Hello charlotte ep2 android

Hello Charlotte EP2: Requiem Aeternam Deo скачать игру бесплатно на ПК

Год выхода: 2016
Разработчики: etherane
ОС: Windows XP, Vista, 7, 8, 10
Процессор: Intel® Pentium® 4 2.0 GHz
Оперативка: 512 Mb
Место: 500 Mb
Отзывы о игре: Очень положительные 96% из 481 отзывов положительные
Версия: Последняя версия (Полная) на Русском

Выступите в роли Кукловода в Hello Charlotte EP2: Requiem Aeternam Deo, управляя марионеткой Шарлоттой, контролируя ее разум. Доберитесь до ее дома, чтобы столкнуться с Наблюдателями, котом-личинкой и Иными, оригинальными и устрашающими существами. Вы погрузитесь в окружение ужасной вредной еды, телевизионных территорий, религии и бульварных романов с женщинами бальзаковского возраста.

Судьба сюжета и центрального персонажа зависит только от ваших действий. Вы способны заботиться о Шарлотте, либо не делать этого от слова совсем. Это повлияет на ее ментальное и физическое состояние, а также будут открываться новые сцены во время прохождения. Серия состоит из двух эпизодов. Предыдущая часть была минималистической пародией на RPG-хорроры, где была вступительная часть и основные механики процесса. Данная, вторая глава, является психологическим триллером с ролевыми элементами и аспектами визуальной новеллы.

По ходу прохождения вы не раз столкнетесь с жестокими сценами насилия, ужасающими поступкам, либо монстрами. Многие персонажи выполнены в стиле уродливых и необычных существ. Иногда попадаются элементы из произведений Лавкрафта. Столкнитесь с Судом и узнайте, кого заберут в следующий раз. Общайтесь с многочисленными второстепенными персонажами и встречайтесь с потусторонними явлениями. Иногда решайте головоломки и узнавайте больше о таинственных происшествиях, вращающихся вокруг подопечной.

Hello Charlotte EP2: Requiem Aeternam Deo скриншоты:

Скачать Hello Charlotte EP2: Requiem Aeternam Deo бесплатно на пк

Размер: 2.55 Gb.
Версия: Последняя версия (Полная) на Русском

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Hello charlotte ep2 android

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Charlotte’s House
Go to the Dining Room and read the note.
Then head over to the Library and use the phone.
The second bookshelf from the left has the «magic word» for the door in the Library.
Then go open the door in the Attic, take the Lucky Meal.
Take the Lucky Meal in the Dining Room and eat it.
Take the Basement Keys from the drawer in Charlotte’s Room.
Go to the Basement through the Library Door.

Go to Dissection Room, talk to Huxley.
He’ll introduce Charlotte to Felix who can now open all marked doors.

Let’s kill some time! Doing certain things with Felix earn you a «Killing Time» point.. you will need a total of four points:

-Talking to Bennett in TV room (with Felix) 1 point
-Going to kitchen oven and talking 1 point
-Visiting each of the closed rooms in Dissection Room 1 point each
-Going outside the House to Outer Space Room and taking the box 1 point
-Reading the books with Felix 1 point each bookshelf

Then go to Charlotte’s room to sleep.
Once you hear the sound, go to the room that was locked for the whole day. Enter the TV.

Teddy Bear’s House

First Floor
Don’t go up, go straight to the room on the right and pull the rope.
It will cause rain to stop.
A teddy will come out trying to kill you, so run to the room on the left and pull the rope here. Go back to the right room and enter the crack in the wall.
Find a key in the kitchen to go forward.

Second Floor
In the next hallway talk to the girl, and look for a rabbit toy to give it to her.
Leave through the door on the right.
Enter the room with four doors : CAT ROOM, BEAR ROOM, MIRROR ROOM and THREE BEARS HOUSE.

Cat Room
Both cats lie, drink from the right cup (closest to entrance) and only the left fireplace is safe to enter after you’ve had your drink.
Inside the fireplace you’ll find a ring.

Bear Room
Take Sci-Fi Almanac from the shelf and a Bronze key from the shelf with a flowers vase and a napkin. Once the bear will attack you, choose the Almanac from inventory and use it.

Three Bears House
Walk around in the rooms and find the Key. The window facing the exit door is the one you need to use. If you do sit/eat/sleep in any of the rooms, the bears will come for you.

Mirror Room
Open the room with the Bronze Key, turn the switch ON, look in the mirror and the secret door will open. Enter it with Silver Key and save your progress.
Choose the Torture Room when caught by the bears.
Enter the TV.

Use the password from the door that has a box (it’s not floating like the others) with the door knob: 3650.

After you open the door in the main hall, you’ll find yourself in the hall with a long ladder.
The next password you’ll need is 31221312 (the number of the eyes in the blocks).

