Rpg maker android save location

Export Saves to Android

YioruYioru

Villager

I was wondering if anyone could help me find a way to make the saves be stored in the data local folder of the game(Ex Android/data/»gamename»/files/), I already found some RPG maker MV android games that can do that.

I found this AndroidDevKit that seems to have a method to save to the local device, it is already outdated but I managed to make it work, but the saves are still hidden, I do not know if I did wrong.

I have been trying for days to find a way to make it possible to export saves from a pc game to android, but I don’t know much about android development.

Sorry for my English, I’m not sure if it was very clear what I want to do.

Dev_With_Coffee

Veteran

YioruYioru

Villager

First I want to say that I work with adult games, so the games I know are for adults.

I apologize for this and if you don’t want help I will understand.

I recently tested a game called «Peasant’s Quest» and I realized that it is possible to save the game on the smartphone android and pick up the saves in Android/data/»gamename»/files/saves.

(I’m sorry I said «games» up there, my mistake.)

This is the only one I tested, I can’t tell you correctly if there is another one that does this, but it is very likely that there are more games that do this.

As I can say this is a very important function for my game because there are some people who play and have saves with 14 hours of game or more, sometimes some error that is my fault compromises the save, then the person can send her save and I can fix.

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Save files and Android deployment

jkweath

Goes Fast

Alrighty, so first off, I apologize if I’m posting this on the wrong board. I initially thought about posting this to the deployment board, but it’s not an issue with deployment specifically. I also thought about posting in the support board, but I don’t expect anyone to have any information on this problem, so my goal is to get as much attention on the issue as I can. Still, please move the thread if necessary.

With that out of the way: I currently have 6 commercial games, all of which are available on Steam and the Google Play Store. The Play Store’s been a good source of income for me despite the issues I’ve had to resolve, mainly with performance and UI.

That said, there’s one major issue I have no solution for involving save files. I’ll start off by linking screenshots to three users who reported the problem:

The theme across these users is this: when I release an update for one game, the save files for all of my other games become seemingly unavailable.

The first idea to come to mind might be that updating one game overwrites the save files for my other games, but this doesn’t seem to be the case. Updating a game whose save file was altered will seemingly restore the original save file (at the cost of all the others, of course). This shouldn’t be possible if the save file was completely over-written or erased.

Two of my games (including Roguelite 2, my latest release) use Yanfly’s Save Core, which grants the save files a different naming structure. Unfortunately this didn’t solve the problem, as you can see with the 2nd screenshot above — after I released an update for Roguelite 2, that user lost their save data for all five of my other games.

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I don’t believe this happens on all devices. I happened to ask another user (different from the three pictured above) to check their save files after they downloaded an update. Their save files were thankfully unaffected. I would assume that, if every device had the same problem, I’d be flooded with email complaints and 1-star reviews, but I’ve only received three reports and a single 1-star review so far. (On an unrelated note: I am *very* thankful to the three above users, who were all much more understanding than I expected anyone to be after losing their save files. They all declined my offer to issue refunds.)

I spent an entire day trying to replicate the problem myself. I installed all of my games to one device and made save files for each one. After checking each game, the save files co-existed just fine. I then updated one of my games on the device. Each game was still unaffected. I tried a different device, trying different combinations of saving games to different slots, updating different games, etc. and had no luck replicating the issue.

This issue has been very frustrating for me—both because I have no idea how to solve it, and in a way, even if I did, I couldn’t. This is because every update I release for a game (even one that could potentially fix that specific games’ save files) runs the risk of altering the files for every other RPGMaker game installed on the same device.
And note that I said «any RPGMaker game» rather than just my games—because I assume that, unless every other RPGMaker game on Android uses a completely different save system, any update for those games could likely interfere with my games’ save files, and vice versa.

I will add that, despite this long post, I’m not 100% sure that the problem is connected to game updates. Any number of things could alter a users’ save files — uninstalling and reinstalling, backing up an older save to a different device, factory resets, who knows. The files for apps and programs on Android are completely hidden without rooting the device. I tried rooting four devices to find out exactly where the apps and saves are installed to, but was unsuccessful.

Though I hope anyone here with more knowledge than me knows about this issue and knows how to solve it, I’ve made this post more as a PSA to anyone deploying their games to the Google Play Store, specifically if you have more than one: releasing an update for one game *might* interfere with the save files for the other.
If you deploy your games before this issue is resolved, then it’s likely too late to fix it, as I believe the case is for myself and my six games. I’ve been forced to discontinue updates for my games, and for my next release, will likely have to do extensive bug-testing on its Steam version before releasing it as-is, with no future updates ever, on the Play Store.

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Android save data

kako05

Veteran

Veteran

Global Moderators

Are you assuming you can’t, just because you couldn’t find out where they were saved?

I haven’t deployed to any mobile device, but a quick look through the scripts and some google-fu seems to indicate they are saved with the web browser data, with the name RPG File1, RPG File2, etc.

So if you can find where the mobile browser saves its data, look for files with those names there.

Seems a bit weird, as the game name is not part of the file name. I wonder if that’s something that the browser inserts automatically — otherwise if you had multiple games on your browser, they’d be overwriting each other’s save file.

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Again, I have no idea, but there’s a starting point for you.

kako05

Veteran

This issue is old as RPGM MV itself. There are multiple posts asking this and no answer. I searched throughout my phone data, there’s nothing anything resembling RPGM saves data.

