Mod menu для android

MOD меню v0.5 – читы Геометрии Даш для Android

Mod Menu Geometry Dash – взломанная Геомерия Даш с встроенным меню дополнений и читов. С помощью него вы можете выбирать моды, которые желаете использовать в игре. Чтобы открыть меню, нажмите на круглый значок в верхнем левом углу экрана (значок Андроид в красных штанах).

Что нового в 0.5 версии

Добавлено:

  • Обратный процент;
  • Новый раздел для настройки статистики игрового процесса;
  • СОВЕТЫ: позволяют видеть, сколько нажатий вы делаете во время игры за 1 секунду;
  • Нажатие “Delay”: Позволяет видеть задержку между каждым нажатием;
  • Информация о запуске: Позволяет видеть, с какого процента вы разместили контрольную точку/начальные точки;
  • Возможность изменять прозрачность каждой статистики игрового процесса;
  • Возможность изменять положение каждой статистики игрового процесса;
  • Теперь в меню автоматически будет размещена вся статистика игрового процесса;
  • Сброс громкости, если вы не можете её изменить;
  • Мод hitbox;
  • Возможность скрыть хитбокс игрока;
  • Поиск монет (в основном он покажет, где находятся монеты);
  • Возможность видеть хитбокс только тогда, когда вы умрете;
  • Палитра цветов из будущей версии Геометрии Даш 2.2;
  • Возможность отключения частей меню.

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Версия Мода Меню 0.5 выпущена разработчиком Italian 3 декабря 2021 года

Перед установкой этого мода рекомендуется удалить остальные версии ГД с телефона.

High: Геометрия Даш с меню модов и высокой графикой, может глючить на слабых устройствах.

Medium: Стандартная геометрическая панель с чит-меню.

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x1000 3. Defense Multiplier x1

x1000 4. Unlimited Skills Stay away from harmful.

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Mod menu для android

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This is for Android mobile users who do not have a PC. Floating apps or similar is recommended to read this page while working at the same time

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BEST VIEWED ON MOBILE!

  • Modded AIDE app, choose one of them you like to use. The official AIDE from Play Store will not work with this project
    • AIDE CMODs
    • AIDE Lite Mod
  • NDK support for modded AIDE
    • NDK for 32-bit/ARMv7 phones: ndk_arm.tar.gz
    • NDK for 64-bit/ARM64 phones: ndk_arm64.tar.gz
  • Any File Manager app you like to use but these are recommended
    • X-plore:
    • MT Manager(Mirror link) With build-in Apktool and editors to modify APK file. Note: It requires VIP to edit AndroidManifest.xml more than 200 lines
  • Apktool app to edit AndroidManifest.xml for free: Modded APK Editor Pro app or APK Repacker (We use APK Editor Pro)
  • Floating apps (optional): You can use it to read this page and working at the same time or use a build-in feature by OEM

Note: Videos may be quite outdated

Go to releases page https://github.com/LGLTeam/Android-Mod-Menu/releases/ and download Source code (zip)

To download latest commit, enable desktop mode on your browser then click Code, and click Download ZIP

Setting up AIDE

Firstly, make sure you know your phone’s hardware well, and download correct NDK file coresponding to your phone’s architecture. ndk_arm.tar.gz for 32-bit/ARMv7 phones, ndk_arm64.tar.gz for 64-bit/ARM64 phones. Installing incorrect version will cause problems

Now install NDK support for modded AIDE. Click on 3 dots on the right-corner. Click More. — Settings

Go to Build & Run, and click on Manage native code support.

A prompt will ask to input the path of NDK file.

If you use X-plore, you can show details of the file and copy file path easly.

Paste it in the prompt box.

