Super smash flash android

Super Smash Flash 2 APK для Android

Разбить своих врагов!

Super Smash Flash 2 — это динамичная боевая игра, в которой вы встретите своих любимых персонажей Super Mario на боевой арене! Есть много бойцов на выбор, разные миры, в которых вы можете сражаться, и различные игровые режимы, чтобы попробовать. Super Smash Flash 2 очень интересный и насыщенный . Он наверняка понравится любителям мультфильмов и аниме.

Выбери своего бойца

На самом деле игра основана на знаменитой игре Super Smash Bros Melee «игрок против игрока», поэтому вы можете ожидать, что персонажи не ограничиваются только персонажами в мире Super Mario . Наряду с Марио, Луиджи и принцессой Пич, вы также сможете сражаться, используя милых покемонов и аниме-персонажей, таких как Пикачу и Гоку! Мы можем гарантировать вам, что при наличии множества игровых персонажей, доступных в игре, вам понадобится некоторое время, прежде чем вы сможете опробовать каждого из них, но вы наверняка испытаете борьбу со всеми персонажами на арене. В конце концов, вы можете даже развить любимого персонажа, особенно после того, как освоите его специальные приемы. Есть из чего выбирать, и игра похожа на массивное пересечение между различными мирами!

Исследовать миры

Точно так же, как вы можете использовать множество игровых персонажей, есть также довольно широкий выбор миров или арен, с которыми вы можете сражаться. Вы можете подумать, что они только в игре, чтобы обеспечить творческий фон и помочь установить настроение, но правда в том, что эти районы также имеют свои собственные препятствия . Миры спроектированы с платформами, плавающими блоками, движущимися ящиками и многим другим. Вы не будете играть на простой плоской поверхности. Это означает, что, кроме врага, игрокам также необходимо помнить об окружающей обстановке. Один неверный шаг, и вы упадете с обрыва и умрете. Хотя это делает борьбу и передвижение немного сложнее, чем обычно, эти препятствия фактически делают каждый раунд более сложным и интересным.

Отличная боевая игра

Super Smash Flash 2 имеет 2D-графику , которая напомнит вам о старых аркадных играх, но не сделает ее менее приятной. Движения плавные, и они соответственно реагируют на элементы управления, которые дают игрокам безупречный игровой опыт. Это также идет с приподнятым звуковым сопровождением, чтобы раскрутить Вас для борьбы!

Источник

Super Smash Flash 2 for Android

A smashing game that you need to try

Battle your favorite characters in this action-packed game, now available on your Android mobile or tablet.

Relive your Classic Favorites

A modern twist on the classic game that you know and love.

Get to know some of the most famous game characters from the last two decades. Revisit your childhood and play around with Sonic the Hedgehog, Naruto, Mario and many more characters.

Battle characters in different arenas and play against a computer-generated opponent. Select a player based on their strengths, which are displayed on-screen when you tap on one of the many that are available. Each character has qualities that are better-suited for particular arenas, so make sure you choose wisely.

Fans created the game, so it’s no surprise that the graphics have been designed to mimic old video games. Recreate the original gaming experience from your mobile phone, at no charge. Super Smash Flash 2 is completely free to download and play.

As expected, you do have to get used to the new controls. The original game was released on consoles that had more comfortable gaming controls set up. This version has its own set of touchscreen-appropriate keys. It may take some players a while to get to grips with playing a classic game on a newer device.

The game itself is quite repetitive, and it’s possible to finish the entire thing in a few sittings. The creators could have built upon the battle game plot and added some new mini-games and other features. It seems like a very rushed creation, and after the initial nostalgia has worn off, it becomes quite boring.

Where can you run this program?

This program can be run on Android version 3.1 and above.

Is there a better alternative?

No. This is the only application that offers a remake of the classic game for mobile devices. If you want another classic video game, try Pokemon Dual.

Our take

This game is ideal for avid gamers who want to play a fantastic retro game from the comfort of their Android device. The controls take some time to get used to and it lacks more gameplay options and features.

