Добавление gif-изображения в ImageView в android
Я добавил анимированное gif-изображение в imageView. Я не могу просмотреть его как gif-изображение. Никакой анимации нет. Он появляется как неподвижное изображение. Я хотел бы знать, как я могу показать его как GIF-изображения.
16 ответов
сначала скопируйте GIF-изображение в папку активов вашего приложения создать следующие классы и вставьте код AnimationActivity: —
GifDecoder: —
GifDecoderView: —
GifMovieView: —
GifWebView: —
Я Думаю, Это Может Помочь Вам. 🙂
в свою сборку.gradle (модуль:app), добавить android-gif-drawable как зависимость, добавив следующий код:
затем синхронизировать проект. Когда синхронизация закончится, перейдите в файл макета и добавьте следующий код:
и это все, вы можете управлять им с помощью простого ImageView.
использовать видео просмотр.
изначально ImageView не поддерживает анимированные изображения. У вас есть два варианта, чтобы показать анимированный файл gif
- использовать VideoView
- использовать ImageView и разделить файл gif на несколько частей, а затем применить анимацию к нему
отображение GIF в Android
создать CustomGifView.java which extends View Class
теперь вызовите этот класс в своем XML
Изменить AndroidManifest.xml для отключения hardwareAccelerated.
для функциональности анимации вы можете посетить
Я бы предложил вам использовать библиотеку Glide. Чтобы использовать Glide, вам нужно добавить это, чтобы добавить эти зависимости
в файл grandle (Module: app).
затем используйте эту строку кода для загрузки gif-изображения
на основе Ахмад Dwaik ‘чернокнижника комментарий, я попробовал следующий код, и он сработал.
- используйте webview в xml-файле и отрегулируйте его положение в том месте, где именно вы пытались показать вам .изображение GIF.
- в вашей деятельности инициализируйте этот небольшой кусок webview, как и другие представления.
- место .gif изображение в папке активов
- теперь загрузите изображение, как будто вы загружаете url-адрес в webview, как «diyaWebView1.loadUrl («file:// / android_asset / www / diya.gif»);»
- вы можете увидеть ваши .gif изображение при запуске приложения.
P. S :это работает, если вы.gif-изображение соответствует вашему webview или viceversa, если изображение больше, чем webview, полоса прокрутки включается, и пользователь может прокручивать изображение AKA webview. Поэтому нам нужно быть осторожными, когда мы используем это, чтобы дать правильный размер webview согласно изображению или отредактировать изображение, которое соответствует вашему webview.
используйте Webview для загрузки gif, как
As @Ahmad сказал в комментарии, вы можете просто использовать следующий код для отображения gif!
просто просто поп этот код в методе onCreate, и вы хорошо идти! Кроме того, поместите gif внутри assets папка (если у вас нет папки assets, создайте ее в разделе src/main )
мы можем легко добавить анимированное изображение gif на imageview с помощью библиотеки Ion.
вот что сработало для меня:
в свою сборку.gradle (project) напишите mavenCentral () в buildscript<> и allprojects <>. Это должно выглядеть так:
затем, в build.gradle (module) добавить в зависимости<> этот фрагмент:
compile ‘ pl.дроидсоноиды.gif: android-gif-drawable: 1.2.4’
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How to display GIF file
I’m using this library as a guide to display a ‘gif’ file. When using the saved gif in drawable it display correctly the gif I call it like this
but when removing the src and tried like initializing the GifImageView in the Activity like this
Where getBitmapImagefromStorage get the path and imageHome gets the filename the gif file doesn’t play its only display like an image. It was said that If given drawable is not a GIF then mentioned Views work like plain ImageView and ImageButton. But the file I’m providing is a gif .I’m wondering if I’m using it correctly.
Also the file can be png or gif so I needed to support the two.
4 Answers 4
From XML
The simplest way is to use GifImageView (or GifImageButton) like a normal ImageView:
If drawables declared by android:src and/or android:background are GIF files then they will be automatically recognized as GifDrawables and animated. If given drawable is not a GIF then mentioned Views work like plain ImageView and ImageButton.
GifTextView allows you to use GIFs as compound drawables and background.
From Java code GifImageView, GifImageButton and GifTextView have also hooks for setters implemented. So animated GIFs can be set by calling setImageResource(int resId) and setBackgroundResource(int resId)
GifDrawable can be constructed directly from various sources:
InputStreams are closed automatically in finalizer if GifDrawable is no longer needed so you don’t need to explicitly close them. Calling recycle() will also close underlying input source.
