Npc android crew animated functional

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NPC Android Crew — (Animated & Functional)


Want to see proper Skinned NPC’s that walk around? Add your vote to the below link!
https://support.keenswh.com/spaceengineers/general/topic/modapi-open-up-the-classes-related-to-the-animation-controller-and-bone-manipulation


I thought having some animated NPC style blocks might bring a bit of life into the game 😀 They come with Android and LCD animations and the Robotic designed one’s provide upgrades to the grid they are placed on.

Robotic Upgrade Blocks
— Script checks for at least ONE active and working block before applying upgrade.
— If all blocks of that type are removed, not powered or disabled in some manner, upgrade will be lost.
— This means extra Androids of the same class will act as BACKUPS.
— Subsequent Androids from the same group (color) DO NOT STACK bonus multiplicatively.
— You can look in the terminal control to see the upgrade being applied.
— Values can be configured to your taste, see below for where to locate config file.
— ENJOY!


Combat Mobility Specialist (Red)
— Improves Thrusters & Gyros by 300%

Production Specialist (Blue)
— Improves Gas Generation Ice Conversion — Oxy+Hydro by 300%
— Improves drill output by 200%

Engineering Specialist (Orange)
— Improves Power Output by 300%
— Reduces power consumption on some blocks to 50%

Programming Android
— Functions as a Programmable Block.

Text Panel Android
— Functions as a Text Panel.


Defining your own upgrade values
Configuration file can be found in: —
%appdata%\SpaceEngineers\Storage\NPCCrew_NPCCrew


Want to be involved in what I make and support me in updating and making new mods?
Become a patreon here https://www.patreon.com/Stollie 🙂

CC Attribution for the models goes to the talented artists from Sketchfab — thank you for making your models available for use!

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Подпишитесь, чтобы загрузить
NPC Android Crew — (Animated & Functional)


Want to see proper Skinned NPC’s that walk around? Add your vote to the below link!
https://support.keenswh.com/spaceengineers/general/topic/modapi-open-up-the-classes-related-to-the-animation-controller-and-bone-manipulation


I thought having some animated NPC style blocks might bring a bit of life into the game 😀 They come with Android and LCD animations and the Robotic designed one’s provide upgrades to the grid they are placed on.

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Robotic Upgrade Blocks
— Script checks for at least ONE active and working block before applying upgrade.
— If all blocks of that type are removed, not powered or disabled in some manner, upgrade will be lost.
— This means extra Androids of the same class will act as BACKUPS.
— Subsequent Androids from the same group (color) DO NOT STACK bonus multiplicatively.
— You can look in the terminal control to see the upgrade being applied.
— Values can be configured to your taste, see below for where to locate config file.
— ENJOY!


Combat Mobility Specialist (Red)
— Improves Thrusters & Gyros by 300%

Production Specialist (Blue)
— Improves Gas Generation Ice Conversion — Oxy+Hydro by 300%
— Improves drill output by 200%

Engineering Specialist (Orange)
— Improves Power Output by 300%
— Reduces power consumption on some blocks to 50%

Programming Android
— Functions as a Programmable Block.

Text Panel Android
— Functions as a Text Panel.


Defining your own upgrade values
Configuration file can be found in: —
%appdata%\SpaceEngineers\Storage\NPCCrew_NPCCrew


Want to be involved in what I make and support me in updating and making new mods?
Become a patreon here https://www.patreon.com/Stollie 🙂

CC Attribution for the models goes to the talented artists from Sketchfab — thank you for making your models available for use!

Источник

Подпишитесь, чтобы загрузить
NPC Android Crew — (Animated & Functional)


Want to see proper Skinned NPC’s that walk around? Add your vote to the below link!
https://support.keenswh.com/spaceengineers/general/topic/modapi-open-up-the-classes-related-to-the-animation-controller-and-bone-manipulation


I thought having some animated NPC style blocks might bring a bit of life into the game 😀 They come with Android and LCD animations and the Robotic designed one’s provide upgrades to the grid they are placed on.

Robotic Upgrade Blocks
— Script checks for at least ONE active and working block before applying upgrade.
— If all blocks of that type are removed, not powered or disabled in some manner, upgrade will be lost.
— This means extra Androids of the same class will act as BACKUPS.
— Subsequent Androids from the same group (color) DO NOT STACK bonus multiplicatively.
— You can look in the terminal control to see the upgrade being applied.
— Values can be configured to your taste, see below for where to locate config file.
— ENJOY!

