- How to Generate APK and Signed APK Files in Android Studio
- Creating an APK file
- Creating a Signed APK File
- Creating a New Key Store
- Finishing Up
- Summary
- Create an APK File
- Create a Signed APK File
- Create a New Key Store and Key
- Build and run your app
- Change the run/debug configuration
- Change the build variant
- Build your project
- Monitor the build process
- Apply Changes
- Requirements
- Use Apply Changes
- Enable Run fallback for Apply Changes
- Platform-dependent changes
- Limitations of Apply Changes
- Code changes that require app restart
- Libraries and plugins
- Code that directly references content in an installed APK
How to Generate APK and Signed APK Files in Android Studio
Android Studio allows you to create two kinds of APK files.
First are the debug APK files that are generated solely for testing purposes. They will run on your Android mobile. However, they cannot be uploaded to the Play Store or made available to the public.
Secondly, you can generate signed APK files. Signed APK files come in handy when you’ve tested your application and it is ready to be uploaded on the Play Store and released to the general public.
This tutorial will show you how to create an Android app by generating APK files using Android Studio.
First things first: open up a project file in Android Studio. If you don’t have a project file yet, simply create a New Project.
Creating an APK file
Generating a debug APK file is easy and is a matter of just a few clicks.
First, open up your project or application that you want to import into an APK file. Then, select Build > Build Bundle(s)/APK(s) > Build APK(s) from the toolbar menu.
Android Studio will take a few moments to generate an APK file.
Once the APK build is complete, you’ll receive a notification on the bottom right corner of your screen. From that notification, select Locate and you will be led to the APK file location.
If you miss the notification, you can still locate the APK file in the following path within your project folder: app/build/outputs/apk/debug. The file is named app-debug.apk by default.
Creating a Signed APK File
To generate a signed APK file, open the Build menu from the toolbar and select Generate Signed Bundle/APK.
This opens up a screen where you have to select between creating an Android App Bundle and creating an APK file. Check the APK radio button and proceed to the next window.
In the next window, you will be shown the module (your application) for which the APK file is being generated. You’ll be asked about your Key store path, Key store password, Key alias, and the Key password.
Creating a New Key Store
Assuming that this is the first time you’re creating a Signed APK file, you will have to create a new key store.
Keys are used by the developer to access their application once it has been uploaded to the Play Store. The need for the keys usually arises when you have to update your application. All of the keys are stored in the key store.
Both the key store and the keys are protected by passwords of their own. The passwords should be at least six characters in length. Also, it is a good practice to keep multiple copies of your keys since they are your only gateway to your application. If the key is lost, you will not be able to access your application or update it.
Creating your own app requires you to create a new key store. To do so, select Create new. You will find it underneath the input field where you enter the key store path.
You will then be redirected to a new window.
In the new window, enter the path for your new key store, and then enter a password to protect it.
In the same window, you will also be setting a new key for your application. Enter an identity for your key in the key alias field and then enter a password for it.
You can keep the same password as that of your key store, but it’s a good practice to give a new password to each of your keys. The same goes for the key alias.
The next field defines the validity of your application. This is the duration after which the key to your application will expire, leaving your application inaccessible. The default validity for a key is 25 years.
For each key that you generate, you’re given a certificate that contains all the information about you and your company. You don’t necessarily have to fill in all the details—just choose the ones you think should go on your certificate. A key will still be generated, even without filling in each field of the certificate.
Finishing Up
Once you have filled in the details for the certificate, select OK. You will then be directed back to the Generate Signed Bundle or APK screen.
Here, all of the fields will now be pre-filled for you. Go through all the details to stay on the safe side. Then, select Next.
On the last screen, you will now be able to see the destination of your Signed APK file. Below that, you will see two more options: Debug and Release.
Debugging is used when the application is still in the testing phase. Since your application has passed the testing phase and is ready for deployment, select Release.
There are two more checkboxes towards the bottom of the screen. Select V2 (Full APK Signature) and click Finish.
You will be notified by Android Studio once the APK build is finished. Now, you can click on Locate from the notification to open up the file location.
The Signed APK file is named app-release.apk by default. You will find it in your project folder in the app/release directory.
Summary
These are the steps you need to follow to generate APK and Signed APK files for the purposes of testing your app and making it downloadable via Google Play respectively:
Create an APK File
- Create the project in Android Studio.
- Select Build >Build Bundle(s)/APK(s) >Build APK(s) from the toolbar menu.
You can now transfer your debug APK file to your Android mobile phone and test it for bugs. You can also test it out on your PC using the Android emulator.
Create a Signed APK File
- Create the project in Android Studio.
- Select Build >Signed Bundle/APK from the toolbar menu.
- Configure the settings for your APK file and possibly create a new key store and key.
Create a New Key Store and Key
- Select a key store path.
- Enter a password for your key store.
- Give your key an identity, validity period, and password.
- Enter any personal or organizational details you want included in the key certificate.
You can now release this signed APK file to the public by publishing it on Google Play Store.
Easy but tricky, right? Hopefully, this tutorial helped to clear up any confusion you had about generating APK and signed APK files and bettered your understanding of both file types.
