Half life speedrun android

Downloads — HL Speedrun: fun% v1.1 mod for Half-Life

HL Speedrun: fun% v1.1

Half-Life mod | TBD

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So. I watched a lot hl speedrun and wanted to do it faster. For Single player maps were changed entities(speed, parameters, etc.) or deleted entities. Will run on steam(non-steam) version and WON version. You can look pictures and video or download and try it.

HL Speedrun: fun% v1.1

One point one version. If there are bugs or there are any suggestions for improvement, then this mod will be update. Was changed c2a5e and c2a5f maps.

hl speedrun: fun% v1.1 full version

HL Speedrun: fun% v1.0

First version. If there are bugs or there are any suggestions for improvement, then this mod will be update.

hl speedrun: fun% v1.0 full version

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HL Speedrun: fun% v1.1 mod for Half-Life

HL Speedrun: fun% v1.1

Half-Life mod | TBD

The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

I watched a lot hl speedrun and wanted to do it faster.
For Single player maps were changed entities(speed, parameters, etc.) or deleted entities. Will run on steam(non-steam) version and WON version.

Now(version 1.1) this infinity health door:

This door delete:

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HL Speedrun: fun% v1.1

One point one version. If there are bugs or there are any suggestions for improvement, then this mod will be update. Was changed c2a5e and c2a5f maps.

HL Speedrun: fun% v1.0

First version. If there are bugs or there are any suggestions for improvement, then this mod will be update.

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Half life speedrun android

I want to show you how to start of and begin with speedrunning in Half-life in this guide.
I am quite new to the HL speedrunning scene, but wanted to reflect on my experiences that i made during the 6 months im into it, to make it easier for everyone to start out.

If you have tips for improvement let me know in the comments!

1,978 уникальных посетителей
41 добавили в избранное

You should obviously own Half life 1, in order to speedrun it.

There are 2 main speedrun-categories in this Game (I will use
https://www.speedrun.com/hl1#WON as my source):

Timing starts after you load the map «c1a0» and ends on the final hit dealt to Nihilanth (first
frame that the blue lightning appears).

Demo submission is required to verify all runs. Even if you decide to record/stream the run you will still need to submit all demos from when the timer starts to when the timer stops. Demo recording guide HERE.

Runs must be done on any WON version that is newer than 1.0.1.6 (1.1.0.7 is recommended).

Runs must be done using the latest version of Bunnymod XT.

«fps_max» must never exceed 100 (99.5 if playing on SteamPipe).

Using inputs/saves from a previous playthrough is banned.

Runs must follow the command whitelist that can be found HERE.

«_bxt_save_runtime_data_in_demos 1» must be used.

Changing difficulty during the run is not allowed. The skill setting must be set before starting the run.

You must not use the «wait» command or any scripts, macros, turbo buttons, hyper-scrolling and so on.

You can make aliases for single commands, but you cannot alias +something or -something, so for example, alias +fps «fps_max 15» is not allowed.

Timing starts after you load the map «c1a0» and ends on the final hit dealt to Nihilanth (first frame that the blue lightning appears).

Demo submission is required to verify all runs. Even if you decide to record/stream the run you will still need to submit all demos from when the timer starts to when the timer stops. Demo recording guide HERE.

Runs must be done on any WON version that is newer than 1.0.1.6 (1.1.0.7 is recommended).

Runs must be done using the latest version of Bunnymod XT.

«fps_max» must never exceed 100 (99.5 if playing on SteamPipe).

Using inputs/saves from a previous playthrough is banned.

Runs must follow the command whitelist that can be found HERE.

«_bxt_save_runtime_data_in_demos 1» must be used.

Changing difficulty during the run is not allowed. The skill setting must be set before starting the run.

You must not use save warp or wrong warp tricks (change level delay is still allowed).

You must use at least 1 script of choice for at least 1 frame (or scripted command such as «save quick; load quick»).

BXT Autojump
BXT Ducktap
BXT Auto jumpbug
Any object boosting script
Gauss boosting script
Scripted sequences of any length are allowed (unlimited amount of waits)
Commands cl_pitchup, cl_pitchdown, +use, +jump, +duck, +attack, +attack2, -forward, -back, -moveleft and -moveright allowed in both manual and inside scripted sequences.
Disallowed scripts:

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Scripts consisting of +left and +right, as well as movement commands +moveleft, +moveright, +forward and +back (you’re still allowed to bind these single commands to a key)
Fastfire scripts
Any kind of third party macro scripts

I would highly recommend Scripted running as a beginner, because its alot easier.

The world record in this category is the run by Maxam (27:54m)
You can see his run here, but I would suggest watching other runs too, because you can learn something out of almost everyone.

Because we’ve just decided, that we want to run the game with Scripts, we have to download them.

We are using GoldSrc, because it primary makes Bhoping easier, gives us an ingame timer and speedindicator.