Enter the TV once the door opens.

In the TV HALL, enter the same TV again.

Silent Film World. Again

Everything is pretty much the same, except Felix is in the Hall of Knowledge and Charlotte can talk to Frei three times once you find him in the library.
Password for the eye hall — 13223121 (reverse).

The Awkward Dimension

Go to the Happiness Room. Avoid the eyeballs.
Talk to the flower lady that doesn’t lie (as in: doesn’t say different things every time you talk to her), she’ll ask Charlotte to bring contents of a box.
Go back to main doors hall, go to the second door. Take the contents of red box, go back to the flower lady — she will give Charlotte a brooch.

Walk to the door that “glares at Charlotte” and gouge out its eye.
Go to the left door in the hall with clocks.

Maze
Avoid the eyeballs. At this point, Felix and Charlotte will get separated according to your choosing. Be careful, since your choice will determine whether you get the Bad (Felix) or True (Charlotte) ending.

Tic-Tac-Toe
In the red box, there’s an instruction how to pass the tiles unharmed. Follow the “O”s. In the hall with many doors, go to the door at the bottom
Go back to the Maze.

If you choose Felix to stay:
Enter the left room in clocks hall. The timer will start, but running away is pointless. You can kill Charlotte before Freya does with scissors in the room with 6 doors.
Then the Afternoon Tea Time event will happen and everything will reset back.

If you choose Charlotte to stay:
Go to the middle door in clocks hall and get to the room with the incinerator. Talk to Charlotte then leave together.

Don’t enter the Slaughterhouse (the house with no windows) without a mask or you will die.
Find the Executioner masks in one of the houses. The password is 4981.
With the mask, go to the Slaughterhouse with no windows and find the password to Slaughterhouse 5 inside.

Find a room with a lot of corpses inside the Slaughterhouse 5 and talk to one of them. Then go to the TV room on the same floor.

The Oracle
Enter the last TV in the TV HALL and enjoy the ending

Go to Kitchen. Acquire Magcat food from fridge and interact with the empty bowl to fill it.

(Optional) Go to bathroom if you want to grab a bottle of blueberry-scented soap. The only Bad End in the house will take place if you combine the soap with your Omnicube. Don’t say I didn’t
warn you.

Greet Felix—he will give you Anxiety Pills

Greet Bennett in the Attic-you can also save your game here on the TV

Exit the Attic using the door on the left to the Basement.

In the Basement hallway, take the door furthest left.
Greet Aiden
back in the hallway, take the door furthest right.
Greet Huxley—he will give you a sticker

Exit back to the Attic and leave through the door on the right. You can’t! Not yet, anyway.

Go back to Felix and he will join you eventually. With him, you can open the door with the heart above it in the basement hallway. (next to the locked Violent Room) After talking with Florence, you will acquire another item and Felix will leave.
Now it’s really time to go to school. Leave through the door on the right in the Attic.
Take the last door on the right. In the next room you’ll see an elevator. Elevators love stickers!
Go to 2F.

Start walking to school. Eventually you will see a moving, bloodied circle in the upper part of the screen. Interact with it. When the time comes, you’ll find an item in your inventory rather useful in this situation, and will make a new friend in the process. After the situation is resolved, you may now resume walking your way to school.

Take your friend to the Infirmary. (the blue door)

Optional: The only BAD END in this area will happen if you enter the Principal’s Office (yellow door.)

Take the elevator (last door on the right) and go up to the second floor.
Now you’ll be going on a bit of a search in order to get to class. Talk to other students for clues as far as where to go. Keep in mind all the rooms in this area are organized by alphabetical and numerical order.

Exit class and activate the Warp Portal, which is clearly marked. Then, enter the door to the left of the warp point. In the Canteen, you can purchase your lunch. Talk to C.
Now it’s time to home, and go to bed. It’s been a long day.

Use the Omnicube in your room to warp to school. Head toward the last door on the left and talk to Anri and go to class. When it’s time to leave, take the elevator (to the right of the warp point) and go to the 3rd floor. Enter the room with the door marked «WC». After washing up, go back to class.

Look for your bag: Take the elevator to the 1st floor. Head through the furthest red door on the right, to the Garden. Pick up all the pieces you find along the way.
Eventually, you’ll end up back home. Go to sleep.

Wash up in the bathroom. Talk to Bennett there. Go talk to Felix-acquire rubber gloves.
Now’s it’s time to warp to school with the Ominicube.
Take the elevator to 3F. There, you’ll be greeted by Anri.
Buy some magcat “Junk” food from the Cafeteria then take the elevator back to 1F
From there, go to the garden. Feed the magcat, then Anri departs. Time to look for C.
Take the elevator to 3F. Go through the door next to the elevator, on the left.
In the Library, go up to C and talk to him. You will give him the rubber gloves, and in return, he will give you his Notebook (this can be read any time in the inventory, like The Book of Truth)
Take the elevator to 2F. Head to the changing room, directly to the right of the elevator. Charlotte will feel uneasy…then something happens. Don’t worry, you can’t fight it.

