No file are open android studio

Содержание
  1. Методы лечения различных ошибок в Android Studio при разработке проекта
  2. Android studio does not recognize the project as android project #1349
  3. Comments
  4. abdurahmanadilovic commented Jun 11, 2018
  5. samtstern commented Jun 11, 2018
  6. abdurahmanadilovic commented Jun 11, 2018 •
  7. SUPERCILEX commented Jun 11, 2018
  8. abdurahmanadilovic commented Jun 12, 2018
  9. SUPERCILEX commented Jun 12, 2018
  10. abdurahmanadilovic commented Jun 16, 2018
  11. sushihangover commented Jun 19, 2018 •
  12. sugoireed commented Sep 20, 2018
  13. ashomokdev commented Sep 30, 2018
  14. AdamSHurwitz commented Oct 14, 2018 •
  15. Implementation
  16. Attempted Solutions
  17. Access media files from shared storage
  18. Kotlin
  19. Request necessary permissions
  20. Storage permission
  21. Scoped storage enabled
  22. Scoped storage unavailable
  23. Media location permission
  24. Check for updates to the media store
  25. Query a media collection
  26. Kotlin
  27. Load file thumbnails
  28. Kotlin
  29. Open a media file
  30. File descriptor
  31. Kotlin
  32. File stream
  33. Kotlin
  34. Direct file paths
  35. Considerations when accessing media content
  36. Cached data
  37. Performance
  38. DATA column
  39. Storage volumes
  40. Kotlin
  41. Location where media was captured
  42. Photographs
  43. Kotlin
  44. Videos
  45. Kotlin
  46. Sharing
  47. App attribution of media files
  48. Add an item
  49. Kotlin
  50. Toggle pending status for media files
  51. Kotlin
  52. Give a hint for file location
  53. Update an item
  54. Kotlin
  55. Update in native code
  56. Kotlin
  57. Update other apps’ media files
  58. Kotlin
  59. Remove an item
  60. Kotlin
  61. Detect updates to media files
  62. Manage groups of media files
  63. Kotlin
  64. Kotlin
  65. Media management permission
  66. Use cases that require an alternative to media store
  67. Work with other types of files
  68. File sharing in companion apps
  69. Additional resources
  70. Samples
  71. Videos

Методы лечения различных ошибок в Android Studio при разработке проекта

Сегодня хотел бы поделиться своим анализом и способами лечением разных ошибок при разработке своего продукта в Android Studio. Лично я, не раз сталкивался с различными проблемами и ошибками при компиляции и/или тестировании мобильного приложения. Данный процесс, всегда однообразный и в 99% случаев и всегда нужно тратить n-колличество времени на его устранение. Даже, когда ты уже сталкивался с данной проблемой, ты все равно идешь в поисковик и вспоминаешь, как же решить ту или иную ситуацию.

Я для себя завел файлик, в котором отметил самые частые ошибки — потратив на это несколько часов и перечислил самые популярные ошибки (в дальнейшем планирую просто их запомнить), чтоб сократить свое время в дальнейшем.

Итак, начну по порядку с самой распространенной проблемы и дальше буду перечислять их по мере появления:

1) Если подчеркивает красным код, где используются ресурсы: R. — попробовать (но вероятно не поможет): Build -> Clean Project.

В принципе на Build -> Clean Project можно не терять времени, а лучше всего — слева переключиться на Project, открыть каталог .idea, затем каталог libraries и из него удалить все содержимое. Затем нажать кнопку Sync Project. А затем (если все еще красное, но скорее всего уже будет все ок ) Build -> Clean Project.

2) После внезапного выключения компьютера, после перезапуска может быть во всех проектах весь код красным. Перед этим может быть ошибка: Unable to create Debug Bridge: Unable to start adb server: Unable to obtain result of ‘adb version’. Есть три решения — первое помогло, второе нет (но может быть для другого случая), а третье — не пробовал:

а) File — Invalidate Caches/Restart — Invalidate and Restart

б) Закрыть студию. В корне папки проекта удалить файл(ы) .iml и папку .idea. Вновь запустить студию и импортировать проект.

в) Нажать Ctrl-Alt-O и запустить оптимизацию импорта.