The files are hidden or something. User has no access to them. Good job, Degica.
Such a bummer. As the game is monthly updated, I’m losing money because of this. People lose saves and don’t bother playing again. It’s frustrating, especially when RPGM MV is supposed to be a more mobile-oriented engine and it lacks a basic functionality to backup your savegame. And this doesn’t help when you have to compete with other game engines which have sorted out such a simple/basic user function. Sorry if it feels like I’m ranting.

Global Moderators

I’m pretty sure in the very beginning, desktop saves were just done as cookies, but they’re not anymore. I’m sure there’ll be a way to get to them.

I am not very savvy when it comes to MV on mobile. If you know of a good, EASY tutorial that goes through the deployment steps, point me to it and I’ll have a play around. Or send me your game so I can install and I’ll have a play around.

Are you using any plugins that affect saving / loading?

kako05

Veteran

1gb and it’s a complete mess. Very complicated.
I ported a basic project for testing purposes here. Most RPGM assets are removed (used galvs «demo» project), enough for starting a game and save/load.

Download test1023.apk (4.74 MB) now. Fast and easy at workupload.com

It’s a .apk file. download into your phone and run the installer.

Here’s a demo how to make android port if you need

Exporting to Android (MV Android Client)

The problem is no new files are created on the phone when you make a save. I cleared my phone from all the additional data, used searches, there’s just no new data that’s why I assume RPGM saves its data somewhere hidden from the user’s eyes. Maybe rooting android devices can open additional data for the user I don’t know much about android myself. That’s not the option I would like to suggest for players anyways.

I’m not sure why would you go out the extra mile looking into this when it’s not your concern, but if you manage to find an answer, that’ll be a huuuge help to anyone porting their games into android. I’m surprised officially no one addressed this issue since so many complaints are seen throughout itch.io pages with RPGM games and there’s no reason why savegames have to be hidden from a player unless it’s some kind engine limitation.

And from what I read, using CCleaner erases all rpgm mv savegames.


I looked through all folders, nothing resembling rpgm savedata are here. I use my phone for messages and calls only, so there weren’t many files to look through.
I hope you’ll have better luck, you would be a lifesaver for many.

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RPG Maker Saving Locations!

Symbol_

Veteran

So I’ll start off by saying I usually use older version fo RPG maker MV because newer ones lag more on deployment, the older version of RPG maker MV use a folder called saves and save the files in there. Meaning when I tell my playerbase to update their game folders they just know to update the save folder with the new save files.

Now because my new game requires the newer addition that RPG maker MV had where it auto-caps the game to run at the desired 60FPS frame-rate, I’m deploying my games via the new version of RPG maker MV.

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With that out the way. (TL;DR I use old RPG maker MV and unfamiliar with newer versions)

I noticed with the newer RPG maker MV that the save folder no longer exists, and instead the saves are located elsewhere on the computer? I’m guessing Appdata but I’m unsure? An answer to this would be great.

What’s weirder to me is, when I gave a test version of my game to a friend, he was looking for a place to transfer the save files from his previous version of the game to the newer version I gave to him.

Except somehow, RPG maker MV somehow knew to use the old save files from the previous folder into the new folder. So it worked like a dream, but how did RPG maker MV know to move the old save files from the old version of the game to the new one without any user input?

What would stop say, RPG maker MV from transfering those save files into any different future projects I try to do?

Sorry if this is a long rant, but I looked for answers online and all the first results are plugins for saving to local folders like in the older versions of RPG maker MV.

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RPG Maker Folder Save Locations

Symbol_

Veteran

I’ve had this issue in the past but the pathway went dead after someone in the thread insisted it was a plugin issue.

I have a project I made in one of the earliest versions of RPG maker MV. I have managed to almost export all of it to the newest version of RPG maker MV.

For some unknown reason, when you go to make a save in the game, it creates its save folder in your drives route directory (i.e //:C / saves / gamerpgsave1

instead of in its respective game folder. I have tried to debug and troubleshoot, and I want to emphasize:

*this still happens without any plugins ON or OFF, and I have double/tripple/quadrouple checked*

If someone either knows a fix, or knows of a plugin that can force where the game saves to that would be great.
Sorry if this post sounded angry or moody.

Thanks in advance, love this community
++

EDIT2: Tried replacing the rpg_manager.js and no luck

caethyril

My guess would be that your project is running on an older version of the core script files. For instance, amongst other things, I think early versions had trouble with non-standard URI characters (e.g. spaces) in file paths. It’s generally advisable to keep your project files and editor at the same version anyway, else strange things can happen.

You can check your project’s core script version by opening up one of the rpg_stuff.js files in your project’s js folder, the version number will be on the first couple of lines (if there’s nothing there, I think that’s v1.0). The editor version is visible via Help > About. If the versions are different, you can try one of the following:

    Update your project’s core scripts to match the version of your editor, e.g. as detailed in this annoucement’s «Updating your Projects» section:

Announcement — RPG Maker MV — v1.6.1 Stable Release!

  • Alternatively you can revert to an earlier version of the editor. Not sure exactly how that works for the standalone release, but if you’re using the Steam release then earlier versions can be accessed via:
    • Steam Library > RPG Maker MV > right-click > Properties > Betas > (pick a version)
  • Note that some plugins might not work with newer/older versions, so you may have to be careful there. As always, keep backups!

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