Android EW Modding Tools
#1
This should hopefully be useful for anyone who is planning to make/port mods to the Android version of the game.
Tools provided (for most tools, just drop the file you want to use the tool with on the executable):
- Sewer — unpacks obb files when given an obb file, or creates an obb file when given a folder
- FixTOC — after doing edits, use this on the main directory (the one with Binaries, Engine and XComGame) to rebuild AndroidTOC.txt
- Compressor — use this on a compressed upk file to decompress it, do it again to recompress (this will also automatically rebuild .uncompressed_size)
- Decryptor/Encryptor — some files are encrypted (only tested with Coalesced_*.bin so far), use this with those files to decrypt/encrypt them respectively
- Coalescer — like Sewer, but for Coalesced_*.bin files (which contain the configuration files)
How to use them:
- unpack obb with Sewer
- to edit ini files:
- decrypt Coalesced_INT.bin with Decryptor
- unpack it with Coalescer
- edit whatever you need to edit
- repack, encrypt
- to edit upk files:
- if the file is compressed, decompress it with Compressor
- edit whatever you need to edit
- recompress if desired (the engine works fine with decompressed files too)
- run FixTOC on the main folder
- pack the folder with Sewer
- copy obb to device, replacing the existing one
- .
- profit
Some screenshots of results:
- simple localization file edit, renamed Assault Rifle: http://i.imgur.com/TBuJv6r.jpg
- hex edit to make every new soldier have the same nationality and gender: http://i.imgur.com/CP0e9iq.jpg
- Some generic UE tools work on the Android files too, such as UE Explorer
- Some upk files appear to be encrypted; I haven’t yet figured out how to handle them
- PatchUPK doesn’t work yet, but I’ve forked it and will try to get it working (although I haven’t made a lot of progress on that yet)
- If you did something wrong, the game will crash as soon as it loads whatever you edited
- Iteration is pretty slow (since each obb file is 1-2GB), I might look into making a tool to patch the existing obb files directly on the device
- OBB files normally have a size limit of 2GB, but I can’t confirm whether or not the game actually limits the size (each packed file is limited to 2GB though)
- xxx files are just upk files with a different extension
Edited by Bogdacutu, 27 December 2015 — 03:09 PM.
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Thread: Xcom: Enemy Within Modded/God Starter save
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Xcom: Enemy Within Modded/God Starter save
Here are two saves both after the mandatory first Mission you get without tutorials (no other actions taken)
Modded with 8ball’s latest save editor found here: http://www.360haven.com/forums/threa. my-within/p11/
-Save1 = Classic/Ironman (African Base);
-Save2 = Classic/Normal (American Base)
Both Saves have the following
-Cash: 900 million
-Alloy: 900 million
-Ellerium: 900 million
-Meld: 900 million
-Scientist: 900k
-Engineers: 900k
-All inventory items: 9mil
-(Save 1.0) 20 Super Soldiers with psi maxed
(warning super soldiers cant become MECs but can be modded with MELD)
— (Updated save 2.0)
— 7 days in no panic (had to wait for 2 batches of new hires)
— same everything as far as inventory and money as previous save
— (Changes with super soldiers) 20 Super Soldiers with max psi and 10 without
(Super soldiers with psi abilities cant be MECs but can be modded with MELD)
(Super soldiers without psi are rookies but can become Super MECs when leveled up)
— Gave you ten so you can have two of each base skill, plus a few extra if you don’t get what you want (because u can’t save scum on Ironman)
— Super Soldier Zaquery McXavier has higher stats (he’s my designated commander) feel free to change custom options (USA/Male)
Last edited by Zaqxavier; 12-23-2013 at 03:46 PM . Reason: updated saves
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