False application on android

Файл манифеста AndroidManifest.xml

Файл манифеста AndroidManifest.xml предоставляет основную информацию о программе системе. Каждое приложение должно иметь свой файл AndroidManifest.xml. Редактировать файл манифеста можно вручную, изменяя XML-код или через визуальный редактор Manifest Editor (Редактор файла манифеста), который позволяет осуществлять визуальное и текстовое редактирование файла манифеста приложения.

Назначение файла

  • объявляет имя Java-пакета приложения, который служит уникальным идентификатором;
  • описывает компоненты приложения — деятельности, службы, приемники широковещательных намерений и контент-провайдеры, что позволяет вызывать классы, которые реализуют каждый из компонентов, и объявляет их намерения;
  • содержит список необходимых разрешений для обращения к защищенным частям API и взаимодействия с другими приложениями;
  • объявляет разрешения, которые сторонние приложения обязаны иметь для взаимодействия с компонентами данного приложения;
  • объявляет минимальный уровень API Android, необходимый для работы приложения;
  • перечисляет связанные библиотеки;

Общая структура манифеста

Файл манифеста инкапсулирует всю архитектуру Android-приложения, его функциональные возможности и конфигурацию. В процессе разработки приложения вам придется постоянно редактировать данный файл, изменяя его структуру и дополняя новыми элементами и атрибутами.

Корневым элементом манифеста является . Помимо данного элемента обязательными элементами является теги и . Элемент является основным элементом манифеста и содержит множество дочерних элементов, определяющих структуру и работу приложения. Порядок расположения элементов, находящихся на одном уровне, произвольный. Все значения устанавливаются через атрибуты элементов. Кроме обязательных элементов, упомянутых выше, в манифесте по мере необходимости используются другие элементы.

Описание

Элемент является корневым элементом манифеста. По умолчанию Eclipse создает элемент с четырьмя атрибутами:

Атрибуты

объявляет разрешение, которое используется для ограничения доступа к определенным компонентам или функциональности данного приложения. В этой секции описываются права, которые должны запросить другие приложения для получения доступа к вашему приложению. Приложение может также защитить свои собственные компоненты (деятельности, службы, приемники широковещательных намерений и контент-провайдеры) разрешениями. Оно может использовать любое из системных разрешений, определенных Android или объявленных другими приложениями, а также может определить свои собственные разрешения.

android:name название разрешения android:label имя разрешения, отображаемое пользователю android:description описание разрешения android:icon значок разрешения android:permissionGroup определяет принадлежность к группе разрешений android:protectionLevel уровень защиты

Элемент запрашивает разрешение, которые приложению должны быть предоставлены системой для его нормального функционирования. Разрешения предоставляются во время установки приложения, а не во время его работы.

android:name имеет единственный атрибут с именем разрешения android:name. Это может быть разрешение, определенное в элементе

данного приложения, разрешение, определенное в другом приложении или одно из стандартных системных разрешений, например: android:name=»android.permission.CAMERA» или android:name=»»android.permission.READ_CONTACTS»

Наиболее распространенные разрешения

  • INTERNET — доступ к интернету
  • READ_CONTACTS — чтение (но не запись) данных из адресной книги пользователя
  • WRITE_CONTACTS — запись (но не чтение) данных из адресной книги пользователя
  • RECEIVE_SMS — обработка входящих SMS
  • ACCESS_COARSE_LOCATION — использование приблизительного определения местонахождения при помощи вышек сотовой связи или точек доступа Wi-Fi
  • ACCESS_FINE_LOCATION — точное определение местонахождения при помощи GPS

объявляет базовое имя для дерева разрешений. Этот элемент объявляет не само разрешение, а только пространство имен, в которое могут быть помещены дальнейшие разрешения.

определяет имя для набора логически связанных разрешений. Это могут быть как объявленные в этом же манифесте с элементом

разрешения, так и объявленные в другом месте. Этот элемент не объявляет разрешение непосредственно, только категорию, в которую могут быть помещены разрешения. Разрешение можно поместить в группу, назначив имя группы в атрибуте permissionGroup элемента

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Understanding the Android Application Class

The Application class in Android is the base class within an Android app that contains all other components such as activities and services. The Application class, or any subclass of the Application class, is instantiated before any other class when the process for your application/package is created.

This class is primarily used for initialization of global state before the first Activity is displayed. Note that custom Application objects should be used carefully and are often not needed at all.

In many apps, there’s no need to work with an application class directly. However, there are a few acceptable uses of a custom application class:

  • Specialized tasks that need to run before the creation of your first activity
  • Global initialization that needs to be shared across all components (crash reporting, persistence)
  • Static methods for easy access to static immutable data such as a shared network client object

Note that you should never store mutable shared data inside the Application object since that data might disappear or become invalid at any time. Instead, store any mutable shared data using persistence strategies such as files, SharedPreferences or SQLite .

If we do want a custom application class, we start by creating a new class which extends android.app.Application as follows:

And specify the android:name property in the the node in AndroidManifest.xml :

That’s all you should need to get started with your custom application.

There is always data and information that is needed in many places within your app. This might be a session token, the result of an expensive computation, etc. It might be tempting to use the application instance in order to avoid the overhead of passing objects between activities or keeping those in persistent storage.

However, you should never store mutable instance data inside the Application object because if you assume that your data will stay there, your application will inevitably crash at some point with a NullPointerException . The application object is not guaranteed to stay in memory forever, it will get killed. Contrary to popular belief, the app won’t be restarted from scratch. Android will create a new Application object and start the activity where the user was before to give the illusion that the application was never killed in the first place.

So how should we store shared application data? We should store shared data in one of the following ways:

  • Explicitly pass the data to the Activity through the intent.
  • Use one of the many ways to persist the data to disk.