Note that all input sources need to have ability to rewind to the beginning. It is required to correctly play animated GIFs (where animation is repeatable) since subsequent frames are decoded on demand from source.
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No gif file android
View s and Drawable for animated GIFs in Android.
Bundled GIFLib via JNI is used to render frames. This way should be more efficient than WebView or Movie classes.
Gradle (Android Studio)
Insert the following dependency to build.gradle file of your project.
Note that Maven central repository should be defined eg. in top-level build.gradle like this:
Gradle, snapshot repository
Current development builds (build from dev branch) are published to OSS snapshot repository. To use them, specify repository URL in repositories block:
See Sample eclipse project with setup instructions.
- Android 4.2+ (API level 17+)
- for GifTextureView hardware-accelerated rendering
- for GifTexImage2D OpenGL ES 2.0+
Building from source
- Android NDK needed to compile native sources
See sample directory. Sample project is under construction. Not all features are covered yet.
The simplest way is to use GifImageView (or GifImageButton ) like a normal ImageView :
If drawables declared by android:src and/or android:background are GIF files then they will be automatically recognized as GifDrawable s and animated. If given drawable is not a GIF then mentioned Views work like plain ImageView and ImageButton .
GifTextView allows you to use GIFs as compound drawables and background.
GifImageView , GifImageButton and GifTextView have also hooks for setters implemented. So animated GIFs can be set by calling setImageResource(int resId) and setBackgroundResource(int resId)
GifDrawable can be constructed directly from various sources:
InputStreams are closed automatically in finalizer if GifDrawable is no longer needed so you don’t need to explicitly close them. Calling recycle() will also close underlying input source.
Note that all input sources need to have ability to rewind to the beginning. It is required to correctly play animated GIFs (where animation is repeatable) since subsequent frames are decoded on demand from source.
GifDrawable implements an Animatable and MediaPlayerControl so you can use its methods and more:
- stop() — stops the animation, can be called from any thread
- start() — starts the animation, can be called from any thread
- isRunning() — returns whether animation is currently running or not
- reset() — rewinds the animation, does not restart stopped one
- setSpeed(float factor) — sets new animation speed factor, eg. passing 2.0f will double the animation speed
- seekTo(int position) — seeks animation (within current loop) to given position (in milliseconds)
- getDuration() — returns duration of one loop of the animation
- getCurrentPosition() — returns elapsed time from the beginning of a current loop of animation
Standard controls for a MediaPlayer (like in VideoView) can be used to control GIF animation and show its current progress.
Just set GifDrawable as MediaPlayer on your MediaController like this:
Retrieving GIF metadata
- getLoopCount() — returns a loop count as defined in NETSCAPE 2.0 extension
- getNumberOfFrames() — returns number of frames (at least 1)
- getComment() — returns comment text ( null if GIF has no comment)
- getFrameByteCount() — returns minimum number of bytes that can be used to store pixels of the single frame
- getAllocationByteCount() — returns size (in bytes) of the allocated memory used to store pixels of given GifDrawable
- getInputSourceByteCount() — returns length (in bytes) of the backing input data
- toString() — returns human readable information about image size and number of frames (intended for debugging purpose)
Associating single GifDrawable instance with multiple View s
Normally single GifDrawable instance associated with multiple View s will animate only on the last one. To solve that create MultiCallback instance, add View s to it and set callback for given drawable, e.g.:
Note that if you change a drawable of e.g. ImageView , the callback will be removed from the previous drawable. Thereafter, you have to reassign callback or the same GifDrawable instance will stop animating. See #480 for more information.
- recycle() — provided to speed up freeing memory (like in android.graphics.Bitmap )
- isRecycled() — checks whether drawable is recycled
- getError() — returns last error details
Upgrading from 1.2.15
Minimum SDK version changed
Minimum API level is now 17 (Android 4.2). armeabi (arm v5 and v6) is no longer supported.
Upgrading from 1.2.8
Minimum SDK version changed
Minimum API level is now 14 (Android 4.0).
Upgrading from 1.2.3
Meaningful only if consumer proguard rules (bundled with library) are not used (they are used by default by Gradle).
- Proguard rule has changed to -keep public class pl.droidsonroids.gif.GifIOException
Upgrading from 1.1.17
1.1.17 is the last version supporting API level 8 (Froyo). Starting from 1.2.0 minimum API level is 9 (Gingerbread).
