Monster mashing deluxe android

Monster Mashing Deluxe

Обзор игры Monster Mashing Deluxe

Monster Mashing Deluxe — это игра в жанре аркада, разрабатываемая Demins для платформы PC. Стилистика в игре, к сожалению, не определена, а выделить особенности можно следующие: экшен, инди, казуальная игра, нагота, достижения steam, вид сверху, для одного игрока, цветастая, аркада. Вам будут доступны такие игровые режимы как «для одного игрока».

Во всем мире игра Monster Mashing Deluxe будет распространяться по модели разовая покупка издателем Scarecrow Arts. На данный момент стадия игры — в разработке. Бесплатно скачать Monster Mashing Deluxe, в том числе и через торрент, нельзя, поскольку игра распространяется по модели разовая покупка.

MMO13 еще не вынес Monster Mashing Deluxe оценку. Игра распространяется в магазине Steam, пользователи которого еще не оставили отзывов.

Официальное описание игры гласит:

«An infinite runner where the hornier you are the faster you go! A game that Newgrounds could not contain.»

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Monster Mashing Deluxe

WE OUT THERE

It’s been too long. It was only about this time last year when Monster Mashing was but a humble game jam game for Strawberry Jam 2, a game jam hosted right here on itch.

Throughout 2018 and early 2019, we’ve been chipping away, doing on and off work on Monster Mashing. Doing new art, getting native builds (Windows, Mac, and Android) going, and getting LEWD AND NUDE versions of all the girls. We added a gallery mode, for people to view the game art, concept art, and some slick as hell fanart. On any platform you can log into the Newgrounds API, to compare and compete against other players on the leaderboard. Also a settings menu. Change the volume of the game. REVOLUTIONARY. We were originally planning to do all this anyways, but early in September, we got in contact with Nutaku, which for those who haven’t heard of them already, they’re basically like Steam but for hot tiddie games. After 6 god damn months or somethin like that, we FINALLY GOT IT ALL DONEZO. All of the above additions were pretty much finished and finalized up. And the deluxe edition update came out. And you can buy it.

If you want to buy it on Itch, that’d be lovely. It’s 3$. It comes with a Steam key as well. The Steam version will drop on April 1st, so if you wanna go wishlist it, you can do so on that storepage: https://store.steampowered.com/app/998770/Monster_Mashing_Deluxe/

If you want to buy it on Nutaku, you can do that here: https://www.nutaku.net/games/download/monster-mashing/

The Nutaku version has FULL UNCENSORED NUDITY and the Itch and Steam versions will be updated later in the year with that as well. If you want to be cool you can buy the game on Steam, Itch, AND Nutaku. That’s only about 9$ so it’s for high rollers only.

Extra info

The game is still fully open source on Github. Look through the entire source code if you want, see the entire development history. Every single code change. Hell, compile it yourself and you basically get the game for free. No strings attached. https://github.com/ninjamuffin99/monstermashing

But also buy the game pls im pretty good at these devlogs huh. I’ll write a tech postmortem eventually. Basically breaking down the entire game. But until then, enjoy ur tiddies crew. And follow me on twitter lol @ninja_muffin99. Also follow the rest of the boys https://twitter.com/deegeemin https://twitter.com/BrandyBuizel

Get Monster Mashing Deluxe

Monster Mashing Deluxe

An infinite runner where the hornier you are, the faster you go!

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Monster mashing deluxe android

GAME LAST UPDATED: March 1st 2019

READ OUR CHANGELOG:

Move LEFT and RIGHT to (s)mash some cute monster girls while dodging boulders.

Slow down or get left behind and you lose! Works on mobile too!

[THANKS FOR 100K VIEWS]

Download the NFSW version only on Nutaku w/Android Build:

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Download for Windows, Mac, Linux, Android on Steam(BANNED):

Support us on Itch.io and get a DRM free copy w/Steam Key:

Gamepad Supported & Mobile Friendly

— and + to change volume, and 0 to mute

Z, SPACE, ENTER to select

A and D for the left-handed and smaller keyboards

— First to hit 30k on the leaderboard: @Aikanaroo(one month supporter status)

— First to hit 50k on the leaderboard: @cocolosel(one year supporter status)

— First to hit 100k on the leaderboard: @OneThousandMeeps(one year supporter status)

— Second to hit 100k on the leaderboard: @Sert64(one year supporter status)

— Third to hit 100k on the leaderboard: @plusboy(one year supporter status)

Made by ninjamuffin99, Digimin, and BrandyBuizel for the «Strawberry Jam 2» game jam on Itch.io go play some other horny themed games! https://itch.io/jam/strawberry-jam-2

Join the Discord channel for some bullshittery: https://discordapp.com/invite/XqDqk7q

Game made with HaxeFlixel, and also open source on Github: https://github.com/ninjamuffin99/MonsterMashing

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

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Monster Mashing Deluxe

Every purchase includes a Steam Key (BANNED FROM STEAM LOL) and Android Build

An infinite runner where the hornier you are the faster you go! Move LEFT and RIGHT to (s)mash some cute monster girls while dodging boulders. Slow down or get left behind and you lose!