Кстати, adb сервер можно проверить на версию (и работоспособность) и затем перезапустить:

3) Если Android Studio выдает приблизительно такую ошибку: Error:Execution failed for task ‘:app:dexDebug’.

Надо слева переключиться на опцию Project, найти и удалить папку build которая лежит в папке app, т.е. по пути app/build. Затем перестроить весь проект заново: Build -> Rebuild Project.

Такое же решение если ошибка типа: «не могу удалить (создать) папку или файл» и указан путь, который в ведет в app/build. Тоже удаляем папку build и ребилдим проект.

4) В сообщении об ошибке упоминается heap — виртуальная память. А ошибка обычно вызвана ее нехваткой, т.е. невозможностью получить запрашиваемый объем. Поэтому этот запрашиваемый объем надо уменьшить, т.е. переписать дефолтное значение (обычно 2048 MB которое можно изменить в настройках), на меньшее 1024 MB.

В файле проекта gradle.properties пишем:

5) Android Studio пришет примерно такую ошибку: Plugin is too old, please update to a more recent version, or set ANDROID_DAILY_OVERRIDE environment variable to «83648b99316049d63656d7276cb19cc7e95d70a5»

Возможные причины (кроме необходимости регулярного обновления SDK):

а) Загруженный проект был скомпилирован с помощью уже несовместимого старого gradle плагина. В этом случае надо найти и подключить в своем build.gradle проекта этот более старый плагин. т.е. попробовать более старые версии, например: 1.1.3 (часто именно 1.1.x и подходит).

Найти все версии можно здесь.

б) Если в build.gradle проекта используется beta-версия плагина — это означает, что срок ее истек. Посмотреть последние релизы (продакшн и бета) можно также здесь:

6) Иногда при подключении сторонних библиотек могут дублироваться некоторые файлы (обычно связанные с лицензированием). В сообщении будет что-то содержащее слова: duplicate files. Решение — надо посмотреть в сообщении об ошибке или в документации подключенной сторонней библиотеки — какие именно файлы стали избыточными, и перечислить их в build.gradle модуля для исключения (exclude) из билда.

Это делается в директиве packagingOptions (которая, в свою очередь, находится в директиве android).

Источник

Android studio does not recognize the project as android project #1349

Comments

abdurahmanadilovic commented Jun 11, 2018

I cloned the repository and I tried to open it with Android studio and got nowhere, what is a proper way to open this project with android studio 3.1.3?

The text was updated successfully, but these errors were encountered:

samtstern commented Jun 11, 2018

@abdurahmanadilovic I am also using Studio 3.1.x but (obviously) I can’t see the same problem. Please provide more information, otherwise I think this is an issue with your machine/configuration.

abdurahmanadilovic commented Jun 11, 2018 •

I tried to clone the project with and without android studio with no effect.

In the project explorer if I select android nothing shows up if I select Project view this is only what appears in the explorer

I guess the build.gradle.kts might cause this issues since android studio is looking for build.gradle without the .kts extension?

SUPERCILEX commented Jun 11, 2018

Oh, that’s because you didn’t import it from Gradle properly. Ctrl + E to get to the Gradle sidebar. Then click the + button to add the root module and start a sync. If that doesn’t work, close the project and delete the .idea folder. Then choose import from existing sources and go through the Gradle flow.

abdurahmanadilovic commented Jun 12, 2018

So this happens if I try to import a gradle project. It detects multiple android / java modules and none of them are runnable. If I understood you correctly I should select import project then select gradle, instead of «Open an existing Android Studio project»?

SUPERCILEX commented Jun 12, 2018

In the second step, you should have clicked the Import project from external model option. Be sure to delete the .idea folder again before importing.

abdurahmanadilovic commented Jun 16, 2018

I managed to build the project by selecting «import project from external model», now everything works, thanks for helping me out.

sushihangover commented Jun 19, 2018 •

FYI: I am using AS 3.2C18 and since there is an existing repo-based file within the .idea directory:

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Importing via Gradle fails to import the project properly.