You can download it here:

Once you’ve downloaded it, unzip it and put the folder in your Programs folder on your local Disk.
Now create a new text file and rename it whatever you want, but make sure to put a .bat
at the end.

You can copy and paste this text in the .bat file:

Now replace every (your location) with the name of your local disk, where you put in the GoldSrc folder (for example: c:/)

You should now be able to start Half-life GoldSrc, with a click on your .bat file.

Now that, that is done, we can move on to create Key bindings.

You will use a technique called «Bunny hopping» to move in the Game, because it is alot faster than normal walking.

I will give you a link to a video that explains pretty good, how to bhop in my opinion (shoutout to Tryedz):

You should practice this technique within the beginning of the game (called h1a0),
because there are no enemies, or difficult jumps to master there.

The other Key bindings I use are created by d0t:

(You will be able to change every key, if you like in the config later)

Simply unzip the file again, go into «scripted» and copy and paste all the files into your GoldSrc folder.

(my path: C:\GoldSrc Package 2.3\Half-Life\valve_WON)

I would also suggest to add:

So you can practice different, individual parts.

Now you are pretty much setup.

You should now watch speedruns, practice bhopping or watch a tutorial on the different segments in half-life and how to master them.

You can add LiveSplit aswell if you want to get more detailed times (tutorial by Smallant1):

I use the site https://www.speedrun.com/ to see other runs and other times and what I have to beat.

I hope this guide was useful and you want to start Speedrunning this Game as well 😀

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Half-Life: Done Enormously Warped

A new world record speedrun of Half-Life, completed in 6:26.133 by the SourceRuns team, done on Hard difficulty in 1226 segments, utilizing the save warping glitch.

On the 4th of May, 2016, 3 days after Half-Life 2 Done Quicker speedrun was released, Rama, a SourceRuns member, discovered a new game-breaking glitch, called “save warping”. 3 months later, when the use of this glitch in RTA speedruns became prominent, shar suggested to start a new segmented speedrun of Half-Life, that would differ from previous world record (Half-Life in 20:41) by abusing save warping. The estimated time was just below 20 minutes.

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Right at the start of the project, a runner named hlstuff joined us. He wrote some handy tools that made finding potential skips with save warping and overall routing much easier and faster. Combining our ideas, we found more skips, which altogether saved several more minutes.

Later in August, a different kind of warping was discovered, called “wrong warping”. The discovery happened to be so huge, that with the help of the tools created and hard work put into routing we managed to break the game so much, that the vast majority of maps are instantly warped from the start straight to the level transition that takes us to the next map. The expected final time has dropped down to under 7 minutes, which is a shocking example of how easily we can manipulate the game nowadays.

Unfortunately, at the stage of performing the run itself, we ran into a big problem. Despite our early expectations of how extreme and how grand this speedrun would be, many people that had been excited to contribute to our run lost interest in it very quickly. Many runners were heavily demotivated; most of the segments were not fun to perfect, as they were either warping segments or very short; people expected this run, when it is finally released, to be completely unwatchable or even unenjoyable to viewers. Only a few of us were enthusiastic enough to put massive work and spend hours progressing trivial warping sections of the run.

As a result, in the middle of 2017, when we were at the last map of Lambda Core right before Xen, and the trailer had already been published, the project was inactive for about 7 months. In the trailer we announced that our run will come out in late 2017. So, we were late with our first deadline.

However, despite all difficulties, and almost 2 years later, we have finally managed to finish the project and we are happy to present it today!

Technical details

This run is done on clean, unmodded latest Steam version of Half-Life by the time we started the project in August, 2016 (6153 build) on default settings. This version has 170% speed cap, meaning that if the player tries to jump with his velocity exceed 544 ups (units per second), their speed resets back to 353 ups. To avoid the speed cap, instead of bunnyhopping with high velocity, we use scripted ducktapping technique.

This run heavily abuses the save warping glitch. A brief explanation of it is provided in the intro. For a more detailed explanation, check out this video.

This run uses scripting via in-game console. Most common scripts are: autojumping, ducktapping and duck spam, use spam, 180º turn for quick gauss boosting and scripts providing warp chain execution.

For better segment recording functionality, autojumping and ducktapping scripts, additional HUD features and more accurate timing this run utilizes Bunnymod XT tool made by YaLTeR.

Downloads

FILE NAME SIZE FPS RESOLUTION
Half-Life DEW – 720p60 472.8MB 60 720p
Half-Life DEW – 720p120 583.8MB 120 720p
Half-Life DEW – 1080p60 851.6MB 60 1080p
Half-Life DEW – 1080p120 1.1GB 120 1080p
Half-Life DEW – 1440p60 1.3GB 60 1440p
Half-Life DEW – 1440p120 1.6GB 120 1440p
Half-Life DEW – 4K60 2.4GB 60 4K
Half-Life DEW – 4K120 3.0GB 120 4K

Temporary live commentary available here.

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