Bottom Line: Storing data in the Application object is error-prone and can crash your app. Prefer storing your global data on disk if it is really needed later or explicitly pass to your activity in the intent’s extras.

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Android Application Class

W hile Starting App development, we tend to miss out simple basic stuffs either by ignorance or by curiosity to build million dollar app. But, Hey! Why so serious !. Building a App is bit of Art ,bit of Engineering and frequently both.

Activity Life Cycle is stages of activity in run time, knowing these would save you from headaches while you dive deeper in development.

I have written a post that will help you to understand activity lifecycle in a practical approach. Check it out

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Android Activity Lifecycle

Android activity lifecycle is first thing to be known as android developer. Here I’m sharing with you some facts and…

Application class is a base class of Android app containing components like Activities and Services. Application or its sub classes are instantiated before all the activities or any other application objects have been created in Android app.

You Don’t have to import or extend application class, they are predefined. We cannot change application class but we could give additional instruction to it by extending it. Refer here for more info.

Create a java class named SubApplication and Application as Superclass

By extending Application class you could get boilerplate code like this

Check in AndroidManifest.xml and set Application name to SubApplication that you created

Lets take a situation where we should know which activity is currently running and we have to use register network receiver in all our activities. To this we used to write same code in all the activities or write a base class and extend that class instead of extending AppCompactActivity.

We have Activity Life cycle in one hand and Application class in another, what sense they make? Well actually they do? Let’s look into it.

  1. In application class create static Activity variable it is accessible from whole project.

2. Register Activity Life Cycle callback in onCreate method in application class. By this step we can get currently running activity in our app from mActivity.

3.Moving on to next, Create a Broadcast Receiver and write a method to check the internet connection. you can get the code here .

4. Register your broadcast receiver in Manifest File

But for SDK Above Nougat we need to register receiver and unregister in every activity we use programmatically or We can just register and unregister Commonly in Application class.

5. Create a Object for Broadcast Receiver in application class and Register it in onResume method and Unregister in onPause method.

Bit confused! Don’t Worry, Here is the Link to the files.

Thanks for reading out the article. Let me know if I have missed out something interesting so that I can be added. Be sure to clap/recommend as much as you can and also share with your friends.

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How to detect Android application open and close: Background and Foreground events.

Dec 17, 2017 · 4 min read

This question seems to come up a lot. Especially if you are just starting out with Android developme n t. It’s simply because there is nothing obvious built into the Android SDK enabling developers to hook into application lifecycle events. Activities and Fragments have all the callbacks under the sun to detect lifecycle change, but there is nothing for the whole application. So how do you detect when a user backgrounds and foregrounds your app. This is an example of how your could detect Application lifecycle events. Feel free to adjust and enhance it to suit your needs, but this idea should be enough to work for most applications with one caveat, it will only work for Android API level 14+(IceCreamSandwich 🍦🥪).

Detecting App Lifecycle Evnts

Backgrounding

ComponentCallbacks2 — Looking at the documentation is not 100% clear on how you would use this. However, take a closer look and you will noticed the onTrimMemory method passes in a flag. These flags are typically to do with the memory availability but the one we care about is TRIM_MEMORY_UI_HIDDEN. By checking if the UI is hidden we can potentially make an assumption that the app is now in the background. Not exactly obvious but it should work.

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Foregrounding

ActivityLifecycleCallbacks — We can use this to detect foreground by overriding onActivityResumed and keeping track of the current application state (Foreground/Background).

Implementing a Foreground and Background Handler

First, lets create our interface that will be implemented by a custom Application class. Something as simple as this:

Next, we need a class that is going to implement the ActivityLifecycleCallbacks and ComponentCallbacks2 we discussed earlier. So lets create an AppLifecycleHandler and implement those interfaces and override the methods required. And lets take an instance of the LifecycleDelegate as a constructor parameter so we can call the functions we defined on the interface when we detect a foreground or background event.

We outlined earlier that we could use onTrimMemory and the TRIM_MEMORY_UI_HIDDEN flag to detect background events. So lets do that now.

Add this into the onTrimMemory method callback body

So now we have the background event covered lets handle the foreground event. To do this we are going to use the onActivityResumed. This method gets called every time any Activity in your app is resumed, so this could be called multiple times if you have multiple Activities. What we will do is use a flag to mark it as resumed so subsequent calls are ignored, and then reset the flag when the the app is backgrounded. Lets do that now.

So here we create a Boolean to flag the application is in the foreground. Now, when the application onActivityResumed method is called we check if it is currently in the foreground. If not, we set the appInForeground to true and call back to our lifecycle delegate ( onAppForegrounded()). We just need to make one simple tweak to our onTrimMemory method to make sure that sets appInForeground to false.

Now we are ready to use our AppLifecycleHandler class.

AppLifecycleHandler

Now all we need to do is have our custom Application class implement our LifecycleDelegate interface and register.

And there you go. You now have a way of listening to your app going into the background and foreground.

This is only supposed to be used as an idea to adapt from. The core concept using onTrimMemory and onActivityResumed with some app state should be enough for most applications, but take the concept, expand it and break things out it to fit your requirements. For the sake of brevity I won’t go into how we might do multiple listeners in this post, but with a few tweaks you should easily be able to add a list of handlers or use some kind of observer pattern to dispatch lifecycle events to any number of observers. If anyone would like me to expand on this and provide a multi listener solution let me know in the comments and I can set something up in the example project on GitHub.

Update: Using Android Architecture Components

Thanks to Yurii Hladyshev for the comment.

If you are using the Android Architecture Components library you can use the ProcessLifecycleOwner to set up a listener to the whole application process for onStart and onStop events. To do this, make your application class implement the LifecycleObserver interface and add some annotations for onStop and onStart to your foreground and background methods. Like so:

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