- pl.droidsonroids.gif:android-gif-drawable Release 1.2.23
- SourceRank 18
- Documentation
- android-gif-drawable
- General
- Additional
- Commercial
- Overview
- Javadoc
- Setup
- Gradle (Android Studio)
- Gradle, snapshot repository
- Maven dependency
- Eclipse
- Download
- Requirements
- Building from source
- Usage
- Sample project
- From XML
- From Java code
- Animation control
- Retrieving GIF metadata
- Associating single GifDrawable instance with multiple View s
- Advanced
- Upgrading from 1.2.15
- Minimum SDK version changed
- Upgrading from 1.2.8
- Minimum SDK version changed
- Upgrading from 1.2.3
- Upgrading from 1.1.17
- Upgrading from 1.1.13
- Upgrading from 1.1.10
- Upgrading from 1.1.9
- Upgrading from 1.1.8
- Proguard configuration not needed
- Upgrading from 1.1.3
- Upgrading from 1.0.x
- Proguard configuration update
- Drawable recycling behavior change
- Minimum SDK version changed
- Rendering moved to background thread
- References
- Projects using android-gif-drawable
pl.droidsonroids.gif:android-gif-drawable
Release 1.2.23
Views and Drawable for displaying animated GIFs for Android
SourceRank 18
Documentation
View s and Drawable for animated GIFs in Android.
Bundled GIFLib via JNI is used to render frames. This way should be more efficient than WebView or Movie classes.
Gradle (Android Studio)
Insert the following dependency to build.gradle file of your project.
Note that Maven central repository should be defined eg. in top-level build.gradle like this:
Gradle, snapshot repository
Current development builds (build from dev branch) are published to OSS snapshot repository. To use them, specify repository URL in repositories block:
See Sample eclipse project with setup instructions.
- Android 4.2+ (API level 17+)
- for GifTextureView hardware-accelerated rendering
- for GifTexImage2D OpenGL ES 2.0+
Building from source
- Android NDK needed to compile native sources
See sample directory. Sample project is under construction. Not all features are covered yet.
The simplest way is to use GifImageView (or GifImageButton ) like a normal ImageView :
If drawables declared by android:src and/or android:background are GIF files then they will be automatically recognized as GifDrawable s and animated. If given drawable is not a GIF then mentioned Views work like plain ImageView and ImageButton .
GifTextView allows you to use GIFs as compound drawables and background.
GifImageView , GifImageButton and GifTextView have also hooks for setters implemented. So animated GIFs can be set by calling setImageResource(int resId) and setBackgroundResource(int resId)
GifDrawable can be constructed directly from various sources:
InputStreams are closed automatically in finalizer if GifDrawable is no longer needed so you don’t need to explicitly close them. Calling recycle() will also close underlying input source.
Note that all input sources need to have ability to rewind to the beginning. It is required to correctly play animated GIFs (where animation is repeatable) since subsequent frames are decoded on demand from source.
GifDrawable implements an Animatable and MediaPlayerControl so you can use its methods and more:
- stop() — stops the animation, can be called from any thread
- start() — starts the animation, can be called from any thread
- isRunning() — returns whether animation is currently running or not
- reset() — rewinds the animation, does not restart stopped one
- setSpeed(float factor) — sets new animation speed factor, eg. passing 2.0f will double the animation speed
- seekTo(int position) — seeks animation (within current loop) to given position (in milliseconds)
- getDuration() — returns duration of one loop of the animation
- getCurrentPosition() — returns elapsed time from the beginning of a current loop of animation
Standard controls for a MediaPlayer (like in VideoView) can be used to control GIF animation and show its current progress.
Just set GifDrawable as MediaPlayer on your MediaController like this:
Retrieving GIF metadata
- getLoopCount() — returns a loop count as defined in NETSCAPE 2.0 extension
- getNumberOfFrames() — returns number of frames (at least 1)
- getComment() — returns comment text ( null if GIF has no comment)
- getFrameByteCount() — returns minimum number of bytes that can be used to store pixels of the single frame
- getAllocationByteCount() — returns size (in bytes) of the allocated memory used to store pixels of given GifDrawable
- getInputSourceByteCount() — returns length (in bytes) of the backing input data
- toString() — returns human readable information about image size and number of frames (intended for debugging purpose)
Associating single GifDrawable instance with multiple View s
Normally single GifDrawable instance associated with multiple View s will animate only on the last one. To solve that create MultiCallback instance, add View s to it and set callback for given drawable, e.g.:
Note that if you change a drawable of e.g. ImageView , the callback will be removed from the previous drawable. Thereafter, you have to reassign callback or the same GifDrawable instance will stop animating. See #480 for more information.