Deleting the .idea directory and re-importing from external model works fine

And then, of course, doing to git checkout — .idea/codeStyleSettings.xml to get the code styles back.

sugoireed commented Sep 20, 2018

What worked for me was

On Android Studio

Open the settings.gradle file

include your project

ashomokdev commented Sep 30, 2018

To open the project you need to have Gradle installed on your PC. Then
Download repo FirebaseUI-Android from github.
In your Android Studio File -> New -> Import Project -> FirebaseUI-Android-master Path -> Import project from external model -> Gradle (!) -> Use local gradle distribution

If it not helps, add local.properties file to the root of FirebaseUI-Android-master with next line (edited for you) sdk.dir=/home/yuliia/Android/Sdk

AdamSHurwitz commented Oct 14, 2018 •

Thanks for the recent update @ashomokdev ! I’ve followed your steps and am unfortunately running into the following build error message.

@abdurahmanadilovic, unfortunately this is still an issue for my machine on Android Studio 3.2.1 as well as others. May you please re-open this ticket.

@sugoireed , where in the directories can you find the name of the project name to include in the settings.gradle?

Implementation

  1. git clone git@github.com:firebase/FirebaseUI-Android.git
  2. Android Studio: File >New >Import Project >FirebaseUI-Android path >Import project from external model >Gradle >Use local gradle distribution > Select Yes to override existing .Idea file > Select Configure when Android framework is detected dialog is displayed.
  3. Once I received the build error above, I followed your advice and added the local.properties file to the root FirebaseUI-Android directory. I found the Android SDK path in terminal and used the pwd command to retrieve the path: sdk.dir=/Users/adamhurwitz/Library/Android/sdk
  4. I attempted re-importing after adding the local.properties file with the same build error.

Attempted Solutions

I’ve also attempted the following variations in the import process:

Источник

Access media files from shared storage

To provide a more enriched user experience, many apps allow users to contribute and access media that’s available on an external storage volume. The framework provides an optimized index into media collections, called the media store, that allows for retrieving and updating these media files more easily. Even after your app is uninstalled, these files remain on the user’s device.

To interact with the media store abstraction, use a ContentResolver object that you retrieve from your app’s context:

Kotlin

The system automatically scans an external storage volume and adds media files to the following well-defined collections:

  • Images, including photographs and screenshots, which are stored in the DCIM/ and Pictures/ directories. The system adds these files to the MediaStore.Images table.
  • Videos, which are stored in the DCIM/ , Movies/ , and Pictures/ directories. The system adds these files to the MediaStore.Video table.
  • Audio files, which are stored in the Alarms/ , Audiobooks/ , Music/ , Notifications/ , Podcasts/ , and Ringtones/ directories. Additionally, the system recognizes audio playlists that are in the Music/ or Movies/ directories, as well as voice recordings that are in the Recordings/ directory. The system adds these files to the MediaStore.Audio table. The recordings directory isn’t available on Android 11 (API level 30) and lower.
  • Downloaded files, which are stored in the Download/ directory. On devices that run Android 10 (API level 29) and higher, these files are stored in the MediaStore.Downloads table. This table isn’t available on Android 9 (API level 28) and lower.

The media store also includes a collection called MediaStore.Files . Its contents depend on whether your app uses scoped storage, available on apps that target Android 10 or higher:

  • If scoped storage is enabled, the collection shows only the photos, videos, and audio files that your app has created. Most developers won’t need to use MediaStore.Files to view media files from other apps, but if you have a specific requirement to do so, you can declare the READ_EXTERNAL_STORAGE permission. It’s recommended, however, that you use the MediaStore APIs to open files that your app hasn’t created.
  • If scoped storage is unavailable or not being used, the collection shows all types of media files.

Request necessary permissions

Before performing operations on media files, make sure your app has declared the permissions that it needs to access these files. Keep in mind, however, that your app shouldn’t declare permissions that it doesn’t need or use.

Storage permission

The permissions model for accessing media files in your app depends on whether your app uses scoped storage, available on apps that target Android 10 or higher.

Scoped storage enabled

If your app uses scoped storage, it should request storage-related permissions only for devices that run Android 9 (API level 28) or lower. You can apply this condition by adding the android:maxSdkVersion attribute to the permission declaration in your app’s manifest file:

Don’t unnecessarily request storage-related permissions for devices that run Android 10 or higher. Your app can contribute to well-defined media collections, including the MediaStore.Downloads collection, without requesting any storage-related permissions. If you’re developing a camera app, for example, you don’t need to request storage-related permissions because your app owns the images that you’re writing to the media store.

