Devxunity unpacker android edition

Devxunity unpacker android edition

Functionality:
— Open game asset files (Windows, Mac, Linux), apk, ios)
— View scene structures
— View resources content (text, images, sounds, meshs, scripts, scene objects)
— View scripts source code (decompile)
— Export resources and scripts (convert image asset to PNG, DDS, sound to WAV, export Mesh to .obj format, decompile assemblys and etc.)
— Generate Unity Project

— Make Unity project (to Unity5.6 fromat)
— scenes (.unity)
— scripts (c#)
— models (with animation)
— assets (images, sounds, mesh, font, video and etc.)
— resources
— prefabs
— plugins

— Replacing content in Asset
— replace images
— replace text
— replace binary content
— change asset header fields
— replace and view all strings in assembly

Support Unity3D Asset types:
— Texture2D (support convert to PNG)
— TextAsset
— Mesh (support convert to Obj format)
— AudioClip
— Videop content (avi..)
— Animation (animation, anitmator, animation clip, animation controller)
— Materials
— Sprite
— Font
— Shader sript (old unity)
and other..

Export model (with animation and materials) to .unitypackage container

Export model To FBX format (base implamentation)

Formats resource file names:
— level *;
— * mainData;
— CustomAssetBundle- *;
— CAB- *;
— BuildPlayer- *;
— * .assets;
— * .sharedAssets
and other..

Open Standelone game (win, mac, linux)

Opening APK files with the ability to view and export the contents of the package.
— * .apk
— * .obb
— * .xapk
Make signed apk (after modification)
— * .apk
— * .obb

Open Unity bundle files with the ability to view and export the contents of the package:
— * .unity3d;
— * .unity3d.lz4;
— * .assetbundle;
— * .bundle;
— * .bytes

В теме присутствует разработчик, просьба воздержаться от обсуждения и публикации вареза!

Сообщение отредактировал vadeus — 27.05.18, 22:02

Новая версия DevXUnityUnpackerTools 3.01, жаль что не кряк, может кто-то крякнет)
DevXUnityUnpackerToolsSetup.zip ( 29.49 МБ )

Сообщение отредактировал Dtuffg — 30.09.17, 16:44

ver 4.23 (2017/01/21)

— add: VI (Vietnam) manual translated
— add: new C# type decompiler option — ILSpy decompiler (support restore yield codes structures)
ver 4.22 (2017/01/19)
— add: Pack obb file (and support paralel pack obb & apk)
— fixed: Fixed sound asset extention on tree view
— fixed: Camera reset action
— add: Filter for models
— fixed: For generate Scene — link to standart scripts on Unity.UI.dll (missed scripts on scene)
— add: metadata for Unity v5.3.3f1_p6,Class_5.5.4f1_p13
ver 4.21 (2017/01/17)
— internal modification
— add: export to .UnityPackage any asset or group of object
ver 4.20 (2017/01/17)
fixed: Open IPA file by menu
new: Add sort on tree view (by name)
new: Change Camera on 3DView to fly mode
ver 4.19 (2017/01/15)
— fixed: for Sprite-Multiple (on generate project)
— fixed: Export Sprite model (prefab) to unitypackage format (missed sprite atlass)
— add: Simple .NET Decompiler — for code structure only (with out function logic)
— fixed: Animation controller — for state transactions on additional Layers
ver 4.18 (2017/01/11)
— fixed: metadatas
— add: Support SpriteAtlass view & export (new in unity 2017.x)
— fixed: for export model to unitypackage — include only selected model avatar
— fixed: Export Prefabs
ver 4.17 (2017/01/11)
— fixed: open WebGL by URL
test: https://www.kongregate…n/tyrant-unleashed-web
— fixed speed for open
ver 4.16 (2017/01/08)
— Add metadatas for Unity 5.x, 4.x
— Add support open WebGL formt .datagz (unity 5.x)
— Add support open bundles by URL
— fixed: Parsing speed
— fixed: Image open speed
ver 4.15 (2017/12/06)
— add: Support drag&drop multiple selected files (example APK+OBB )
— add: Free Save PNG image for resources
— add: Adding new phrases to the localization
—————
Old versions
ver 4.14 (2017/01/05)
— fixed: Metadata read (quality of restore assest)
— fixed Metadata for Unity 2017.2.0f3