Читайте также:  Азбука для детей андроид полная версия

Should you download it?

Yes. If you’re a fan of vintage video games, this is perfect for you.

  • True to classic game
  • Fun graphics
  • Nostalgic characters
  • Uncomfortable controls
  • Can feel repetitive
  • Too short

Источник

Super smash flash android

Across the years, Super Smash Flash 2 has been worked on by an ever-growing and ever-changing team. It is my great pleasure to introduce some of the members who contributed to the project in this series.

Today I will introduce you to Tid. Tid was a long-time member of the Smash Flash 2 team, but has recently struck out to start developing original games of his own!

What was your role on the SSF2 team?

Several! Most importantly I was the lead developer in charge of stages, meaning I designed many of the stage concepts new to SSF2, finding the best location from a game world, figuring out the layout of terrain & platforms, any special mechanics or hazards and so on. Then I put together pixelart required and program and develop the stage. I was also in charge of maintaining the final list of stages that would go into the game to keep a good ratio of casual and competitive stages, as well as a fair representation of many different game franchises.

I was also one of the developers in charge of moveset and balance design for characters, again designing, programming and testing many of the movesets that were new to SSF2.

Something great about the team was also that any developer was free to make efforts towards any part of the game, so I also spent lots of time dabbling in creating visual effects and programming ancillary features like items and Assist Trophies.

You were part of the team for quite some time. What was your favourite project to work on?

Very hard to say, I did a lot of work I was very proud of. I hope I’m allowed to pick a project from a few different categories. Meteo Voyage is one of my favourite stages in concept because I thought it was a very clever evolution of the Venom stage idea from Melee using another, lesser known ship from the Starfox franchise. Clock Town is also a favourite of mine because of how long it took to make all the moving parts work together, and because I did a lot of the pixel art on a touchpad while my mouse was broken!

In terms of characters, I’m most proud of Ichigo and Naruto’s design, which is funny to think back on, because I was originally very opposed to having anime characters added to the roster. I made it my mission though that if we were to keep them, they’d have to be really really interesting and well designed. I cut out a lot of the gimmicks and rebuilt Naruto around shadow clones and Ichigo around the Flash Step, and I think I managed to put together really interesting unique characters that Sakurai would have been proud of!

Finally, for a miscellaneous project: right before I left the team I grabbed as many Pokemon Black/White animated sprites as I could and spent about a week just programming loads of them into the game as fun Poke Ball designs. They were really easy to put together and the Black/White sprites looked great. I’m not sure how many of them ever made it into a released version of SSF2, but it was a ton of fun anyway.

What is your favourite title in the Super Smash Bros. series?

I’m a competitive Melee player, so that would be the obvious answer. However, I actually have a lot of love deep in my soul for Brawl (about as far from Melee as you can get!). I think the content added in that game was so much more interesting than just new characters and stages – It added a lot of new mechanics, there were even more trophies (as well as now stickers and CDs to collect!), My Music was amazing, and it can’t be overstated how exciting Adventure Mode was and how much of an upgrade it was over Melee’s adventure mode. There were boss battles, all kinds of fun silly features, a stage builder, assist trophies… It just goes on and on. The daily updates on the Dojo were so incredibly exciting too, it felt like anything could be revealed at any moment. Maybe I was just at just the right age, but I don’t think the Smashbros series has ever felt as ambitious and grand and big as Brawl made it feel.

What is your favourite memory from your time on the team?

It would be too hard to pick… I had a lot of love for the team even though we didn’t always agree on things. So many hundreds of hours were spent in Skype calls just discussing plans and laughing and joking around, it was a really great vibe. I think if I really had to narrow it down, I’d pick out our first international trip to APEX, in 2013. It was just so incredible meeting the other developers and getting to spend time together in person, working on the game. I couldn’t believe how similar everyone was to their online persona in every way. The night before we showcased 0.9a, we realised we still had a tonne of work to do on Kirby’s copy ability, and some of the copy powers were working so comically poorly that we were just about in tears laughing at some of the bugs.

