Stick Ranger 2.0.1
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Источник
Stick Ranger 2
Stick Ranger 2 is the 27th game created on Dan-Ball, released on 2 November 2018. It is a sequel to the game Stick Ranger, featuring new mechanics and character progression systems.
Contents
Controls
Like in the original Stick Ranger, characters can be dragged and attacking is fully automatic as long as enemies are within the character’s range. A new system was also implemented such that terrain and certain passable objects including bridges and half-walls can block range detection, preventing characters and monsters to detect and fire at opposing entities even if they are within range. This allows areas to be further divided into various sub-areas, each containing different groups of monsters and gimmicks.
Characters can travel to different areas by touching the open borders at the left/right, but unlike in the original, there are no signs to indicate the open borders. In some cases, the player can travel to a different area by touching open borders at the top or bottom sides of the area as well.
Characters
Unlike the original version, there are no classes in Stick Ranger 2. All characters can equip and use any weapons as desired, with the only exception being that the same weapon cannot be used simultaneously by multiple characters. Each character starts with 50 LP and gains EXP and LV in a similar way as the original version, with 2 SP per LV up. The only difference is that characters cannot gain EXP in an area when they are 10 levels higher than all of the monsters in that area, instead of the «10 levels above the accessible monsters with the highest LV» cap in the original game.
In Stick Ranger 2, characters do not die at 0 LP as long as an ally has more than 0 LP; all of them can still move and attack as usual. However, any damage taken by characters with 0 LP and any excess damage from a «lethal» hit will be dealt to all other characters with LP. When all characters’ LP reaches 0, they will all die together resulting in a Game Over. After a Game Over, all characters will respawn in the Village with 1 LP. In addition, the player loses gold by an amount of:
Combo Bonus
In Stick Ranger 2, a combo system was implemented to reward players for killing monsters in quick succession. Every monsters killed gets added into a combo and rewards players with increasing amount of gold when the combo breaks. A bar called CB displays the current combo as well as the time remaining before the combo ends. With a high enough combo a multiplier is added in, further increasing the combo bonus. The combo bonus is given on a per-character basis, and the total sum is added to the gold amount directly. The combo bonus given per character is:
With multiple stickmen, simply multiply the result by the number of characters for the total combo bonus.
- Combo Bonus is only rewarded with at least a Combo of 4.
- Combos can be carried over when characters travel through areas or even when using the «Return to Village» option.
- The combo ends if characters fail to land an attack for 3 seconds. Any attack hitting a monster will reset the time remaining.
Status
The status tab shows properties of characters, and also acts as the SP investment panel.
In Stick Ranger 2, SP can be invested into the following 7 skills:
- Max LP +10% (Calculated after LP increments from equipped items)
- Short Attack +5% (Increases AT from all weapons with Short range type (SML))
- Middle Attack +5% (Increases AT from all weapons with Middle range type (SML))
- Long Attack +5% (Increases AT from all weapons with Long range type (SML))
- Physical +5% (Increases AT from all weapons with Physical attack type (ATR))
- Elemental +5% (Increases AT from all weapons with non- Physical attack type (ATR))
- Dodge +2% (Increases chance for an enemy attack to deal 0 damage, not upgradable after 25 SP invested into Dodge for a maximum 50% dodge chance)
Items
Items in Stick Ranger 2 are currently divided into 4 categories: Arms, Charge, Head, and Ring. Each of the 4 types of items can be equipped by characters which provide different ways to assist them in fighting monsters, such as providing means of attacking monsters or providing increasing a character’s stats. Note that items in Stick Ranger 2 can only be dropped from enemies once; once the item is obtained it will no longer drop from enemies holding the item.
Since ver4.3 some items can be upgraded at the Smith in the Village. Each item has its own maximum LV and stat adjustments from upgrading, and upgrade costs scale with the item’s current LV.
Monsters
In non-peaceful areas, monsters will attack characters and attempt to kill them. Characters can kill monsters for gold, weapons and EXP, following a similar system from the original Stick Ranger.
Since ver3.0 a monster dictionary was added, which is similar to the Book in the original Stick Ranger. Players can obtain a monster’s information in 2 parts, the basic stats (LV, LP, Gold and EXP) and the item drops.
Stick Ranger 2 Monsters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cave 1 | |||||
Cave 2 | |||||
Cave 3 | |||||
Cave 4 | |||||
Terraced Cave | |||||
Sky Garden | |||||
Sky Garden 2 | |||||
Sky Garden 3 | |||||
Upper Cave |
The following formula can be used to calculate how much EXP can be obtained from a monster, as long as player LV is less than the maximum LV of monsters in a particular area plus 10:
If player LV is not less than the maximum LV of monsters in a particular area plus 10, they will no longer gain EXP.
Onigiri
In Stick Ranger 2, Onigiri no longer spawns as a common enemy drop. Instead it is an item dropped only by specific monsters. Each Onigiri gives 1 maximum use which replenishes all lost LP for all characters. Onigiri can be refilled at the Inn for a price of 10 gold per Onigiri.
Areas
There are currently 10 Areas in Stick Ranger 2. Below is a list of all areas as well as a thumbnail map of all areas.
Stick Ranger 2 Area Navigation | |||||
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World Map | |||||