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ver 4.13 (2017/01/04)
— add debug console form
— add settings for open game resources

ver 4.12 (2017/01/01)
— add manual translate language: KO
— add support UnityWebGL parsing (win compression: gzip, brotli) bin.data.unityweb
— add support Open UnityWebGL Game direct by http URL
example:
http://storage.id.net/…eemywka/dino_survival/
http://storage.id.net/…l/?ratio_tolerant=true

ver 4.11 (2017/11/30)
— add support Monobehavior Script parametrs read for IL2CPP Android
— add manual translate language: ZH, RU
— add missed text for translate
ver 4.10 (2017/11/24)
— fixed: export mesh (for unity dev 3.x, 4.x)
— fixed: export animation (for unity dev 3.x, 4.x)
— fixed: export .unitipacked (all childs set active = true)

ver 4.09 (2017/11/23)
— fixed Material generation
— add: for Android IL2CPP disasemble to ARM ASSEMBLER
— add: for Android IL2CPP partical restore C# code (development started)
— add suport DXT1Crynch, DXT5Crynch texture formats
ver. 4.08
add UI Localization files to install directory (/Localization/Localization-*.txt)
If you want to improve the translation you can open the localization files (/Localization/),
after the change you can to send a change to the address [email protected]
for include the correction of the language in the distribution
— fixed Material generation
— fixed: link matarials for bundle files
ver 4.02 (2017/11/07)
— fix for AnimationClip
— add unpack InputManager asset
— add unpack NavMeshAreas asset
— add unpack TimeManager asset
ver 4.01 (2017/11/06)

— Unpacker Magic Tools
— add support terrain on scenes (altitude map — on completion)
— add in AnimationController BlendTree modes
— fix for AnimationClip
— add support Events on AnimationClip
— add support DenseClip type on AnimationClip
— fix for Avatar
— Full Animation Models support (tested on Unity 5.6)
— fix for Image decode ETC2_RGBA8
ver 3.23 (2017/11/02)
— add support export to .unitypackage format (export package with include all dependecies)
— fix for LightAsset parsing
— fix for script generate
— add support Mesh Skeleton structure (with bondes)
— add support Avatart generate
— add support Skeleton model animation
— add support Humanoid model animation
— add support Export Full Model with animations to Unitypackage
ver 3.22 (2017/10/30)
— fix for ARGB4444 format replace function
— add Prefab dir for Make Unity project
— fix directory structure for Resources (Make Unity project)
— add Unity metadata Unity v3.4.1f5, v3.5.7f6
— add options for Generate Unity Project ‘Make all GameObjects as Active (override)’
— add Parse Combined Mesh — to separeted mesh objects (ungroup combined Static mesh)

ver 3.21 (2017/10/26)
— fix for APK singing
— add Unity metadata Unity v4.2, v4.3, v4.5, v4.6, v4.7, v5.0
— add Unity metadata Unity v5.0, v5.1, v5.2

ver 3.20 (2017/10/25)
— fix for texture Decode&Encode for formats: ASTC_RGB_XxX, ASTC_RGBA_XxX (X: 6-12)
— add unity 4.6.9f1 metadatas (for generate animations and other)
ver 3.18 (2017/10/23)
— fix for Scripts Code Generate (auto clear dublicate event delegates, fix — using for enum list)
ver 3.17 (2017/10/21)
— fix error on export
ver. 3.16 (2017/10/20)
— fix for Bundle Read (unity3d)
— add Metadata for 4.5.5f1 (only for Licensed)
— fix for Shader parsing (show, export)
— fix for Text parsing (json, text, xml..)
— big fix For Parsing Data Structures (links between elements)
— add Support x64 run mode (for lage archives, xapk, is fix MemoryOverflow on lage files)