- recycle() — provided to speed up freeing memory (like in android.graphics.Bitmap )
- isRecycled() — checks whether drawable is recycled
- getError() — returns last error details
Upgrading from 1.2.15
Minimum SDK version changed
Minimum API level is now 17 (Android 4.2). armeabi (arm v5 and v6) is no longer supported.
Upgrading from 1.2.8
Minimum SDK version changed
Minimum API level is now 14 (Android 4.0).
Upgrading from 1.2.3
Meaningful only if consumer proguard rules (bundled with library) are not used (they are used by default by Gradle).
- Proguard rule has changed to -keep public class pl.droidsonroids.gif.GifIOException
Upgrading from 1.1.17
1.1.17 is the last version supporting API level 8 (Froyo). Starting from 1.2.0 minimum API level is 9 (Gingerbread).
Upgrading from 1.1.13
Handling of several edge cases has been changed:
- GifDrawable#getNumberOfFrames() now returns 0 when GifDrawable is recycled
- Information included in result of GifDrawable#toString() when GifDrawable is recycled now contains zeroes only
Upgrading from 1.1.10
It is recommended (but not required) to call LibraryLoader.initialize() before using GifDrawable . Context is needed in some cases when native libraries cannot be extracted normally. See ReLinker for more details. If LibraryLoader.initialize() was not called and normal library loading fails, Context will be tried to be retrieved in fall back way which may not always work.
Upgrading from 1.1.9
int parameter loopNumber has been added to AnimationListener#onAnimationCompleted() .
Upgrading from 1.1.8
Proguard configuration not needed
Proguard configuration is now bundled with the library, you don’t need to specify it yourself.
Upgrading from 1.1.3
src XML attribute in GifTextureView has been renamed to gifSource to avoid possible conflicts with other libraries.
Upgrading from 1.0.x
Proguard configuration update
Proguard configuration has changed to:
Drawable recycling behavior change
GifDrawable now uses android.graphics.Bitmap as frame buffer. Trying to access pixels (including drawing) of recycled GifDrawable will cause IllegalStateException like in Bitmap .
Minimum SDK version changed
Minimum API level is now 8 (Android 2.2).
Rendering moved to background thread
Rendering is performed in background thread running independently from main thread so animation is running even if drawable is not drawn. However rendering is not running if drawable is not visible, see [#setVisible()](http://developer.android.com/reference/android/graphics/drawable/Drawable.html#setVisible(boolean, boolean)). That method can be used to control drawable visibility in cases when it is not already handled by Android framework.
This library uses code from GIFLib 5.1.3 and SKIA.
Projects using android-gif-drawable
Sketch Powerful and comprehensive image loader on Android, with support for GIF, gesture zooming, block display super large image.
Want to include your project here? Fill an issue
Источник
android-gif-drawable
General
Additional
Commercial
- Description
- Package
- APK
- Discussion
- Q&A
- Resources
View s and Drawable for animated GIFs in Android.
Overview
Bundled GIFLib via JNI is used to render frames. This way should be more efficient than WebView or Movie classes.
Javadoc
Setup
Gradle (Android Studio)
Insert the following dependency to build.gradle file of your project.
Note that Maven central repository should be defined eg. in top-level build.gradle like this:
Gradle, snapshot repository
Current development builds (build from dev branch) are published to OSS snapshot repository. To use them, specify repository URL in repositories block:
Maven dependency
Eclipse
See Sample eclipse project with setup instructions.
Download
Requirements
- Android 4.2+ (API level 17+)
- for GifTextureView hardware-accelerated rendering
- for GifTexImage2D OpenGL ES 2.0+
Building from source
- Android NDK needed to compile native sources
Usage
Sample project
See sample directory. Sample project is under construction. Not all features are covered yet.
From XML
The simplest way is to use GifImageView (or GifImageButton ) like a normal ImageView :
If drawables declared by android:src and/or android:background are GIF files then they will be automatically recognized as GifDrawable s and animated. If given drawable is not a GIF then mentioned Views work like plain ImageView and ImageButton .
GifTextView allows you to use GIFs as compound drawables and background.
From Java code
GifImageView , GifImageButton and GifTextView have also hooks for setters implemented. So animated GIFs can be set by calling setImageResource(int resId) and setBackgroundResource(int resId)
GifDrawable can be constructed directly from various sources:
InputStreams are closed automatically in finalizer if GifDrawable is no longer needed so you don’t need to explicitly close them. Calling recycle() will also close underlying input source.
Note that all input sources need to have ability to rewind to the beginning. It is required to correctly play animated GIFs (where animation is repeatable) since subsequent frames are decoded on demand from source.