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Combat Mobility Specialist (Red)
— Improves Thrusters & Gyros by 300%

Production Specialist (Blue)
— Improves Gas Generation Ice Conversion — Oxy+Hydro by 300%
— Improves drill output by 200%

Engineering Specialist (Orange)
— Improves Power Output by 300%
— Reduces power consumption on some blocks to 50%

Programming Android
— Functions as a Programmable Block.

Text Panel Android
— Functions as a Text Panel.


Defining your own upgrade values
Configuration file can be found in: —
%appdata%\SpaceEngineers\Storage\NPCCrew_NPCCrew


Want to be involved in what I make and support me in updating and making new mods?
Become a patreon here https://www.patreon.com/Stollie 🙂

CC Attribution for the models goes to the talented artists from Sketchfab — thank you for making your models available for use!

Источник

Подпишитесь, чтобы загрузить
NPC Android Crew — (Animated & Functional)


Want to see proper Skinned NPC’s that walk around? Add your vote to the below link!
https://support.keenswh.com/spaceengineers/general/topic/modapi-open-up-the-classes-related-to-the-animation-controller-and-bone-manipulation


I thought having some animated NPC style blocks might bring a bit of life into the game 😀 They come with Android and LCD animations and the Robotic designed one’s provide upgrades to the grid they are placed on.

Robotic Upgrade Blocks
— Script checks for at least ONE active and working block before applying upgrade.
— If all blocks of that type are removed, not powered or disabled in some manner, upgrade will be lost.
— This means extra Androids of the same class will act as BACKUPS.
— Subsequent Androids from the same group (color) DO NOT STACK bonus multiplicatively.
— You can look in the terminal control to see the upgrade being applied.
— Values can be configured to your taste, see below for where to locate config file.
— ENJOY!


Combat Mobility Specialist (Red)
— Improves Thrusters & Gyros by 300%

Production Specialist (Blue)
— Improves Gas Generation Ice Conversion — Oxy+Hydro by 300%
— Improves drill output by 200%

Engineering Specialist (Orange)
— Improves Power Output by 300%
— Reduces power consumption on some blocks to 50%

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Programming Android
— Functions as a Programmable Block.

Text Panel Android
— Functions as a Text Panel.


Defining your own upgrade values
Configuration file can be found in: —
%appdata%\SpaceEngineers\Storage\NPCCrew_NPCCrew


Want to be involved in what I make and support me in updating and making new mods?
Become a patreon here https://www.patreon.com/Stollie 🙂

CC Attribution for the models goes to the talented artists from Sketchfab — thank you for making your models available for use!

Источник

Подпишитесь, чтобы загрузить
NPC Android Crew — (Animated & Functional)


Want to see proper Skinned NPC’s that walk around? Add your vote to the below link!
https://support.keenswh.com/spaceengineers/general/topic/modapi-open-up-the-classes-related-to-the-animation-controller-and-bone-manipulation


I thought having some animated NPC style blocks might bring a bit of life into the game 😀 They come with Android and LCD animations and the Robotic designed one’s provide upgrades to the grid they are placed on.

Robotic Upgrade Blocks
— Script checks for at least ONE active and working block before applying upgrade.
— If all blocks of that type are removed, not powered or disabled in some manner, upgrade will be lost.
— This means extra Androids of the same class will act as BACKUPS.
— Subsequent Androids from the same group (color) DO NOT STACK bonus multiplicatively.
— You can look in the terminal control to see the upgrade being applied.
— Values can be configured to your taste, see below for where to locate config file.
— ENJOY!


Combat Mobility Specialist (Red)
— Improves Thrusters & Gyros by 300%

Production Specialist (Blue)
— Improves Gas Generation Ice Conversion — Oxy+Hydro by 300%
— Improves drill output by 200%

Engineering Specialist (Orange)
— Improves Power Output by 300%
— Reduces power consumption on some blocks to 50%

Programming Android
— Functions as a Programmable Block.

Text Panel Android
— Functions as a Text Panel.


Defining your own upgrade values
Configuration file can be found in: —
%appdata%\SpaceEngineers\Storage\NPCCrew_NPCCrew


Want to be involved in what I make and support me in updating and making new mods?
Become a patreon here https://www.patreon.com/Stollie 🙂

CC Attribution for the models goes to the talented artists from Sketchfab — thank you for making your models available for use!

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