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ver 3.14 (2017/10/19)
— add support IPA file (iOS)
— add support APK singing
(create a working installation package for install to android device)
— add support generate direct full MeshAsset on «Generate Unity Project», without .obj file
ver 3.12 (2017/10/17)
— add Export Terrain Heights-Map
— add Export Sprite pictures
— fix for Sprite parse
— add Support RenderText
ver 3.10 (2017/10/13)
— fixed Sprite parse
— fixed for Visualise Materials
— fixed UnityCrash (on IL2CPP type projects)
— fixed Convert Mesh to Obj — separation to sub-meshes
— fixed Animations (add animation Parametrs, fixed AnimatorController, AnimationClip)
ver 3.09 (2017/10/12)
— add Export all Prefabs
— add Export as Prefab for GameObjects
— fix for Sprites
— fix ETC_RGB4 compress for Image Replace
ver 3.08 (2017/10/11)
— add support Prefab (make Prefab for UnityProject, links from scenes to Prefab)
ver 3.07 (2017/10/10)
— add support Animation (Animator, Animation, AnimationClip, AnimatorController) — for GenerateUnityProject
— add support Sprite Preview and save as Image
— add support Image Replace for APK (for not asset images)
— add support Unity 2017.1(ver) Metadata
ver 3.06
— fix replace image ETC1_RGB4 format
— fix replace image from PVR, DDS formats
— fix ARGB4444 format decode
ver 3.05 (2017/10/03)
— add support ‘GUISkin’ for Generate Unity Project
— add support ‘Shader’ for Generate Unity Project & Export (for old unity shader types)
— fix for multiple install
ver 3.04
— add support ‘Sprites’ for Generate Unity Project
— fix for Materials (Generate Unity Project, Export)
— Add FBX export format for models (in the process of finalizing the export of images and materials for FBX)
ver 3.02
Bugs fix
ver 3.01
New Product Version line
New WebSite
Online update metadates
ver 2.80
— add support export Video resources (avi, MP4..)
— add suppot export as FBX (for models)
— Great fixes in the genesis module for «Unity Project genaration»
ver 2.78
— add options for Script generate
— add fix for Unity Project generate
ver 2.75
— add support repack ETC_RGB4 format
— add support repack ASTC.. formats on x86 Windows
— add support detect IL2CPP apk modes
— add support dds & pvr formats for replace images (with the same formats and sizes of the asset and the file)
ver 2.73
— bugs fix
ver 2.72
— add support .xapk support (Lage android package)
— add support .obb support (android package)
— bugs fix
— auto convert depricated methods for old Unity vertiosn to Unity 5.6
ver 2.70
— fixed sound unpack & play sound
— fixed «Make Unity Project» — scene meshs
— fixed «Make Unity Project» — materials
ver 2.69
— fixed colors for PVRTC image compression
— add filter to remove artifacts for PVRTC image compression
— fixed export images for «Make Unity Project»
ver 2.67
— Add support Mesh models — 3D preview
— Add support Scene — 3D preview
— Add support Terrain — 3D preview
ver 2.63
— Optimized — Make Unity project speed
ver 2.62
— fix bugs for open unity bundle files
ver 2.60
— Speed optimizations (load game, make unity project)
ver 2.54
— bugs fix
ver 2.52
— ass support ASTC_XxX formats
ver 2.50
— add support for Replace image — RGB565,RGBA4444,ARGB4444 formats
— can save PNG image on free mode (The image will be partially grounded on black squares)
— can replace image on free mode (The image will be partially grounded on black squares)
ver 2.46
— fix for Replace image — RGB24 format
ver 2.45
— optimized speed — for open
— optimized speed — for generate unity project
— improvements in the generation of source code scripts
ver 2.44
— Improvement of the project generation for Unity3d version 5.6
+ Test with FirstPerson controller
ver 2.43
— add support image parce for Unity 2017.1
— fix for make unity scenes (Export unity project)
— add navigator page
ver 2.42
— optimizations
— add support mp3, wav, ogg for old unity
— add support save as PVR file (for PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4)
— fix for make unity scenes (Export unity project)
ver 2.40
— add support texture formats:
PVRTC_RGB4,
PVRTC_RGBA4,
ETC_RGB4,
ETC2_RGB
ver 2.38
— fix: asset parsing for uniti gen ver 9
ver 2.37
— fixed: view alpha texture
— fixed: export images
— fixed: generage C# scripts
ver 2.36
— add for replace image: ETC2_RGBA8, ETC2_RGBA1, ETC2_RGB, ETC1
— add save apk file
ver 2.35
— add for replace image: DXT1, DXT5 formats
ver 2.33
— add bundle XianjianCodec
— fixed: open apk files
ver 1.32
— Add: Analize not standart Texure2D assets
ver 1.29
— Add: Asset fields edit
— Add: All assebly strings view and edit
— Add: Image view — can select fon
ver 1.28
— Fixed: export for equals names
— Add: Replace Texture by image (png, jpg, bmp..) with auto convert and make mipmap levels
ver 1.27
— Fixed: export for equals names

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ver 1.26
— Fixed: Export and save DDS format
— Add: Replace content in assets: Texture, TextAsset, Sounds (work for Standelone games)
ver 1.25
— Fixed: Export images & sounds
— Fixed: Parse sounds
— Fixed: Generate scene files
ver 1.24
— Add support play asset sound from UI
— Add auto audio convert from fsb to wav format on export
ver 1.22
— Texture ETC3_RGBA — formar fixed
ver 1.21
ver 1.20
— bugs fixed
ver 1.19
— Add more unity version support
— Bundle unpack — fix bugs
ver 1.18
— Add more unity version support
ver 1.17
— Open assets — fix bugs
— Bundle unpack — fix bugs
— add drag and drop files to MainUI

ver 1.14
— Add on «Hex RAW» page add button «Save to HEX dump»
— Add on left tree context menu «Save metadata», «Load metadata» — for custom change asset items parser
— Bundle unpack — fix bugs

Скачать установщик : DevXUnityUnpackerToolsDemoSetup_ver.4.23.zip ( 30.94 МБ )

Скачать портабельную версию :
DevXUnityUnpackerToolsDemoArchive_ver.4.23.zip ( 33.37 МБ )

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