Animation control
GifDrawable implements an Animatable and MediaPlayerControl so you can use its methods and more:
- stop() — stops the animation, can be called from any thread
- start() — starts the animation, can be called from any thread
- isRunning() — returns whether animation is currently running or not
- reset() — rewinds the animation, does not restart stopped one
- setSpeed(float factor) — sets new animation speed factor, eg. passing 2.0f will double the animation speed
- seekTo(int position) — seeks animation (within current loop) to given position (in milliseconds)
- getDuration() — returns duration of one loop of the animation
- getCurrentPosition() — returns elapsed time from the beginning of a current loop of animation
Using MediaPlayerControl
Standard controls for a MediaPlayer (like in VideoView) can be used to control GIF animation and show its current progress.
Just set GifDrawable as MediaPlayer on your MediaController like this:
Retrieving GIF metadata
- getLoopCount() — returns a loop count as defined in NETSCAPE 2.0 extension
- getNumberOfFrames() — returns number of frames (at least 1)
- getComment() — returns comment text ( null if GIF has no comment)
- getFrameByteCount() — returns minimum number of bytes that can be used to store pixels of the single frame
- getAllocationByteCount() — returns size (in bytes) of the allocated memory used to store pixels of given GifDrawable
- getInputSourceByteCount() — returns length (in bytes) of the backing input data
- toString() — returns human readable information about image size and number of frames (intended for debugging purpose)
Associating single GifDrawable instance with multiple View s
Normally single GifDrawable instance associated with multiple View s will animate only on the last one. To solve that create MultiCallback instance, add View s to it and set callback for given drawable, e.g.:
Note that if you change a drawable of e.g. ImageView , the callback will be removed from the previous drawable. Thereafter, you have to reassign callback or the same GifDrawable instance will stop animating. See #480 for more information.
Advanced
- recycle() — provided to speed up freeing memory (like in android.graphics.Bitmap )
- isRecycled() — checks whether drawable is recycled
- getError() — returns last error details
Upgrading from 1.2.15
Minimum SDK version changed
Minimum API level is now 17 (Android 4.2). armeabi (arm v5 and v6) is no longer supported.
Upgrading from 1.2.8
Minimum SDK version changed
Minimum API level is now 14 (Android 4.0).
Upgrading from 1.2.3
Meaningful only if consumer proguard rules (bundled with library) are not used (they are used by default by Gradle).
- Proguard rule has changed to -keep public class pl.droidsonroids.gif.GifIOException
Upgrading from 1.1.17
1.1.17 is the last version supporting API level 8 (Froyo). Starting from 1.2.0 minimum API level is 9 (Gingerbread).
Upgrading from 1.1.13
Handling of several edge cases has been changed:
- GifDrawable#getNumberOfFrames() now returns 0 when GifDrawable is recycled
- Information included in result of GifDrawable#toString() when GifDrawable is recycled now contains zeroes only
Upgrading from 1.1.10
It is recommended (but not required) to call LibraryLoader.initialize() before using GifDrawable . Context is needed in some cases when native libraries cannot be extracted normally. See ReLinker for more details. If LibraryLoader.initialize() was not called and normal library loading fails, Context will be tried to be retrieved in fall back way which may not always work.
Upgrading from 1.1.9
int parameter loopNumber has been added to AnimationListener#onAnimationCompleted() .
Upgrading from 1.1.8
Proguard configuration not needed
Proguard configuration is now bundled with the library, you don’t need to specify it yourself.
Upgrading from 1.1.3
src XML attribute in GifTextureView has been renamed to gifSource to avoid possible conflicts with other libraries.
Upgrading from 1.0.x
Proguard configuration update
Proguard configuration has changed to:
Drawable recycling behavior change
GifDrawable now uses android.graphics.Bitmap as frame buffer. Trying to access pixels (including drawing) of recycled GifDrawable will cause IllegalStateException like in Bitmap .
Minimum SDK version changed
Minimum API level is now 8 (Android 2.2).
Rendering moved to background thread
Rendering is performed in background thread running independently from main thread so animation is running even if drawable is not drawn. However rendering is not running if drawable is not visible, see [#setVisible()](http://developer.android.com/reference/android/graphics/drawable/Drawable.html#setVisible(boolean, boolean)). That method can be used to control drawable visibility in cases when it is not already handled by Android framework.
References
This library uses code from GIFLib 5.1.3 and SKIA.
Projects using android-gif-drawable
Sketch Powerful and comprehensive image loader on Android, with support for GIF, gesture zooming, block display super large image.
Want to include your project here? Fill an issue
Источник