Источник
Build and run your app
Android Studio sets up new projects to deploy to the Android Emulator or a connected device with just a few clicks. Once your app is installed, you can use Apply Changes to deploy certain code and resource changes without building a new APK.
To build and run your app, follow these steps:
- In the toolbar, select your app from the run configurations drop-down menu.
From the target device drop-down menu, select the device that you want to run your app on.
If you don’t have any devices configured, then you need to either connect a device via USB or create an AVD to use the Android Emulator.
Click Run .
Change the run/debug configuration
When you run your app for the first time, Android Studio uses a default run configuration. The run configuration specifies whether to deploy your app from an APK or an Android App Bundle, the module to run, package to deploy, activity to start, target device, emulator settings, logcat options, and more.
The default run/debug configuration builds an APK, launches the default project activity, and uses the Select Deployment Target dialog for target device selection. If the default settings don’t suit your project or module, you can customize the run/debug configuration, or even create a new one, at the project, default, and module levels. To edit a run/debug configuration, select Run > Edit Configurations. For more information, see Create and Edit Run/Debug Configurations.
Change the build variant
By default, Android Studio builds the debug version of your app, which is intended for use only during development, when you click Run.
To change the build variant Android Studio uses, select Build > Select Build Variant in the menu bar.
For projects without native/C++ code, the Build Variants panel has two columns: Module and Active Build Variant. The Active Build Variant value for the module determines which build variant the IDE deploys to your connected device and is visible in the editor.
Figure 1. The Build Variants panel has two columns for projects that do not have native/C++ code
To switch between variants, click the Active Build Variant cell for a module and choose the desired variant from the list field.
For projects with native/C++ code, the Build Variants panel has three columns: Module, Active Build Variant, and Active ABI. The Active Build Variant value for the module determines the build variant that the IDE deploys to your device and is visible in the editor. For native modules, the Active ABI value determines the ABI that the editor uses, but does not impact what is deployed.
Figure 2. The Build Variants panel adds the Active ABI column for projects with native/C++ code
To change the build variant or ABI, click the cell for the Active Build Variant or Active ABI column and choose the desired variant or ABI from the list. After you change the selection, the IDE syncs your project automatically. Changing either column for an app or library module will apply the change to all dependent rows.
By default, new projects are set up with two build variants: a debug and release variant. You need to build the release variant to prepare your app for public release.
To build other variations of your app, each with different features or device requirements, you can define additional build variants.
Conflicts in Android Studio’s Build Variants dialog
In Android Studio’s Build Variants dialog, you might see error messages indicating conflicts between build variants, such as the following:
This error does not indicate a build issue with Gradle – it is only indicating that the Android Studio IDE itself cannot resolve symbols between the variants of the selected modules.
For example, if you have a module M1 that depends on variant v1 of module M2 , but M2 has variant v2 selected in the IDE, you have unresolved symbols in the IDE. Let’s say that M1 depends on a class Foo which is only available in v1 . When v2 is selected, that class is not known by the IDE and it will fail to resolve it and show errors in the code of M1 .
These error messages appear because the IDE cannot load code for multiple variants simultaneously. In terms of your app’s build, however, the variant selected in this dialog will have no effect because Gradle builds your app with the source code specified in your Gradle build recipes, not based on what’s currently loaded in the IDE.
Build your project
The Run button builds and deploys your app to a device. However, to build your app to share or upload to Google Play, you’ll need to use one of the options in the Build menu to compile parts or all of your project. Before you select any of the build options listed in table 1, make sure you first select the build variant you want to use.
Table 1. Build options in the Build menu.
Menu Item | Description |
---|---|
Make Module | Compiles all source files in the selected module that have been modified since the last build, and all modules the selected module depends on recursively. The compilation includes dependent source files and any associated build tasks. You can select the module to build by selecting either the module name or one of its files in the Project window. |
Make Project | Makes all modules. |
Clean Project | Deletes all intermediate/cached build files. |
Rebuild Project | Runs Clean Project for the selected build variant and produces an APK. |
Build Bundle(s) / APK(s) > Build APK(s) | |
Build Bundle(s) / APK(s) > Build Bundle(s) | |
Brings up a dialog with a wizard to set up a new signing configuration, and build either a signed app bundle or APK. You need to sign your app with a release key before you can upload it to the Play Console. For more information about app signing, see Sign your app. |
Note: The Run button builds an APK with testOnly=»true» , which means the APK can only be installed via adb (which Android Studio uses). If you want a debuggable APK that people can install without adb, select your debug variant and click Build Bundle(s) / APK(s) > Build APK(s).
For details about the tasks that Gradle executes for each command, open the Build window as described in the next section. For more information about Gradle and the build process, see Configure Your Build.
Monitor the build process
You can view details about the build process by clicking View > Tool Windows > Build (or by clicking Build in the tool window bar). The window displays the tasks that Gradle executes in order to build your app, as shown in figure 3.
Figure 3. The Build output window in Android Studio
- Build tab: Displays the tasks Gradle executes as a tree, where each node represents either a build phase or a group of task dependencies. If you receive build-time or compile-time errors, inspect the tree and select an element to read the error output, as shown in figure 4.