Читайте также:  Сторонние камеры для android

I remember as well in.. I wanna say 2015? Void, Ramsey and I spent nearly 2 weeks straight hanging out in a nearby McDonalds because they were open all hours and had free wifi, whereas our motel didn’t. I think at one stage in particular I was awake for almost 30 hours. Some of the best and most creative additions to the game came from that McDonalds, including our original Battlefield and Final Destination designs, Sandball Soccer, Sora’s updated moveset, and it was also where we developed and recorded (in my opinion) the best video we ever put out, which was the SSF2 Direct about SSF2 Beta’s launch.

What is some of your other work you’re known for in other communities?

I’m the developer and director of TidFriction games. Most recently we released a puzzle game called Limiter! on Steam and Itch. It’s an atmospheric and mysterious story about an AI who sees the world in puzzles, and is working to bring something known as the ARCANE system back online. It has a really incredible soundtrack too, developed by a friend of mine named Luke. I wanted to make a game that feels like learning makes me feel, and even though it didn’t have a huge release, I’m really proud of how it all came together.

While I was working on SSF2 I was also developing a game called Deep, a big metroidvania about a robot lost on an alien planet with no ‘objective data’, on a mission to figure out why they were sent here. The game had randomly generated terrain that lasted your entire playthrough, so everyone’s save file was a little different, and your robot could be customised with different equipment you found throughout the world. It had great boss fights and a really neat combat system. It was quite far along in development and I’m looking forward to returning to it to complete it one day, when I have a little more time.

Limiter! is as atmospheric it is challenging. Wreck your brain on its puzzles as you help the mysterious AI bring ARCANE back to life.

We really want to see more of your work in the future! Can you tell us what you’re currently working on?

At the moment I’m actually working on a handful of small game projects. Mostly one called Bug Bytes, which is a fast paced block-busting game of similar genre to Tetris, but with RPG elements and… A kind of… ‘combat’, you could call it, against a mischevous horde of Bug-like robots called ELF. Clearing blocks and making big combos stuns the ELF you’re battling, and earning a big score rewards you with more experience points which you can use to upgrade various things. It’s a ways off still but I hope people are excited for it. I’m also working on a few personal projects I’m not ready to share more on, and another game that I can’t really talk about yet because another developer is involved.

In addition, I’m trying to get better at working on writing and talking about games, because I really enjoy thinking about the psychology of game design and how little choices in games make a big difference to the player experience.

IF ANY OF THIS SOUNDS INTERESTING TO YOU: I’d absolutely love it if you followed me on Twitter at @AlexTid where I regularly post about my work and all kinds of other stuff, or @TidFriction if you only want to see games related content.

Источник

Super Smash Flash 2

Hey Bud,
Flash does not appear to be working
Click here for help fixing it!

IMPORTANT NOTICE:

Due to the Flash Player reaching end-of-life, it is no longer possible to play this game directly on this page the traditional way in most browsers. SSF2 development is still continuing regardless, however if you typically play SSF2 in the browser you will unfortunately have to switch to the downloadable version of SSF2 until a solution comes around.

However, thanks to a project called Ruffle significant strides are being made to emulate Flash. Currently only ActionScript 2.0 games are supported and functionality isn’t perfect yet, but since writing this Super Smash Flash 1 is already mostly functional! If you’d like to support the development of Ruffle we urge you to check out its Open Collective page.

There a few temporary workarounds for continuing to play Flash games in-browser, however these are not guaranteed to work forever. See below for some possible solutions (USE AT YOUR OWN RISK):

  • Temporarily set your system clock to the year 2020 (Easy but may cause other system problems and will not work after most future browser updates)
  • Install an older version of the Flash Player and select «Never Check for Updates» (Easy, less secure)
  • Use a flash-enabled browser (Medium difficulty, less secure)
  • Add «AllowListUrlPattern=https://*.supersmashflash.com» to mms.cfg (Difficult, may not work forever)

The most popular Smash fangame on the internet has received its biggest update yet – 3 years in the making!