ADDITIONAL CONTROLS
— and + to change volume, and 0 to mute
Z, SPACE, ENTER to select
A and D for the left-handed and smaller keyboards

GAME FEATURES
— 5 Dungeon Palettes
— 7 Unique Girls to Encounter w/Shiny Color Variants
— No delay between runs

A BRIEF HISTORY
Monster Mashing was initially created by ninjamuffin99, Digimin, and BrandyBuizel for the «Strawberry Jam 2» Game Jam and the original release was completed in 3 days made from the scraps of a cancelled RPG the group had initially planned to make.

Initially published on Newgrounds March 1st 2018 and was so well received the game was continually updated to meet player expectations. For months users one-upped each other on the leaderboard, even becoming one of the most played games on the website that year, giving reason to tighten up the controls as well as add new monster girls and dungeon palettes in order to keep those long runs entertaining.

For its release on Steam the game underwent a massive overhaul, re-doing characters sprites, adding rare shines, a gallery, controller support, and more. Where this version includes 7 original monster girl designs, the original release, which became unbelievably popular, only had 2 girls and 1 dungeon palette.

This is the debut title created by the group «Demins»

Credits (full creds in-game):

Programming: by ninja_muffin99 (Twitter)

Main Art: Digimin (Twiter)

Additional Art, Programming, and Main Level Design: BrandyBuizel (Twitter)

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Monster mashing deluxe android

Follow these three steps to quickly become familiar with the basic usage of Monster Mash. See the rest of the page for more details.

Click/tap on an example below to open it.

Give us Feedback

We have created a user forum for dissussions about Monster Mash which is available at forum.monstermash.zone. You can use it to share your results with us or to let us know what you think about the tool. The forum code is .

What’s New

October 29, 2021 Added an option to move layers in depth. Learn more…
April 30, 2021 A new user forum for discussion about Monster Mash is available at forum.monstermash.zone. From now on, please use this forum instead of the older CGSociety thread.
March 9, 2021 The entire textured animation can be exported to the glTF format, which allows importing the results into various 3D modeling software (tested in Blender). Read more…
December 15, 2020 Added a link to a discussion thread about Monster Mash.
December 2, 2020 The current animation frame can be exported to the Wavefront .obj file also with a material .mtl and texture .png files. Read more…

Detailed Information

1. Getting Started

Monster Mash is a new sketch-based modeling and animation tool that allows you to quickly sketch a character, inflate it into 3D, and promptly animate it. You can perform all interactions in the sketching plane. No 3D manipulation is required.

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This demo accompanies a paper DvoroЕѕЕ€ГЎk et al.: Monster Mash: A Single-View Approach to Casual 3D Modeling and Animation published in ACM Transactions on Graphics 39(6):214 and presented at SIGGRAPH Asia 2020 conference. The source code for this demo is available under the Apache-2.0 license. The demo is free to use for evaluation and research purposes.

1.1. Requirements

Monster Mash demo should work on any platform in a recent browser that supports WebAssembly & WebGL 1.0. The device should also have sufficient computational resources. If the Monster Mash demo is crashing on your device, please check if you have installed the latest version of the operating system and your favorite web browser.

Although the Monster Mash demo should also work on recent more powerful phones, it is preferable to use it on a tablet with a larger screen. The current user interface is not optimized for small screens.

Monster Mash demo can be controlled using a mouse, touch, or stylus. For the best experience, we recommend using a stylus on a tablet.

2. Creation Modes

The tool offers three basic modes of creation: Draw, Inflate, and Animate.

2.1. Draw Mode

In the 1 Draw mode, you can sketch a character part by part using strokes that delineate boundaries of individual regions. The order in which you create the regions corresponds to their relative order in depth. Each region’s boundary is represented by a single stroke (opened or closed) that you can create using a click/tap-move-release sequence (using the left mouse button or a stylus/touch). Closed strokes delineate regions that represent the character’s main body. Opened strokes are used for regions that are smoothly attached to other regions (e.g., limbs). The gap in the stroke is automatically closed by a line that outlines a junction along which the newly drawn region is smoothly connected to another region.