Figure 4. Inspect the Build output window for error messages
If your build variants use product flavors, Gradle also invokes tasks to build those product flavors. To view the list of all available build tasks, click View > Tool Windows > Gradle (or click Gradle in the tool window bar).
If an error occurs during the build process, Gradle may recommend some command-line options to help you resolve the issue, such as —stacktrace or —debug . To use command-line options with your build process:
- Open the Settings or Preferences dialog:
- On Windows or Linux, select File >Settings from the menu bar.
- On Mac OSX, select Android Studio >Preferences from the menu bar.
- Navigate to Build, Execution, Deployment >Compiler.
- In the text field next to Command-line Options, enter your command-line options.
- Click OK to save and exit.
Gradle applies these command-line options the next time you try building your app.
Apply Changes
In Android Studio 3.5 and higher, Apply Changes lets you push code and resource changes to your running app without restarting your app—and, in some cases, without restarting the current activity. This flexibility helps you control how much of your app is restarted when you want to deploy and test small, incremental changes while preserving your device’s current state. Apply Changes uses capabilities in the Android JVMTI implementation that are supported on devices running Android 8.0 (API level 26) or higher. To learn more about how Apply Changes works, see Android Studio Project Marble: Apply Changes.
Requirements
Apply Changes actions are only available when you meet the following conditions:
- You build the APK of your app using a debug build variant.
- You deploy your app to a target device or emulator that runs Android 8.0 (API level 26) or higher.
Use Apply Changes
Use the following options when you want to deploy your changes to a compatible device:
Apply Changes and Restart Activity
Attempts to apply both your resource and code changes by restarting your activity but without restarting your app. Generally, you can use this option when you’ve modified code in the body of a method or modified an existing resource.
You can also perform this action by pressing Ctrl+Alt+F10 (or Control+Shift+Command+R on macOS).
Apply Code Changes
Attempts to apply only your code changes without restarting anything. Generally, you can use this option when you’ve modified code in the body of a method but you have not modified any resources. If you’ve modified both code and resources, use Apply Changes and Restart Activity instead.
You can also perform this action by pressing Ctrl+F10 (or Control+Command+R on macOS).
Run
Deploys all changes and restarts the app. Use this option when the changes that you have made cannot be applied using either of the Apply Changes options. To learn more about the types of changes that require an app restart, see Limitations of Apply Changes.
Enable Run fallback for Apply Changes
After you’ve clicked either Apply Changes and Restart Activity or Apply Code Changes, Android Studio builds a new APK and determines whether the changes can be applied. If the changes can’t be applied and would cause Apply Changes to fail, Android Studio prompts you to Run your app again instead. However, if you don’t want to be prompted every time this occurs, you can configure Android Studio to automatically rerun your app when changes can’t be applied.
To enable this behavior, follow these steps:
Open the Settings or Preferences dialog:
- On Windows or Linux, select File > Settings from the menu bar.
- On macOS, select Android Studio > Preferences from the menu bar.
Navigate to Build, Execution, Deployment > Deployment.
Select the checkboxes to enable automatic Run fallback for either of the Apply Changes actions.
Click OK.
Platform-dependent changes
Some features of Apply Changes depend on specific versions of the Android platform. To apply these kinds of changes, your app must be deployed to a device running that version of Android (or higher).
Type of change | Minimum platform version |
---|---|
Adding a method | Android 11 |
Limitations of Apply Changes
Apply Changes is designed to speed up the app deployment process. However, there are some limitations for when it can be used. If you encounter any issues while using Apply Changes, file a bug.
Code changes that require app restart
Some code and resource changes cannot be applied until the app is restarted, including the following:
- Adding or removing a field
- Removing a method
- Changing method signatures
- Changing modifiers of methods or classes
- Changing class inheritance
- Changing values in enums
- Adding or removing a resource
- Changing the app manifest
- Changing native libraries (SO files)
Libraries and plugins
Some libraries and plugins automatically make changes to your app’s manifest files or to resources that are referenced in the manifest. These automatic updates can interfere with Apply Changes in the following ways:
- If a library or plugin makes changes to your app’s manifest, you can’t use either Apply Code Changes or Apply Changes and Restart Activity and have to restart your app before you can see your changes.
- If a library or plugin makes changes to your app’s resource files, you can’t use Apply Code Changes , and you must use Apply Changes and Restart Activity to see your changes.
You can avoid these limitations by disabling all automatic updates for your debug build variants.
For example, Crashlytics updates app resources with a unique build ID during every build, which prevents you from using Apply Code Changes and requires you to restart your app’s activity to see your changes. You can disable this behavior so that you can use Apply Code Changes alongside Crashlytics with your debug builds.
Code that directly references content in an installed APK
If your code directly references content from your app’s APK that’s installed on the device, that code can cause crashes or misbehave after clicking Apply Code Changes . This behavior occurs because when you click Apply Code Changes, the underlying APK on the device is replaced during installation. In these cases, you can click Apply Changes and Restart Activity or Run , instead.
Content and code samples on this page are subject to the licenses described in the Content License. Java is a registered trademark of Oracle and/or its affiliates.
Источник