To access files that other apps have created, the following conditions must each be true:

If your app wants to access a file within the MediaStore.Downloads collection that your app didn’t create, you must use the Storage Access Framework. To learn more about how to use this framework, see the guide on how to access documents and other files.

Scoped storage unavailable

If your app is used on a device that runs Android 9 or lower, or if your app has temporarily opted out of scoped storage, you must request the READ_EXTERNAL_STORAGE permission to access media files. If you want to modify media files, you must request the WRITE_EXTERNAL_STORAGE permission, as well.

Media location permission

If your app targets Android 10 (API level 29) or higher, in order for your app to retrieve unredacted Exif metadata from photos, you need to declare the ACCESS_MEDIA_LOCATION permission in your app’s manifest, then request this permission at runtime.

Check for updates to the media store

To access media files more reliably, particularly if your app caches URIs or data from the media store, check whether the media store version has changed compared to when you last synced your media data. To perform this check for updates, call getVersion() . The returned version is a unique string that changes whenever the media store changes substantially. If the returned version is different from the last synced version, rescan and resync your app’s media cache.

Complete this check at app process startup time. There’s no need to check the version each time you query the media store.

Don’t assume any implementation details regarding the version number.

Query a media collection

To find media that satisfies a particular set of conditions, such as a duration of 5 minutes or longer, use an SQL-like selection statement similar to the one shown in the following code snippet:

Kotlin

When performing such a query in your app, keep the following in mind:

  • Call the query() method in a worker thread.
  • Cache the column indices so that you don’t need to call getColumnIndexOrThrow() each time you process a row from the query result.
  • Append the ID to the content URI, as shown in the code snippet.
  • Devices that run Android 10 and higher require column names that are defined in the MediaStore API. If a dependent library within your app expects a column name that’s undefined in the API, such as «MimeType» , use CursorWrapper to dynamically translate the column name in your app’s process.
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Load file thumbnails

If your app shows multiple media files and requests that the user choose one of these files, it’s more efficient to load preview versions—or thumbnails—of the files instead of the files themselves.

To load the thumbnail for a given media file, use loadThumbnail() and pass in the size of the thumbnail that you want to load, as shown in the following code snippet:

Kotlin

Open a media file

The specific logic that you use to open a media file depends on whether the media content is best represented as a file descriptor, a file stream, or a direct file path:

File descriptor

To open a media file using a file descriptor, use logic similar to that shown in the following code snippet:

Kotlin

File stream

To open a media file using a file stream, use logic similar to that shown in the following code snippet:

Kotlin

Direct file paths

To help your app work more smoothly with third-party media libraries, Android 11 (API level 30) and higher allow you to use APIs other than the MediaStore API to access media files from shared storage. You can instead access media files directly using either of the following APIs:

  • The File API.
  • Native libraries, such as fopen() .

If you don’t have any storage-related permissions, you can access files in your app-specific directory, as well as media files that are attributed to your app, using the File API.

If your app tries to access a file using the File API and it doesn’t have the necessary permissions, a FileNotFoundException occurs.

To access other files in shared storage on a device that runs Android 10 (API level 29), it’s recommended that you temporarily opt out of scoped storage by setting requestLegacyExternalStorage to true in your app’s manifest file. In order to access media files using native files methods on Android 10, you must also request the READ_EXTERNAL_STORAGE permission.

Considerations when accessing media content

When accessing media content, keep in mind the considerations discussed in the following sections.

Cached data

If your app caches URIs or data from the media store, periodically check for updates to the media store. This check allows your app-side, cached data to stay in sync with the system-side, provider data.

Performance

When you perform sequential reads of media files using direct file paths, the performance is comparable to that of the MediaStore API.

When you perform random reads and writes of media files using direct file paths, however, the process can be up to twice as slow. In these situations, we recommend using the MediaStore API instead.