There isn’t much to see in the first room. Interact with the Triple-Faced Mirror by turning it once. Step through.

Now you are in the room with a Double-Faced mirror. Turn it around and activate the red switch. Step through.
In this identical room, turn the Double-Faced mirror around and activate the white switch. Step through. Interact with the Triple-Faced mirror once more, by stepping through. This should take you to an entirely new area.

Room #2
Walk up to the blank white square. Following the pattern shown on the three other squares, the answer is choice 2.
Walk up to the red blank square next. Following the pattern on the three other squares, the answer is choice 1.
Walk up to the yellow blank square. Following the pattern on the three other squares, the answer is choice 4.
Now, walk to the next screen and enter your three answers on the keypad.

Room 3
This puzzle is deceiving. You could easily get lost, so make your way to the large red/black mirror (“Mirror to Reflection Room”) with a keypad underneath it. Don’t be fooled; the answer is obvious and hints are everywhere….it’s as easy as 123456!

Room 4
You will be in a new area. Interact with each memory and view all three memories; once you have you can exit the room through the first mirror (the one you entered the room with)

Room 5
You’ll notice you can’t leave at first. Interact with the Particle Manipulation mirror and “misuse” it. You will then warp to the next enclosed space. Interact with the Gifting mirror here, and “use” it properly (otherwise you will lose your anxiety pills). Eat the candy you are given to warp to the next space. Interact with the Questioning mirror and “use” it. Answer the question (Paleolithic). You will now be in the space with the Triangle mirror. Use it and you will end up back in the changing room.

BACK TO “REALITY”

Talk with C, then leave the changing room. Go back to the Warp Point on 2F and take it home. Charlotte will not be sleepy yet. Go to Felix’s lab and have a laugh at Felix and Bennett. Then head over to Huxley’s dissection room. He will ask you to take something to the morgue for him. After that, you can go next door and say hello to Aiden. He will give you a Dark-Matter dress (can be worn by selecting it from your inventory.)

On your way back to the bedroom, stop at the Library. Talk to Florence there and she will give you Bennett’s Memory Cube (which can be accessed from your inventory). Now it’s finally time to go to sleep….

Time sure flies, doesn’t it

? Take the Omnicube to warp to school. Then go to your classroom (the farthest door on the left). After class, buy some lunch in the Cafeteria then go to 3F. Make your way to the Rooftop (the door with the orange cross next to it). Talk to C. After lunch, take the elevator to 1F and go to the Garden. After this, you must go back to your classroom.
You will eventually wake up in the Infirmary. C is with you now.

Go to the elevator and select . F
Interact with every building you can walk up to. Then you can move forward. Make your way through the maze to progress to the next area. C will ask you a serious question. Refuse him, and you will soon be seized by guards. (or if you’d rather: Accept, and see what happens.)

At home, find Felix in his lab and have a talk. Then go to the kitchen to chat with Aiden.Now you can go to the bedroom and get some much-needed rest.

DAY 31
You’ll notice the Omnicube isn’t working at first. Make your way to the elevator…but that won’t help much either. Go all the way back to the bedroom and try the cube once again. Warp to school, and head straight to class. You’ll need to find a group to join. After class, buy lunch in the Cafeteria then take the elevator to 3F and go to the rooftop to meet up with Anri. It’s up to you what your answer to her question will be.

After school, go back to the rooftop once again to meet up with C this time. Eventually, you will awake in the Infirmary. After talking with a disguised Umbrella Man, take the scissors from the blue/yellow cabinet. At home, go straight to the bathroom and cut your hair at the sink.
Go visit Huxley next in the Dissection room. Check on Bennett & Felix in the TV room. Then go to bed.

Frei will give you a choice of stories. It doesn’t matter what you choose, but if you choose “Yellow Ribbon” you will get to hear two stories.

Interact with the various NPC’s in your bedroom as they appear. Eventually you will be able to leave once the room is nearly full; if you get stuck in place at any point use the “Thingy” in your inventory to start over.

Enter the Trial room. This is where the game splits into three paths, for three different endings depending on the final choice:

Vote for Anri: Grey End
Vote for C: Black End
Withdraw: White End

Special note: Once you achieve all three endings (although sometimes it only takes one ending for this to happen), Umbrella Man will pay you a visit. You can choose to either refuse or accept his offer. The consequence of this choice are unknown, and may possibly be related to episode 3.

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