Upgrading from 1.1.13
Handling of several edge cases has been changed:
- GifDrawable#getNumberOfFrames() now returns 0 when GifDrawable is recycled
- Information included in result of GifDrawable#toString() when GifDrawable is recycled now contains zeroes only
Upgrading from 1.1.10
It is recommended (but not required) to call LibraryLoader.initialize() before using GifDrawable . Context is needed in some cases when native libraries cannot be extracted normally. See ReLinker for more details. If LibraryLoader.initialize() was not called and normal library loading fails, Context will be tried to be retrieved in fall back way which may not always work.
Upgrading from 1.1.9
int parameter loopNumber has been added to AnimationListener#onAnimationCompleted() .
Upgrading from 1.1.8
Proguard configuration not needed
Proguard configuration is now bundled with the library, you don’t need to specify it yourself.
Upgrading from 1.1.3
src XML attribute in GifTextureView has been renamed to gifSource to avoid possible conflicts with other libraries.
Upgrading from 1.0.x
Proguard configuration update
Proguard configuration has changed to:
Drawable recycling behavior change
GifDrawable now uses android.graphics.Bitmap as frame buffer. Trying to access pixels (including drawing) of recycled GifDrawable will cause IllegalStateException like in Bitmap .
Minimum SDK version changed
Minimum API level is now 8 (Android 2.2).
Rendering moved to background thread
Rendering is performed in background thread running independently from main thread so animation is running even if drawable is not drawn. However rendering is not running if drawable is not visible, see [#setVisible()](http://developer.android.com/reference/android/graphics/drawable/Drawable.html#setVisible(boolean, boolean)). That method can be used to control drawable visibility in cases when it is not already handled by Android framework.
This library uses code from GIFLib 5.1.3 and SKIA.
Projects using android-gif-drawable
Sketch Powerful and comprehensive image loader on Android, with support for GIF, gesture zooming, block display super large image.
Want to include your project here? Fill an issue
MIT License
See LICENSE file.
About
Views and Drawable for displaying animated GIFs on Android
Источник
How to show Animated GIF image in android application?
I want to show an animated GIF image in an android application like the image below. I have tried the webview but no success. How to show the animated gif in the application?
11 Answers 11
You can also use this lib to easily support a gifDrawable.
Just use GifImageView instead of normal ImageView:
and locate your gif-file under the src attr. That’s all!
After long Google search, I knew that there is no native support for the GIF images. There are no proper solutions for showing the animated gif in application. You can view This solution
to make the animated gif play in a layout.
Best and easiest solution to display GIF image in Android and it will work perfectly:
- Open build.gradle (Module: app)
- put in dependencies: compile ‘pl.droidsonroids.gif:android-gif-drawable:1.1.+’
Open layout folder and put this code where you want to display GIF image: e-g activity_main.xml
android:src=»https://stackoverflow.com/questions/12726952/@drawable/your_gif_file_name», Replace ‘your_gif_file_name’ with your desired gif image file
I tried so many library to use Animated gif . But every library is lagging and crushing . But now , after one or two day research i got a idea to use animated gif and the performance is very good no lagging no crushing.
Solution is that use Glide
Follow the below step .
and in your java file
You don’t need any library, simply use this code:
Step 1: Create a file named GIFView.java
Step 2: Add following lines in res/attrs.xml
Step 3: Add this line your AndroidManifest.xml in specific activity
Step 4: Create this view in your XML:
Step 5 In the parent activity where you created the view, add the following lines:
I have also tried to do the same but Android doesn’t show gif images with Animation. If you want to achieve the same then you have take few frames of your animated Image and then use frame by frame animation.
You may have a try on this lib GifImageView. It’s very simple and easy to use. The following sample code is from README of this project.
@Override protected void onStart()
@Override protected void onStop()
You could just add a webview and show a gif image in that, Like:
This will show the gif image in your app.
Hope it helps! Good Luck!
update:
There is an up-to-date version on android arsenal and in the GitHub page of GIFView.
This is something small I did when someone asked me to help him with showing gifs. Most of the things I found online were third-party libraries and solutions which used the UI Thread for processing the gif which didn’t go so well on my phone so I decided to do it myself with the help of android’s Movie API. I deliberately made it extend ImageView so we can use attributes like scaleType. This supports retrieving gif from url or from the assets directory. I documented everything.
How to use it:
Simple example of using it in a xml layout file:
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