DATA column

When you access an existing media file, you can use the value of the DATA column in your logic. That’s because this value has a valid file path. However, don’t assume that the file is always available. Be prepared to handle any file-based I/O errors that could occur.

To create or update a media file, on the other hand, don’t use the value of the DATA column. Instead, use the values of the DISPLAY_NAME and RELATIVE_PATH columns.

Storage volumes

Apps that target Android 10 or higher can access the unique name that the system assigns to each external storage volume. This naming system helps you efficiently organize and index content, and it gives you control over where new media files are stored.

The following volumes are particularly useful to keep in mind:

  • The VOLUME_EXTERNAL volume provides a view of all shared storage volumes on the device. You can read the contents of this synthetic volume, but you cannot modify the contents.
  • The VOLUME_EXTERNAL_PRIMARY volume represents the primary shared storage volume on the device. You can read and modify the contents of this volume.

You can discover other volumes by calling MediaStore.getExternalVolumeNames() :

Kotlin

Location where media was captured

Some photographs and videos contain location information in their metadata, which shows the place where a photograph was taken or where a video was recorded.

To access this location information in your app, use one API for photograph location information and another API for video location information.

Photographs

If your app uses scoped storage, the system hides location information by default. To access this information, complete the following steps:

    Request the ACCESS_MEDIA_LOCATION permission in your app’s manifest.

From your MediaStore object, get the exact bytes of the photograph by calling setRequireOriginal() and pass in the URI of the photograph, as shown in the following code snippet:

Kotlin

Videos

To access location information within a video’s metadata, use the MediaMetadataRetriever class, as shown in the following code snippet. Your app doesn’t need to request any additional permissions to use this class.

Kotlin

Sharing

Some apps allow users to share media files with each other. For example, social media apps give users the ability to share photos and videos with friends.

To share media files, use a content:// URI, as recommended in the guide to creating a content provider.

App attribution of media files

When scoped storage is enabled for an app that targets Android 10 or higher, the system attributes an app to each media file, which determines the files that your app can access when it hasn’t requested any storage permissions. Each file can be attributed to only one app. Therefore, if your app creates a media file that’s stored in the photos, videos, or audio files media collection, your app has access to the file.

If the user uninstalls and reinstalls your app, however, you must request READ_EXTERNAL_STORAGE to access the files that your app originally created. This permission request is required because the system considers the file to be attributed to the previously-installed version of the app, rather than the newly-installed one.

Add an item

To add a media item to an existing collection, call code similar to the following. This code snippet accesses the VOLUME_EXTERNAL_PRIMARY volume on devices that run Android 10 or higher. That’s because, on these devices, you can only modify the contents of a volume if it’s the primary volume, as described in the storage volumes section.

Kotlin

Toggle pending status for media files

If your app performs potentially time-consuming operations, such as writing to media files, it’s useful to have exclusive access to the file as it’s being processed. On devices that run Android 10 or higher, your app can get this exclusive access by setting the value of the IS_PENDING flag to 1. Only your app can view the file until your app changes the value of IS_PENDING back to 0.

The following code snippet builds upon the previous code snippet. The following snippet shows how to use the IS_PENDING flag when storing a long song in the directory corresponding to the MediaStore.Audio collection:

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Kotlin

Give a hint for file location

When your app stores media on a device running Android 10, the media is organized based on its type by default. For example, new image files are placed by default in the Environment.DIRECTORY_PICTURES directory, which corresponds to the MediaStore.Images collection.

If your app is aware of a specific location where files should be stored, such as a photo album called Pictures/MyVacationPictures, you can set MediaColumns.RELATIVE_PATH to provide the system a hint for where to store the newly-written files.

Update an item

To update a media file that your app owns, run code similar to the following:

Kotlin

If scoped storage is unavailable or not enabled, the process shown in the preceding code snippet also works for files that your app doesn’t own.

Update in native code

If you need to write media files using native libraries, pass the file’s associated file descriptor from your Java-based or Kotlin-based code into your native code.

The following code snippet shows how to pass a media object’s file descriptor into your app’s native code:

Kotlin

Update other apps’ media files

If your app uses scoped storage, it ordinarily cannot update a media file that a different app contributed to the media store.

