unity for use with Create Your Frisk, how to use the editor to play mods, where files and folders are located, and how to export CYF builds.

Special Variables
This section talks about the unique variables that are read from a mod’s scripts and how to use these variables.

Terminology
This is a short page on what things are called in the documentation. For instance, the white box that the bullet dodging occurs in is referred to as the «arena». Recommended read so you don’t get lost in later parts of the documentation.

Text commands
This is where all the special commands are that you can use in your dialogue boxes. Text effects, colours, character voices, automatic skipping, you name it. You can even add commands to run Lua code!

Game events
If you want to get your hands dirty with Lua, these are the functions the game will use from your script, and at what point they’re used. Useful for if you want to have certain events occur during specific times, such as before/after using an act command or item, or just before the fight starts. A must-read for interactive fights.

Functions & Objects
These are most custom functions and objects that you can use in your scripts, detailing how to use them and what they do. Want to control the music, check for game events or handle keyboard input? Global variables so you can communicate between scripts? Need to know how much HP the player has, damage them, heal them? This is where to go! Projectile management and sprite management are split off into separate sections below.

Projectile management
This is where you can read details about how to create projectiles, what you can do with them and some short examples.

The Pixel-Perfect Collision System
This section shows you how CYF’s Pixel-Perfect Collision System works. Why would you use square hitboxes when you have a system like this?

Sprites & Animation
This section is about creating sprites and how to control them. By combining sprite functions, you can create animations.

The Text Object
This section details the usage of CYF’s Text Object. You can use it to create text anywhere at all, with any font, with or without a bubble, and more!

Shaders

Introduction
Here is where you can learn all about the shaders system added in Create Your Frisk v0.6.5! It requires a bit of setting up, but if you can handle it, shaders can be a fun visual addition to a mod.

The Shader Object
This is the actual object used from your battle’s Lua scripts to apply and control shaders on a sprite or the entire screen.

Coding a Shader
Covers the process of creating and coding your own shaders for use with Create Your Frisk.

Overworld

Basics
This section covers how to set up CYF on your computer with Unity, and describes in general how the Overworld is set up. Read this first if you are making an overworld.

How to create a map
This is where you can learn how to make a map in CYF’s Overworld, with Tiled2Unity in mind.

How to create an event
Events are all the different objects, interactables, and cutscenes that you can add to your map. This page explains how to set them up in the Unity editor.

How to animate an event
This smaller tutorial explains the CYFAnimator system in the Overworld, which removes the need to use coding to set up animations on your events.

How to create a shop
This page fully documents everything accessible within Shops you can set up in the Overworld.

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Overworld Objects
These are all the different objects you can control from within your Event scripts, and how to use them. Want to show dialogue, save the game, move characters around, control the player’s stats, mess with the screen, and so on? These are the pages to see!

A few things like the Audio object are carried over here from encounters. To see a list of all of them, see Overworld — Basics .

Resources

Dialog bubble names
A list of every dialogue bubble name you can use with dialogbubble in your monster scripts, and what they look like.

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Как сделать create your frisk на андроид и скачать мод

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  • Опубликовано: 30 мар 2020
  • Ссылка на create your frisk android github.com/LavaStudios/Create.
    Ссылка на мод gamejolt.com/games/DisbeliefU.
    Ссылка на gamepad play.google.com/store/apps/de.
    Ссылка на RAR play.google.com/store/apps/de.
    Ссылка на Es проводник www.androeed.ru/files/es-prov.
  • Развлечения

Комментарии • 152

Даже ссылку на мод оставил :З, спасибо

Я это чисто ради дизбелиф папайруса смотрю

НИЧЕГО НЕ РАБОТАЕТ ГОВНО.

Бро можно сделать только в одном проводнике

Он не может сказать ищем

Есть какой-нибудь способ убрать лаги?

А почему у меня нету вкладки mods?

Почему у меня нет папки Mods?

Уважаю гта играешь

Как настроить геймпад

У меня не один мод не работает почему

Я не могу скачать свой мод который я сам хочу почему скажи пж

У меня вапче не палучается

У тебя номер телефона был видин

У меня токо юнити

Это не работает у другого ютубер все понятно и СЛЫШНО и он показал что работает а у него нет

Как настроить геем пад под него

Где взять папку mods

Прекрасно обьясни как настроить gamepad👍👍👍

Можно загуглить как настроить. Ну вообще геймпад настраивается как и в оригинальной игре

@Colt Corbin Happy to help xD

@Nasir Immanuel it did the trick and I now got access to my account again. Im so happy:D
Thank you so much you really help me out!

@Nasir Immanuel i really appreciate your reply. I got to the site on google and im trying it out atm.
Looks like it’s gonna take a while so I will get back to you later when my account password hopefully is recovered.

@Colt Corbin Instablaster 🙂

Что делать если нету папки CYDRelease.apk

У МЕНЯ НЕТУ ПАПКИ С МОДАМИ. ПОЧЕМУУУУУУ

А почему у меня нет Disbelief papyrus? Только другие моды

А почему ты закончил когда хотел скозать как сделать джойстки.

А почему так много

Я тоже сделал как скачать посмотри пж

У меня нету папки create your frisk в data

Отличная информация спасибо

Спасибо большое что помог! Получилось только после 1 мода другие не добавляются.

У меня только catche files не появляется

ТЫ ТОЖЕ ИГРАЕШ В ДОКИ ДОКИ ЛЕТЕРАТУРНЫЙ КЛУБ

У меня вылетает😭

У меня всё получилось но кроме одного что не знаю как скачать этот ES проводнмк

Звоним бабушке Лене

спасибо тебе я незнал что если писать com.TiredTeam.CYFAndroid можно🙂🙂🙂

что у тебя за Es проводник он у тебя какой то слишком удобный!

Надо его скачивать в google или в браузере

А что можно сделать в CYF?

Без модов нечего. Только запустить и выключить

А что делать если у меня в create your frisk не появился дисбилиф папайрус?

А где скачать creat your frisk

Пошаговая инструкция для тех у кого руки из задницы
1. Переходим по ссылке и скачиваем Assets и create your frisk
2 Установливаем и запускаем create your frisk
3 Заходим в любой проводник и копируем файлы из assets по пути
Android/data/папка cyf (название папки писать лень)/files и сюда копируем файлы
4 скачиваем disbilief papyrus либо любой мод на cyf в который вы хотите сыграть
5 копируем файлы из папки Mods (где мод на игру)
6 вставляем по пути Android/data/папка с cyf/files/Mods
7 запускаем Create your frisk
8 PROFIT

А почему я не могу наити папку Browser

А сто надо нпжимать,когда ти скачиваеш ласт брич

Эх братан ласт брич пиздец сложная хочеш пройти первую атаку 100 раз здохнеш

Пж ответь у меня нету папки в ЕС проводнике помоги пожалуйста 🙏🙏🙏🙏🙏🙏

Сначала зайди в креат ю фриск и выйди

А rs проводник подайдёт ?

Любой пойдет главное проводник

У меня из-за этого ус проводника телефон сломался сам будеш платить!

@virus_animation Пасиб! И кст я не ожидал ответа, так ещё и такого быстрого

@JustAChannel ясно удачи!

Я ES Проводник (ом) PRO пользуюсь с момента покупки телефона..

Хорошо и очищая телефон теперь устанавливать игры!

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