In addition to drawing strokes, you can click/tap anywhere inside the region to select it or double-click/tap to make its duplicate and place it behind already drawn regions. Selected regions can be deleted using the button in the menu. You can also select multiple regions by clicking/tapping and dragging a selection rectangle over them, or select/deselect them all in the sub-menu.

Now, let’s try to create a simple monster. We start by scribbling the main body; then we add limbs and eyes. As we need limbs to be attached to the main body, we draw an open curve, and the system automatically connects it. To create limbs and eyes on both sides of the main body, we duplicate them using a double-click/tap.

2.2. Inflate Mode

The 2 Inflate mode is useful for a quick preview of the resulting 3D model. You can rotate (middle mouse button) or pan (with shift pressed). If you are using a stylus/touch or you do not have a middle mouse button, you need to switch on the button in the main menu and use click/tap-move-release to rotate (left mouse button). When the button is off, you can play with the model by clicking/tapping on its parts and moving them around.

2.3. Animation Mode

After clicking/tapping on 3 Animate button in the menu the model can be animated by placing control pins on it and moving them around. Tap or click using left mouse button to create a control pin and drag it to make it move. Control pins can be selected by clicking/tapping on them and deleted using the button in the menu. You can also select multiple control pins by clicking/tapping and dragging a selection rectangle over them. Alternatively, you can select/deselect all control pins or change their visibility in the sub-menu where you can also use option Copy selected animation and Paste animation to transfer already recorded motion to other control pins.

Animation mode: Placing control pins

The position of multiple control pins can be recorded in time and played back to create more complex animation. To activate the recording, press the button (it will turn red). Then by tapping or clicking on a control pin, the recording starts and stops when the mouse button, touch, or stylus is released. The animation can be paused and played back again by pressing the and button.

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Animation mode: Recording position of control pins

The system uses a simple strategy the synchronize the motion with other pins. The first pin motion you record will define the length of the entire animation cycle. A pin that corresponds to this master motion is marked with green color, and its position in the first frame is denoted as a bold black dot laying on its recorded motion trajectory. The system automatically starts the motion of a new recorded control pin at a frame that corresponds to the currently played frame of the master pin. You can shift this relative position in time using plus and minus keys on the keyboard.

2.4. Redraw Mode

The 1 Draw button has a special Redraw option, which you can use to alter the shape of existing regions by re-sketching them without modifying their relative depth order. To do that, you can select a region that you want to change and redraw it. Note that it is necessary to redraw the entire shape of the modified region.

3. Create/Open/Save/Export Project

Monster Mash demo starts with a new empty project. You can always get back to this initial state by clicking/tapping on the button in the main menu. You can also open an existing project from your local hard-drive using the button or load some of the examples visible on this help page. When you create an animated 3D model, you can save it onto your local hard-drive using the button.

Optionally, you can upload a template image (using button’s option Import template image…) over which you can then trace. This template image will also be used as a texture of the final 3D model. Alternatively, you can also upload a background image (using button’s option Import background image…) which will replace the default white background. You can show/hide the template image as well as your custom background by checking/unchecking their visibility in the sub-menu or alternatively switch on/off the shading effect using Enable shading option.

When you already draw a shape in the Monster Mash demo which you would like to texture, use button’s option Export a template image…. This option allows you to save an image of the current shape on your hard-drive over which you can then draw using your favorite drawing/painting tool and then upload it back using the button’s option Import template image….

Export to OBJ file. The current animation frame can be exported to the Wavefront .obj file by selecting Export the current animation frame as .obj file… from the sub-menu of the save button . If a template image is mapped to the mesh and Show template image option in the sub-menu is checked, a material .mtl file with a .png texture image is also exported.

Export animation to glTF. The entire textured animation can be exported to the glTF format (.glb file), which allows importing the results into various 3D modeling software (tested in Blender). To access this feature, switch to the 3 Animate mode and select Export animation as glTF (.glb file)… from the sub-menu of the save button . The export first generates the file in the memory which may cause Monster Mash to crash if the animation being exported is too large. Therefore, make sure to save the project before exporting it. The exported file may be directly imported into a recent version of Blender. After importing the file, make sure to turn on the texture projection in the Viewport Shading menu in Blender. Individual animation frames are exported as Morph Targets, which are converted to Shape Keys in Blender. Note that the resulting animation is vertex-based, i.e. keyframed animation of individual vertices of a mesh (opposed to the traditional skeleton-based animation).

4. Other Settings

In the sub-menu, there is also an Other settings option where you can enable/disable experimental armpit stitching algorithm and normal smoothing of the resulting 3D mesh.

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