The Henry Stickmin Collection 1.0
The Henry Stickmin Collection — это возрожденная и обновленная классика Newgrounds «Выбери свой собственный путь». Эта эпопея с 6 играми завершается множеством каноничных и совершенно разных концовок. На каждом этапе путешествия вам нужно будет выбрать один из вариантов, таких как телепорт или вызов вашего приятеля Чарльза, чтобы он помог вам. Правильный выбор продвинет историю вперед, но неправильный выбор приведет к фэйлу. Если вы дойдете до конца с первой попытки, значит, вы играете неправильно. Неудача — это половина удовольствия.
Старые, но обновлённые
Игры Генри Стикмина видели хорошие времена в Интернете, но время их не пощадило. Breaking the Bank был полностью реанимирован с нуля. «Escaping the Prison», «Stealing the Diamond», «Infiltrating the Airship» и «Fleeing the Complex» — были изменены фона и звуковые эффекты!
Есть русские субтитры!
ПРЕДУПРЕЖДЕНИЕ: Игра может запускаться от 3 до 10 минут.
Источник
Breaking the Bank
4 (remastered)
Breaking the Bank is the first game and prologue in the Henry Stickmin series.
The remastered version featured in The Henry Stickmin Collection was completely redone, featuring updated graphics and voice acting.
Contents
Henry Stickmin attempts to break into a bank, built in the middle of a desert. He stands next to a wall and wonders how to break inside.
Legacy Version
The intro shows a large bank in the middle of the desert. It zooms into the left wall where Henry is standing. The game begins.
Gameplay
The game consists of only one screen to choose your path. It consists of:
- Tunnel(Fail) —
- Henry grabs a shovel from his pocket and holds it up. Henry cocks the shovel like a gun and digs a tunnel underground. He falls down onto a train track, and he gets up, only to get hit by an oncoming train.
- Explosives(Fail) —
- Henry tries to detonate a box of TNT, but it doesn’t blow up. When he goes over to inspect it, it blows up in his face.
- Lazer Drill(sic) (Fail) —
- Henry cuts a hole in the wall using a lazer drill. The section of the wall he cut out falls on him.
- Wrecking Ball (Fail) —
- Henry uses a wrecking ball to break the bank wall, but the ball misses, coming back around, while Henry gasps after it come back, and destroying the vehicle.
- Teleporter (Fail) —
- Henry uses the teleporter to teleport into the bank, but ends up stuck in the middle of a wall.
- Disguise (Ending) —
- Henry ties himself in a yellow money sack and waits by the road. Policemen Ted McAdams and Winston Davis pass by in the armored truck and stop when they see him. They throw him in the back and drive to the bank. Henry is thrown in the vault and it is locked. When he stands up, he is caught by a security laser and sets off the alarm. The game ends with his arrest.
This final choice counts as the definitive ending, since after Henry’s arrest the credits begin to roll. During the credits, a compilation of all the failures and their aftermath is shown, like a construction worker, Unnamed BtB Construction Worker, being surprised by the damage done by the wrecking ball. The credits end with a screenshot of Henry being put in West Mesa Penitentiary by police officer Dave Panpa.
Remastered Version
The intro shows a large bank in the middle of the desert. It zooms into the left wall where Henry is standing. He is thinking of how to break inside of the vault. The game begins.
Gameplay
The game consists of only one screen to choose your path. It consists of:
- Shovel(Fail) —
[1]
- Henry digs down and hits something. He gets a lighter to look at what he hit, and finds that he’s hit some gas main, and blows up due to the lit flame, killing Henry. (Fail Message: Never dig straight down.)
- Explosives (Fail) —
- Henry puts a load of explosives near the wall. But when he tries to put a stick of dynamite on another explosive, a bomb rolls off and activates the detonator causing him and the bank to blow up. (Fail Message: Handle with care.)
- Laser (Fail)—
- Henry cuts a hole in the wall using the Laser Drill. The section of the wall he cut out collapses and falls on him. (Fail Message: Open Sesame.)
- Wrecking Ball (Fail) —
- Henry drives a wrecking ball to the side of the bank. When he is about to use it, the guard (Chad Hansen) whistles and shrugs angrily at him. He then has Henry drive the wrecking ball back. (Fail Message: There’s no construction scheduled for today.)
- Teleporter (Fail) —
- Henry attempts to use the teleporter to teleport into the bank, but ends up stuck in the middle of a wall. (Fail Message: It’s emergent technology. I’m sure it will get better!)
- Disguise (Ending) —
- Henry ties himself up in a yellow money sack and waits by the road. Policemen/truck drivers Ted McAdams and Winston Davis pass by in the van and stop when they see him. After a short exchange where Ted wonders how they lost one and Winston decides they should take it just to be safe, they throw him in the back and drive to the bank where guards Chad Hansen and Philly Colin are talking and wondering about why there’s a bank in the middle of the desert. Henry is thrown in the vault and it is locked. When he stands up, he is caught by a security laser and sets off the alarm. The game ends with his arrest.
Achievements
Unlike the original release, this version of Breaking the Bank actually has 4 achievements. See Breaking the Bank achievements.
Источник