Click install and wait

After installiation, you can now use AIDE with NDK support

Opening project in AIDE

On the main screen, it says No open files. We simply click on No open files to show file explorer. Navigate to the directory of the project and open app folder

An option Open Android app Project will appear. Click on it to open

Now that the file explorer will look like this, means the project has been opened

Press play to compile the project whether it works or not

If successful, it will ask you to install the APK. It may ask you to allow installation from unknown sources. Please allow when asked

Open the app to test

Files to work with and making changes

Important for 32-bit users: Please remove arm64-v8a from application.mk

Implementing the menu to the target game

1. Exporting to APK

We need to compile the project into APK file

Click on 3 dots icon on the corner. More. — Project — Publish project

This dialog will show but why is export greyed? Because you need to create your own keystore first. Click Create keystore

There is no need to put your organization info. Just your alias, password and name are fine. Don’t forget your password!

After you created your keystore, you can now export

Enter your keystore password

After that, it will tell you the APK has been experted

2. Downloading standalone APK from apkcombo

It is not a good idea to pull out installed APK from phone because sometimes it comes with splitted APKs, it’s a dumb feature, we should use Apkcombo to download standalone APK

Try to use armv7 standalone APK as possible. It support on all armv7, x86 and arm64 devices

3. Know the game’s main activity

We are looking for main activity. X-plore app can get main activity of the app so we will use that

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Click Show, check App manager.

Long press on an app and click Show details, then click App and expand Activity

Here we can see the main activity. It’s always on top

Note it down somewhere to remember it. We will explain this later

4. Adding dex and lib file

We will use MT Manager to modify APK. Edit the files inside APK is pretty much straight forward, we do not need to decompile the whole APK to storage at all.

Open the APK file. Click View to show its content

You will now see the content structure inside the APK

Do the same on compiled mod menu APK on the other pane

We need to rename the dex on our mod menu APK to add dex into the game APK. We name it to classes2.dex since it contain only single dex. If the game have multiple dexes, like classes.dex, classes2.dex, classes3.dex, we would name it to classes4.dex. Mod menu dex must always be last

Press and hold on our dex, and click + Add. This dialog will show. Enable Auto Sign, leave Update mode Replace All

Click OK, it will copy and auto sign.

Copy your library file (.so file) too. Make sure to copy to the correct architecture armeabi-v7a is armeabi-v7a, arm64-v8a is arm64-v8a, and so on.

PUTTING THE .SO file ON A WRONG ARCHITECTURE WILL RESULT IN A CRASH!

5. Making corresponding changes and compile

Ok, we go back to the main directory inside APK. You can press .. to go back

Editing DEX file using MT Manager

Open classes.dex directly, choose Dex Editor Plus

This dialog will show if it have multidex. SELECT ALL and click OK

The editor opens.

Make some changes. After you’re done, save it

Go back and save and exit

Click OK to update the changes to the game’s APK file with auto sign on

Go back outside APK. You will now see a green text which tells you that you have recently modified the file

Editing XML file using APK Editor Pro

MT Manage requires an account to edit AndroidManifest.xml and VIP account to edit more than 200 lines. No, we don’t need VIP, we will use APK Editor Pro to edit

Open APK Editor Pro, click «Select an Apk file». Navigate to the location where you have stored APK, and select it to edit

Make some changes. After you’re done, save it

Go back, save the APK file

Wait until it finish compiling. This screen will show after it’s done. You can choose to install the APK right now. You may need to uninstall original APK first

It’s obvious that it saved an APK to the strange location /storage/emulated/0/ApkEditor/tmp/gen_signed.apk , just move it somewhere if you like to.

If it works, congratulations!

Problem with the project like app crashes: click More. -> Project -> Refresh Build. This will clear the project cache and fix problems

Problem with AIDE: Open System Settings -> Apps and clear data of AIDE app. This will reset everything and you need to install NDK again

AIDE has a lot of compatibility issues, you need to research a lot and do some trial and errors until you fix something.

Источник

Mod Menu 2.9

If you use AIDE, don’t forget to refresh build to avoid strange errors

Assets

Mod Menu Template 2.8

Not really big update, just small update.