Are you ready to experience…
SUPER SMASH FLASH 2 BETA?

NOTE: This game is still very much a work in progress. If you’d like to assist with the development, please click here.

Читайте также:  Копирайт как поставить андроид

…Super Smash what?
– Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. Super Smash Flash 2 is not a game made by one person in a month, like SSF1. Super Smash Flash 2 is a game made by hundreds of people over several years. It will be one of the biggest Smash bros fan-games – no. One of the biggest Flash games, to date. We promise.

Is this actually made in Flash?
– It is, and one of our major product goals here is to show that Flash is underestimated and underappreciated. If we can make a console-quality game with controller support, online mode, and 10 years worth of custom art, so can you. No other programming interface would allow us the kind of convenience and workflow that we have with Super Smash Flash 2 without custom tools. Flash is incredible for creating video games and animations with a low barrier to entry and an incredibly simple interface. (tl;dr stop calling for Flash to die, jerks)

Why does your game have a Wikipedia page?
– I have no idea but we’re really excited about it.

This isn’t listed on Twitch! Can I stream/watch SSF2 Beta live?
Unfortunately, Twitch does not list us as a game. We suggest using YouTube Gaming!

Do you have a Discord?
We do! Please note that invitations are not always open, so if the link doesn’t work please check back again later.

Can I use my gamepad?
– If your OS recognizes it, and you’ve got drivers… yes! Please note, at this time only the downloadable version of the game (to your right) supports gamepads due to shortfalls and discrepancies in support between the browsers.

Where’s the best place to find matches?
– Our partners over at Anther’s Ladder run an awesome chat with matchmaking built right in! Check it out here.

Can you add [insert character here]?
– Unfortunately with a game of this scale, we need to plan things out ahead of time so that we can finish the game at some point. At this time we cannot accept content suggestions for this reason. Sorry!

How can I support your development?
– We are not accepting any monetary compensation on behalf of Super Smash Flash 2. The best way to support us is to keep playing. It’ll make us happy. Hopefully it’ll make you happy too.

WHERE IS THE FULL VERSION?!
– Super Smash Flash 2’s Beta release is our final full-featured update to our public release before the full game. We’re hard at work and well on our way, and we allow you to experience our progress along the way – that is the point of Super Smash Flash 2’s demos.

Are there combos in Super Smash Flash 2?
– Absolutely. Super Smash Flash 2 has low landing lag, high hitstun, and high gravity, leading to an exhilarating combo game with lots of mixups that will still feel right at home to those coming from any of the official Smash games – even ones where combos don’t exist. This is one of our major project goals.

Which Smash game is SSF2 based off of?
– Ah, I see you noticed that SSF1 was based off of Melee, huh. Well, think of SSF2 as a Frankenstein. We’re smashing together a “Greatest Hits” type deal with our engine, feel, and aesthetics, but we’re also taking our own creative liberties as well. There’s no definite answer to this question!

Well, in terms of engine?
– SSF2’s engine is Frankenstein’d too. At first glance, it’s very reminiscent of Smash 4, actually; some of the more obvious engine aspects will make that clear right away (with the low landing lag, high-ish hitstun, high gravity, etc.) But it goes deeper than that, and this will become more apparent as the game matures and we begin activating our other engine aspects.

Do characters have complete movesets?
– Absolutely. Some characters have placeholder animations at the moment, but they will all be remedied before the full release.

Does this work on Mac/Linux?
– SSF2 runs better on Mac than on most Windows computers, actually! As far as Linux, you can always play our game using Chrome until we get an executable finished up.

Is online mode planned?
– It’s in!! 🙂

What about L-Cancelling or (insert some complicated Smash Bros-related acronym here)?
– Probably not included. As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS). If we gave you L-cancelling, you probably wouldn’t need to use it often.

Источник

Оцените статью