It’s still possible to get user consent to modify the file, however, by catching the RecoverableSecurityException that the platform throws. You can then request that the user grant your app write access to that specific item, as shown in the following code snippet:

Kotlin

Complete this process each time your app needs to modify a media file that it didn’t create.

Alternatively, if your app runs on Android 11 or higher, you can allow users to grant your app write access to a group of media files. Call the createWriteRequest() method, as described in the section on how to manage groups of media files.

If your app has another use case that isn’t covered by scoped storage, file a feature request and temporarily opt out of scoped storage.

Remove an item

To remove an item that your app no longer needs in the media store, use logic similar to what’s shown in the following code snippet:

Kotlin

If scoped storage is unavailable or isn’t enabled, you can use the preceding code snippet to remove files that other apps own. If scoped storage is enabled, however, you need to catch a RecoverableSecurityException for each file that your app wants to remove, as described in the section on updating media items.

If your app runs on Android 11 or higher, you can allow users to choose a group of media files to remove. Call the createTrashRequest() method or the createDeleteRequest() method, as described in the section on how to manage groups of media files.

If your app has another use case that isn’t covered by scoped storage, file a feature request and temporarily opt out of scoped storage.

Detect updates to media files

Your app might need to identify storage volumes containing media files that apps added or modified, compared to a previous point in time. To detect these changes most reliably, pass the storage volume of interest into getGeneration() . As long as the media store version doesn’t change, the return value of this method monotonically increases over time.

In particular, getGeneration() is more robust than the dates in media columns, such as DATE_ADDED and DATE_MODIFIED . That’s because those media column values could change when an app calls setLastModified() , or when the user changes the system clock.

Manage groups of media files

On Android 11 and higher, you can ask the user to select a group of media files, then update these media files in a single operation. These methods offer better consistency across devices, and the methods make it easier for users to manage their media collections.

The methods that provide this «batch update» functionality include the following:

createWriteRequest() Request that the user grant your app write access to the specified group of media files. createFavoriteRequest() Request that the user marks the specified media files as some of their «favorite» media on the device. Any app that has read access to this file can see that the user has marked the file as a «favorite». createTrashRequest()

Request that the user place the specified media files in the device’s trash. Items in the trash are permanently deleted after a system-defined time period.

Request that the user permanently delete the specified media files immediately, without placing them in the trash beforehand.

After calling any of these methods, the system builds a PendingIntent object. After your app invokes this intent, users see a dialog that requests their consent for your app to update or delete the specified media files.

For example, here is how to structure a call to createWriteRequest() :

Kotlin

Evaluate the user’s response. If the user provided consent, proceed with the media operation. Otherwise, explain to the user why your app needs the permission:

Kotlin

Media management permission

Users might trust a particular app to perform media management, such as making frequent edits to media files. If your app targets Android 11 or higher and isn’t the device’s default gallery app, you must show a confirmation dialog to the user each time your app attempts to modify or delete a file.

If your app targets Android 12 (API level 31) or higher, you can request that users grant your app access to the Media management special permission. This permission allows your app to do each of the following without needing to prompt the user for each file operation:

To do so, complete the following steps:

Declare the MANAGE_MEDIA permission and the READ_EXTERNAL_STORAGE permission in your app’s manifest file.

In order to call createWriteRequest() without showing a confirmation dialog, declare the ACCESS_MEDIA_LOCATION permission as well.

In your app, show a UI to the user to explain why they might want to grant media management access to your app.

Invoke the ACTION_REQUEST_MANAGE_MEDIA intent action. This takes users to the Media management apps screen in system settings. From here, users can grant the special app access.

Use cases that require an alternative to media store

If your app primarily performs one of the following roles, consider an alternative to the MediaStore APIs.

Work with other types of files

If your app works with documents and files that don’t exclusively contain media content, such as files that use the EPUB or PDF file extension, use the ACTION_OPEN_DOCUMENT intent action, as described in the guide on how to store and access documents and other files.

File sharing in companion apps

In cases where you provide a suite of companion apps—such as a messaging app and a profile app—set up file sharing using content:// URIs. We also recommend this workflow as a security best practice.

Additional resources

For more information about how to store and access media, consult the following resources.

Samples

Videos

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