Good news, we found 32-bit NDK support for modded AIDE, please read README-MOBILE.md for the new link and make sure to remove arm64-v8a from application.mk

  • Upgraded OBFUSCATE, Thanks adamyaxley. Now you need to replace key with 64-bit key like this OBFUSCATE_KEY(«string here», 23479432523588) or in hex OBFUSCATE_KEY(«string here», 0x3FE63DF21A3B)
  • Another fixes for AIDE
  • Added input max value
  • Menu transparent while dragging
  • Updated README.md and README-MOBILE.md
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Assets

Mod Menu Template 2.7

  • Add int hook example. Thanks @Mahmoud-GMG
  • Changed package name to uk.lgl to fix Unknown entity ‘R’ error on AIDE

Assets

Mod Menu Template 2.6

  • Preferences now reset if switched off
  • Some layout fixes to prevent glitches when working with login layouts

Assets

Mod Menu Template 2.5

  • Removed animation, it has been moved to https://github.com/LGLTeam/Android-Mod-Menu-Animation and replaced with new animation. Thanks @raunakmods
  • Anti-leech measures improvements. Please take it as an example
  • Added collapse
  • Minor menu layout fixes. Thanks @Mahmoud-GMG
  • Minor logcat changes
  • Updated README
  • Updated gradle
  • Toast call removed from MainActivity.java, it’s now hidden inside getFeatureList in Main.cpp making it harder to remove

Assets

Mod Menu Template 2.4

  • Fix RadioButton Load Preferences #27
  • README updated #29
  • Update gradle plugin
  • Some code improvements

Assets

Mod Menu Template 2.3

  • Added back 10 digit for InputValue and added exception so it will return 2147483640 if they input higher num than that
  • Fixed icon GIF position
  • Toggle, ButtonOnOff and Checkbox can be switched on by default, if you add True_ . Example: CheckBox_True_The Check Box
  • README updated

Assets

Mod Menu Template 2.2

  • Fixed start up toast
  • Moved toast to main.cpp
  • The input value has now turned into a button which is easier to tap. Text input is now supported, use InputText for it
  • Assigning feature numbers is now optional. Without it, it will automatically count for you, starting from 0. ButtonLink, Category, RichTextView and RichWebView is not counted. They can’t have feature number assigned
  • And more

Assets

Mod Menu Template 2.1

  • Moved getFeatureList to Main.cpp. Benefit is you can now easly copy/paste code to your notepad to save multiple codes and paste back if you work with multiple mods
  • Fixed force load menu button
  • Updated README.md and README-MOBILE.md. Be sure to read it again
  • Added link to video tutorial on README-MOBILE.md. Thanks Mahmoud Gaming

And we forgot to thank RAUNAK MODS for a big help testing the template during v2.0

Assets

Mod Menu Template 2.0

DO NOT UPDATE if you are not prepared. You will need to read README again when you use this update

  • Updated gradle and NDK target
  • Can now force loading menu while waiting for the lib to be loaded
  • Add saving logcat to file. It can be useful to diagnose the issues within the mod
  • A rework of feature list. Now you must assign feature numbers manually. The benefit is you can easly remember the numbers and you don’t need to re-order your Changes anymore when you remove/add/re-order your features. Feature numbers can be like 1,3,200,10. instead in order 0,1,2,3,4,5.
  • Settings list has been moved to cpp. The numbers are assigned as negative
  • Additional fixes for AIDE CMODs
  • Updated README.md and README-MOBILE.md. Be sure to read it again
  • Cleaned up codes again to stop the small kinderforum haters from hating us. You may notice some codes have been moved or removed
  • Some minor fixes

Maybe there is more changes I forgot to list

To haters, stop using this template immediately and stop spreading hate please. There is no reason to hate. 95% of modders love this template already. To lovers, show us love by making videos of your cool mods with mod menu ❤️ ❤️ ❤️ .

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